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![[Post New]](/s/i/i.gif) 2013/10/08 21:55:07
Subject: Most common rules mistakes:
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Heroic Senior Officer
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Artillery aren't vehicles, they're not limited to a 45 degree firing angle.
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![[Post New]](/s/i/i.gif) 2013/10/08 21:58:15
Subject: Most common rules mistakes:
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Legendary Master of the Chapter
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You get a cover saved depending on what your model is behind.
(25% covered or 80% covered, by a ruin/wall you get your 4+
i don't know where people are getting the 5+ flat. (this wasn't the first time)
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/10/09 02:15:18
Subject: Most common rules mistakes:
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Bloodthirsty Chaos Knight
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I forgot to mention the main reason they call this is because they're not only behind some wall, but the gun also is shooting through a forest, over a small building, and around a rock. If it's just a wall, they'll usually stick with the 5+.
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Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000
My avatar |
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![[Post New]](/s/i/i.gif) 2013/10/09 07:43:37
Subject: Most common rules mistakes:
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Steadfast Ultramarine Sergeant
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How should it work if say you have two units, both say 12" away from a ruin, clear line of sight to the other unit through windows in the ruin? Should the target unit get a cover save?
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![[Post New]](/s/i/i.gif) 2013/10/09 10:16:47
Subject: Most common rules mistakes:
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Been Around the Block
Stockholm
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Looky Likey wrote:How should it work if say you have two units, both say 12" away from a ruin, clear line of sight to the other unit through windows in the ruin? Should the target unit get a cover save?
I'm pretty sure they get an obscured cover save, not sure how much tho but i would guess it's a 5+. Someone correct me please if I'm wrong!
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Chaos: 6000pts
Death Korps of Krieg: 2500pts
Starting up a paintblog to keep track of my different hobby projects!
http://www.dakkadakka.com/dakkaforum/posts/list/605993.page |
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![[Post New]](/s/i/i.gif) 2013/10/09 11:34:56
Subject: Most common rules mistakes:
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Tea-Kettle of Blood
Adelaide, South Australia
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Looky Likey wrote:How should it work if say you have two units, both say 12" away from a ruin, clear line of sight to the other unit through windows in the ruin? Should the target unit get a cover save?
No, a model needs to be obscured to get a cover save from ruins.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2013/10/09 11:42:33
Subject: Most common rules mistakes:
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Executing Exarch
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Looky Likey wrote:How should it work if say you have two units, both say 12" away from a ruin, clear line of sight to the other unit through windows in the ruin? Should the target unit get a cover save?
Draw LoS from each model in the firing unit. If a model in the unit being shot at is >25% obscured from any of the firing models then it gets a cover save. Not all models in the target unit will necessarily get the save. The value of the save depends on the object doing the obscuring (There's a brief example list on page 18 of the BRB, Ruins is 4+).
If you can see them clearly enough with your entire unit to not allow them a save, you either have a small (1-3 models) unit or your ruins are made of perspex (I'm exaggerating for effect, I'm sure there is a middle ground).
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On Topic: Initiative tests for Sweeping Advance (and the equivalent Pursuit rule in WHFB), I can never remember whether the pursuers need to equal or beat the fleeing score. Given the sheer number of times it comes up, and that I look it up every time (can't even remember the page number), my friends just roll their eyes whenever it comes up. (It's Equal, in case anyone was wondering. And yes, I did just look it up again!)
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This message was edited 1 time. Last update was at 2013/10/09 11:53:54
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![[Post New]](/s/i/i.gif) 2013/10/09 14:48:13
Subject: Most common rules mistakes:
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Screaming Shining Spear
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Unfortunately for some of my group, the concepts of true LoS.
Yes, those two Lootas can see my tank around the terrain...that doesn't mean they ALL get to shoot. UGH!
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Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)
Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) |
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![[Post New]](/s/i/i.gif) 2013/10/09 14:53:57
Subject: Most common rules mistakes:
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Steadfast Ultramarine Sergeant
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Quanar wrote:Looky Likey wrote:How should it work if say you have two units, both say 12" away from a ruin, clear line of sight to the other unit through windows in the ruin? Should the target unit get a cover save?
Draw LoS from each model in the firing unit. If a model in the unit being shot at is >25% obscured from any of the firing models then it gets a cover save. Not all models in the target unit will necessarily get the save. The value of the save depends on the object doing the obscuring (There's a brief example list on page 18 of the BRB, Ruins is 4+).
If you can see them clearly enough with your entire unit to not allow them a save, you either have a small (1-3 models) unit or your ruins are made of perspex (I'm exaggerating for effect, I'm sure there is a middle ground).
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On Topic: Initiative tests for Sweeping Advance (and the equivalent Pursuit rule in WHFB), I can never remember whether the pursuers need to equal or beat the fleeing score. Given the sheer number of times it comes up, and that I look it up every time (can't even remember the page number), my friends just roll their eyes whenever it comes up. (It's Equal, in case anyone was wondering. And yes, I did just look it up again!)
That makes sense. Particular piece of scenery has multiple ground floor windows and its possible to position a small unit (5 models) so that they can all see through the windows, the guy who owns this piece of scenery states that as they are shooting through the windows at some distance that he gets a cover save, doesn't seem to fit with your description of the rules that also matches what I think.
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![[Post New]](/s/i/i.gif) 2013/10/09 15:04:11
Subject: Most common rules mistakes:
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Screaming Shining Spear
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Looky Likey wrote: Quanar wrote:Looky Likey wrote:How should it work if say you have two units, both say 12" away from a ruin, clear line of sight to the other unit through windows in the ruin? Should the target unit get a cover save?
Draw LoS from each model in the firing unit. If a model in the unit being shot at is >25% obscured from any of the firing models then it gets a cover save. Not all models in the target unit will necessarily get the save. The value of the save depends on the object doing the obscuring (There's a brief example list on page 18 of the BRB, Ruins is 4+).
If you can see them clearly enough with your entire unit to not allow them a save, you either have a small (1-3 models) unit or your ruins are made of perspex (I'm exaggerating for effect, I'm sure there is a middle ground).
That makes sense. Particular piece of scenery has multiple ground floor windows and its possible to position a small unit (5 models) so that they can all see through the windows, the guy who owns this piece of scenery states that as they are shooting through the windows at some distance that he gets a cover save, doesn't seem to fit with your description of the rules that also matches what I think.
I don't have my book with me at work. But out of clarification, can you choose to not shoot a model to maintain that the unit doesn't get cover(if that one model not firing is the only one that would grant cover for the entire unit's shooting)?
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![[Post New]](/s/i/i.gif) 2013/10/09 15:10:50
Subject: Most common rules mistakes:
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Steadfast Ultramarine Sergeant
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Farseer Faenyin wrote:Looky Likey wrote: Quanar wrote:Looky Likey wrote:How should it work if say you have two units, both say 12" away from a ruin, clear line of sight to the other unit through windows in the ruin? Should the target unit get a cover save?
Draw LoS from each model in the firing unit. If a model in the unit being shot at is >25% obscured from any of the firing models then it gets a cover save. Not all models in the target unit will necessarily get the save. The value of the save depends on the object doing the obscuring (There's a brief example list on page 18 of the BRB, Ruins is 4+).
If you can see them clearly enough with your entire unit to not allow them a save, you either have a small (1-3 models) unit or your ruins are made of perspex (I'm exaggerating for effect, I'm sure there is a middle ground).
That makes sense. Particular piece of scenery has multiple ground floor windows and its possible to position a small unit (5 models) so that they can all see through the windows, the guy who owns this piece of scenery states that as they are shooting through the windows at some distance that he gets a cover save, doesn't seem to fit with your description of the rules that also matches what I think.
I don't have my book with me at work. But out of clarification, can you choose to not shoot a model to maintain that the unit doesn't get cover(if that one model not firing is the only one that would grant cover for the entire unit's shooting)?
That's focused fire, you can either shoot the entire unit and they get cover, or just shoot the ones not in cover (thus limit the number of models you can wound). Both units are either side of the scenery, its a large L shaped wall with windows in.
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![[Post New]](/s/i/i.gif) 2013/10/09 15:37:06
Subject: Most common rules mistakes:
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The Hive Mind
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You can opt to not fire certain models for any reason. If it's only a single model in the firing unit that is causing the target unit to get cover, just don't shoot that one model.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/10/09 15:58:25
Subject: Re:Most common rules mistakes:
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Tea-Kettle of Blood
Adelaide, South Australia
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Yes, you can always choose how many units shoot, this is quite useful to avoid granting cover saves because one of your squad didn't quite make into the correct firing arc, or to stop something firing a non-assault weapon to allow you to charge in the assault phase.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2013/10/09 16:07:01
Subject: Re:Most common rules mistakes:
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The Hive Mind
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PrinceRaven wrote:Yes, you can always choose how many units models shoot, this is quite useful to avoid granting cover saves because one of your squad didn't quite make into the correct firing arc, or to stop something firing a non-assault weapon to allow you to charge in the assault phase.
Fixed that for you - always a good idea to use the right terminology
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/10/09 16:15:15
Subject: Re:Most common rules mistakes:
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Tea-Kettle of Blood
Adelaide, South Australia
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meant to write "models in a unit", I should probably get some sleep...
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2013/10/10 05:53:54
Subject: Most common rules mistakes:
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Rampaging Carnifex
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Happyjew wrote:SBG wrote: Wilytank wrote:
There's also a couple of people who think that lack of line of sight can buff cover saves. "You can only see his head. 2+ cover."
If I'm not mistaken, you get a flat cover save of 5+,
Not quite. It usually is 5+ but some things can provide a static cover save that is better (such as Ruins).
followed by only being able to remove models that are actually visible, correct? Just making sure we're playing it right.
This part is also correct, however blast and barrage can get around this.
Thanks for the clarification, I appreciate it.
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![[Post New]](/s/i/i.gif) 2013/10/10 07:00:52
Subject: Re:Most common rules mistakes:
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Araqiel
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Forgot enemy had krak grenades assaulted with wraithknight thinking they can't wound him and remove his last wound
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![[Post New]](/s/i/i.gif) 2013/10/10 09:41:21
Subject: Most common rules mistakes:
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Slashing Veteran Sword Bretheren
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You can use krak grenades on a monstrous creature? I thought that was only reserved for melta bombs.
EDIT: p.62 damn you're right. That means a unit of 10 marines can put out 10 S6 attacks against a monstrous creature at I4. Not bad. Are there any MCs with 4+ armor saves?
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This message was edited 2 times. Last update was at 2013/10/10 09:44:04
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![[Post New]](/s/i/i.gif) 2013/10/10 10:16:14
Subject: Re:Most common rules mistakes:
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Tea-Kettle of Blood
Adelaide, South Australia
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Harpies, Mycetic Spores, most Daemons.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2013/10/10 12:43:25
Subject: Most common rules mistakes:
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Powerful Phoenix Lord
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But why would you want to charge into a Mycetic Spore? A singe Krak Missile will insta-gib it.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/10/10 13:02:40
Subject: Re:Most common rules mistakes:
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Tea-Kettle of Blood
Adelaide, South Australia
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I didn't say it was a good idea, just that it has a 4+ or worse armour save.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2013/10/10 13:16:03
Subject: Most common rules mistakes:
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Decrepit Dakkanaut
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Happyjew wrote:But why would you want to charge into a Mycetic Spore? A singe Krak Missile will insta-gib it.
To get extra distance to mvoe towards / away from an objective
Because you needed to kill it, and your last krak missile missed. Charging was the only option
As theyre not vehicles they can deny, so can be a real pain....
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![[Post New]](/s/i/i.gif) 2013/10/10 13:24:50
Subject: Re:Most common rules mistakes:
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Twisted Trueborn with Blaster
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It still surprises me when people do not correctly use TLoS.
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This message was edited 1 time. Last update was at 2013/10/10 13:25:07
I represent the Surrey Spartans gaming group. Check us out and feel free to come along for a game! https://www.facebook.com/groups/425689674233804/
Tzeentch Daemons 2000pts
Kabal of the Sundering Strike 2500pts
Eldar Corsairs 750pts
400pts Corregidor/Nomads
300pts Yu Jing
200pts+ each of Imperial and Rebel fleets for X-Wing
A Terran Alliance and Dindrenzi Fleet for Firestorm Armada
A Necromunda Goliath gang and Spyrer gang |
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![[Post New]](/s/i/i.gif) 2013/10/10 14:56:12
Subject: Re:Most common rules mistakes:
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Bloodthirsty Chaos Knight
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It's a two-edged sword with Daemons all things considered. Bloodthirster - has 3+ armor so Ap4 is laughed off, moreover you do not want your tacticals to be charged by this monster. Great Unclean One - Will most likely have Iron Arm going and is Toughness 7 without it, still don't want your tacticals in combat with this thing. Keeper of Secrets - hits before you do assuming open terrain charge, do not want in combat with. Lord of Change - can stay out of combat easily though isn't terrible at combat, probably have best chance against this thing.
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Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000
My avatar |
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![[Post New]](/s/i/i.gif) 2013/10/10 15:09:54
Subject: Re:Most common rules mistakes:
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Longtime Dakkanaut
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Everyone I know always seems to forget Skyfire also affects Skimmers. It makes the Hunter, Stalker and Hydra a lot better than they seem in a Tau/Eldar dominated meta....
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![[Post New]](/s/i/i.gif) 2013/10/10 17:43:20
Subject: Re:Most common rules mistakes:
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Jealous that Horus is Warmaster
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I still find myself moving all models I intend to assault with to an inch away from their target and hoping I don't roll snake eyes for charge range..
Still sometimes find myself requesting opponents take 'all on your own tests' and realise I'm being daft mid-sentence.
Myself and my gaming buds often forget to declare a focus fire.
Drop-Pods having to snapfire when landing.
My memory sucks balls!
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Revilers 6,000pts
Dark Eldar 4,000pts
Cadian 229 regiment 3,000pts |
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![[Post New]](/s/i/i.gif) 2013/10/10 17:47:27
Subject: Re:Most common rules mistakes:
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Morphing Obliterator
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well, crap. count me in that camp as well, but I go the opposite direction... forgetting that they *can* snapfire on the turn they arrive, if I'm not rocking the deathwind launcher. just realized I forgot that in tuesday night's game. oops!
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![[Post New]](/s/i/i.gif) 2013/10/10 17:48:29
Subject: Re:Most common rules mistakes:
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Legendary Master of the Chapter
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wildboar wrote:I still find myself moving all models I intend to assault with to an inch away from their target and hoping I don't roll snake eyes for charge range..
Don't roll double 1s charging those pathfinders with a grav drone, that are sitting next to a grav wave generator objective
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/10/10 20:12:20
Subject: Most common rules mistakes:
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Big Mek in Kustom Dragster with Soopa-Gun
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Biggest rule i forget is hammer of wrath. I always have either bikernobz or a MC in my lists, so its always there and i always forget about it lol.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/10/11 02:37:58
Subject: Re:Most common rules mistakes:
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Pyromaniac Hellhound Pilot
In the warp, searching for Marbo
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I keep making the mistake of firing all my chimera weapons after moving 6"s.
Sometimes I move, shoot my Multi-laser, then my heavy flamer, or shoot my flamer, then don't make Multi-laser snapshots.
So annoying, but perhaps it's because I'm use to my tanks firing everything after moving.
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After all these years of searching for Marbo...he found me. Heretics beware! He's back! |
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