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Made in gb
Neophyte Undergoing Surgeries





Need some help spending the last few points. Any suggestions?

The current intention is for the Chapter Master + bikes, supported by the Land Speeders, provides a fast threat while the Dreads, Thunderfire and Snipers provide fire support. The techmarine and close combat scouts ride in the Storm Raven, to provide late game objective grabbers and an extra repair chance for the raven.

Chapter Tactics: Iron Hands

HQ:

Chapter Master w/ Artificer Armour, Shield Eternal, Teeth of Terra and Bike (255pts)

Techmarine w/ Servo Harness (75pts)


Troops:

6 x Tactical Marines w/ Meltagun, Combi-melta (104pts)
Razorback w/ Twin-linked Lascannon (75pts)

6 x Tactical Marines w/ Flamer, Combi-flamer (99pts)
Razorback w/ Twin-linked Lascannon (75pts)

5 x Scouts w/ 4 Sniper Rifles, Heavy Bolter + Hellfire Shells, Camo Cloaks, Veteran Sergeant (92pts)

5 x Scouts w/ Close Combat Weapons, Veteran Sergeant (65pts)

5 x Bikers w/ 2 x Meltagun, Veteran Sergeant, Thunder Hammer (165pts)


Elites:

Dreadnought w/ Venerable, Extra Armour, Assault Cannon, Heavy Flamer (165pts)

Dreadnought w/ Twin-linked Lascannon, Twin-linked Autocannon (140pts)

Dreadnought w/ Twin-linked Autocannon, Missile Launcher (115pts)


Fast Attack:

Land Speeder w/ Multimelta, Heavy Flamer (70pts)

Land Speeder w/ Multimelta, Heavy Flamer (70pts)


Heavy Support:

Thunderfire Cannon (100pts)

Storm Raven w/ Twin-linked Lascannon, Typhoon Missile Launcher (225pts)


Fortifications:

Aegis Defence Line w/ Icarus Lascannon (85pts)

Total: 1975pts


I'm thinking of maybe putting a power weapon onto the close combat scout sarge and a combimelta on the biker sarge.
   
Made in us
Fresh-Faced New User




3 warwalkers with scatter lasers could kill the bike squad in one turn , honestly, I think if you go bikes you should go big or use them as objective grabbers. Maybe take them as white scar allies and run two squads of fives with khan and drop the scouts then you have hit and run as well as better HOW hits
   
Made in gb
Been Around the Block





Close combat will wreck your army, I'm afraid. Personally, all my scouts have snipers because they're too weak to take on proper battle. Also, fortifications are usually a waste if you are playing an objective game. In a defense game, it's good though (you need more than one for an army that big, if any)

'The galaxy once knelt before us, and will do so again'  
   
Made in us
Bounding Dark Angels Assault Marine



Memphis,TN

titanictomato wrote:
3 warwalkers with scatter lasers could kill the bike squad in one turn , honestly, I think if you go bikes you should go big or use them as objective grabbers. Maybe take them as white scar allies and run two squads of fives with khan and drop the scouts then you have hit and run as well as better HOW hits


That is very untrue... 2+/3++/5+ w/ eternal warrior is nothing to sneeze at
   
Made in gb
Boosting Space Marine Biker




midlands UK

how about take off 1 scout squad and make 1 squad a 10 man
take off a land speeder make tacticals full strength and take off
techmarine and a dreadnought to get 10 assualt maries.
that is a BIG! improvement

Blood Ravens, 1700pts

Empire 40 wounds

Astra Militarum 2250pts

Khorne 750pts

Space Wolves 1550pts

Orks 500pts

 
   
Made in us
Fresh-Faced New User




But when you take 14 wounds, it doesn't matter how good your save is.
   
 
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