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![[Post New]](/s/i/i.gif) 2013/10/12 03:56:58
Subject: New Dark Elves - The Verdict
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Crafty Bray Shaman
NOVA
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When it says that magic attacks are unaffected, they mean that they don't get the benefit of poisoned attacks. So, no, you can't use Magic weapons with Poisoned attacks and wound on a 6 to hit.
However, you are correct that only wizards are affected by the no armor rule. Automatically Appended Next Post: thedarkavenger wrote: DrSchwartz wrote:From what I hear, Shadowblade got nerfed slightly (apparently he can't hid in the enemy enemy more), but I'm new to WHFB and am planning on starting a DE army, so that's what I read on some tactica articles I found across the internet.
The nerf doesn't matter when nobody uses him. But no, he can't. He just has a rule that says, if your opponent has an item that forces you to reveal where assassins are hiding, you say he is, but not where.
Actually, his rule says that he can be in any of your units. You decide one, then you are allowed to change your mind if you want. This may be a slight nerf from before, but it's still pretty huge. Oh, did your big block manage to charge my chaff? Surprise! Your general's dead!
Now...I'm not convinced that's a good use of nearly 250 points...but, if it truly has to die, he does that.
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This message was edited 1 time. Last update was at 2013/10/12 03:59:45
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![[Post New]](/s/i/i.gif) 2013/10/12 19:18:00
Subject: New Dark Elves - The Verdict
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Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
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titaniumkiz wrote:Page 73 BRB states any spells or magical attacks are unaffected by poisoned attacks (and yes it is to your benefit). Also, I believe he can't choose magic armour because he has no mundane armour (or options) of his own. I can't find the page for that at the moment but I'll edit this when I do. I stand corrected. Page 500 under choosing magic items does only single out wizards so I see no reason an assassin can't take armour.
Thought this might be the case. And, what does everyone think of using random Death Hags with Witchbrew to give random units frenzy. I thought of putting one in a unit of Black Guard, for example, though on second thoughts I figured it's a lot to pay for a few extra attacks, though the Hag could do a fair bit of damage on her own. Thoughts?
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This message was edited 1 time. Last update was at 2013/10/12 19:22:40
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![[Post New]](/s/i/i.gif) 2013/10/13 14:09:13
Subject: New Dark Elves - The Verdict
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Fixture of Dakka
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HawaiiMatt wrote:furbyballer wrote:Hellebron backed up by either a life or light caster could be unstoppable. I really like her. I played a game with her the other day and she killed a DP, 3 skull crushers in one go, and a chimera. There is no better combat character right now in the game. Make her ws10 and i10 and get off pha's? She would be untouchable. Or, make her t7 and regrow wounds. Plenty of ways to keep her alive and chucking out 8-10 s10 attacks a phase.
I'm not convinced.
My vampire lord owns her.
Barded steed, heavy armor, shield, night shroud, sword of anti-heroes, talisman of endurance.
Powers: Dreadnight, Beguile, Aura of Dark Majesty, Red Fury.
1+ armor, 5+ ward, 1 opponent tests at Ld-4 or re-rolls hits. Opponents in base to base lose ASF and Gain ASL. Opponents in Base to Base lose strength bonuses from all weapons (magic or otherwise).
I'm WS9, and gain +1 A/S for each enemy character touching, which is at least 1.
So I strike 1st with at least 6 S6 attacks; hit on 3's, wound on 2's and you get no save if on foot, and a 5+ if with cauldron.
That should kill her on the charge.
If by some chance she survives; she gets 6 +D3 S4 attacks, hitting on 4's (and unless she passes Ld-4, she is re-rolling successes), wounding on 5+ (no poison, as she has magic weapons) and I save on 2+ followed by 5++.
How are you saving on 2+ against S10 attacks from her magic weapon, out of curiosity? Not that you'll need to after giving her ASL...
I concede the point, that Vampires (and probably Chaos) can take Hellebron in a challenge. Few (quite possibly no) other combat characters can. Units, on the other hand... even zombies would drag her down eventually. Automatically Appended Next Post: spyguyyoda wrote:Lokhir is also good. But he's still very expensive for what he does. Now, the gap between his cost and his benefit is much closer than in the last book, but he's still a bit much...
Right now Lokhir's main ability is to be able to beat up characters that aren't in the front rank - like those that have declined a challenge, or are hiding behind other characters/command models. He could be a good way to deal with Teclis and other pesky mages...
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This message was edited 1 time. Last update was at 2013/10/13 14:11:07
CHAOS! PANIC! DISORDER!
My job here is done. |
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![[Post New]](/s/i/i.gif) 2013/10/13 18:26:23
Subject: New Dark Elves - The Verdict
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Evasive Eshin Assassin
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Vulcan wrote:How are you saving on 2+ against S10 attacks from her magic weapon, out of curiosity? Not that you'll need to after giving her ASL...
HawaiiMatt wrote:Opponents in Base to Base lose strength bonuses from all weapons (magic or otherwise).
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![[Post New]](/s/i/i.gif) 2013/10/14 20:44:38
Subject: Re:New Dark Elves - The Verdict
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Fixture of Dakka
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I knew there was a reason I hated vampires.
New policy: I will only fight VC at dawn... while the vamp is busy hiding from the sun...
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CHAOS! PANIC! DISORDER!
My job here is done. |
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![[Post New]](/s/i/i.gif) 2013/10/14 22:37:27
Subject: New Dark Elves - The Verdict
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Longtime Dakkanaut
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I'm still going through the book but so far they seem really good and seem to have a LOT of options. Magic and magic items seem to be especially diverse which is really surprising. I had assumed the Ogres/8th edition of the world was that stuff was going to get overall less weird and more standard. DoC certainly blew that concept out of the water and DE also got a lot of weird things that don't exist anywhere else. Like WS test or take hits.
They have counters to quite a lot of stuff. I haven't fully digested Hydras but still seem crazy powerful.
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![[Post New]](/s/i/i.gif) 2013/10/15 00:05:56
Subject: New Dark Elves - The Verdict
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Killer Klaivex
Oceanside, CA
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DukeRustfield wrote:I'm still going through the book but so far they seem really good and seem to have a LOT of options. Magic and magic items seem to be especially diverse which is really surprising. I had assumed the Ogres/8th edition of the world was that stuff was going to get overall less weird and more standard. DoC certainly blew that concept out of the water and DE also got a lot of weird things that don't exist anywhere else. Like WS test or take hits.
They have counters to quite a lot of stuff. I haven't fully digested Hydras but still seem crazy powerful.
Hydas become more extreme. Large units of scrubs that were hoping to grind down the old hydra wont cut it against the new one. More elite units hoping to do 5 wounds in one round got a lot better at doing it.
Basically, hydras got better at killing crap (which the whole army did) and worse at killing mid-grade to elite units.
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![[Post New]](/s/i/i.gif) 2013/10/18 12:41:02
Subject: New Dark Elves - The Verdict
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Dakka Veteran
NoVA
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I think it's a very solid book.
I've played three games so far. Tabled a VC army. Tabled a TK army (was closer due to a lot of shooting and magic), and had a bloodbath against Chaos Warriors. In the end he had a wounded Daemon Prince, 6 knights, and a Lvl 2. I had my Cauldron and Witches. If we had played 7 turns, I would have been tabled though.
Cauldron and Witches has been working for me. The Hag nearly always dies but it doesn't matter. They haven't lost a combat yet. They've fought a unit of 50 Skeletons with 2 tomb kings in it and got flanked by Snake riders, eventually won and crumbled the army (the heirophant was in the second rank). They plowed through 40 ghouls with a blender vamp lord. They steamrolled a unit of Warriors with Halberds. They kept winning combat against an unkillable daemon prince, but due to soulfeeder, that was unwinnable. They would have been wiped next turn.
I have been using Black Guard next to the cauldron because then they reroll everything. They did well against VC (no shooting), but got wiped before getting to combat against TK. They also got wiped by the Daemon Prince. Executioners would have been better against the DP but worse against VC... and equally bad against TK.
I think I'm going to drop BG for a unit of Cold One Knights. Much better armor, harder hitting, and comparable attacks after the charge.
My characters have been switching around every game. Fast cav on steeds make that a decent option. I tried Dark Magic against VC, but I went back to Shadow for my next games. Cloak is fun, but hasn't been as amazing as I thought it'd be.
Dark Riders are awesome, even better now with a 4+ and ASF.
I tried the new monster against VC and was unimpressed... and that's an army without cannons or RBTs. Now I'm using a unit of 9 Shades with GWs instead and they have been more useful.
Warlocks are incredible for their points.
Overall I really like the book. It's powerful and has decent internal balance other than a few stinkers (fleetmaster, maybe the beastmaster, new chariot) and the Warlocks might be a bit too much for their points. It's been fun these first few games tinkering with my lists.
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Playing: Droids (Legion), Starks (ASOIAF), BB2
Working on: Starks (ASOIAF), Twilight Kin (KoW). Droids (Legion)
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![[Post New]](/s/i/i.gif) 2013/10/21 19:53:53
Subject: New Dark Elves - The Verdict
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Inspiring Icon Bearer
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What was the TK player running, out of curiosity?
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![[Post New]](/s/i/i.gif) 2013/10/22 12:18:06
Subject: New Dark Elves - The Verdict
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Dakka Veteran
NoVA
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In the order I remember them:
2 Screaming Skull Catapults
1 Casket
3 Snake riders
4 Snake riders
20 Archers
20 Archers
A big unit of Skeletons with all of his characters in it. He had two cheap kings with GWs on either corner forcing a lot of my witch attacks to hit T5. Full command in the front, so the heriophant was in the second rank and hard to reach. It took me awhile to chew threw those Kings. He had at least 2 casters. Not exactly sure what. One had the TK lore and one had Death.
3 (I think) chariots
3 stalkers
3 or 4 Carrion
I think that's about it.
The Skeleton block was 5 wide. Due to the Kings they managed to hold up better than I was expecting, I still won by a lot though. I got flanked by the Snake Riders the next turn and combat was a Draw. That was huge for me. If I had broken I probably would have been tabled myself, or at least lost frenzy. Next turn I was able to get some Shades and Dark Riders on the Snakes rear to help me win combat. Then it was pretty much over.
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Playing: Droids (Legion), Starks (ASOIAF), BB2
Working on: Starks (ASOIAF), Twilight Kin (KoW). Droids (Legion)
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