Switch Theme:

Pointless upgrades or equipment in your codex  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Insect-Infested Nurgle Chaos Lord






Siphen wrote:

One more: the option for the Tau to take a TL Burst Cannon on a Hammerhead/Skyray. You have a free exchange for a gun that's strictly better in every way (SMS).


Almost as if that option was the superior one in the previous book.

GW would never do a thing like that would they....?


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in us
Beast Lord





For Imperial Guard, just about every single upgrade that isn't a gun, and pretty much every named character

This message was edited 1 time. Last update was at 2013/10/03 19:18:07


 
   
Made in us
Troubled By Non-Compliant Worlds




North East MD

i have to tip my hat to storm bolters for stern guard, its really about the most useless thing ever. the whole point of stern guard is speical ammo, and you cant use it with storm bolters, thou a simple FAQ saying you could would make them a boss upgrade.

and i think we will all agree the most pointless(game wise not fluff wise) up grade has to goto the dark apostal of CSM, who can take Veteran of the Long War.
i understand the fluff and i like it cause i like the fluff, but on a scale of 1 to pointless game wise, this is about as high as you get


i know weird combo just run with it
IH Paint log
http://www.dakkadakka.com/dakkaforum/posts/list/581147.page

Heresy 8-1-3
7-1-4 ::8700+::
8-4-4 
   
Made in ca
Frightening Flamer of Tzeentch





Slipknotzim wrote:
i have to tip my hat to storm bolters for stern guard, its really about the most useless thing ever. the whole point of stern guard is speical ammo, and you cant use it with storm bolters, thou a simple FAQ saying you could would make them a boss upgrade.

and i think we will all agree the most pointless(game wise not fluff wise) up grade has to goto the dark apostal of CSM, who can take Veteran of the Long War.
i understand the fluff and i like it cause i like the fluff, but on a scale of 1 to pointless game wise, this is about as high as you get

What's really funny about it is that it's free on him, and still an option, when he already has Zealot. Also, Mark of Slaanesh on Obliterators is hilariously useless.
   
Made in us
Devestating Grey Knight Dreadknight




Daemon Hammers for GK Dreadknights. Doubles your strength (already 10), and gives you concussive...even though you already have force weapons.

Hope is the first step on the road to disappointment. 
   
Made in us
Perfect Shot Ultramarine Predator Pilot






San Jose, California

According to space marine faq you may switch space marine bike bolt pistol to a chainsword. Wtf? http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3450050a_Space_Marines_v1.0_SEPTEMBER13.pdf


Automatically Appended Next Post:
 greyknight12 wrote:
Daemon Hammers for GK Dreadknights. Doubles your strength (already 10), and gives you concussive...even though you already have force weapons.

might be good against EW's?

This message was edited 1 time. Last update was at 2013/10/03 20:40:17


being recalculated~4.5k 750 875 My p&m blog where there are space marines http://www.dakkadakka.com/dakkaforum/posts/list/545810.page DA:90+S+G++M++B--I+Pw40k12+D+A++/wWD-R+T(M)DM+
 TheDraconicLord wrote:
Holy crap, you have been pumping out Smurfs like a man-possessed
 Kid_Kyoto wrote:

Morris, tragically sold his soul to the Chaos Gods of Flowers, Dancing, Laughter and Friendship. The Morris Heresy is on record as the shortest and least successful heresy in Imperial history.
 Camkierhi wrote:
thats the best group of ass I've seen on the net, and I've looked at alot.
 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Largeblastmarker wrote:
According to space marine faq you may switch space marine bike bolt pistol to a chainsword. Wtf?


That's required due to the way the weapons are taken from the special weapon tables. But in and of itself, it's a bit silly.

   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

 SoloFalcon1138 wrote:
 FirePainter wrote:
Plasma pistols. I love them and have many modeled on but I have never used them in a game because they are never worth the points....ever. Most likely I will proxy them as grav pistols now because at those can make a guy I1 in a challenge and give my pf a chance and won't kill me when I shoot


Obviously, you've never needed to punch through 2+ armor. and now with Precision Shots, a sgt with a plasma pistol can be a deadly sniper. Risk and cost come with the AP 2 stat. Time to wear the big pants.


True on characters, however CSMs get to pay 15 points for a plasma pistol. Or they can pay 10 points for a meltagun, and 2 for an additional CCW...


It's worth remembering that many upgrades are designed for a previous edition of the game where they might have worked in a different way. although the above situation in the CSm codes does not apply and is just silly...

This message was edited 1 time. Last update was at 2013/10/03 21:03:38


Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in us
Daring Dark Eldar Raider Rider






The hellfury missile option on the Vendetta. Why on earth would I want to replace 2 twin linked lascannons with two 1 shot missiles that are large blast str 4 ap5?

It doesn't make sense.

I mean chewbacca is a wookie from kashykk. Think about that. Why am I talking about star wars wookies on a topic about warhammer 40k gear options? It doesn't make sense!

So when you think about the Vendetta being able to replace its lascannons with hellfury missiles, remember, it doesnt make sense.

Alone in the warp. 
   
Made in us
Perfect Shot Ultramarine Predator Pilot






San Jose, California

maybe you re playing orks. (against)

This message was edited 1 time. Last update was at 2013/10/03 21:30:31


being recalculated~4.5k 750 875 My p&m blog where there are space marines http://www.dakkadakka.com/dakkaforum/posts/list/545810.page DA:90+S+G++M++B--I+Pw40k12+D+A++/wWD-R+T(M)DM+
 TheDraconicLord wrote:
Holy crap, you have been pumping out Smurfs like a man-possessed
 Kid_Kyoto wrote:

Morris, tragically sold his soul to the Chaos Gods of Flowers, Dancing, Laughter and Friendship. The Morris Heresy is on record as the shortest and least successful heresy in Imperial history.
 Camkierhi wrote:
thats the best group of ass I've seen on the net, and I've looked at alot.
 
   
Made in us
Dark Angels Librarian with Book of Secrets






 Hedgehog wrote:
 SoloFalcon1138 wrote:
 FirePainter wrote:
Plasma pistols. I love them and have many modeled on but I have never used them in a game because they are never worth the points....ever. Most likely I will proxy them as grav pistols now because at those can make a guy I1 in a challenge and give my pf a chance and won't kill me when I shoot


Obviously, you've never needed to punch through 2+ armor. and now with Precision Shots, a sgt with a plasma pistol can be a deadly sniper. Risk and cost come with the AP 2 stat. Time to wear the big pants.


True on characters, however CSMs get to pay 15 points for a plasma pistol. Or they can pay 10 points for a meltagun, and 2 for an additional CCW...


It's worth remembering that many upgrades are designed for a previous edition of the game where they might have worked in a different way. although the above situation in the CSm codes does not apply and is just silly...


but the pistols allow the CSMs to gain an extra attack if equipped with CCWs. Meltaguns do not.

and yes, there are plenty of rules written to allow older models to be usable in newer codexes. does thwt make those rules ineffective? nope. nothing is worse than assaulting CSMs and forgetting they were equipped with knives and swords.
   
Made in ca
Frightening Flamer of Tzeentch





 SoloFalcon1138 wrote:
 Hedgehog wrote:
 SoloFalcon1138 wrote:
 FirePainter wrote:
Plasma pistols. I love them and have many modeled on but I have never used them in a game because they are never worth the points....ever. Most likely I will proxy them as grav pistols now because at those can make a guy I1 in a challenge and give my pf a chance and won't kill me when I shoot


Obviously, you've never needed to punch through 2+ armor. and now with Precision Shots, a sgt with a plasma pistol can be a deadly sniper. Risk and cost come with the AP 2 stat. Time to wear the big pants.


True on characters, however CSMs get to pay 15 points for a plasma pistol. Or they can pay 10 points for a meltagun, and 2 for an additional CCW...


It's worth remembering that many upgrades are designed for a previous edition of the game where they might have worked in a different way. although the above situation in the CSm codes does not apply and is just silly...


but the pistols allow the CSMs to gain an extra attack if equipped with CCWs. Meltaguns do not.

and yes, there are plenty of rules written to allow older models to be usable in newer codexes. does thwt make those rules ineffective? nope. nothing is worse than assaulting CSMs and forgetting they were equipped with knives and swords.

You seem to have forgotten that the meltagun replaces the bolter, so there's still the bolt pistol and the ccw, so still +1 A. The only possible reason I could imagine taking the plasma pistol over this loadout would be to keep the bolter. In that case, may as well take a plasma gun instead.

I guess another useless 'upgrade' (downgrade, sort of,) would be a Hades Autocannon on a Helldrake. With the option to switch to the baleflamer for free, I hardly imagine anyone takes it.
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

I'm almost certain that at some point in the history of 40k having a plasma pistol gave your close combat attacks an AP value like a power weapon.

That said I could be totally wrong, since I really can't tell you when or where that rule came from.

Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in au
Sister Vastly Superior






 Wilytank wrote:
Daemons:
Warpsword for Soul Grinder. An Ap3 weapon on a walker that already has a double strength Ap2 CCW.

And most Tzeentch character upgrades. Pyrocaster for sure, not sure about Iridescent Horror. Can you make precision shots with a brotherhood of psykers shooting attack if you have a character upgrade in the unit?


The Soul Grinder one had me scratching my head for a while when I first read it. I kept reading through the 6th Rule book looking to see if I had missed something that would make the sword better in any way.

Double Fine Adventure, Wasteland 2, Nekro, Shadowrun Returns, Tropes vs. Women in Video Games, Planetary Annihilation, Project Eternity, Distance, Dreamfall Chapters, Torment: Tides of Numenera, Consortium, Divinity: Original Sin, Smart Guys, Raging Heroes - The Toughest Girls of the Galaxy, Armikrog, Massive Chalice, Satellite Reign, Cthulhu Wars, Warmachine: Tactics, Game Loading: Rise Of The Indies, Indie Statik, Awesomenauts: Starstorm, Cosmic Star Heroine, THE LONG DARK, The Mandate, Stasis, Hand of Fate, Upcycled Machined Dice, Legend of Grimrock: The Series, Unsung Story: Tale of the Guardians, Cyberpunk Soundtracks, Darkest Dungeon, Starcrawlers

I have a KickStarter problem. 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 Madcat87 wrote:
 Wilytank wrote:
Daemons:
Warpsword for Soul Grinder. An Ap3 weapon on a walker that already has a double strength Ap2 CCW.

And most Tzeentch character upgrades. Pyrocaster for sure, not sure about Iridescent Horror. Can you make precision shots with a brotherhood of psykers shooting attack if you have a character upgrade in the unit?


The Soul Grinder one had me scratching my head for a while when I first read it. I kept reading through the 6th Rule book looking to see if I had missed something that would make the sword better in any way.


Maybe because he gets +1A with it? Or something..
   
Made in au
Sure Space Wolves Land Raider Pilot





Giving him the sword gets him +1 attack, not entirely useless.


~ Krieg 6k
~ Necrons 2.5k
~ Space Wolves 5K
~ :Khorne CSM 2k
 
   
Made in us
Sinister Chaos Marine



michigan

 ZebioLizard2 wrote:
Dimensional Key.

yup


Automatically Appended Next Post:
 ZebioLizard2 wrote:
Dimensional Key.

yup

This message was edited 1 time. Last update was at 2013/10/04 00:01:09


When in doubt do what seems hardest  
   
Made in ca
Missionary On A Mission





GTA

Here's one for you a Laud Hailer.

You can get +1 faith point if you meet the following conditions:

-A unit successfully passes their faith test
-Within 12"
-On a 6+


 MrFlutterPie wrote:
Have my babies Anvil Industries!

 Anvils Hammer wrote:

@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..

 
   
Made in us
Bloodthirsty Chaos Knight






DOOMONYOU wrote:
Giving him the sword gets him +1 attack, not entirely useless.



25 points though will definitely be better spent elsewhere.

Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000

My avatar 
   
Made in us
Nigel Stillman





Austin, TX

The Mark of Khorne
   
Made in jp
Cosmic Joe





[Vhuote=MrFlutterPie 555790 6115158 f44f7a96e1693589723c1f86ebbeb64d.jpg]Here's one for you a Laud Hailer.

You can get +1 faith point if you meet the following conditions:

-A unit successfully passes their faith test
-Within 12"
-On a 6+


This.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

 Dannyevilguy wrote:
The hellfury missile option on the Vendetta. Why on earth would I want to replace 2 twin linked lascannons with two 1 shot missiles that are large blast str 4 ap5?

It doesn't make sense.

I mean chewbacca is a wookie from kashykk. Think about that. Why am I talking about star wars wookies on a topic about warhammer 40k gear options? It doesn't make sense!

So when you think about the Vendetta being able to replace its lascannons with hellfury missiles, remember, it doesnt make sense.


In 5th edition this would have counted as a defensive weapon, allowing the (then skimming) Vendetta to move and fire all weapons, rather than just one. In 6th edition it makes little sense, but it did when the codex was written.

Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in gb
Hallowed Canoness





Between

MrFlutterPie wrote:Here's one for you a Laud Hailer.

You can get +1 faith point if you meet the following conditions:

-A unit successfully passes their faith test
-Within 12"
-On a 6+



You forgot to mention that you have to pass the faith test on a 6+, then roll the Laud Hailer test and get a 6 to get the extra faith point.

Largeblastmarker wrote:maybe you re playing orks. (against)


Then you're taking a Valkyrie with MRPs for the same price.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

SM TDA... You pay 15 more points than articfer armor to lose sweeps, lose DP, lose grenades, gain bulky, teleport, 5++, and relentess... Stuck with I1 and can't DS first turn. So not worth it, especially given how many sweeps you can get on xenos with an HQ.

DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
Made in eu
Alluring Sorcerer of Slaanesh






Reading, UK

Tycho wrote:
Dimensional Key.



This times a thousand. For all the non-sense you have to go through to get it to work (not to mention how flipping expensive the stupid thing is) you should get some additional bonus from it. Especially since most of your deep strikers have usually already arrived by the time you get the key to work.


Amen to than, I would say Daemonic Possession is pretty bash too.

No pity, no remorse, no shoes 
   
Made in eu
Executing Exarch






 Pilau Rice wrote:
Tycho wrote:
Dimensional Key.



This times a thousand. For all the non-sense you have to go through to get it to work (not to mention how flipping expensive the stupid thing is) you should get some additional bonus from it. Especially since most of your deep strikers have usually already arrived by the time you get the key to work.


Amen to than, I would say Daemonic Possession is pretty bash too.


On the storm eagle from forge world you get the choice of Extra Armour to mitigate low rolling on the vehicle damage table or being able to ignore it completely with Demonic Possession. But you then have the chance for it to randomly eat one of your men. And its removed from play, so no eternal warrior or inv's.

Its at points like this when Abaddon decides he'll walk instead.

All that and not even a 5++, which all the other demon vehicles get...


 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in gb
Insect-Infested Nurgle Chaos Lord






 Lobukia wrote:
SM TDA... You pay 15 more points than articfer armor to lose sweeps, lose DP, lose grenades, gain bulky, teleport, 5++, and relentess... Stuck with I1 and can't DS first turn. So not worth it, especially given how many sweeps you can get on xenos with an HQ.


Why on earth are you stuck at I1?

Also, Termies can go in Drop Pods.


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in gb
Hallowed Canoness





Between

Because he's got power fists.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in gb
Decrepit Dakkanaut




To correct some - Orks came out in 4th, not 5th. In 4th you could elect not to use your CCW, striking at normal init instead. So they had a use (a crappy one, but still something)

This option is not present in 5th or 6th edition (they have no normall CCW in 6th, so cannot attack with it)

MoS on Oblits - Blind. It helps to be I5.

A fair chunk of the chaos dex is effectively useless - ichor blood, as pointed out, is terrible
   
Made in gb
Longtime Dakkanaut




Macclesfield, UK

 greyknight12 wrote:
Daemon Hammers for GK Dreadknights. Doubles your strength (already 10), and gives you concussive...even though you already have force weapons.


Greatsword is so much better. You keep your strength 10 because you still have a fist but you get to re-roll all failed hit, failed wounds and failed armour pens.
   
 
Forum Index » 40K General Discussion
Go to: