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![[Post New]](/s/i/i.gif) 2013/10/11 20:34:57
Subject: Most common rules mistakes:
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Big Mek in Kustom Dragster with Soopa-Gun
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My other blunder isnt a rule but a stats fail.
I play orks and tau. Orks i never have any stats problems since theyre pretty much identical to each other save the named ones. Tau on the other hand i ALWAYS forget that my damn Ionheads or Skyrays are BS4 not 3 lol.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/10/11 22:09:42
Subject: Re:Most common rules mistakes:
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Sister Vastly Superior
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I played ~12 games with my 'nids using 3W Carnifex. When I finally realized they have 4 wounds instead of 3, they got way better!
_e
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I play Space Marines, Dark Angels, Blood Angels, Astra Militarum, Militarum Tempestus, Chaos Space Marines, Dark Eldar, Eldar, Orks, Adepta Sororitas, 'Nids, Necrons, Tau and Grey Knights. |
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![[Post New]](/s/i/i.gif) 2013/10/12 01:40:20
Subject: Most common rules mistakes:
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Major
Middle Earth
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People who fire the same weapons with obliterators twice in a row, or think they have missile launchers, or think they can snap fire.
Another one is removing models that the firing unit cannot see, both in the case of the firer wiping out a unit he can only see one model from, or the other guy removing models without any special equipment that are behind a wall.
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We're watching you... scum. |
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![[Post New]](/s/i/i.gif) 2013/10/12 02:58:30
Subject: Most common rules mistakes:
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Terrifying Treeman
The Fallen Realm of Umbar
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Oblits can snap fire, they merely cannot overwatch.
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/10/12 22:25:44
Subject: Most common rules mistakes:
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Powerful Phoenix Lord
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Oh, another one I see a lot - Flyers must Hover in order to score in BGNT/Scouring.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/10/14 21:08:50
Subject: Most common rules mistakes:
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Slashing Veteran Sword Bretheren
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Until today I kept thinking that in 6th edition, Jump pack units move upto 12" during movement phase AND re-roll charge distance and gain a HoW attack upon charge during the assault phase. Now it turns out only Raven Guard can pull this off.
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This message was edited 1 time. Last update was at 2013/10/14 21:09:19
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![[Post New]](/s/i/i.gif) 2013/10/14 22:58:00
Subject: Most common rules mistakes:
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Big Mek in Kustom Dragster with Soopa-Gun
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Sir Arun wrote:Until today I kept thinking that in 6th edition, Jump pack units move upto 12" during movement phase AND re-roll charge distance and gain a HoW attack upon charge during the assault phase. Now it turns out only Raven Guard can pull this off.
Technically jump units can do both, just not in the same turn lol. Its either or.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/10/14 23:12:08
Subject: Most common rules mistakes:
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Member of the Ethereal Council
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This is a pet peeve of mine, I never correct people on it.
But Psychic powers like Guide do not equal twin linked. They are different things.
You re-roll to hit with guide. Twin linked is a different rule that affects Flamers Re-rolling to wound.
It is just a pet peeve of mine, I never correct anyone but it just annoys me
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![[Post New]](/s/i/i.gif) 2013/10/16 13:23:32
Subject: Most common rules mistakes:
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Agile Revenant Titan
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there was a player at my gaming store a WEEK ago who though vehcles could overwatch. and i had seen him lots of times before. i went up to him and ended that right there.
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2013/10/16 13:41:12
Subject: Re:Most common rules mistakes:
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Combat Jumping Ragik
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Flee does not work on Difficult terrain tests. Can't tell you how many people I see mess this p, myself included.
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Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. |
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![[Post New]](/s/i/i.gif) 2013/10/16 18:21:30
Subject: Re:Most common rules mistakes:
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Focused Fire Warrior
Helsinki
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I routinely see people use the old rules for tank hunters, that you get +1 to your armour penetration rolls and not the new rules which allow you to re-roll any ap rolls. I'm surprised how often I see the rule missunderstood here.
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My armies:
vior'la sept 12k
Erik Morkai's great company 6k
dark mechanicus, the dearth of hope, 8k
rothwyr morwan's company 1,5k
Adeptus custodes 2k
AoS, The forgotten order, SE, 3k |
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![[Post New]](/s/i/i.gif) 2013/10/17 02:56:39
Subject: Most common rules mistakes:
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Nasty Nob
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I keep bumping into people who think you can move around an obstacle to avoid a 3d6 assault. Or trying to move the first fig beyond closes to closest because they rolled higher than that on the charge distance
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2013/10/17 03:26:23
Subject: Most common rules mistakes:
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Executing Exarch
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Yup, I see that one all the time. I had a guy argue that its only the first model that needs to go in a straight line.
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2013/10/17 03:40:41
Subject: Most common rules mistakes:
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Death-Dealing Devastator
Salem Oregon
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I admit, I screwed up the +1 to building damage and tank hunter rule for IF marines 2 weeks ago. Got the 2 mixed up. I have no excuse since I started really in 6th :(
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Its a game, have fun. If you arent for some reason...find a new one. |
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![[Post New]](/s/i/i.gif) 2013/11/12 23:15:43
Subject: Most common rules mistakes:
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Slashing Veteran Sword Bretheren
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I keep forgetting that my devastator squad has one heavy weapon guy with BS 5 due to the sarge's Signum.
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![[Post New]](/s/i/i.gif) 2013/11/13 00:09:52
Subject: Re:Most common rules mistakes:
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Warp-Screaming Noise Marine
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I used to think that my Chaos Lord's Aura of Dark Glory extends to his unit. For some reason (probably DoW), I thought that CSM Champions don't have bolters. Also, I keep forgetting about using the bloody 'nades, but it's got better recently.
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Drukhari - 4.7k
Space Marines - 3.1k
Chaos Space Marines - 2.9k
Harlequins - 0.9k
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