Wrote up a batrep with pics for my last game. Figured i'd post it up here to let you guys know how it went.
Blood Angels Vs Sisters of Battle
2000 Points ITC Mission 3 (
https://drive.google.com/file/d/0ByVzaY23LOX-WUFzanp0YWlqaTA/view )
Blood Angels List
Baal Strike Force
HQ - 2 identical Librarians (Level 2 Psyker, Auspex, Digital Weapons, Melta Bombs, Force Sword, Plasma Pistol), one of which Warlord
Elites - Dreadnought with double
TL Autocannon,
Dreadnought with Plasma Cannon and Flamer Power Fist,
Furioso Dreadnought with Frag Cannon and Melta Power Fist (riding in Drop Pod)
Troops - 2 identical 5 man
Tac. Squad with Grav Gun, and Sergeant with Combi-Grav and Melta Bombs (riding with Librarian) with Razorback (
TL Heavy Bolter, Storm Bolter, Hunter -Killer Missile, Dozer Blade
2 identical 10 man
Tac. Squad with Heavy Flamer, Meltagun, Sgt with Combi-Melta, Melta Bombs
Fast Attack- 3 Drop Pods, Storm Bolters on all
Heavy - 2 identical Predators, Autocannon, Las sponsons, Storm Bolter, Overcharged Engines, Dozer Blade, and Hunter-Killer Missile
Vindicator with Overcharged Engines, Siege Shield, Storm Bolter and
HK Missile
Powers Generated
Warlord: Technomancy- Machine Flense, Blessing of the Machine and the Primaris, Subvert Machine, and Force as normal
The other Librarian: Fulmination - Magnetokinesis, Electroshield, Primaris Electroshield and Force
Sisters List
CAD1 (Primary)
Celestine (warlord) 135 pts
2x
BSS(5), Flamer, Heavy Flamer, Rhino.
Seraphim(6), Hand Flamers(2).
3x Exorcist. 125 pts
CAD2
Veridyan 85
2x
BSS(5), Flamer, Heavy Flamer, Rhino.
3x Dominion(5), Melta(4), Immolator w/
TL-
MM.
Retributors(5) Heavy Bolter(4)
Penitent Engine(2)
Penitent Engine(1)
Sisters Won the roll off for deployment and chose to deploy first and go first.
Sisters Deployment and game plan.
When facing any Turn 1 deep strike I have one plan. Get as fat as possible, by taking up as much room in my own deployment as I should be able to shield my vulnerable AV10 rear armour and try to force the drop pods to deploy where i can converge the most amount of firepower.
Going into the game I knew it was going to be an uphill fight, I Couldn’t afford to move out of my deployment at the start of the game until i’d cleaned up the incoming drop pods, but i was hoping to go first and thin out some of the line of armour sitting in front of me with some ranged fire on the first turn. Then I intended to push push out with everything I had left and attempt to take the center of the table. I Kept Celestine attached to a unit of seraphim in DSR to so as not to give away a free warlord kill early on.
Blood Angels deployment and game plan.
When taking drop pods, my main goal to achieve turn 1 is to get behind my opponent's line, for 2 reasons: 1. To take part of the pressure away from my front line, and 2. To cause as much damage to as many units as I can. My plan with my Librarian units was to set them on as easy a route to key points on the table, and as close to the Exorcists as I could, with my heavy support acting as a guard and a distraction as well.
Blood angels successfully roll to seize the initiative.
Top of Turn 1 pictures.
http://i.imgur.com/QdLmp1g.jpg http://i.imgur.com/23ZGCPN.jpg Blood Angels Turn 1.
Maelstroms Drawn 1 5
Bonus Objectives scored. First Strike.
The 3 Loaded drop pods come in at the start of the game. One
Tac squad pushing the right flank aiming to set up on the far right exorcist. The other
Tac squad and the dread going for juicy yet risky deployment in the rear. The
tac squad lands on target, but the dread loaded pod scatters off the table and is destroyed on the mishap table. The mechanised gun line pushes forwards out of deployment to close range and get better line of sight.
After the Psychic and shooting phases are resolved, one Rhino has been wrecked, the single Penitent Engine has exploded, the center front Immolator has been immobilised and the right flank Exorcist has been immobilized.
Sisters Turn 1
Maelstroms Drawn 1 2
Bonus Objectives scored. First Strike.
I’ve got to deal with one thing at a time time here or it’s going to get on top of me. I move two flamer
BSS units in to deal with the
Tac squad on the front right, both disembark, i want to keep an obsec rhino on top of that objective while the obnoxious drop pod is contesting it. Pulling back on my left flank further into my deployment zone, i’m trying to stay out of range of that vindicator until I’ve cleaned up my back line. Unfortunately I have to commit two units of dominions to deal with it in one turn to secure my back line, but it means they’ll be out of position to move out on turn 2.
Once shooting is resolved, Both
Tac squads have failed morale, one with 3 models and the other with a single heavy flamer left. I’ve also opened up one of the razorbacks, thinned out the unit and taken the librarian down to one wound.
Top of Turn 2 pictures.
http://i.imgur.com/tJKTj4U.jpg http://i.imgur.com/dYR4rnz.jpg Blood Angels Turn 2.
Maelstroms scored from previous turn. 5
Maelstroms Drawn 1 3
Maelstrom Total 1
Two more drop pods come in on turn two, they’re empty but their only job is to be a road block. The first lands dead on target, blocking in the left flank, The second mishaps off the table and I get to place it… right in front of the vindicator, a speed bump of my own.
The general movement is a shuffle towards the center with one pred swinging wide to the left for line of sight.
During the psychic phase one of the Librarians hijacks the weapon on the far left exorcist and uses it to fire SIX shots into the the side armour of the center exorcist completely wrecking it.
Once the shooting phase has been resolved the far left rhino has been immobilized, 3
BSS have taken casualties but kept their special weapons, a dominion unit has lost the 2, the 2 penitent engines have lost 3 wounds and one has lost a weapon.
The lone marine with heavy flamer dodges melta over watch to assault the weakened dominion unit. This combat goes on to last the rest of the game with neither side managing to inflict a wound.
Sisters Turn 2
Maelstroms scored from previous turn. 2
Maelstroms Drawn 1 3
Maelstrom Total 1
With my back line more or less secured i need to get back into position to threaten the mid field. One of the Dominions jumps back in their transport then both immolators move 12 to try to get towards the front. One of the
BSS moves in to finish off the now regrouped remains of the 3 man
Tac squad while the other jumps in their transport and prepares to move into the middle. I use an empty rhino to block the right side pred so I can try to deny the right side of the table.
Once shooting is resolved the pred i was trying to block is wrecked thanks to the left most exorcist hitting side armour, I’ve brought his warlord to 1 wound and finished off the a
Tac squad.
Top of Turn 3 pictures.
http://i.imgur.com/m7N0WSa.jpg http://i.imgur.com/u4vrFTO.jpg Blood Angels Turn 3.
Maelstroms scored from previous turn. 1 3
Maelstroms Drawn 3 5
Maelstrom Total 3
The last drop pod comes in and trying to block the left most Immo from the mid field. The vindicator and a dread move onto objective 1 in the center of the table while the razor back shuffles around for line of sight while holding objective 3
At the end of the turn the two remaining penitent engines have exploded, along with the left exorcist. The warlord librarian cleaned up the 2 girls who had scorched his armour from the previous turn. And the immobilised Immo is now a wreck.
Sisters Turn 3
Maelstroms scored from previous turn. -
Maelstroms Drawn 5 6
Maelstrom Total 1
Sisters move out into the mid and one unit pushes towards the Blood angels deployment edge with a rhino enroute to pick them up.
Shooting sees the vindicator and both remaining dreads knocked out the game as well as killing off the warlords ablative wounds.
Top of Turn 4 pictures.
http://i.imgur.com/8MLDnVJ.jpg http://i.imgur.com/ncAo26J.jpg Blood Angels Turn 4
Maelstroms scored from previous turn. 3 5
Maelstroms Drawn 3 2
Maelstrom Total 5
The remaining pred and razor back shuffle around a bit and pick off a few remaining kill points. The remaining marines from the first librarians unit charge into a unit of dominions locking them in combat for the remainder of the game.
Sisters Turn 4
Maelstroms scored from previous turn. 5
Maelstroms Drawn 1 5
Maelstrom Total 2
Celestine and her Seraphim FINALLY come onto the table trying to come in on open ground but scatter directly into the terrain, fortunately all of them pass their terrain checks. But it’s left them in a vulnerable position. I move into the middle of the table to secure objective one and start the task of cleaning up drop pods to try to score kill points.
Celestine and meatshields pop shred, put 4 hand flamers, 8 bolt pistols and the flames of the ardent blade into the warlord librarian to absolutely no effect. He makes every armour save!
Top of Turn 5 pictures.
http://i.imgur.com/ybP3wu8.jpg http://i.imgur.com/USf7he2.jpg Blood Angels Turn 5
Maelstroms scored from previous turn. 3
Maelstroms Drawn 3 5
Maelstrom Total 6
The combined fire of the razor back, 3 drop pods, predator, and librarian kill off all of Celestine’s seraphim leaving her alone, but she falls against the last of the incoming las and plasma fire. Will she come back though?
Sisters Turn 5
Maelstroms scored from previous turn. 1 5
Maelstroms Drawn 1 5
Maelstrom Total 4
Bonus Objectives scored. Slay the Warlord, King of the hill.
By the will of the Emperor, Celestine rises up to smite the Blood Angels warlord in a 1-1 grudge match. Meanwhile the last pred and a drop pod explode to melta fire.
We both decide to call it there as it’s late and at that point we’re the last people in the club still playing.
Bottom of turn 5 pictures.
http://i.imgur.com/QMv3QXF.jpg http://i.imgur.com/Bx6lEAw.jpg Blood Angels end of game
Maelstroms scored from previous turn. 3 5
Maelstrom Total 8
Sisters End of game.
Maelstroms scored from previous turn. 1 5
Maelstrom Total 6
Mission Totals and scoring.
Primary: (kill points) Blood Angels 11 - Sisters 9. Blood Angels won the primary scoring 4 points to 0.
Secondary: (modified maelstrom) Blood Angels 8 - Sisters 6. Blood Angels Won the Secondary Scoring 4 points to 0.
Tertiary: Blood Angels 1 - Sisters 3
Total Mission Points: Blood Angels 9 - Sisters 3.