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The Wyverns are already TL and ignores cover. Did the orders really make the Manticore that much better?
Couple of things:
(1) The formation has a rule called "Target Priority." This lets you twin-link all the formations shooting at a single target declared at any point in the shooting phase provided the target is within 18" of a unit with a vox caster. The CCS was essentially able to twin-link itself and the manticore every turn thanks to its vox caster. Not as good for the wyverns except the heavy bolters now get twin-linked if shooting the same target. The big benefit is that you can declare it at any point, so you can use meltas or exorcists to open transports and then twin-link against the contents if you need to.
(2) It lets me separate the Wyverns into 2 units which helps ton against MSU builds. It also increases their survivability.
(3) Suppressive Fire to give any of those units pinning is a nice touch. The ability to shoot the manticore as S10, twin-linked, Ignore Cover, d3 large blast is fantastic though. The S10 plus the range makes it much more versatile and useful than the veteran squad it replaced.
(4) It lets you cover the biggest gap in the Sisters codex (barrage) with a very minimum tax (really just a 40 point enginseer). An allied detachment requires the HQ + 1 Troop and gives you just a single heavy. Going double CAD requires the second troop as well. Its just an incredibly point efficient formation.
Ah I see now. Thanks for the clarification. Does look pretty sweet now
So after seeing the Kauyon and Mont'ka books, I don't want a new Sisters codex. I just want some cool bonus relics, warlord traits and a few formations in a campaign book. I really like the current book and I think just a couple of formations to boost our lower end units would be terrific. A splash release is also probably the best hope for keeping the AS alive. What do you guys think?
PanzerLeader wrote: So after seeing the Kauyon and Mont'ka books, I don't want a new Sisters codex. I just want some cool bonus relics, warlord traits and a few formations in a campaign book. I really like the current book and I think just a couple of formations to boost our lower end units would be terrific. A splash release is also probably the best hope for keeping the AS alive. What do you guys think?
They Could and Should have done this in the Shield of Baal - perfect opportunity to do so.......................
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
PanzerLeader wrote: So after seeing the Kauyon and Mont'ka books, I don't want a new Sisters codex. I just want some cool bonus relics, warlord traits and a few formations in a campaign book. I really like the current book and I think just a couple of formations to boost our lower end units would be terrific. A splash release is also probably the best hope for keeping the AS alive. What do you guys think?
I've been saying for years I don't want another codex. GW's current crop of writers are terrible, and they'd just butcher existing fluff to shoehorn in some new, atrocious-looking models to butcher the existing aesthetic. A campaign book with some formations would suit me just fine. Though, if I'm being honest, I wouldn't pay $75 for a dozen pages of text.
At this point I'd settle for some Formations, production of oop models, the immolator kit back, and a Sister Superior model with plasma pistol and power sword (not that I need it anymore.)
So, I'm gonna rematch the deamonette player this Wedsneday, and was wondering what you guys thought of my list (1,500 point game)
Spoiler:
HQ/Warlord:
Uriah “Hobo Jac” Jacobus -100 points
Troops:
19 Sisters of Battles with one Heavy Flamer, one Simulacrum Imperialis, one Veteran Sister with Condemnor Boltgun, Power Sword -290 points
4 Sisters of Battles with one Heavy Flamer, one meltagun, one Simulacrum Imperialis, one Veteran Sister with Bolt Pistol, Power Sword -125 points
Dedicated Transport-Immolator with Storm Bolter, Twin-Linked Multi-Melta -65 points
Priest with Book of St. Lucius, Power Maul, Bolt Pistol -46 points
Heavy Support:
Exorcist -125 points
Exorcist -125 points
4 Retributors with Heavy Bolters, Veteran Retributor with plasma pistol, power sword -140 points
Priest with Plasma Pistol and Power Maul -55 points
Lord of War: Cerastus Knight Acheron -415 points
I can expect him to have two Daemon Princes, a Keeper of Secrets, and however many daemonettes and Heralds he has points for after that (two or three big blobs iirc.) Also all the psyker shenanigans.
"A guy who don't know the fearsomeness of money shouldn't be offering up opinions about society." -Kaneo Takarada, Kill la Kill
Big Mek Sparkz and his Band of Sparky Ting Huntas: 4,000 points
Our Lady of the Generous Heart: 2,000 points
Thousand Sons: One unbuilt Daemon Prince
PanzerLeader wrote: So after seeing the Kauyon and Mont'ka books, I don't want a new Sisters codex. I just want some cool bonus relics, warlord traits and a few formations in a campaign book. I really like the current book and I think just a couple of formations to boost our lower end units would be terrific. A splash release is also probably the best hope for keeping the AS alive. What do you guys think?
I've been saying for years I don't want another codex. GW's current crop of writers are terrible, and they'd just butcher existing fluff to shoehorn in some new, atrocious-looking models to butcher the existing aesthetic. A campaign book with some formations would suit me just fine. Though, if I'm being honest, I wouldn't pay $75 for a dozen pages of text.
I hadn't considered that, but it's a damned good point.
After the new Necrons, it's pretty clear that revamped models aren't always a good thing. Even if we get something that might be considered an improvement, like Dark Eldar (in my eyes, it's an improvement, I'm sure at least some DE players would disagree), it would probably end up being very different.
Maybe I should learn to use a Dremel to hollow out the head area and do the head swaps I want that way... Then learn to pin so I can add tails.
The current models look good, the only reason I really want plastics is for easy conversions. But you're right, they'll probably end up butchering the aesthetic instead of just making a plastic version of what already exists, which would be very bad. : (
Hoitash wrote: So, I'm gonna rematch the deamonette player this Wedsneday, and was wondering what you guys thought of my list (1,500 point game)
Spoiler:
HQ/Warlord:
Uriah “Hobo Jac” Jacobus -100 points
Troops:
19 Sisters of Battles with one Heavy Flamer, one Simulacrum Imperialis, one Veteran Sister with Condemnor Boltgun, Power Sword -290 points
4 Sisters of Battles with one Heavy Flamer, one meltagun, one Simulacrum Imperialis, one Veteran Sister with Bolt Pistol, Power Sword -125 points
Dedicated Transport-Immolator with Storm Bolter, Twin-Linked Multi-Melta -65 points
Priest with Book of St. Lucius, Power Maul, Bolt Pistol -46 points
Heavy Support:
Exorcist -125 points
Exorcist -125 points
4 Retributors with Heavy Bolters, Veteran Retributor with plasma pistol, power sword -140 points
Priest with Plasma Pistol and Power Maul -55 points
Lord of War: Cerastus Knight Acheron -415 points
I can expect him to have two Daemon Princes, a Keeper of Secrets, and however many daemonettes and Heralds he has points for after that (two or three big blobs iirc.) Also all the psyker shenanigans.
Too many toys. PP/PS on the Rets (take a Simulacrum and extra girl instead). Saves you 3.
Priest should have the Litanies of Faith, not BoSL. Costs you 10.
Condemnor and PS on the BSS is really not worth it. Saves you 20?
Skip the SB on the Immolator. Saves you 5?
Simulacrum on 4 girls, with PS is also a waste. Saves you 20?
38 points left over.
Take another sister on the Blob of BSS, a priest and a bolt pistol. That should do it if my math is right.
Automatically Appended Next Post: Also, I'm not sold on an Acheron, but let us know how it goes.
This message was edited 1 time. Last update was at 2015/12/01 02:55:35
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I'm a sucker for having a physical book with everything I need in it so I'd love for a printed hardcover version of our codex. I think we could use some small tweaks to our units too, notably the repentia and penitent engines but I feel the engines suffer with dreadnaughts so maybe its not an engine thing but a core walker rules thing. Repentia suffer from poor assault rules and delivery methods of which a Land raider just isn't efficient and rhinos... rhino.
Formations would be awesome as well as a Decurion style detachment would be fun to play with. I love the current immolater kit so hopefully it doesn't change. Plastic sisters would be amazing to have obviously. For me it's based on pricing, the pewter models are just far too expensive even though I really do think they still look good. I have a 500 point sister army (with spares so I can probably squeeze maybe 750) and I just couldn't justify continuing to grow it at the current price of models. Sadly for now it'll just be allying to larger IoM forces to do bigger matches.
All things considered though I'd be ok with a campaign book to bring us into 7th. I doubt they'd do one without releasing some plastic sisters though cause they can't honestly expect sales on the current pewter line at it's prices.
1500 1000
Please check out my project log on Dakka here
I intend to use 1 or 2 converted models as Priestesses, and along with a not-Inquisitor (no specific character, just a custom character that's not an Inquisitor but using Inquisitor rules because they're close enough) with Power Armor, a Storm Bolter, and a Thunder Hammer I could probably get away with calling a Power Maul if I need to save some points or want to strike at Initiative, stick that whole mess in either a Sisters of Battle or a Salamanders Chapter Tactics Space Marine unit.
My question is, what are some good wargear loadouts for Sisters of Battle Priestesses? I have access to a decent variety of Imperial parts for a variety of weapons.
I'm assuming you mean as a Ministorum Priest, so either with Plasma Guns in a Battle Sister Squad (to make use of the Preferred Enemy Act of Faith), stock standard as Zealot (Fearless/Hatred) providers for a squad when you are short on points, or with Power Axes/Eviscerators to provide AP2 in melee. If you are using them in a dedicated melee squad, then the Litanies of the Faith relic is a must have so you are not relying on Ld7 to activate the War Hymns.
Power Maul could be an option, especially if you are running 3 of them - the third one gets the Maul so you can use the Smash War Hymn for S5 AP2 at I3.
Hoitash wrote: So, I'm gonna rematch the deamonette player this Wedsneday, and was wondering what you guys thought of my list (1,500 point game)
Spoiler:
HQ/Warlord:
Uriah “Hobo Jac” Jacobus -100 points
Troops:
19 Sisters of Battles with one Heavy Flamer, one Simulacrum Imperialis, one Veteran Sister with Condemnor Boltgun, Power Sword -290 points
4 Sisters of Battles with one Heavy Flamer, one meltagun, one Simulacrum Imperialis, one Veteran Sister with Bolt Pistol, Power Sword -125 points
Dedicated Transport-Immolator with Storm Bolter, Twin-Linked Multi-Melta -65 points
Priest with Book of St. Lucius, Power Maul, Bolt Pistol -46 points
Heavy Support:
Exorcist -125 points
Exorcist -125 points
4 Retributors with Heavy Bolters, Veteran Retributor with plasma pistol, power sword -140 points
Priest with Plasma Pistol and Power Maul -55 points
Lord of War: Cerastus Knight Acheron -415 points
I can expect him to have two Daemon Princes, a Keeper of Secrets, and however many daemonettes and Heralds he has points for after that (two or three big blobs iirc.) Also all the psyker shenanigans.
Too many toys. PP/PS on the Rets (take a Simulacrum and extra girl instead). Saves you 3.
Priest should have the Litanies of Faith, not BoSL. Costs you 10.
Condemnor and PS on the BSS is really not worth it. Saves you 20?
Skip the SB on the Immolator. Saves you 5?
Simulacrum on 4 girls, with PS is also a waste. Saves you 20?
38 points left over.
Take another sister on the Blob of BSS, a priest and a bolt pistol. That should do it if my math is right.
Automatically Appended Next Post: Also, I'm not sold on an Acheron, but let us know how it goes.
I agree with this. I'm not sold on taking the big sister blob as well. I don't think it lets you kill enough, especially against demonette hordes. Let me know about the Acheron specifically though.
well the blob sisters aren't necessarily going to kill as much as they are going to stand dangerous units in place for a very long time (when properly equipped of course).
There is great value to taking the strengths of an enemy away from them, and sometimes that is all you have to do to win. Have we not all seen armies who use "deathstars" who would be quite frustrated by a unit that simply holds them in place and disallows them from scoring nor from doing real damage?
It's something to think about. I won more tournaments with Sisters of Battle than any other army for some reason (8 Best overall and twice that for Best General just with them). Blob Sisters were at least half of those wins. The game has changed dramatically since the blob sisters I used, but the basic tenet does still remain: Taking away the enemy strength is a mighty blow indeed. Sometimes you don't have to be stronger when the game starts. you just have to be in the right place at the right time when it ends.
=)
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
Jancoran wrote: well the blob sisters aren't necessarily going to kill as much as they are going to stand dangerous units in place for a very long time (when properly equipped of course).
There is great value to taking the strengths of an enemy away from them, and sometimes that is all you have to do to win. Have we not all seen armies who use "deathstars" who would be quite frustrated by a unit that simply holds them in place and disallows them from scoring nor from doing real damage?
It's something to think about. I won more tournaments with Sisters of Battle than any other army for some reason (8 Best overall and twice that for Best General just with them). Blob Sisters were at least half of those wins. The game has changed dramatically since the blob sisters I used, but the basic tenet does still remain: Taking away the enemy strength is a mighty blow indeed. Sometimes you don't have to be stronger when the game starts. you just have to be in the right place at the right time when it ends.
=)
This is true. I just don't think deathstars are a common part of the meta anymore, especially those without access to Hit & Run. In this particular case, knowing he will be fighting multiple demonette units, I think the blob is a bigger liability than asset.
Jancoran wrote: well the blob sisters aren't necessarily going to kill as much as they are going to stand dangerous units in place for a very long time (when properly equipped of course).
There is great value to taking the strengths of an enemy away from them, and sometimes that is all you have to do to win. Have we not all seen armies who use "deathstars" who would be quite frustrated by a unit that simply holds them in place and disallows them from scoring nor from doing real damage?
It's something to think about. I won more tournaments with Sisters of Battle than any other army for some reason (8 Best overall and twice that for Best General just with them). Blob Sisters were at least half of those wins. The game has changed dramatically since the blob sisters I used, but the basic tenet does still remain: Taking away the enemy strength is a mighty blow indeed. Sometimes you don't have to be stronger when the game starts. you just have to be in the right place at the right time when it ends.
=)
This is true. I just don't think deathstars are a common part of the meta anymore, especially those without access to Hit & Run. In this particular case, knowing he will be fighting multiple demonette units, I think the blob is a bigger liability than asset.
How so? I need the dakka and since it's kill points there's no transport VP's for him to grab, and my power armour might keep me alive for at least one turn.
...I probably shoulda mentioned it was kill points sooner; the daemonette, ork/csm, and eldar player in my group aren't big on objectives.
"A guy who don't know the fearsomeness of money shouldn't be offering up opinions about society." -Kaneo Takarada, Kill la Kill
Big Mek Sparkz and his Band of Sparky Ting Huntas: 4,000 points
Our Lady of the Generous Heart: 2,000 points
Thousand Sons: One unbuilt Daemon Prince
Jancoran wrote: well the blob sisters aren't necessarily going to kill as much as they are going to stand dangerous units in place for a very long time (when properly equipped of course).
There is great value to taking the strengths of an enemy away from them, and sometimes that is all you have to do to win. Have we not all seen armies who use "deathstars" who would be quite frustrated by a unit that simply holds them in place and disallows them from scoring nor from doing real damage?
It's something to think about. I won more tournaments with Sisters of Battle than any other army for some reason (8 Best overall and twice that for Best General just with them). Blob Sisters were at least half of those wins. The game has changed dramatically since the blob sisters I used, but the basic tenet does still remain: Taking away the enemy strength is a mighty blow indeed. Sometimes you don't have to be stronger when the game starts. you just have to be in the right place at the right time when it ends.
=)
This is true. I just don't think deathstars are a common part of the meta anymore, especially those without access to Hit & Run. In this particular case, knowing he will be fighting multiple demonette units, I think the blob is a bigger liability than asset.
How so? I need the dakka and since it's kill points there's no transport VP's for him to grab, and my power armour might keep me alive for at least one turn.
...I probably shoulda mentioned it was kill points sooner; the daemonette, ork/csm, and eldar player in my group aren't big on objectives.
\\
I might be misunderstanding the question?
A blob is a hard kill point to earn. 3+ saves (re-rolled when in melee with a Priests Hymn) and 6+ invul saves, Zealots (because: priests) and they take up space for you.
As for objectives, if your fellow players don't play normal missions, they are going to be in trouble when an actual tournament occurs. Lol. But I suppose all my comments center around tournament play where objectives are the great balancing factor for many armies. Missions do a LOT for balance.
Side note: Transports count as kill points and are a lot easier to give up than a blob.
But again I am not 100% sure I am understanding the thrust of your question so everything I just typed might not make any sense. Lol.
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
A lot of people were against the blob, so I was just curious why.
The people I hang out with are way too busy/lazy/fluff-oriented for tourneys, but since you mentioned it the one time I beat the eldar player it was by holding an objective with a Sister and priest while kiting his wraithguard with St. Celestine.
"A guy who don't know the fearsomeness of money shouldn't be offering up opinions about society." -Kaneo Takarada, Kill la Kill
Big Mek Sparkz and his Band of Sparky Ting Huntas: 4,000 points
Our Lady of the Generous Heart: 2,000 points
Thousand Sons: One unbuilt Daemon Prince
Hoitash wrote: A lot of people were against the blob, so I was just curious why.
The people I hang out with are way too busy/lazy/fluff-oriented for tourneys, but since you mentioned it the one time I beat the eldar player it was by holding an objective with a Sister and priest while kiting his wraithguard with St. Celestine.
Well done.
"acceptable losses" is a concept we Adepta Sororitas fans must embrace.
As for the blob, I'll let you in on a secret: anything unorthodox will be met with cold stares and unfriendly commentary most of the time. here are a few things I like about blobs though (not to try and sell them to you as the second coming or anything but it isn't as if they completely lack virtue)
1. Blobs are by definition very hard to shoot dead. it isn't that you can't damage them. Its the sheer amount of effort it takes. effort takes time. Time is a commodity in 40K games.
2. Zealot priests in the unit make it immovable. Nothing better when you want to be on an objective and the enemy has to kill ALL of you just to do it. Objective Secured? Even better and becaue the blob is so big, they can force the point of enemy contact AWAY from the objective while being on it themselves just by scattering their front "layer"
3. If you have 10 Sisters of Battle... and you have ten more... then what you really have is an extremely sturdy rhino with a TON of firing points and a lot of guns affixed to it. So if Dakka really is the goal, what's better than a Rhino that starts with 10 bolters attached and fires them all on the move? When you tilt your head slightly to the left, things can look much different!
4. Lets assume the entirety of the enemy force cannot be fixated on the blob. That is the case in a majority of games. In that situation, every turn that ticks away makes it geometrically less likely the enemy will EVER kill the entire thing. Time simply becomes the enemy.
5. 3+ re-rollable saves in melee is just insane. Even as bad as Sisters of Battle are in close combat, if they rush in and re-roll to hits (Zealot), re-roll to wounds (Priest) and in future rounds use the Preferred Enemy Act of Faith if necessary, those numbers do add up to real damage. Now Daemonettes are rough. i'll grant you that. What I don't know is how the Sisters of Battle aren't using their pistols (and a lot of them) and then charging with all those re-rolls... Even Daemonettes wont like it, even though they go first. People forget that Sisters of Battle have pistols now and a Priest makes using them worthwhile.
So just consider it. They won't go down in history as the most powerful thing in the multiverse, but they will probably surprise you with their utility.
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
When I run Jac as my HQ, I go blob; I like the 5+ invul and the joys of Zealot (and Jac's shotgun cuz it's what a shotgun should be.)
The real question is if the blob will pan out as opposed to seraphim with flamers (stupid deep strike misroll) though in that regard i question having the exorcists...
...For that matter, I could be a complete jerk and bring an Avenger Strike Fighter instead (dance daemonettes, dance to the might of the Imperium's version of an A-10!)
This message was edited 1 time. Last update was at 2015/12/02 00:44:19
"A guy who don't know the fearsomeness of money shouldn't be offering up opinions about society." -Kaneo Takarada, Kill la Kill
Big Mek Sparkz and his Band of Sparky Ting Huntas: 4,000 points
Our Lady of the Generous Heart: 2,000 points
Thousand Sons: One unbuilt Daemon Prince
Jancoran wrote: well the blob sisters aren't necessarily going to kill as much as they are going to stand dangerous units in place for a very long time (when properly equipped of course).
There is great value to taking the strengths of an enemy away from them, and sometimes that is all you have to do to win. Have we not all seen armies who use "deathstars" who would be quite frustrated by a unit that simply holds them in place and disallows them from scoring nor from doing real damage?
It's something to think about. I won more tournaments with Sisters of Battle than any other army for some reason (8 Best overall and twice that for Best General just with them). Blob Sisters were at least half of those wins. The game has changed dramatically since the blob sisters I used, but the basic tenet does still remain: Taking away the enemy strength is a mighty blow indeed. Sometimes you don't have to be stronger when the game starts. you just have to be in the right place at the right time when it ends.
=)
This is true. I just don't think deathstars are a common part of the meta anymore, especially those without access to Hit & Run. In this particular case, knowing he will be fighting multiple demonette units, I think the blob is a bigger liability than asset.
How so? I need the dakka and since it's kill points there's no transport VP's for him to grab, and my power armour might keep me alive for at least one turn.
...I probably shoulda mentioned it was kill points sooner; the daemonette, ork/csm, and eldar player in my group aren't big on objectives.
Kill points does change the math a little. Assuming he's running about 45 to 60 demonettes (plus summoning), that's still a rough match up though. The rest of your army might be tied up in trying to kill his supporting units. If you decide to run with the blob, I'd probably double down and add a second one. Without objectives, one of the biggest drawbacks is automatically negated and you can focus on board control. I'd go with a core of Celestine, Jacobus, 2x priests, 2x 20 sisters and a Librarius Conclave with Tiggy and 2x ML 2 librarians. That costs about 1150 points, but it gives you two really tough kill points and lots of divination to make them better. The Full BS overwatch power here would be particularly good. Then I'd add supporting exorcists and dominions to taste.
Jancoran wrote:
Hoitash wrote: A lot of people were against the blob, so I was just curious why.
The people I hang out with are way too busy/lazy/fluff-oriented for tourneys, but since you mentioned it the one time I beat the eldar player it was by holding an objective with a Sister and priest while kiting his wraithguard with St. Celestine.
Well done.
"acceptable losses" is a concept we Adepta Sororitas fans must embrace.
As for the blob, I'll let you in on a secret: anything unorthodox will be met with cold stares and unfriendly commentary most of the time. here are a few things I like about blobs though (not to try and sell them to you as the second coming or anything but it isn't as if they completely lack virtue)
1. Blobs are by definition very hard to shoot dead. it isn't that you can't damage them. Its the sheer amount of effort it takes. effort takes time. Time is a commodity in 40K games.
2. Zealot priests in the unit make it immovable. Nothing better when you want to be on an objective and the enemy has to kill ALL of you just to do it. Objective Secured? Even better and becaue the blob is so big, they can force the point of enemy contact AWAY from the objective while being on it themselves just by scattering their front "layer"
3. If you have 10 Sisters of Battle... and you have ten more... then what you really have is an extremely sturdy rhino with a TON of firing points and a lot of guns affixed to it. So if Dakka really is the goal, what's better than a Rhino that starts with 10 bolters attached and fires them all on the move? When you tilt your head slightly to the left, things can look much different!
4. Lets assume the entirety of the enemy force cannot be fixated on the blob. That is the case in a majority of games. In that situation, every turn that ticks away makes it geometrically less likely the enemy will EVER kill the entire thing. Time simply becomes the enemy.
5. 3+ re-rollable saves in melee is just insane. Even as bad as Sisters of Battle are in close combat, if they rush in and re-roll to hits (Zealot), re-roll to wounds (Priest) and in future rounds use the Preferred Enemy Act of Faith if necessary, those numbers do add up to real damage. Now Daemonettes are rough. i'll grant you that. What I don't know is how the Sisters of Battle aren't using their pistols (and a lot of them) and then charging with all those re-rolls... Even Daemonettes wont like it, even though they go first. People forget that Sisters of Battle have pistols now and a Priest makes using them worthwhile.
So just consider it. They won't go down in history as the most powerful thing in the multiverse, but they will probably surprise you with their utility.
Blobs are good and have a place. I agree with everything you're saying here. For the purposes of building a TAC list, I think the advantages of an MSU build outweigh the advantages of a blob. Part of it might be my experience with big units though. I've been building TAC lists since 3rd edition marines that needed to be capable of killing multiple big units and I've always included lots of blast or high ROF weapons for that reason. At Killadelphia in May I beat a two blob sister list and at the last LVO I beat a 150+ model green tide with my TAC list. Blobs require a lot of planning to take advantage of their strengths in objective missions.
GoonBandito wrote: I'm assuming you mean as a Ministorum Priest, so either with Plasma Guns in a Battle Sister Squad (to make use of the Preferred Enemy Act of Faith), stock standard as Zealot (Fearless/Hatred) providers for a squad when you are short on points, or with Power Axes/Eviscerators to provide AP2 in melee. If you are using them in a dedicated melee squad, then the Litanies of the Faith relic is a must have so you are not relying on Ld7 to activate the War Hymns.
Power Maul could be an option, especially if you are running 3 of them - the third one gets the Maul so you can use the Smash War Hymn for S5 AP2 at I3.
Yes I do mean that, sorry. I should've been clearer. Sorry again.
Plasma guns, while I have tons of them left over from Space Wolves kits, might be a bit iffy fluffwise, but certainly possible (annoyingly, the in-universe commander of my force has a strong dislike for plasma guns due to their tendency to overheat and critically injure or kill the users. It's especially annoying because of how useful plasma weapons are, but he can always be persuaded to use weapons he might not normally consider when the benefits are worth it)
Short on points is likely to happen, as my opponent and I play very slowly due to constantly having to look up rules due to her poor memory and my inability to accurately remember specific phrasing and orders of words, so we play small points games around 750 to 1000 points so each game doesn't take a week. (a couple of hours every night or two, not playing constantly) So stock would certainly help there.
Power axes are certainly fluffy for these particular characters, due to there being a nice piece of art with one of them wielding a power axe. They'll use just about any weapon though, they've used power mauls, a pair of power fists to hug people to death in a big shower of gore, laspistols, bolt pistols, chainswords, pretty much anything they can wield, they'll end up trying at some point in the fluff. Eviscerators would probably be too pricey though, considering the small points limits. I could stick them with a Battle Conclave and hope they withstand the ridiculous amount of firepower my opponent always pours into my Battle Conclaves until every last model is eradicated. She has an understandable terror of Battle Conclaves after watching one with 6 DCAs, 4 Crusaders, Jacobus, accompanied by a 10-strong Repentia squad, clashing with her big Honor Guard squad, Chapter Master, and a Tactical squad in a multi-combat in the middle of the battlefield in my first game with the WD dex in 2011. As for how that battle went, the Chapter Master was the sole survivor on the Space Marine side, and took something like 17 No Retreat! saves, promptly biting the dust himself. I think I lost a Crusader or two and a few Repentia. And that was the first (and only) round of combat.
I could theoretically run a third. There are three of the characters in existence, but the third is generally far away from any fighting, fulfilling a different purpose that I'm just not going to go into. She could show up at some point. Power maul bitz are a problem there though, GW seems to make almost none of them in their plastic kits.
I should point out that I often think things through by typing or talking them out. It used to annoy one of my friends every time I would say, "I dunno why that is..." and then proceed to type out an explanation of why that is. Admittedly, he didn't know that I came up with that explanation as I was typing it, all he saw was the finished message.
135-Retributors 4x Heavy Flamer, Drop Pod 135-Retributors 4x Heavy Flamer, Drop Pod 135-Retributors 4x Heavy Flamer, Drop Pod
What are your guys thoughts on it?
For as up close and personal as this list, you need some kind of assault threat. Otherwise you're extremely vulnerable once on the ground. Since you're already playing with the BA book, I'd look at adding some death company or Mephiston. I'd be willing to drop the third retributor squad to do it.
So I had some time to mess around in Army Builder. Here is an alternate idea for you to consider:
Flesh Tearer Strike Force Chaplain, Angel's Wing 5 Scouts 6 Death Company, Powerfist, Jump Packs Command Squad, 3x Melta Gun 5x Drop Pod
This lets you land a first wave of 3 pods (ideally BA command + retributors) supported by the 2 dominion squads. You then have the multi-tool BSS squads for later in the game as needed. I've really been enjoying the utility provided by a HF/melta gun set up lately. You also have a mini assault bomb of chaplain, DC, and Celestine that can only be snap shoted at when they deep strike in. Just an idea. I think the big thing is that you need an assault element to make this type of pod army work.
This message was edited 1 time. Last update was at 2015/12/02 12:46:43
The blob kept one Prince at bay and the Acheron nearly wiped out a blob of daemonettes and the Keeper, but I didn't have the Strength to take out the Princes in CC when they Iron Arm-ed, and guess who had Invisibility (the Keeper.)
So besides only having 2.5 hours to play, my real weakness I think was the Exorcists. They inflicted a couple wounds and otherwise did nothing.
At the end of the game I still had the small squad of Sisters in their immo, half the blob, one Exorcist, and the Acheron. An Iron Armed Prince would eventually kill everything, so in the end the result was pretty clear.
Next time I'm ditching the Exorcists for the Avenger. He has psyker shenanigans, so it's only fair I get flyer shenanigans to balance it out (and maybe try to have an objective-based game.)
"A guy who don't know the fearsomeness of money shouldn't be offering up opinions about society." -Kaneo Takarada, Kill la Kill
Big Mek Sparkz and his Band of Sparky Ting Huntas: 4,000 points
Our Lady of the Generous Heart: 2,000 points
Thousand Sons: One unbuilt Daemon Prince
This is why Celestine is good with Jacobus for the blob.
You tie up a Prince in CC. Then you H&R out, shoot him, tie one or more up again, rinse repeat.
Exorcists can be hit and miss, but in general they do a good job.
It sounds more like you need to practice the list though rather than just change for your opponent. The best way to learn and get better is to practice with one list until you know it back and forth.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
pretre wrote: This is why Celestine is good with Jacobus for the blob.
You tie up a Prince in CC. Then you H&R out, shoot him, tie one or more up again, rinse repeat.
Exorcists can be hit and miss, but in general they do a good job.
It sounds more like you need to practice the list though rather than just change for your opponent. The best way to learn and get better is to practice with one list until you know it back and forth.
True. Although if I bring Celestine I lose the 5+ invul, and that came in really handy during the fight.
"A guy who don't know the fearsomeness of money shouldn't be offering up opinions about society." -Kaneo Takarada, Kill la Kill
Big Mek Sparkz and his Band of Sparky Ting Huntas: 4,000 points
Our Lady of the Generous Heart: 2,000 points
Thousand Sons: One unbuilt Daemon Prince
pretre wrote: This is why Celestine is good with Jacobus for the blob.
You tie up a Prince in CC. Then you H&R out, shoot him, tie one or more up again, rinse repeat.
Exorcists can be hit and miss, but in general they do a good job.
It sounds more like you need to practice the list though rather than just change for your opponent. The best way to learn and get better is to practice with one list until you know it back and forth.
True. Although if I bring Celestine I lose the 5+ invul, and that came in really handy during the fight.
You can still make Jacobus your warlord if you have Celestine.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
pretre wrote: This is why Celestine is good with Jacobus for the blob.
You tie up a Prince in CC. Then you H&R out, shoot him, tie one or more up again, rinse repeat.
Exorcists can be hit and miss, but in general they do a good job.
It sounds more like you need to practice the list though rather than just change for your opponent. The best way to learn and get better is to practice with one list until you know it back and forth.
True. Although if I bring Celestine I lose the 5+ invul, and that came in really handy during the fight.
You can still make Jacobus your warlord if you have Celestine.
I really don't like that new rule so I pretend it doesn't exist, and I am prepared to suffer for it.
"A guy who don't know the fearsomeness of money shouldn't be offering up opinions about society." -Kaneo Takarada, Kill la Kill
Big Mek Sparkz and his Band of Sparky Ting Huntas: 4,000 points
Our Lady of the Generous Heart: 2,000 points
Thousand Sons: One unbuilt Daemon Prince
pretre wrote: This is why Celestine is good with Jacobus for the blob.
You tie up a Prince in CC. Then you H&R out, shoot him, tie one or more up again, rinse repeat.
Exorcists can be hit and miss, but in general they do a good job.
It sounds more like you need to practice the list though rather than just change for your opponent. The best way to learn and get better is to practice with one list until you know it back and forth.
True. Although if I bring Celestine I lose the 5+ invul, and that came in really handy during the fight.
You can still make Jacobus your warlord if you have Celestine.
I really don't like that new rule so I pretend it doesn't exist, and I am prepared to suffer for it.
Oookay.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com