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Made in us
Apprehensive Inquisitorial Apprentice




Alachua, FL

 Celtic Strike wrote:
The whole War hymn this isn't a debate. I messaged the GW digital guys via facebook and they gave me their reply. It's not a psychic test so it gets tested on from the highest leadership of the squad, not model.

Official reply.

Either way, what models should I use for a redemptionist horde?


Well thats a relief!
   
Made in us
Repentia Mistress





 Celtic Strike wrote:
The whole War hymn this isn't a debate. I messaged the GW digital guys via facebook and they gave me their reply. It's not a psychic test so it gets tested on from the highest leadership of the squad, not model.

Official reply.
Pics or it didn't happen!
   
Made in us
Badass "Sister Sin"






Camas, WA

 Jancoran wrote:
I can find negativity and defeatism anywhere I go. I'm looking for a good solid role for these ladies. How would you build a force with at least two units of them? Even three. It's an interesting exercise. "I wouldn't" probably isn't a productive answer, but someones going to say it. I just know it... And thats fine. But useful ideas are welcome also.

THe problem is that they are outclassed points-wise by almost every other choice and have no role that they do well enough to pay those points.

Okay, postive use? Immo spam at high points where you don't get a second FOC. That's where I would see them.


Automatically Appended Next Post:
Amerikon wrote:
 Celtic Strike wrote:
The whole War hymn this isn't a debate. I messaged the GW digital guys via facebook and they gave me their reply. It's not a psychic test so it gets tested on from the highest leadership of the squad, not model.

Official reply.
Pics or it didn't happen!

Even if you have pics, it is about as official as a red shirt saying it.

This message was edited 1 time. Last update was at 2013/11/19 01:41:17


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Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

One thing no one has mentioned is that Acts of Faith cannot be used while an Inquisitor is attached to the unit. That is a big deal with a blob, as PE in shooting or combat is a pretty nice feature. Has this affected anyone's builds in any way?

Also, I am wondering if Inquisitor + Prescience is really worth the points, even on a 20-model blob. Don't get me wrong, I am doing the same thing in my 2000 point list, but I have to wonder if it truly is worth the points cost to have TL bolters on a blob (even an IG blob).

 
   
Made in us
Fireknife Shas'el





United States

 davidgr33n wrote:
One thing no one has mentioned is that Acts of Faith cannot be used while an Inquisitor is attached to the unit. That is a big deal with a blob, as PE in shooting or combat is a pretty nice feature. Has this affected anyone's builds in any way?

Also, I am wondering if Inquisitor + Prescience is really worth the points, even on a 20-model blob. Don't get me wrong, I am doing the same thing in my 2000 point list, but I have to wonder if it truly is worth the points cost to have TL bolters on a blob (even an IG blob).
I'm not sure if it really affects it that much. A Malleus Inq with Terminator Armor and a Psycannon not only adds that extra punch to the squad, but having twin-linked bolters is better than PE, and you can do it every turn. Combine that with a War Priest using the Emperor Protects and you have a very deadly unit that simply trolls its way up the field, AoF or not.
   
Made in us
Badass "Sister Sin"






Camas, WA

Yeah, it isn't as big a deal for the BSS squads as it would be for Doms or Rets.


Automatically Appended Next Post:
 Celtic Strike wrote:
The whole War hymn this isn't a debate. I messaged the GW digital guys via facebook and they gave me their reply. It's not a psychic test so it gets tested on from the highest leadership of the squad, not model.

Official reply.

Either way, what models should I use for a redemptionist horde?

Flagellants and chaos marauders? Or try to pick up the old redemptionists models. I have about 60

This message was edited 1 time. Last update was at 2013/11/19 02:44:51


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Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

 McNinja wrote:
 davidgr33n wrote:
One thing no one has mentioned is that Acts of Faith cannot be used while an Inquisitor is attached to the unit. That is a big deal with a blob, as PE in shooting or combat is a pretty nice feature. Has this affected anyone's builds in any way?

Also, I am wondering if Inquisitor + Prescience is really worth the points, even on a 20-model blob. Don't get me wrong, I am doing the same thing in my 2000 point list, but I have to wonder if it truly is worth the points cost to have TL bolters on a blob (even an IG blob).
I'm not sure if it really affects it that much. A Malleus Inq with Terminator Armor and a Psycannon not only adds that extra punch to the squad, but having twin-linked bolters is better than PE, and you can do it every turn. Combine that with a War Priest using the Emperor Protects and you have a very deadly unit that simply trolls its way up the field, AoF or not.



PE does give re-rolls to wounds in addition to failed hits, but obviously the ability to TL shots EVERY turn is a much stronger ability. For regular BSS squads you aren't losing much, but as pretre stated, on Rets and Doms it takes away the one strong utility those AoF bring us.

Unfortunately it also takes away Uriah's ability to give his unit an additional AoF if the Inquisitor is also in his unit.

Looking at Celestine's AoF, I would assume that since she "dies" and then uses her AoF an Inquisitor won't affect it? I certainly hope not as I use her as my Warlord in most lists.

This message was edited 1 time. Last update was at 2013/11/19 02:57:43


 
   
Made in us
Fireknife Shas'el





United States

 davidgr33n wrote:
 McNinja wrote:
 davidgr33n wrote:
One thing no one has mentioned is that Acts of Faith cannot be used while an Inquisitor is attached to the unit. That is a big deal with a blob, as PE in shooting or combat is a pretty nice feature. Has this affected anyone's builds in any way?

Also, I am wondering if Inquisitor + Prescience is really worth the points, even on a 20-model blob. Don't get me wrong, I am doing the same thing in my 2000 point list, but I have to wonder if it truly is worth the points cost to have TL bolters on a blob (even an IG blob).
I'm not sure if it really affects it that much. A Malleus Inq with Terminator Armor and a Psycannon not only adds that extra punch to the squad, but having twin-linked bolters is better than PE, and you can do it every turn. Combine that with a War Priest using the Emperor Protects and you have a very deadly unit that simply trolls its way up the field, AoF or not.



PE does give re-rolls to wounds in addition to failed hits, but obviously the ability to TL shots EVERY turn is a much stronger ability. For regular BSS squads you aren't losing much, but as pretre stated, on Rets and Doms it takes away the one strong utility those AoF bring us.

Unfortunately it also takes away Uriah's ability to give his unit an additional AoF if the Inquisitor is also in his unit.

Looking at Celestine's AoF, I would assume that since she "dies" and then uses her AoF an Inquisitor won't affect it? I certainly hope not as I use her as my Warlord in most lists.
Yeah, after I posted that I realized the many errors in that post. War hymns don't work outside of the assault phase, for one...

As for celestine, I'm not sure. It is an act of faith, and since the rule says you can only use it if the squad is only entirely comprised of models with the rule, I wouldn't push it.
   
Made in se
Honored Helliarch on Hypex




 Celtic Strike wrote:
The whole War hymn this isn't a debate. I messaged the GW digital guys via facebook and they gave me their reply. It's not a psychic test so it gets tested on from the highest leadership of the squad, not model.

Official reply.

YMDC Tenets wrote:
2. The only official sources of information are the current rulebooks and the Games Workshop FAQs. Emails from Games Workshop are easily spoofed and are notorious for being inconsistent and so should not be relied on.

Take it to ymdc.
   
Made in us
Calm Celestian






Ireland

Anything from other minature ranges that may work for Redemptionists?

"Suffering is Faith, Faith is Strength.

Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen

Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A 
   
Made in us
Fresh-Faced New User





 davidgr33n wrote:
One thing no one has mentioned is that Acts of Faith cannot be used while an Inquisitor is attached to the unit. That is a big deal with a blob, as PE in shooting or combat is a pretty nice feature. Has this affected anyone's builds in any way?

Also, I am wondering if Inquisitor + Prescience is really worth the points, even on a 20-model blob. Don't get me wrong, I am doing the same thing in my 2000 point list, but I have to wonder if it truly is worth the points cost to have TL bolters on a blob (even an IG blob).

I wouldn't use an inquisitor with infantry. Not only can you not use your AoF if you join an inquisitor to an AS squad, you also can't use a transport. That may not matter for the blob, or I guess HB retributors, but for everyone else it's a pretty big deal. If you HAVE to use an inquisitor with your blob, you could always buy him his own retinue and march them behind the blob. Prescience has a 12" range, after all.

Prescience is great on Exorcists and squads that aren't going to use their AoF, or don't rely heavily on it. I could see it being good on a heavy/special weapon SCS. Maybe HB retributors if you've given up on rending and are just going to use them to wipe fire warriors.

What I did on my last game was bring Coteaz with a retinue of plasma cannon servitors and crusaders, plus a priest to make them fearless. I joined a canoness to them and placed them on top of an objective behind an ADL, with the canoness on the quad gun. I had Coteaz use prescience on my exorcist and the ignores cover power (perfect timing?) on his own squad, including the canoness. That fire base carried the army and damn near won the game for me.

I personally feel that the blob is a trap, and throwing more points into it is a waste. There are other more creative things we can do with inquisitors.

In other news, now that more than half the armies (including tau and eldar) have access to cheap servo-skull spam, my dominion + inquisitorial land raider Alpha Strike list just took a big kick in the balls. The emperor giveth and the emperor taketh away, I guess.
   
Made in il
Warplord Titan Princeps of Tzeentch






With the new inqusitorial warbands, one thing people might miss, is that you can get planes for a small tax of 12 points (3 henchman) each.

You can, ofc, load up the team a bit to get it do actually do stuff though.

Can't transport your AS girls, but can shoot down enemy planes decently (hellstrike missiles are likely to pen anything in the sky with the ordnance "roll twice take best" pen check), and if you load up the team, you can give them things AS lack like plasmas, or just drop a few power axe crusaders with priests to attract attention.


Also, the psyker squad gives you much needed blast weapons (and they are rather nasty in a psymera)

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Fireknife Shas'el





United States

Something I noticed AS rhinos come with a Storm Bolter, so you could buy another, have a battle sister with a SB, a Superior with a SB and then have 8 shots while you come up the board. Not fantastic, but something I noticed.

This message was edited 1 time. Last update was at 2013/11/19 15:16:47


 
   
Made in us
Badass "Sister Sin"






Camas, WA

Heh. All rhinos have storm bolters.

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Made in us
Fireknife Shas'el





United States

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-

I didn't notice that. For the last three years.


Automatically Appended Next Post:
 BoomWolf wrote:
With the new inqusitorial warbands, one thing people might miss, is that you can get planes for a small tax of 12 points (3 henchman) each.

You can, ofc, load up the team a bit to get it do actually do stuff though.

Can't transport your AS girls, but can shoot down enemy planes decently (hellstrike missiles are likely to pen anything in the sky with the ordnance "roll twice take best" pen check), and if you load up the team, you can give them things AS lack like plasmas, or just drop a few power axe crusaders with priests to attract attention.


Also, the psyker squad gives you much needed blast weapons (and they are rather nasty in a psymera)
The psyker squad can also kill itself.

This message was edited 1 time. Last update was at 2013/11/19 15:24:30


 
   
Made in gb
Pious Palatine






Speaking if which, psymeras are looking really useful. 2HBs at S6 could be pretty nasty if spammed, quite pointy but the'd hopefully take the heat of th girl's transports while they move upfield. Stick plasma henchmen in they're and it's a nice little fire platform.

D


Automatically Appended Next Post:
 evildrcheese wrote:
Speaking if which, psymeras are looking really useful. 2HBs at S6 could be pretty nasty if spammed, quite pointy but the'd hopefully take the heat of the girl's transports while they move upfield. Stick plasma henchmen in there and it's a nice little fire platform.

D

This message was edited 1 time. Last update was at 2013/11/19 15:31:33


 
   
Made in il
Warplord Titan Princeps of Tzeentch






 McNinja wrote:
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-

I didn't notice that. For the last three years.


Automatically Appended Next Post:
 BoomWolf wrote:
With the new inqusitorial warbands, one thing people might miss, is that you can get planes for a small tax of 12 points (3 henchman) each.

You can, ofc, load up the team a bit to get it do actually do stuff though.

Can't transport your AS girls, but can shoot down enemy planes decently (hellstrike missiles are likely to pen anything in the sky with the ordnance "roll twice take best" pen check), and if you load up the team, you can give them things AS lack like plasmas, or just drop a few power axe crusaders with priests to attract attention.


Also, the psyker squad gives you much needed blast weapons (and they are rather nasty in a psymera)
The psyker squad can also kill itself.


Never said it was foolproof but the power potential compared to cost is quite useful when used on proper targets (just dont bother with the blast on lame targets)

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Badass "Sister Sin"






Camas, WA

What is it 60 points for a Chimera with Psy?

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Made in us
Archmagos Veneratus Extremis




On the Internet

 McNinja wrote:
The psyker squad can also kill itself.

You might want to look again. C:=][= gives them "Brotherhood of Psykers" so if they Perils only one model goes pop.
   
Made in us
Regular Dakkanaut





Holy Terra

Okay, mind's made up -getting the 'dex. You had me at "twin-linked Exorcists."

"A guy who don't know the fearsomeness of money shouldn't be offering up opinions about society." -Kaneo Takarada, Kill la Kill

Big Mek Sparkz and his Band of Sparky Ting Huntas: 4,000 points
Our Lady of the Generous Heart: 2,000 points
Thousand Sons: One unbuilt Daemon Prince 
   
Made in us
Badass "Sister Sin"






Camas, WA

 ClockworkZion wrote:
 McNinja wrote:
The psyker squad can also kill itself.

You might want to look again. C:=][= gives them "Brotherhood of Psykers" so if they Perils only one model goes pop.

Yeah, they are better than the ones from C:GK.

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Made in us
Longtime Dakkanaut





 pretre wrote:
 ClockworkZion wrote:
 McNinja wrote:
The psyker squad can also kill itself.

You might want to look again. C:=][= gives them "Brotherhood of Psykers" so if they Perils only one model goes pop.

Yeah, they are better than the ones from C:GK.




That most certainly is going to get errata'd.
   
Made in us
Badass "Sister Sin"






Camas, WA

Unlikely.

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Made in us
Longtime Dakkanaut





 pretre wrote:
Unlikely.


So they are now "Brotherhood of Psykers" and NO LONGER contain the more specific rule about perils killing them all? Is that what you guys are saying?
   
Made in us
Badass "Sister Sin"






Camas, WA

Yes

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Made in us
Longtime Dakkanaut







Pretty sure you are wrong. I play GK and use henchmen psykers for fun. My buddies would have told me that these henchmen were buffed. The INTERNET would have mentioned it by now on all those blogs I read. But I think just a couple of uninformed people are spouting misinformation here by accident. Whether or not they have the brotherhood rule, if they still have their old GK-everyone-suffers-perils rule, that is more specifc and they all die when they suffer perils.
   
Made in us
Badass "Sister Sin"






Camas, WA

Super Newb wrote:


Pretty sure you are wrong. I play GK and use henchmen psykers for fun. My buddies would have told me that these henchmen were buffed. The INTERNET would have mentioned it by now on all those blogs I read. But I think just a couple of uninformed people are spouting misinformation here by accident. Whether or not they have the brotherhood rule, if they still have their old GK-everyone-suffers-perils rule, that is more specifc and they all die when they suffer perils.

I'm a big dummy.

This message was edited 5 times. Last update was at 2013/11/19 19:15:27


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Made in us
Longtime Dakkanaut





 pretre wrote:
Super Newb wrote:


Pretty sure you are wrong. I play GK and use henchmen psykers for fun. My buddies would have told me that these henchmen were buffed. The INTERNET would have mentioned it by now on all those blogs I read. But I think just a couple of uninformed people are spouting misinformation here by accident. Whether or not they have the brotherhood rule, if they still have their old GK-everyone-suffers-perils rule, that is more specifc and they all die when they suffer perils.

Pretty sure you are wrong. I read the book. The book told me that these henchmen were buffed. The INTERNET has already mentioned it by now. But I think one uninformed person doesn't believe it. They have the brotherhood rule, and don't still have their old GK-everyone-suffers-perils rule, so that is more specifc and they don't all die when they suffer perils.

Below is the sum total of their special rules:


LOL. Too late, I tracked down the info. Read the Psychic Barrage power. Yeah, that's what I thought. I'll take your silence as an accepted apology. If you prefer to write down your apology then that is cool too. Thanks.
   
Made in us
Badass "Sister Sin"






Camas, WA

Super Newb wrote:
LOL. Too late, I tracked down the info. Read the Psychic Barrage power. Yeah, that's what I thought. I'll take your silence as an accepted apology. If you prefer to write down your apology then that is cool too. Thanks.

Aha, Well, I was partially correct. My bad.

Psychic Barrage, bah.

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Made in us
Longtime Dakkanaut





Doesn't help that the digital Inq dex is organized differently from the GK dex. I guess they wanted their cut and pasteing to be all fancy and confusing, lol.
   
 
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