UltraTacSgt wrote:Yep, properly supported they may not be a deathstar, but definitely a key contributor.
I agree with this point.
IMHO the Cent
Dev's aren't at their best in a Death Star Unit.
I run mine in a shooty list supported by Tigurius. I take them as IF allies so I don't need to invest points in getting them Tank Hunters. Tigurius has the ideal skill set to boost their or other unit's shooting powers. I have a Stalker, Hunter and
TFC in
HS so I can boost the weapon of choice I need for the job. Furthermore I have 3 minimal
Tac squads for scoring support. 1 with Flakk
ML manning the QG on the
ADL, another
LC for heavy duty and a Drop Pod Melta squad for Alpha strike. UM
CT are a nice way to get Alpha Strike in. As
CC counter unit I run 5 Assault Termies (3x
TH SS) supported by the IF Termy Chappy with combi-flamer. At last I have a full squad of IF
Tac's in a Rhino with
HB, Flamer end Combi-Flamer. I also have two
MM AB's for some mobile
AT.
My Cent
Dev's have Grav-Cannons with
ML and Omniscope. Together with Tigurius they cost 455, about half the Death Star cost. They might have good use for another Cent
Dev's to give them more ablative wounds but I really don't want to put too much points in one unit. So it doesn't hurt too much if that unit is gone.
I feel that
CC isn't the place for Cent
Dev's so it would be better not to invest in
IC's to make this part better. As this
IC's role would only be to protect this unit and won't get used in an offensive way. I can use my Assault Termies aggressively or for protection, that way I don't waste points as much. If needed be I can move the Chaplain out the squad and get the bonus on Assault Doctrine to get a counter charge connect.
I believe the biggest strength of Space Marines is adaptability so it's always good to have different sources of pain for your enemy. That way you can find better matches. So no, I don't think they should build a death-star but it could work.