Switch Theme:

New Sisters of Battle Codex Tactica  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

To be honest, they lasted longer than I expected.

 
   
Made in au
Thinking of Joining a Davinite Loge






war wrote:
I was looking at the 'drop troop' list and I have a question. Do you have to have the transport plane to benifit from the deep strike rule? Do the troops automatically get the deep strike, or is it something that happens when they get loaded on a plane?

The list seems like it would be a potentially good ally for a sisters force. It provides cheap-ish bodies to go collect strategic points, they come in planes so AA is built in, and they fit the theme of an elite force.

If I was going to add guard, it would probably be either drop troops or the tempest guys


No, Elysians really are space paras. Damn near everything in the list gets deepstrike (including the valkyries-drop pod assault counting valks, sentinels and sentry guns). You 'can' deep strike 50 man blobs all over the field, probably not advisable, but hey. Yeah, they add cheapish bodies. Good allies. They put the heat on early, and allow your close-ranged sisters to get close relatively intact.

My $0.02, which since 1992 has rounded to nothing. Take with salt.
Elysian Drop Troops, Dark Angels, 30K
Mercenaries, Retribution
Ten Thunders, Neverborn
 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

 Green is Best! wrote:
So, here are some pictures of the Repentant Host.
I uploaded more into my gallery as well as some pics from the three battles.


That army looks AMAZING!!

I really like the colour combination too... Works really well!

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Badass "Sister Sin"






Camas, WA

Yeah, great army! I love the looks of repentia and PEs. Which makes it so sad when I can't field them.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Preacher of the Emperor





Michigan

I had a thought for a killteam squad for my league coming up, what do you all think? It's 11 models, half being highly mobile. Not sure about the poison, but it could be helpful against huge swarms.

BSS
Sister superior, leader, combi-plas
Heavy Bolter, ignores cover
Melta, infiltrate
3x Bolter sisters

Seraphim
Hand flamers, poisoned
Hand flamers
3x Bolt pistols

197 pts

This message was edited 1 time. Last update was at 2015/01/20 17:20:29


   
Made in gb
Hallowed Canoness





Between

Have you considered Armourbane for the Hand Flamers instead?

Also, on Repentia: Has anyone tried using Celestine to tank for their Repentia like the Marines use the Shield-Master? I gave it a go in a small game, but some Deathmarks got in behind them. ^^;



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Badass "Sister Sin"






Camas, WA

Why would you take Armourbane on a hand flamer?

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Preacher of the Emperor





Michigan

 Furyou Miko wrote:
Have you considered Armourbane for the Hand Flamers instead?


I don't think that's an option. Rending would be cool, but think I'd rather have Ignores Cover on the HB

   
Made in gb
Hallowed Canoness





Between

 pretre wrote:
Why would you take Armourbane on a hand flamer?


Because it's two attacks that ignore cover, automatically hit and are on a jump pack, meaning that they have a very good chance of murderizing any light vehicles that may show up... such as Raiders and other Jinky-things. 2d6+3 is potentially 15.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Preacher of the Emperor





Michigan

I kind of like the idea in theory but armourbane isn't on the list of killteam upgrades.

   
Made in us
Repentia Mistress






Someone school me: The proper way to use outflank+scout of a dominion squad in a immolator (4melta, twin MM immo)


 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Furyou Miko wrote:
2d6+3 is potentially 15.
And usually 10. Not impressive.


Automatically Appended Next Post:
 ncshooter426 wrote:
Someone school me: The proper way to use outflank+scout of a dominion squad in a immolator (4melta, twin MM immo)

Do you have first turn and aren't going against a null-deployment army? Put them on the board and scout them. Nuke the crap out of something first turn.
Do you have second turn or are going against a null-deployment army? Put them in outflank reserve. Bring them in. Nuke the crap out of something.


Automatically Appended Next Post:
I prefer a Repressor over an immo though. Getting out is a bad idea.

This message was edited 2 times. Last update was at 2015/01/20 20:57:30


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Hooded Inquisitorial Interrogator





One thing to add to Codex: Outflanking.

If you end up playing on the long board (4 foot wide x 2 foot deep deployment zones) then think about outflanking regardless of first/second turn.

As a second note, Remember that if you set up first, you can choose to go second. Basically that means that you can always go second and set up your army to do exactly that.
   
Made in us
Repentia Mistress






 pretre wrote:
[
Do you have first turn and aren't going against a null-deployment army? Put them on the board and scout them. Nuke the crap out of something first turn.
Do you have second turn or are going against a null-deployment army? Put them in outflank reserve. Bring them in. Nuke the crap out of something.


So, when scouting I get to place them as normal, then move 12" in any direction *after* everyone has deployed (but before we start)? Sorry, want to make sure I understand it. So the idea would be to get LoS on something I want to nuke right out of the gate, and get within melta range with the scout? I'd pretty much have to be within 12" in order to use the girls inside the transport, the MM would be ok at that range...yeah? Edit: Duh, I can still move on turn 1 to get in range. :|

Outflanking allows me to pull a reserve in, and I roll for where it appears (what side/my choice depending on the roll) yeah?

Oh, and I have a repressor kit (hopefully) on order. It's a cool looking conversion if nothing else

This message was edited 1 time. Last update was at 2015/01/21 01:34:21



 
   
Made in us
Badass "Sister Sin"






Camas, WA

Yes and yes.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

 ncshooter426 wrote:
Edit: Duh, I can still move on turn 1 to get in range.

Oh, and I have a repressor kit (hopefully) on order. It's a cool looking conversion if nothing else


I'm curious as to how you've done that? Recently decided to do the same but the big black "OUT OF STOCK" button won't let me....

As for scout:
-Exactly, if you deploy somewhere relatively central, you can: Scout 12", move 6", disembark 6". Which should put your Melta dominions 24" forward. What is the deployment distance between players?

If your opponent has played Sisters before he will deploy further back on his deployment line. But some players find it hard to resist putting their Land Raider in the middle and as close as possible.... Which is obviously your target.

Saying this, your 6" Melta range should give you a fair bit of space if this does not happen, and don't forget (If, say, playing Tau and they deployed hugging their back wall) that you can scout move 12" on the other side of your deployment line, you don't have to go forward.

This message was edited 1 time. Last update was at 2015/01/21 10:23:04


DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Deranged Necron Destroyer





I'm confused did the ebook codex get updated for 7th?

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in gb
Confessor Of Sins





Newton Aycliffe

Oberron wrote:
I'm confused did the ebook codex get updated for 7th?


It has had a few minor corrections, but no general Update, no.

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

 BlackTalos wrote:
 ncshooter426 wrote:
Edit: Duh, I can still move on turn 1 to get in range.

Oh, and I have a repressor kit (hopefully) on order. It's a cool looking conversion if nothing else


I'm curious as to how you've done that? Recently decided to do the same but the big black "OUT OF STOCK" button won't let me....

I think he said it's a conversion. You could make a good conversion out of the Immolator kit though, you just need the top add-on and a Vindicator's dozer blade/extra-armour really.

   
Made in us
Sadistic Inquisitorial Excruciator





 BlackTalos wrote:
 ncshooter426 wrote:

As for scout:
-Exactly, if you deploy somewhere relatively central, you can: Scout 12", move 6", disembark 6". Which should put your Melta dominions 24" forward. What is the deployment distance between players?

If your opponent has played Sisters before he will deploy further back on his deployment line. But some players find it hard to resist putting their Land Raider in the middle and as close as possible.... Which is obviously your target.

Saying this, your 6" Melta range should give you a fair bit of space if this does not happen, and don't forget (If, say, playing Tau and they deployed hugging their back wall) that you can scout move 12" on the other side of your deployment line, you don't have to go forward.


Yeah, last game my opponent inexplicably let me go first then put his Vindicators too far forward. I couldn't get into 6" melta range, but I still got one pen that turned it into an explosion/First Blood.
   
Made in us
Repentia Mistress






 BlackTalos wrote:
 ncshooter426 wrote:
Edit: Duh, I can still move on turn 1 to get in range.

Oh, and I have a repressor kit (hopefully) on order. It's a cool looking conversion if nothing else


I'm curious as to how you've done that? Recently decided to do the same but the big black "OUT OF STOCK" button won't let me....


A FLGS in GA that was recommended to be by a colleague. I ping'd them, they said they should still have one in the box in back storage, and are checking on it. Failing that, I might have to just get creative w/ a dozer blade and some plasticard for the "raised" gunslit area. Just enough to distinguish from a regular rhino.

Alright, back into the fray: Taking marine allies (small unit) good idea/bad idea? Chapter -- templars? Violent purge and whatnot... thatsmyfetish.jpg

Right now, It's sisters+Inquisition+Knight. What about running old kasrkins as Militarum Tempestus fillins with valk support? I don't really need more tanks/IG foot troops... I dunno.

This message was edited 1 time. Last update was at 2015/01/21 18:48:31



 
   
Made in gb
Hallowed Canoness





Between

Repressor 'box tops' can be done fairly easily with a slab of polystyrene and some plasticard and bitz to do cladding. The dozer is more complicated, but it's doable, again with plasticard, although thicker plastic might be easier.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Repentia Mistress






 Furyou Miko wrote:
Repressor 'box tops' can be done fairly easily with a slab of polystyrene and some plasticard and bitz to do cladding. The dozer is more complicated, but it's doable, again with plasticard, although thicker plastic might be easier.


Good idea. If this doesn't pan out I'll just build one from scratch


 
   
Made in us
Badass "Sister Sin"






Camas, WA

 ncshooter426 wrote:
 Furyou Miko wrote:
Repressor 'box tops' can be done fairly easily with a slab of polystyrene and some plasticard and bitz to do cladding. The dozer is more complicated, but it's doable, again with plasticard, although thicker plastic might be easier.


Good idea. If this doesn't pan out I'll just build one from scratch

Just do what I do:
Spoiler:


Immolator kit with a HF on the turret.
Real dozer blade on the front (I swapped these to Leman Russ dozers later)
Penitent Engine Drivers for more front armor.

All of that is magnetized so that I can swap it to normal rhino or Immolator.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Regular Dakkanaut





Hey curious what you guys think of this 1850 list I am forming for Adepticon. Give me your thoughts.

Hq
Celestine 135
Canoness 185
-Book of St. Lucius
-Command Squad
-5 Heavy Bolters
Priest 170
-2 Crusaders
-5 Deathcult Assassins
-Rhino

Troops
4x5 Battle Sister Squad 370
-Heavy Bolter in each Squad
-2 Rhinos

Fast Attack
2x5 Dominions 350
-4 meltas
-VSS
-Immolator
-TL MM

Heavy
3 Exorcist 390
-Storm Bolter

Fort.
Firestorm Redoubt 255
-Magos Machine Spirit
-Void Shield

Celestine rides with the priest and battle conclave. Canoness hangs in the Firestorm Redoubt and 2 battle sisters hang on top with them. Other 2 choose between hanging back with the other Battle Sister Squads or ride in the Rhinos. Question is if the Firestorm Redoubt worth the points? Will face lots of Knights, or Titans. Not sure if I am optimizing. Thanks ahead of time for the advice.

 
   
Made in nl
Confessor Of Sins






 Green is Best! wrote:
So, here are some pictures of the Repentant Host.
I uploaded more into my gallery as well as some pics from the three battles.


Shame you live across the pond... I'd love to pit my host against yours

Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog
   
Made in au
Missionary On A Mission




Australia

toocool61 wrote:
Hey curious what you guys think of this 1850 list I am forming for Adepticon. Give me your thoughts.

Hq
Celestine 135
Canoness 185
-Book of St. Lucius
-Command Squad
-5 Heavy Bolters
Priest 170
-2 Crusaders
-5 Deathcult Assassins
-Rhino

Troops
4x5 Battle Sister Squad 370
-Heavy Bolter in each Squad
-2 Rhinos

Fast Attack
2x5 Dominions 350
-4 meltas
-VSS
-Immolator
-TL MM

Heavy
3 Exorcist 390
-Storm Bolter

Fort.
Firestorm Redoubt 255
-Magos Machine Spirit
-Void Shield

Celestine rides with the priest and battle conclave. Canoness hangs in the Firestorm Redoubt and 2 battle sisters hang on top with them. Other 2 choose between hanging back with the other Battle Sister Squads or ride in the Rhinos. Question is if the Firestorm Redoubt worth the points? Will face lots of Knights, or Titans. Not sure if I am optimizing. Thanks ahead of time for the advice.


Celestine can't embark in the Rhino since she's Jump Infantry. I think she's out of place here - she doesn't have either Seraphim or a blob of foot-slogging Sisters to join up with. I'd consider dropping her and spending the points elsewhere (on Repressors maybe?). The other thing is those Heavy Bolters in the Battle Sister squads will probably be pretty useless - you'll be snap-shotting them everytime the Rhino moves. 2 Flamers for the same price as 1 Heavy Bolters I think is a much better use of the points, since you can pile on the wounds with two templates pretty easily.

Can't comment on of the Firestorm Redoubt because I've never played with or against one .


 
   
Made in us
Regular Dakkanaut





She can't? I thought Jump Infantry counted as Bulky and took up two spots in a transport. Should I take the priest squad out too? If I do then maybe I invest in another canoness and command squad or dominion squad. I agree with the heavy bolters. Originally I was going to just keep them back with the other squads and use the rhinos as cover for the priest squad.

 
   
Made in us
Sadistic Inquisitorial Excruciator





You could build an eternal warrior cannoness with an eviscerator for the same cost as Celestine who would give that squad an answer to 2+ saves and tank pretty well with the rerolls from the priest.

You should also give the priest the Litanies of the Faith to take the guesswork out of Hymns (Celestine would have handled that.) The squad could also probably stand to have another crusader or two seeing as you don't have an assault transport and they can get shot up for a turn. 3++ sounds awesome, until you realize it's not more impressive than power armor against small arms fire.
   
Made in us
Badass "Sister Sin"






Camas, WA

Conclave in a rhino is a dead conclave. :(

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
 
Forum Index » 40K General Discussion
Go to: