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Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen
So, I got my pretty little butt kicked yesterday by a 'cron army. A 1k point game, I was experimenting with Repentia, so the loss wasn't entirely unexpected... even so, I've come to conclude that our standard meltagun/exorcist tactics just aren't cutting it.
Lychguard (and presumably wraiths) are just too resilient against high-AP fire with their 3++/4+RP. The Repentia managed to kill two of them, but nothing else even scratched the paint.
So... at 1000 points, an anti-Necron tailored list. Thoughts?
The Retributors and Battle Sisters form a firing line, aiming to take down enemy scorers. The Battle Conclave with two Priests intercept and tarpit anything stupidly resilient like Lychguard, while the Dominions lurk until the enemy heavy armour shows up. Their only job is to take out a Monolith or any Barges that show up, so they get to play hide and seek in the toughest metal box I can find, while the Conclave's repressor acts as bait for enemy anti-armour weapons.
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
1000 points is a rough level. I'd grab Celestine though.
I also would prefer the 20 girl blob with priests over the battle conclave. More resilient.
This message was edited 1 time. Last update was at 2015/03/10 13:59:14
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Hm. Actually, the two aren't incompatible... if I drop the meltagun to a flamer and the Conclave to 6 Arco-flagellants, I can get a 20-strong Sisters blob in;
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
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Furyou Miko wrote: Hm. Actually, the two aren't incompatible... if I drop the meltagun to a flamer and the Conclave to 6 Arco-flagellants, I can get a 20-strong Sisters blob in;
I agree with the choices, i just think the list could be less "tailored" and still work... But i have not faced the new Necrons so take the comment lightly.
I'd swap out one of the Rets with Exo and save some point on the Acro-Flagellants. Not sure what to get with the spare points, Bastion for the Rets? Or transport for the BSS cut down to 5-girls (keeping the Specials).
Then it's pretty much and all-comers list with a slight focus on Necrons
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
It actually isn't that tailored. It's pretty solid for 1k against most opponents.
Bastion for the rets would be awesome. I'd easily drop the flagg and a couple BSS from the smaller squad for it.
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^^; I can't take a bastion, carrying the thing is just not practicable.
As for how tailored it is... that's just a side effect of it being a Sisters list, I think. ^^; It is tailored. There's just... not much tailoring you can actually do, I guess?
Still, Flaggies not a fan choice? I was thinking in terms of volume of S5 attacks so that maybe there's a chance of wearing the tarpit down a little.
I went with massed retributors rather than an Exorcist because you can't guarantee more than 1 or 2 rockets from the Exo and even 6 shots at S8 is only half the potential armour saves as the Retributors can put down. With the Lychguard outright ignoring 11/12 of all incoming fire...
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
I constructed my Bastion in two halves and magnetized it for exactly that reason.
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pretre wrote: I constructed my Bastion in two halves and magnetized it for exactly that reason.
Mine also splits from the base - > walls and the Battlements can be removed =)
Also for ease of carry.
As for the Flagg, i'd say they could do quite well (like repentia -> if they get in before being mowed down) but it's always the "CC models in a Shooty army" syndrome. They will be a target.
I completely agree on the Retributors V 1 Exorcists, for the Necron-Tailoring. I was suggesting that choice in order to make it "non-tailored". But still effective against the Crons.
(IE my suggestions were to enable the list to face pretty much anything, while still being effective against Necrons)
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
My FLGS is running a combat patrol tournament over Adepticon weekend, I'm trying to decide now between my Sisters and my Blood Angels. The tournament will use Adepticon's Combat Patrol rules. Basically, 400 pts, codex-only, 1+ troops, 0-1 of everything else. AV over 12 becomes 12, wounds over 2 become 2, no unique units.
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She would have EASILY been my first choice, yeah. I panicked at the thought of taking a canoness before I realized that HQs weren't mandatory.
I figure in the list above, the BSS and immo will be able to punch through the av12 maximum all day, and all of the squads can at least threaten armor in assault if it comes to it. The rets will be dangerous to most things on the table except maybe heavy infantry, and the seraphim can harass, get to objectives, and thin out hordes. Is there anything I'm missing?
So I'd replace the Seraphim with 5 Celestians rocking a HF, Flamer and a Rhino. I'd probably drop the simulacrum and the melta bombs to make up the points difference. I don't like hand flamers and the Rhino adds an extra scoring unit and lets you box out the infantry to protect them from charges when used in conjunction with the immolator.
This message was edited 1 time. Last update was at 2015/03/12 14:49:36
PanzerLeader wrote: So I'd replace the Seraphim with 5 Celestians rocking a HF, Flamer and a Rhino. I'd probably drop the simulacrum and the melta bombs to make up the points difference. I don't like hand flamers and the Rhino adds an extra scoring unit and lets you box out the infantry to protect them from charges when used in conjunction with the immolator.
Green is Best! wrote: Why not an immo full of melta Dominion goodness? That will put a hurt on anything they can field.
I'd combine both ideas and say replace the Seraphim with 4 Melta Doms, taking the flamers on the BSS instead. As Panzer says, extra Rhino for scoring, more melta (possibly) and you keep the anti-Horde flamers. Put the BSS in a Rhino too and they need to get through it to get to your flamer (Seraphim can be quite squishy).
Also, the 4 melta doms can re-purpose for the Anti-heavy infantry once they've popped that AV12
Troops-
Battle Sister Squad, Flamer, Heavy Flamer, Rhino 115
Fast Attack-
Dominions Squad, 3xMeltagun, Rhino 135
Heavy Support-
6 Retributors, 4x HB, Simulacrum, VSS 144
394 pts
With 5 point to spare: Either swap the Heavy Flamer for a Flamer and get another Melta, Storm bolter for a Sister superior, or a Dozer blade if there's terrain around.
Hey guys, massive self-doubt moment right now:
Unit Composition: 1 Rhino
Wargear: Storm bolter, searchlight, smoke launchers
Options: - Rhinos may take items from the Adepta Sororitas Vehicle Equipment list.
A model can take up to one of each of the
following:
- Storm bolter - pts
Please remind me why Rhinos cannot take a Storm bolter from the Vehicle options? I mean, "logically", why can we not have 2 Storm Bolters?
This message was edited 2 times. Last update was at 2015/03/12 16:48:14
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
That's not bad, blacktalos, although losing the range from the MM immo kind of hurts, and I'll have to check missions but they might be on a 4x4. Dom scouting really helps to make that up though. The 5 extra could go to a flamer for the doms, give them slightly more versatility and discourage assault.
In a rhino, I'd almost consider 2 melta, 2 flamer.
This message was edited 1 time. Last update was at 2015/03/12 18:17:09
Zefig wrote: That's not bad, blacktalos, although losing the range from the MM immo kind of hurts, and I'll have to check missions but they might be on a 4x4. Dom scouting really helps to make that up though. The 5 extra could go to a flamer for the doms, give them slightly more versatility and discourage assault.
In a rhino, I'd almost consider 2 melta, 2 flamer.
Yeah, i thought of the loss of the MM range, but then it's not a 2000pts game where you need it. I'm sure there will be some fully mechanised lists, but it won't be a lot of models at 400pts... Say the enemy manages to get 3 Dreadnoughts, pop 1, retributors should rend a second and you just have 1 Dread to worry about. Sure the MM could get it, but it'd be the game done already.
I also like the Idea of the extra flamer on the Doms. Real shame the Act o Faith has absolutely NO use lol... 2 melta 2 flamer would really leave you without Anti-Armour though, if there is no Immolator.
You could spend the extra 5pts on a dual-Storm bolter Rhino?
This message was edited 1 time. Last update was at 2015/03/13 11:34:55
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
I also like the Idea of the extra flamer on the Doms. Real shame the Act o Faith has absolutely NO use lol... 2 melta 2 flamer would really leave you without Anti-Armour though, if there is no Immolator.
How would going from 3 to 2 meltas leave me without anti-armor? I'm only going to be firing 2 from the rhino hatch anyway, and the options of a scouting rhino with 2 flamers and 2 ignores cover meltas are pretty nice.
I also like the Idea of the extra flamer on the Doms. Real shame the Act o Faith has absolutely NO use lol... 2 melta 2 flamer would really leave you without Anti-Armour though, if there is no Immolator.
How would going from 3 to 2 meltas leave me without anti-armor? I'm only going to be firing 2 from the rhino hatch anyway, and the options of a scouting rhino with 2 flamers and 2 ignores cover meltas are pretty nice.
Less anti-armour, sorry, not "without". I was also still considering my usual "rush forward, jump out from the immo, and pop"
2 of each firing from a Rhino driving around does sound adequate, although that leave you with more points and i feel the 3rd melta would be useful for when you do end up jumping out. 2 flamers to protect from charging is probably quite useful though......
Make your choice i guess? =P
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
Yeah, i thought of the loss of the MM range, but then it's not a 2000pts game where you need it. I'm sure there will be some fully mechanised lists, but it won't be a lot of models at 400pts...
Say the enemy manages to get 3 Dreadnoughts, pop 1, retributors should rend a second and you just have 1 Dread to worry about. Sure the MM could get it, but it'd be the game done already.
I also like the Idea of the extra flamer on the Doms. Real shame the Act o Faith has absolutely NO use lol... 2 melta 2 flamer would really leave you without Anti-Armour though, if there is no Immolator.
You could spend the extra 5pts on a dual-Storm bolter Rhino?
If you move the Rhino (which is the whole reason why you took it right? To move Infantry squads around?) you have to snap-shot the 2nd storm bolter. It's a pretty pointless upgrade for a Rhino imo. I think there's better uses of 5pts - flamers, melta-bombs or even a storm-bolter on a superior.
A request on another forum led me to come up with some Sisters/BA lists. Dammit, now I want to build BA.
Team Event (Soft local 2k event)
Spoiler:
Uriah Jacobus - 100 (with Retributors) 8 BSS with Melta/Flamer in Rhino - 175 (Put in reserve) 9 BSS with Melta/Flamer in Rhino - 175 (Put in reserve) 10 Dominions with 4 Melta, Veteran with Combi-Melta, Simulacrum Imperialis (In Drop Pod) 10 Dominions with 4 Melta, Veteran with Combi-Melta, Simulacrum Imperialis (In Drop Pod) 10 Dominions with 4 Melta, Veteran with Combi-Melta, Simulacrum Imperialis (In Drop Pod) 10 Retributors with 4 HF, Veteran with Combi-Flamer, Simulacrum Imperialis (In Drop Pod) 10 Retributors with 4 HF, Veteran with Combi-Flamer, Simulacrum Imperialis (In Drop Pod) 8 Retributors with 4 HF, Veteran with Combi-Flamer, Simulacrum Imperialis (In Drop Pod with Uriah and Librarian) Aegis with Comm Relay (Have one squad of scouts touching)
6 Drop Pods - 210 Librarian 65 (with Retributors) 7 Scouts with HB - 85 5 Scouts with HB - 63 1998
Ordo Open (Competitive ITC)
Spoiler:
St Celestine - 135 (with Sang Guard) 5 BSS with Flamer x2 in Immolator - 130 (In reserve) 10 BSS with Melta/Heavy Flamer/Meltabomb - 140 (In Drop Pod) 5 Dominions with 4 Melta (Pod) - 105 (In Drop Pod) 5 Dominions with 4 Melta (Pod) - 105 (In Drop Pod) 5 Dominions with 4 Melta (Pod) - 105 (In Drop Pod) 5 Retributors with 4 HF (Pod) - 100 (In Drop Pod) 5 Retributors with 4 HF (Pod) - 100 (In Drop Pod) 7 Retributors with 4 HB, Veteran and Simulacrum - 132 (In Bastion) Bastion with Comms - 105
6 Drop Pods - 210 Sanguinary Priest with Angel's Wing and Power Weapon - 95 (with Sang Guard) 5 Scouts - 55 5 Scouts - 55 7 Sanguinary Guard with 3 Inferno Pistols (261) 1850
Ordo Open Competitive Obsec List
Spoiler:
1850 Uriah (with Rets in Bastion) - 100 5 BSS with 2 Flamers in TL-MM Immo - 130 5 BSS with 2 Flamers in TL-MM Immo - 130 5 BSS with 2 Flamers in TL-MM Immo - 130 5 BSS with 2 Flamers in TL-MM Immo - 130 5 BSS with 2 Meltas - 80 (Pod) 5 Dominions with 4 Melta (Pod) - 105 (In Drop Pod) 5 Dominions with 4 Melta (Pod) - 105 (In Drop Pod) 5 Dominions with 4 Melta (Pod) - 105 (In Drop Pod) 5 Retributors with 4 HF (Pod) - 100 (In Drop Pod) 5 Retributors with 4 HF (Pod) - 100 (In Drop Pod) 7 Retributors with 4 HB, Veteran and Simulacrum - 132 (In Bastion) Bastion with Comms - 105
This message was edited 4 times. Last update was at 2015/03/13 21:59:09
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Roll div and place him appropriately based on what you get.
You could also swap him for a sang priest, roll on strategic and hide him in the bastion. I'm sure you could find points for the extra strategic trait.
This message was edited 1 time. Last update was at 2015/03/14 02:55:01
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I like the Celestine list better though, because Celestine with fnp is hilarious.
Automatically Appended Next Post: Yeah, drop a scout and a ret and you can get the strategic relic. That'd be pretty funny. Infiltrate the bastion, rets and Celestine's squad. Drop pod the rest.
This message was edited 1 time. Last update was at 2015/03/14 03:02:29
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