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Made in us
Badass "Sister Sin"






Camas, WA

 BlackTalos wrote:
I am aware of that, but an Avenger is as far as i go for FW...

Might want to try to see if your gaming group will let you have a baneblade as a house rule then.

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Made in gb
Confessor Of Sins





Newton Aycliffe

 pretre wrote:
Might want to try to see if your gaming group will let you have a baneblade as a house rule then.


As a fellow SoB player you must have seen this one:
http://www.dakkadakka.com/gallery/532988-.html?m=2

I like that model so much!

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Badass "Sister Sin"






Camas, WA

Yes, seen it.

Finally got a look at Stronghold Assault. Hoping this one sees use since I love forts.

Interesting bits:

- Vengeance Batteries with Quad Lascannons for 75 points a pop? Nice! Plus you can add 6 6" sections of Barricades for 10 points a piece. I can see a nice 'Aegis' formation of this with 2 Quad Lascannons and 3-6 Barricade sections fitting nicely into a list

- Void Shield building. Put in Void Shield Building. Buy Barricades. Now you have a firebase with 1-3 AV12 shields to get through and a nice 4+ cover save. Neato.

- Bastions really have an opportunity to become a points sink. Say my Retributor Bastion.
Bastion - 75
Icarus - 35
Extra Icarus - 35
3 Barricades - 30
Ammo Store - 15 (rerolling 1's for Retributors? Yes, please!)
Void Shield - 25

210? Actually not bad. Gives you a solid shooting platform, a quasi-aegis (barricades), two skyfire interceptor weapons and protection from small arms fire for the roof squad until the void shield is popped.

This message was edited 1 time. Last update was at 2013/12/18 16:36:40


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Made in gb
Confessor Of Sins





Newton Aycliffe

That bastion does sound neat! However i'd have any of those in the Primary detachment (1 Fort Slot) so "pick one" basically.

As I do believe (not read the book) that more than 1 Fort. is only for the book's specific missions?

How would you model double icarus and leave enough space on that roof?

I am considering that bastion with single Quad gun, ammo store and void shield (Bastion only or X" around it?) for Command 5 x HB while the canoness runs around (and if she's not replaced by Inquisition)

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Badass "Sister Sin"






Camas, WA

Actually, I messed up, you can't take double icarus. So it would be:

Bastion - 75
Quad - 50
3 Barricades - 30
Ammo Store - 15 (rerolling 1's for Retributors? Yes, please!)
Void Shield - 25
So 190.


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Made in gb
Confessor Of Sins





Newton Aycliffe

 BlackTalos wrote:
But as this post is a Tactica: How do people get their repentia to the enemy lines?
I am getting some shortly, rules looking pretty good, and the only tactic i can kind of think of is: Flank drive up the Rhino, get out behind it, hope it glances to death rather than blowing up and charge (turn 3?) but that's looking pretty grim.

It would however coincide with turn 2 or 3 arrival of the Avenger which can delete an MEQ unit that would threaten them...


Anyone using Repentia would have any advice?

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Badass "Sister Sin"






Camas, WA

If you HAVE to take repentia, you need to take big squads and then lots of threats. Transports aren't really worth it, I would just run them.

I think, if I was crazy and had the models, I'd run 9 penitents and 30 repentia.

Chances are at least one of the squads would get there.

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Made in gb
Ichor-Dripping Talos Monstrosity






 BlackTalos wrote:
 BlackTalos wrote:
But as this post is a Tactica: How do people get their repentia to the enemy lines?
I am getting some shortly, rules looking pretty good, and the only tactic i can kind of think of is: Flank drive up the Rhino, get out behind it, hope it glances to death rather than blowing up and charge (turn 3?) but that's looking pretty grim.

It would however coincide with turn 2 or 3 arrival of the Avenger which can delete an MEQ unit that would threaten them...


Anyone using Repentia would have any advice?
The only way I've found that lets them live, is max out on them. (And penitent engines).
There's so much hot fiery death bearing down on them, the opponent doesn't know what to shoot at, and even if they DO focus fire, they're not going to take out more than 1-2 units overall. The rest will play 'will it blend' with the enemy army. (The answer is always yes by the way.)

After that.. they're probably going to be mostly or all dead, they might make it to hit something else but it's not likely, so here's hoping the 2-5 other things you took in the army is enough to take out what's left.

This message was edited 1 time. Last update was at 2013/12/18 18:08:01


   
Made in gb
Confessor Of Sins





Newton Aycliffe

So they would not really work in say 1200 points (or even 2000) with other main units?

As in it'd have to be 50% of points for Repentia+Penitent? No running them in any way at 10-20% of your points?

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Badass "Sister Sin"






Camas, WA

Not really.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Ichor-Dripping Talos Monstrosity






 BlackTalos wrote:
So they would not really work in say 1200 points (or even 2000) with other main units?

As in it'd have to be 50% of points for Repentia+Penitent? No running them in any way at 10-20% of your points?
You can run say, 1 minimum sized unit of Repentia (say 5?), and keep them in your deployment zone as a counter charge unit / back row defence.

They can hide behind everything else / in cover, and chew up any deep strikers or kill things that are being tied up by BSS blobs and such.
(Actually, if running a Void Shield Generator, you could sit them behind the building, then assault anything that comes inside the bubble with them.)

You can run 1 squad, and it might make it - but you definately want to run it on foot or walk them up behind a wall of armour.

   
Made in gb
Confessor Of Sins





Newton Aycliffe

I see, thanks for the help, my original idea was above: 10 in a Rhino at some point making it around to the enemy with the "hide behind Rhino for a turn" tactic =P

But i do like the counter-charge idea and was really considering void shields as Fort. slot.

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Badass "Sister Sin"






Camas, WA

Keep in mind that you can charge out of Forts now. You could put a squad in a Bastion and dare someone to come near it.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Ichor-Dripping Talos Monstrosity






 pretre wrote:
Keep in mind that you can charge out of Forts now. You could put a squad in a Bastion and dare someone to come near it.
Ohman...
Bastion with a extra entrance?

   
Made in us
Badass "Sister Sin"






Camas, WA

Extra entrance doesn't allow charges.

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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 BlackTalos wrote:

I do agree with the Avenger & Repressor being in the codex in the first place, but GW have always "put aside" rules for models from Forgeworld, nothing new there...

But as this post is a Tactica: How do people get their repentia to the enemy lines?
I am getting some shortly, rules looking pretty good, and the only tactic i can kind of think of is: Flank drive up the Rhino, get out behind it, hope it glances to death rather than blowing up and charge (turn 3?) but that's looking pretty grim.

It would however coincide with turn 2 or 3 arrival of the Avenger which can delete an MEQ unit that would threaten them...


I wrote two articles on Sisters of Battle recently, and i do talk about the Sisters Repentia there.

http://www.40kunorthodoxy.blogspot.com/2013/12/adepta-sororitas-part-ii.html

Sisters Repentia are great in my opinion, but many disagree. too squishy for some peoples blood.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Badass "Sister Sin"






Camas, WA

I totally got called out for my defeatist hyperbole on that one.

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Made in jp
Cosmic Joe





I just can't get Repentia to do anything useful. They get so shot up before they get into combat and since they go last I'll get one or two surviving long enough to swing their swords. Unless you're going up against dreadnaught spam, I don't see a reason for ever taking them.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in nl
Confessor Of Sins






 pretre wrote:
Actually, I messed up, you can't take double icarus. So it would be:

Bastion - 75
Quad - 50
3 Barricades - 30
Ammo Store - 15 (rerolling 1's for Retributors? Yes, please!)
Void Shield - 25
So 190.



I was surprised they changed how the icarus/quad works. If you put on top of the Bastion it becomes an emplaced weapon so it can't be killed without seriously hurting the bastion (or destroying it). I may give the Bastion another go.

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Made in us
Badass "Sister Sin"






Camas, WA

And you can fire it from inside.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Made in us
Regular Dakkanaut





If a sister army at 1850 pts has 3 exorcists, but lacks some oomph, I thought about dropping an exorcist, and adding a vindicare assassin and putting him in the bastion. That way he's survivable, and to be honest, he is a killer tank hunter, invulnerable wargear killer. He seems solid, but not sure if it's a good trade off. Sacrificing a lot of shots for this guy, but he snipes out ethereals, chapter masters with eternal warrior shield, and just wrecks vehicles flat out.

 
   
Made in ca
Calm Celestian




Windsor Ontario Canada

 MWHistorian wrote:
I just can't get Repentia to do anything useful. They get so shot up before they get into combat and since they go last I'll get one or two surviving long enough to swing their swords. Unless you're going up against dreadnaught spam, I don't see a reason for ever taking them.

Try using Void Shield Generator or Void Relay Network. They can offer a large amount of protection.

I'm planning on using on the Void Relay Network to increase the ranges of sisters flamers and making them even tougher.
   
Made in gb
Confessor Of Sins





Newton Aycliffe

 Necrosis wrote:
Try using Void Shield Generator or Void Relay Network. They can offer a large amount of protection.

I'm planning on using on the Void Relay Network to increase the ranges of sisters flamers and making them even tougher.


That is probably the best idea, but void relays include Promethium pipes? the would definitely be my fortification choice then...

The Vindicaire on Bastion isn't too bad, but you would need to spend at least the void shield on the Bastion as otherwise the armour 14 isn't going to last that long... Down comes the Bastion and splat goes the Assassin =P

This message was edited 1 time. Last update was at 2013/12/19 10:59:47


DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Badass "Sister Sin"






Camas, WA

I wouldn't trade an exorcist for a vindicare.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Ichor-Dripping Talos Monstrosity






 BlackTalos wrote:
 Necrosis wrote:
Try using Void Shield Generator or Void Relay Network. They can offer a large amount of protection.

I'm planning on using on the Void Relay Network to increase the ranges of sisters flamers and making them even tougher.


That is probably the best idea, but void relays include Promethium pipes? the would definitely be my fortification choice then...

The Vindicaire on Bastion isn't too bad, but you would need to spend at least the void shield on the Bastion as otherwise the armour 14 isn't going to last that long... Down comes the Bastion and splat goes the Assassin =P
You have 3 options for those.

1: Promethium Relay Pipes. (1 length of pipe, with 3 long and 4 short sections, can take Obstacles)
2: Void Shield Generator. (1 building with 1-3 shields, can take Obstacles)
3: Void Relay Network. (1-3 Promethium Relay Pipes, 1-3 Void Shield Generators, 0-1 Honoured Imperium)

So you could feasibly take 9 Void Shields, 3 Pipes, and enough Tanglewire, Barricades and Tank Traps to block off a significant portion of your deployment zone, if not all of it.
All for 420-500pts.

This message was edited 1 time. Last update was at 2013/12/19 16:32:51


   
Made in gb
Preacher of the Emperor






Quick question, best composition for a conclave? I'm planning to run an assault-based command squad with a Sacred Banner of the Orders Militant (if I can model something worthy!), and I've read that that syncs well with a conclave nearby.

Order of the Righteous Armour - 542 points so far. 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

I play w 4 Arco, 2 Crusaders, 4 assassins

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Badass "Sister Sin"






Camas, WA

I would skip the arcos. 5 Crusaders, 5 DCA. Or if you're running priests with them, 6 or 7 crusaders, remaining DCA.

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Made in gb
Confessor Of Sins





Newton Aycliffe

 Ovion wrote:
So you could feasibly take 9 Void Shields, 3 Pipes, and enough Tanglewire, Barricades and Tank Traps to block off a significant portion of your deployment zone, if not all of it.
All for 420-500pts.


Lol i wasn't thinking spending 1/2 or 1/4 of an army on it...

It would be to re-fit the 100Pts Aegis with Quad i dropped recently in favour of the Avenger (only unit of Skyfire). I'd say 1 Void Generator with 1 Pipes relay, shouldn't bee too much


As for the Conclave: 5 Crusader 5 DCA is the idea, but i'd still fit an Acro or 2, just for the 7 attacks on the charge... and definitely a priest in there.

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in gb
Ichor-Dripping Talos Monstrosity






yeah,1 shield generator + 1 length of pipe should run you around 90-140pts.

I'd probably go the 2-3 shield route myself - it's a solid scary defence against everything, and the only real defence you have against D-Weapons.

   
 
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