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Made in us
Badass "Sister Sin"






Camas, WA

 Jancoran wrote:
well this is not official YET is it? So i mean people have tiome to think about it and change it?

That is correct. If you disagree with parts of it, post n their facebook.

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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 pretre wrote:
 Jancoran wrote:
well this is not official YET is it? So i mean people have tiome to think about it and change it?

That is correct. If you disagree with parts of it, post n their facebook.


I like 95% of it. It makes sense in just about every place and its pretty much how I have read all of it barring a couple things. The grenades in particular is just a mind-blower. I think I'll get on their and kind of explore that a little, but ultimately I just love that this even exists.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Preacher of the Emperor





St. Louis, Missouri USA

Looks like my dominon squad lost their drop pod. Now I gotta come up with 5 more points to move them into a repressor, and my sister squad into a Rhino. At least scouting got waaaaaaaay better. So three scoutting repressors with minimal risk is pretty nice.

Or drop the dominion + drop pod altogether and put my ASF back in.... Hmmmm.... I have until May 28th to figure it out.

 
   
Made in gb
Angelic Adepta Sororitas





they lose their drop pods but scout moves are done after seize rolls, scout 12", move 6", disembark 6" shoot 12" (melta at 6") so that's a 30"-36" threat bubble before turn 1 starts. If you go second you can always scout them behind cover or off to one flank. sure it's not as good as a drop pod but it is by no means bad.
   
Made in au
Missionary On A Mission




Australia

 Inevitable_Faith wrote:
I'm really disappointed with the flamer ruling. It really feels like they're trying to tell us that our BSS are taking turns and politely allowing one sister to fire before the other. From a fluff standpoint this kills immersion and from a rules standpoint it's not like flamers were super-amazing-OP and needed a mechanical nerf to bring them in-line with other weapons. BSS are one of the few units in the game that this affects too, because you know... SoB OP right?

Its been like this since 7th came out though - since you are explicitly forced to resolve differently named weapons separate from each other (as per the general shooting sequence rules), flamers and heavy flamers are resolved separately. I didn't really need a FAQ, but I guess clarity is always good.

Its why I prefer to take two flamers rather than a flamer/heavy flamer on Battle Sister Squads. Heavy Flamers go on Retributors to make them Rending


 
   
Made in ca
Roaring Reaver Rider






 GoonBandito wrote:
 Inevitable_Faith wrote:
I'm really disappointed with the flamer ruling. It really feels like they're trying to tell us that our BSS are taking turns and politely allowing one sister to fire before the other. From a fluff standpoint this kills immersion and from a rules standpoint it's not like flamers were super-amazing-OP and needed a mechanical nerf to bring them in-line with other weapons. BSS are one of the few units in the game that this affects too, because you know... SoB OP right?

Its been like this since 7th came out though - since you are explicitly forced to resolve differently named weapons separate from each other (as per the general shooting sequence rules), flamers and heavy flamers are resolved separately. I didn't really need a FAQ, but I guess clarity is always good.

Its why I prefer to take two flamers rather than a flamer/heavy flamer on Battle Sister Squads. Heavy Flamers go on Retributors to make them Rending


The problem was you could argue that the "multiple templates" rule would apply and supersede the different named weapons rule. This is how my gaming group ruled it. The clarification is nice but I still think they should let templates of all types stack. It's not like they're overpowered or anything. People complain about D-scythes but they get to all fire together anyways so this doesn't hurt them at all. What's the harm in allowing flamers to stack? Oh well it's written in stone now, I do appreciate a clear answer now though at least.

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Made in us
Badass "Sister Sin"






Camas, WA

Drider wrote:
they lose their drop pods but scout moves are done after seize rolls, scout 12", move 6", disembark 6" shoot 12" (melta at 6") so that's a 30"-36" threat bubble before turn 1 starts. If you go second you can always scout them behind cover or off to one flank. sure it's not as good as a drop pod but it is by no means bad.

That's basically the same. Nothing new there other than you can hide if you get seized on...

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Made in us
Trigger-Happy Baal Predator Pilot




SoCal

Kinda bummed about the drop pods, I've got like six and was planning to run them full of rending heavy flamers at ATC this year. Also, the Culexus got less useful against psyker Deathstars; and the grenade ruling just doesn't make sense to me; why can't we all throw krak grenades at MC/vehicles?

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Made in ca
Sister Vastly Superior





So in light of this little gem:

Q: What books/codexes/supplements are the most current?
A: We recommend you use the latest published books that are in your collection – the copyright date (which is usually beneath the contents) will let you know which book is the most recent. Some older books might not work with the latest rules, and it’s up to you and your opponent to agree which to use.

I got reminded that there is nothing actually preventing me from playing the Witchhunter codex if I wanted.. so long as my oponent was ok with it.


Has anyone toyed with the idea of building a list out of this book and seeing if it can be competitive in the current meta?


18 / 3 / 6 since 6th ed. 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

awesome. Im on it

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in gb
Angelic Adepta Sororitas





I've have jokingly had this conversation with guys at my club, the general consensus is that strictly speaking I could if i wanted to, but if i did then i would definitely be considered 'that guy' and it's a bit like using the word of the law to defeat the spirit of the law. It's widely accepted that the Inq/GK/AS codexs are, for lack of a better term, the latest and most recent edition of that codex. Not to mention weather or not it would stand up at tournament. i'd be interest to find out if someone tried it at an ITC/ETC event what the ruling would be.

However I am literally just home from my club after beating Tau with a 1500 pure sisters list. so i'm in a good mood. We were playing the draft FAQ and the only thing that really effected the game was the 1 grenade in combat ruling. In the end it didn't make much of a difference as the only time it came up was when i was drip feeding 5 girl squads into a unit of 3 Riptides to try to lock them in combat for a turn.
   
Made in us
Badass "Sister Sin"






Camas, WA

Witchhunters has been replaced by Inq and AS.

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Made in us
Preacher of the Emperor




Boston, MA

The FAQ is pretty clear. You can use any Codex to build your army that you and your opponent agree to.

That said, I think you'll find massive compatibility issues between Witch Hunters and the 7th edition core rules. I suspect you'll also have issues matching the number of units fielded by contemporary armies given price drops over time. I might dig out my old WH book just to experiment though
   
Made in us
Badass "Sister Sin"






Camas, WA

PanzerLeader wrote:
The FAQ is pretty clear. You can use any Codex to build your army that you and your opponent agree to.

The rules don't need to say that. By definition, two opponents can agree to anything. You want all your space marines to have a 2+ armor save? Get your opponent to agree to it. Getting an event to agree to something is a whole different ball of wax.

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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

typically we are talking tournament play anyways when this comes up since obviously basementHammer is unfettered by any rules but the ones you agree to enforce.


Automatically Appended Next Post:
typically we are talking tournament play anyways when this comes up since obviously basementHammer is unfettered by any rules but the ones you agree to enforce.

This message was edited 1 time. Last update was at 2016/05/13 22:10:53


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Preacher of the Emperor




Boston, MA

 pretre wrote:
PanzerLeader wrote:
The FAQ is pretty clear. You can use any Codex to build your army that you and your opponent agree to.

The rules don't need to say that. By definition, two opponents can agree to anything. You want all your space marines to have a 2+ armor save? Get your opponent to agree to it. Getting an event to agree to something is a whole different ball of wax.


Sisters players are rare enough I'd bet you could get a TO to approve a Witchhunters list with adequate notice. Most of them would be happy with the diversity. I still don't think its actually competitive in the current rule set and meta though.
   
Made in gb
Angelic Adepta Sororitas





I was having a think about how viable it would be to put together a Sis-Quisition death star and came up with this. I was wondering if you guys would take a look and see what you think.

Spoiler:


This is the one of the cheaper bare bones versions and basically what it boils down to is a 16 model unit with, 3 crusaders to tank with. the majority of of the attacks coming from 7 death cult assassins. 4 priests with P.Mauls for hymns, zealot, re-roll wounds/saves and smash for the back up priests (one with litanies). 2 Inquisitors for a rad/psychotoke grenade and psyker upgrade for buffs and free force weapons. all packaged in a 16 seater Land Raider (picked up by either making the battle conclave a henchmen unit or adding in henchmen unit to grab the dedi transport), with Celestine (for fearless and hit and run) tucked in behind the LR as it moves up the table who then attaches to the unit when it disembarks.

I think the concept is reasonably sound, has some nice synergies going on and is comparatively cheep when compared to some other death stars. the main thing i haven't made up my mind about though is what the best psychic table to roll on would be. There isn't one single primaris power which stands out as amazing. Prescience is only half value because of the combination of Hit and Run and Zealot and everything else that's decent is a random roll to get.

it might also be interesting to play around with the inquisitors a little, drop the psyker upgrades, swap one out to an ordo hereticus and give him a Null Rod to turn off the buffs on say a superfriends death star, rad grenade them down to T4 and then go to town with a shed load of high initiative AP3 attacks.
   
Made in us
Trigger-Happy Baal Predator Pilot




SoCal

I've played against the sisters/inquisition death star before; you might think about Hector Rex for fluff and fun. He's a bit pricey but is a level 2 psyker that has a storm shield, force sword and knows sanctuary by default. Then your 3++ goes to a rerollable 2++... profit!

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Made in au
Missionary On A Mission




Australia

Good news everybody! A loyal citizen of the Imperium has reported news from Warhammer Fest that the Repressor is coming back (the mould had worn out, and Forgeworld have been making a new one). In addition, word of a limited run of Immolator kits and FAQ updates for Imperial Aeronautica flyers for Death from the Skies! All glory to the Imperium!

Credit to Aquilanus over at Bolter and Chainsword - http://www.bolterandchainsword.com/topic/319188-the-future-of-sisters/page-5#entry4395194


 
   
Made in us
Willing Inquisitorial Excruciator





Pittsburgh, PA, USA

 GoonBandito wrote:
Good news everybody! A loyal citizen of the Imperium has reported news from Warhammer Fest that the Repressor is coming back (the mould had worn out, and Forgeworld have been making a new one). In addition, word of a limited run of Immolator kits and FAQ updates for Imperial Aeronautica flyers for Death from the Skies! All glory to the Imperium!

Credit to Aquilanus over at Bolter and Chainsword - http://www.bolterandchainsword.com/topic/319188-the-future-of-sisters/page-5#entry4395194


That's so bizarre. They had a machine that only made Immo canopies? Maybe the source meant mold? They make plenty of other clear plastic pieces, so I find it hard to believe they have a machine for every separate clear plastic piece they produce.

Still, it'll be nice to have the Repressor back just for the sake of variety, and maybe it's a sign that FW believes more strongly in the Sisters than GW main does if they're willing to go through the effort of rebuilding a mold.

   
Made in us
Preacher of the Emperor





Denver, CO, USA

 GoonBandito wrote:
maybe it's a sign that FW believes more strongly in the Sisters than GW main does


It also lends some support to a rumor I'd been hearing that Sisters might go fully over to Forge World. That's from a GW retail manager who saw fit to speculate...

This message was edited 1 time. Last update was at 2016/05/16 03:21:35


   
Made in nl
Confessor Of Sins






 GoonBandito wrote:
Good news everybody! A loyal citizen of the Imperium has reported news from Warhammer Fest that the Repressor is coming back (the mould had worn out, and Forgeworld have been making a new one). In addition, word of a limited run of Immolator kits and FAQ updates for Imperial Aeronautica flyers for Death from the Skies! All glory to the Imperium!

Credit to Aquilanus over at Bolter and Chainsword - http://www.bolterandchainsword.com/topic/319188-the-future-of-sisters/page-5#entry4395194


This is great news! (No really)

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Made in us
Preacher of the Emperor





Denver, CO, USA

With the new FAQ, did the Canoness Quad Gun on an ADL lose enough versatility to not be worth the points, or will people still use them? Was much of the value in putting Exos and Rets in 4+ cover, or was it mostly about Skyfire and Interceptor to begin with? Mine is a flyer-heavy meta with 1 in almost every game I play, so I feel like I may still give it a shot. Thoughts?

   
Made in us
Badass "Sister Sin"






Camas, WA

 MacPhail wrote:
With the new FAQ, did the Canoness Quad Gun on an ADL lose enough versatility to not be worth the points, or will people still use them? Was much of the value in putting Exos and Rets in 4+ cover, or was it mostly about Skyfire and Interceptor to begin with? Mine is a flyer-heavy meta with 1 in almost every game I play, so I feel like I may still give it a shot. Thoughts?

I haven't used one of those in quite a bit of time... I'm a bigger fan of the Bastion.


Automatically Appended Next Post:
No surprises here:

This message was edited 1 time. Last update was at 2016/05/18 17:36:39


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Made in us
Deranged Necron Destroyer





At least the psishock on the condemnor is back to being decent.

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in us
Preacher of the Emperor





Denver, CO, USA

Right on, I didn't realize those had been posted. I was referring to the main FAQ clarifying that Skyfire trumps Interceptor in terms of having to snap shot at drop pods. Maybe most people had always played it that way. I hadn't ever used an ADL+Quad, but with my club adding ever more flyers (Dark Eldar, Eldar, Tau, Space Wolves, Blood Angels, Dark Angels, Necrons... basically every flyer in the game), I was starting to consider it just as the FAQ came around. As it stands (and maybe always had), a Canoness can enjoy BS5 S7 shots against Flyers, FMCs, and Skimmers, whether on the board or arriving from Reserves, and make snap shots (still benefiting from twin-linked) against everything else, including models on the table and drop pods and other non-Flyer/FMC/Skimmers arriving from Reserves. I face some combination of those unit types almost every game, so I didn't feel like the FAQ would change my outlook, but if that fortification were already barely earning its points, I could see how that might be the end of it.

   
Made in us
Badass "Sister Sin"






Camas, WA

Well, if you take a bastion with Quad, you can put Rets and Uriah inside for 3 Rending rounds with 4-6 HB and 1 Quadgun. Still pretty nice.

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Made in us
Preacher of the Emperor





St. Louis, Missouri USA

I'm pissy about the celestine clarification. The rule is pretty cut and dry, and the FAQ is completely going against it. Miraculous intervention is one of the few rules in the game that was actually written with a little forethought.


Automatically Appended Next Post:
and the immolator gets a fire point now because someone asked? Weird.

This message was edited 1 time. Last update was at 2016/05/18 19:44:59


 
   
Made in ca
Sister Vastly Superior





Immolator lost the firepoint after moving away from the witchhunter codex.

Someone should ask about the pseudo fast rule it used to have where it could still shoot it's heavy flamer after moving 12 inches.

Who knows, maybe we get it back just like that fire point?

18 / 3 / 6 since 6th ed. 
   
Made in us
Angelic Adepta Sororitas




Los Angeles, CA

The new psyshock rule is awesome. So much thing to do with it \o/

The firepoint on the immo is totally uncalled for but hey, wont complain if we get it.
And yeah, sad for Celestine, but she's still supergood nonetheless.

Well, if you take a bastion with Quad, you can put Rets and Uriah inside for 3 Rending rounds with 4-6 HB and 1 Quadgun. Still pretty nice.

Can't use the quadgun if you're inside the bastion, sadly :-( (you need to be base contact with it).

This message was edited 1 time. Last update was at 2016/05/18 20:21:59


 
   
 
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