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![[Post New]](/s/i/i.gif) 2013/10/11 17:56:41
Subject: Dev centurions, which weapons?
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Longtime Dakkanaut
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I plan to field three centurions (once painted) and I wonder what sort of load ups you have found to be useful.
As they can fire at two separate targets, this is what I think:
Sergeant with omniscope, grav cannon and amp.
2 centurions with grav cannon and missile launcher.
This allows me shoot at three different targets, if required. Or have I misread the rules?
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![[Post New]](/s/i/i.gif) 2013/10/11 18:52:31
Subject: Dev centurions, which weapons?
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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I'd say ML/Grav cannons with amps
I don't think i'd bother with the omniscope myself. If i shoot those guys at something, i really want it dead dead dead
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2013/10/11 19:09:28
Subject: Dev centurions, which weapons?
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Stealthy Grot Snipa
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Naw wrote:This allows me shoot at three different targets, if required. Or have I misread the rules?
You have. Only two different targets, and only if you have an omniscope. And you need to pass a leadership test first.
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![[Post New]](/s/i/i.gif) 2013/10/12 08:05:15
Subject: Dev centurions, which weapons?
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Longtime Dakkanaut
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Ah, of course. Wasn't really thinking it through before writing. So ML/grav it will be. I try to take omniscope if I have the points.
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![[Post New]](/s/i/i.gif) 2013/10/12 14:11:08
Subject: Re:Dev centurions, which weapons?
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Abel
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I've been fielding three cents:
Sgt with Hurricane Bolter, Grav Cannon+Amp, and the Omniscope
2x Cents with Lascannon+Missile Launcher
The Sgt is basically the bodyguard for the unit. Anything that gets within 24" is going to get shot, a lot. The other two guys are basically a Devastator Squad shooting at similar targets.
It's a very expensive unit, and I'm pretty sure I'm going to be shelving them soon in favor of two Devastator Squads for the same points but twice the Firepower. The Grav Cannon just doesn't do anything for me that something else can't do cheaper/better. Still, as I've said in other posts, if I was a new Space Marine player that didn't already have Devastators and/or Terminators, then the Centurions would be a dubious option for me. I would think in the long run I would eventually get Devastators and Terminators. Play what you want though, and remember to have fun!
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Kara Sloan shoots through Time and Design Space for a Negative Play Experience |
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![[Post New]](/s/i/i.gif) 2013/10/12 16:50:54
Subject: Dev centurions, which weapons?
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Lead-Footed Trukkboy Driver
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I think a whole squad with TL-Lascannons and ML is awesome with the Imperial Fists doctrine.
Sure they're expensive, but there's hardly anything out there that can survive such kind of firepower. That's like 1.5 Penetrating hits a turn against AV14, and probably several Glancing hits too.
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This message was edited 2 times. Last update was at 2013/10/12 16:53:09
Deffskullz desert scavengers
Thousand Sons |
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![[Post New]](/s/i/i.gif) 2013/10/12 16:58:58
Subject: Dev centurions, which weapons?
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Stealthy Space Wolves Scout
Rynn's World
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Nym wrote:I think a whole squad with TL-Lascannons and ML is awesome with the Imperial Fists doctrine.
Sure they're expensive, but there's hardly anything out there that can survive such kind of firepower. That's like 1.5 Penetrating hits a turn against AV14, and probably several Glancing hits too.
This.The IF trait is a good thing to have.
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![[Post New]](/s/i/i.gif) 2013/10/12 17:08:01
Subject: Dev centurions, which weapons?
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Terrifying Doombull
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Nym wrote:I think a whole squad with TL-Lascannons and ML is awesome with the Imperial Fists doctrine.
Sure they're expensive, but there's hardly anything out there that can survive such kind of firepower. That's like 1.5 Penetrating hits a turn against AV14, and probably several Glancing hits too.
I will shamelessly steal this, and use it when i eventually end up buying myself a few Centurions down the line
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![[Post New]](/s/i/i.gif) 2013/10/12 17:24:41
Subject: Re:Dev centurions, which weapons?
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Brigadier General
The new Sick Man of Europe
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I'd say Grav cannons and ML because it lets you kill lots of differnat targets.
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DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
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![[Post New]](/s/i/i.gif) 2013/10/13 11:42:27
Subject: Dev centurions, which weapons?
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Long-Range Land Speeder Pilot
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I would just do 3 Grav Cannons and 1 Omniscope, stock HBs.
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Hail the Emperor. |
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![[Post New]](/s/i/i.gif) 2013/10/13 11:51:10
Subject: Dev centurions, which weapons?
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Decrepit Dakkanaut
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I just faced 3 centurions with TL LC & MLs playing my son's necrons (3 flyers). They were devastating. I only had 1 flyer survive more than 1 turn and they took out a CCB and put wounds on my overlord to boot. Who needs AA when you have these guys?
I think the optimal config would be 4 centurions with the thing that lets you split fire. There's your AA & you can then shoot anything else you need to once the planes are down.
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