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Made in us
Repentia Mistress






I pulled out my Sisters from storage...and now we have confirmation of their return.


/You'rewelcome


 
   
Made in us
Deranged Necron Destroyer





Hmmmmm If the new celestine is "op" (aka knee jerk reaction from everyone) Since the new model looks much taller than the current one I wonder what tears there will be if the current model is used with the new rules.

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

I just hope it's out in time for me to paint it before LVO. If it's a release date of the 17th, I'll have right at 2 weeks.

 
   
Made in us
Repentia Mistress






OK...moment of truth. I have a small marine force to add to sisters+inquisition. I was aiming for da due to ease of model access to models, and my desire to have some fliers. Then here are black templars...who share the same purge ideals as the ladies. I have some bits for them already also.

Help me folks!

This message was edited 1 time. Last update was at 2016/12/23 02:29:07



 
   
Made in us
Loyal Necron Lychguard






South Dakota

NCShooter,
To me, Sisters aren't going to be the main force... you will take them when you want to punch through some heavy vehicles (melta Doms) or punish a heretic deathstar (condemnor boltgun Command Squad).

Sisters seem to still fall into a relatively short range (Flamer and Melta) MSU army. If you were trying to form a mostly Sisters force you'd want either long-range firepower and/or strong close combat capability. For me, that is Blood Angels though it is very expensive. Though Space Wolves would also fit the bill. If you are going for fluff, then either Black Templar (which seems to be the direction GW wants you to think) or Salamanders are excellent choices.
Outside of the Space Marines proper, I still see Guard as a good match due to the cheap durability of Guard Blobs and very nice long-range artillery. Similarly, two Knights would bring exactly what the doctor ordered.


DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Badass "Sister Sin"






Camas, WA

I'm a big fan of Sisters and SW.

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Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Preacher of the Emperor




Boston, MA

If all you want is flyers, just add the Raptorwing formation.
   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

Just played a 1500 game with the new cannoness....a 12 inch precision shot/strike bubble is glorius to behold.


Automatically Appended Next Post:
 ncshooter426 wrote:
OK...moment of truth. I have a small marine force to add to sisters+inquisition. I was aiming for da due to ease of model access to models, and my desire to have some fliers. Then here are black templars...who share the same purge ideals as the ladies. I have some bits for them already also.

Help me folks!


A knight. Solves most of the sisters problems and is super fluffy to boot.

This message was edited 1 time. Last update was at 2016/12/24 13:31:39


 
   
Made in us
Fixture of Dakka






 sfshilo wrote:
Just played a 1500 game with the new cannoness....a 12 inch precision shot/strike bubble is glorius to behold.


Automatically Appended Next Post:
 ncshooter426 wrote:
OK...moment of truth. I have a small marine force to add to sisters+inquisition. I was aiming for da due to ease of model access to models, and my desire to have some fliers. Then here are black templars...who share the same purge ideals as the ladies. I have some bits for them already also.

Help me folks!


A knight. Solves most of the sisters problems and is super fluffy to boot.


Yep Knights are amazing and that 12" bubble is amazing too, may I ask what was your list and how did you play her?

I was thinking of a Large blob with Jacob and have 2-3 Retributor units around it with as many Heavy Bolters as I can. It be nice to get some Meltas in range but you know how that goes.

EDIT: Spelling

This message was edited 1 time. Last update was at 2016/12/24 14:55:54


   
Made in us
Deranged Necron Destroyer





 sfshilo wrote:


A knight. Solves most of the sisters problems and is super fluffy to boot.


Fluffy sisters of battle knight?

Spoiler:



Also did you use the new cannoness with 3 exorcist? That is what I'm thinking of trying.

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in us
Fixture of Dakka






Oberron wrote:
 sfshilo wrote:


A knight. Solves most of the sisters problems and is super fluffy to boot.


Fluffy sisters of battle knight?

Spoiler:



Also did you use the new cannoness with 3 exorcist? That is what I'm thinking of trying.


I just started to work on mine, when it is finished I'll post it.

Its.... 90% built but IDK how Im going to make the Organs for its back. Trying to figure that part out.

And I didnt even thing about Exorcist with her. Im actually not a fan of them, but this might make them more playable for me.

   
Made in us
Badass "Sister Sin"






Camas, WA

There's a guy around here with a church on the back of his.


Automatically Appended Next Post:
Ooh found this on google

This message was edited 1 time. Last update was at 2016/12/25 03:15:05


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Made in us
Fixture of Dakka






OMSC! (Oh my St Celestine)......... I used the Throne as a cockpit.

Tho I cut off some parts and put it inside the front of the Knight and not hanging off.

The Organs on the Back with the Throne and SoB markings would look amazing imo.


Edit: I'll post a picture when I get home from the holidays.
.

This message was edited 1 time. Last update was at 2016/12/25 07:09:59


   
Made in gb
Missionary On A Mission






Drop Pods, Grav weapons and Bikes. And a Knight. Not the punchy one or the shooty one though, the D-sword/ Gatling Gun dude.

- - - - - - -
   
Made in us
Fixture of Dakka






 BBAP wrote:
Drop Pods, Grav weapons and Bikes. And a Knight. Not the punchy one or the shooty one though, the D-sword/ Gatling Gun dude.


I fully Magnetized mine... just in case

   
Made in gb
Missionary On A Mission






The Knight, you mean? What size magnets did you use for that? :-o

- - - - - - -
   
Made in us
Fixture of Dakka






 BBAP wrote:
The Knight, you mean? What size magnets did you use for that? :-o


I use different sizes but here is a couple quick pic's.

http://imgur.com/gallery/iQp05

   
Made in gb
Missionary On A Mission






 Amishprn86 wrote:
 BBAP wrote:
The Knight, you mean? What size magnets did you use for that? :-o


I use different sizes but here is a couple quick pic's.

http://imgur.com/gallery/iQp05


Aaaah okay, just the mountings, not the arms themselves. I forget the arms can be twisted off at the shoulders on these beasties.

Have you had a shot at the FW Knights yet? I fancy trying out a Bam Margera Knight Questor but I'd like to magnetise him - he's not far removed from an ordinary Knight and I reckon I could pass him off if the Maergerine load-out sucks.

- - - - - - -
   
Made in us
Fixture of Dakka






 BBAP wrote:
 Amishprn86 wrote:
 BBAP wrote:
The Knight, you mean? What size magnets did you use for that? :-o


I use different sizes but here is a couple quick pic's.

http://imgur.com/gallery/iQp05


Aaaah okay, just the mountings, not the arms themselves. I forget the arms can be twisted off at the shoulders on these beasties.

Have you had a shot at the FW Knights yet? I fancy trying out a Bam Margera Knight Questor but I'd like to magnetise him - he's not far removed from an ordinary Knight and I reckon I could pass him off if the Maergerine load-out sucks.


I have not looked at FW knight yet, I was waiting for Corsair upgrade to be back in stock (been like 8 months) before I got anymore FW items :/

   
Made in gb
Angelic Adepta Sororitas





Got a game coming up on wednesday night. 2k points Vs unknown. How does this look as a mono sisters TAC list?

CAD1 Primary 850 pts
Celestine. 135 pts.
2x BSS(5), Flamer, Heavy, Rhino. 115 pts.
Seraphim(6), Hand Flamers(2). 110 pts.
3x Exorcist. 125 pts.

CAD2 1150 pts
Veridyan. 85 pts.
2x BSS(5), F, H, Rhino. 115 pts.
3x Dominion(5), Melta(4), Immolator w/ TL-MM. 165 pts.
Retributors(5) Heavy Bolter(4). 100 pts.
Penitent Engine(3). 240 pts.

I'm not sure if i should break up the penitent engines into two units or just keep them in one murder ball. This is almost my entire collection minus 3 models and includes a couple of minor proxies so I could possibly do a few minor changes.
   
Made in us
Badass "Sister Sin"






Camas, WA

Not a fan of PE, but it sounds like you're model limited. The threads really start to show when SOB get into higher points limits.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Angelic Adepta Sororitas





Aye. As I and others have said in the past, 1500 seems to be about the sweet spot for mono sisters. I'm not a massive fan of PE either but they can make for a half decent distraction carnifex, but at 2k and no model limit i'd like to have two full cads of dominions.
   
Made in us
Preacher of the Emperor





Denver, CO, USA

Drider wrote:
Got a game coming up on wednesday night. 2k points Vs unknown. How does this look as a mono sisters TAC list?

CAD1 Primary 850 pts
Celestine. 135 pts.
2x BSS(5), Flamer, Heavy, Rhino. 115 pts.
Seraphim(6), Hand Flamers(2). 110 pts.
3x Exorcist. 125 pts.

CAD2 1150 pts
Veridyan. 85 pts.
2x BSS(5), F, H, Rhino. 115 pts.
3x Dominion(5), Melta(4), Immolator w/ TL-MM. 165 pts.
Retributors(5) Heavy Bolter(4). 100 pts.
Penitent Engine(3). 240 pts.

I'm not sure if i should break up the penitent engines into two units or just keep them in one murder ball. This is almost my entire collection minus 3 models and includes a couple of minor proxies so I could possibly do a few minor changes.


It's pretty similar to what I've been playing for the past year, minus the Penitent Engines. I've been successful with it as an all-comers list. The one thing you could do with the selections you've got is round up your heavy flamers and dump them in a Rhino as Retributers to go lay some rending templates on unsuspecting power armor. It doesn't yield huge results against every opponent, but when I play against drop pod or teleport armies, that unit just patrols my back line absolutely ruining units around twice their cost. With 3 Engines to draw fire away from them, the HF Rets could also cross the table to deal with gunlines or blobs or stuff in cover (especially thanks to the new FAQ). That leave one of your squads walking, but they could keep your Canoness company on a backfield objective or help screen Exorcists from assaults. You still have 3 mounted ObSec squads and running the HF Rets might make for a more dynamic list.

   
Made in gb
Angelic Adepta Sororitas





Wrote up a batrep with pics for my last game. Figured i'd post it up here to let you guys know how it went.

Blood Angels Vs Sisters of Battle
2000 Points ITC Mission 3 ( https://drive.google.com/file/d/0ByVzaY23LOX-WUFzanp0YWlqaTA/view )

Blood Angels List
Baal Strike Force
HQ - 2 identical Librarians (Level 2 Psyker, Auspex, Digital Weapons, Melta Bombs, Force Sword, Plasma Pistol), one of which Warlord
Elites - Dreadnought with double TL Autocannon,
Dreadnought with Plasma Cannon and Flamer Power Fist,
Furioso Dreadnought with Frag Cannon and Melta Power Fist (riding in Drop Pod)
Troops - 2 identical 5 man Tac. Squad with Grav Gun, and Sergeant with Combi-Grav and Melta Bombs (riding with Librarian) with Razorback (TL Heavy Bolter, Storm Bolter, Hunter -Killer Missile, Dozer Blade
2 identical 10 man Tac. Squad with Heavy Flamer, Meltagun, Sgt with Combi-Melta, Melta Bombs
Fast Attack- 3 Drop Pods, Storm Bolters on all
Heavy - 2 identical Predators, Autocannon, Las sponsons, Storm Bolter, Overcharged Engines, Dozer Blade, and Hunter-Killer Missile
Vindicator with Overcharged Engines, Siege Shield, Storm Bolter and HK Missile

Powers Generated
Warlord: Technomancy- Machine Flense, Blessing of the Machine and the Primaris, Subvert Machine, and Force as normal
The other Librarian: Fulmination - Magnetokinesis, Electroshield, Primaris Electroshield and Force

Sisters List
CAD1 (Primary)
Celestine (warlord) 135 pts
2x BSS(5), Flamer, Heavy Flamer, Rhino.
Seraphim(6), Hand Flamers(2).
3x Exorcist. 125 pts

CAD2
Veridyan 85
2x BSS(5), Flamer, Heavy Flamer, Rhino.
3x Dominion(5), Melta(4), Immolator w/ TL-MM.
Retributors(5) Heavy Bolter(4)
Penitent Engine(2)
Penitent Engine(1)

Sisters Won the roll off for deployment and chose to deploy first and go first.

Sisters Deployment and game plan.
When facing any Turn 1 deep strike I have one plan. Get as fat as possible, by taking up as much room in my own deployment as I should be able to shield my vulnerable AV10 rear armour and try to force the drop pods to deploy where i can converge the most amount of firepower.
Going into the game I knew it was going to be an uphill fight, I Couldn’t afford to move out of my deployment at the start of the game until i’d cleaned up the incoming drop pods, but i was hoping to go first and thin out some of the line of armour sitting in front of me with some ranged fire on the first turn. Then I intended to push push out with everything I had left and attempt to take the center of the table. I Kept Celestine attached to a unit of seraphim in DSR to so as not to give away a free warlord kill early on.
Blood Angels deployment and game plan.
When taking drop pods, my main goal to achieve turn 1 is to get behind my opponent's line, for 2 reasons: 1. To take part of the pressure away from my front line, and 2. To cause as much damage to as many units as I can. My plan with my Librarian units was to set them on as easy a route to key points on the table, and as close to the Exorcists as I could, with my heavy support acting as a guard and a distraction as well.

Blood angels successfully roll to seize the initiative.

Top of Turn 1 pictures.
http://i.imgur.com/QdLmp1g.jpg
http://i.imgur.com/23ZGCPN.jpg

Blood Angels Turn 1.
Maelstroms Drawn 1 5
Bonus Objectives scored. First Strike.
The 3 Loaded drop pods come in at the start of the game. One Tac squad pushing the right flank aiming to set up on the far right exorcist. The other Tac squad and the dread going for juicy yet risky deployment in the rear. The tac squad lands on target, but the dread loaded pod scatters off the table and is destroyed on the mishap table. The mechanised gun line pushes forwards out of deployment to close range and get better line of sight.
After the Psychic and shooting phases are resolved, one Rhino has been wrecked, the single Penitent Engine has exploded, the center front Immolator has been immobilised and the right flank Exorcist has been immobilized.


Sisters Turn 1
Maelstroms Drawn 1 2
Bonus Objectives scored. First Strike.
I’ve got to deal with one thing at a time time here or it’s going to get on top of me. I move two flamer BSS units in to deal with the Tac squad on the front right, both disembark, i want to keep an obsec rhino on top of that objective while the obnoxious drop pod is contesting it. Pulling back on my left flank further into my deployment zone, i’m trying to stay out of range of that vindicator until I’ve cleaned up my back line. Unfortunately I have to commit two units of dominions to deal with it in one turn to secure my back line, but it means they’ll be out of position to move out on turn 2.
Once shooting is resolved, Both Tac squads have failed morale, one with 3 models and the other with a single heavy flamer left. I’ve also opened up one of the razorbacks, thinned out the unit and taken the librarian down to one wound.

Top of Turn 2 pictures.
http://i.imgur.com/tJKTj4U.jpg
http://i.imgur.com/dYR4rnz.jpg

Blood Angels Turn 2.
Maelstroms scored from previous turn. 5
Maelstroms Drawn 1 3
Maelstrom Total 1
Two more drop pods come in on turn two, they’re empty but their only job is to be a road block. The first lands dead on target, blocking in the left flank, The second mishaps off the table and I get to place it… right in front of the vindicator, a speed bump of my own.
The general movement is a shuffle towards the center with one pred swinging wide to the left for line of sight.
During the psychic phase one of the Librarians hijacks the weapon on the far left exorcist and uses it to fire SIX shots into the the side armour of the center exorcist completely wrecking it.
Once the shooting phase has been resolved the far left rhino has been immobilized, 3 BSS have taken casualties but kept their special weapons, a dominion unit has lost the 2, the 2 penitent engines have lost 3 wounds and one has lost a weapon.
The lone marine with heavy flamer dodges melta over watch to assault the weakened dominion unit. This combat goes on to last the rest of the game with neither side managing to inflict a wound.

Sisters Turn 2
Maelstroms scored from previous turn. 2
Maelstroms Drawn 1 3
Maelstrom Total 1
With my back line more or less secured i need to get back into position to threaten the mid field. One of the Dominions jumps back in their transport then both immolators move 12 to try to get towards the front. One of the BSS moves in to finish off the now regrouped remains of the 3 man Tac squad while the other jumps in their transport and prepares to move into the middle. I use an empty rhino to block the right side pred so I can try to deny the right side of the table.
Once shooting is resolved the pred i was trying to block is wrecked thanks to the left most exorcist hitting side armour, I’ve brought his warlord to 1 wound and finished off the a Tac squad.

Top of Turn 3 pictures.
http://i.imgur.com/m7N0WSa.jpg
http://i.imgur.com/u4vrFTO.jpg

Blood Angels Turn 3.
Maelstroms scored from previous turn. 1 3
Maelstroms Drawn 3 5
Maelstrom Total 3
The last drop pod comes in and trying to block the left most Immo from the mid field. The vindicator and a dread move onto objective 1 in the center of the table while the razor back shuffles around for line of sight while holding objective 3
At the end of the turn the two remaining penitent engines have exploded, along with the left exorcist. The warlord librarian cleaned up the 2 girls who had scorched his armour from the previous turn. And the immobilised Immo is now a wreck.

Sisters Turn 3
Maelstroms scored from previous turn. -
Maelstroms Drawn 5 6
Maelstrom Total 1
Sisters move out into the mid and one unit pushes towards the Blood angels deployment edge with a rhino enroute to pick them up.
Shooting sees the vindicator and both remaining dreads knocked out the game as well as killing off the warlords ablative wounds.

Top of Turn 4 pictures.
http://i.imgur.com/8MLDnVJ.jpg
http://i.imgur.com/ncAo26J.jpg

Blood Angels Turn 4
Maelstroms scored from previous turn. 3 5
Maelstroms Drawn 3 2
Maelstrom Total 5
The remaining pred and razor back shuffle around a bit and pick off a few remaining kill points. The remaining marines from the first librarians unit charge into a unit of dominions locking them in combat for the remainder of the game.

Sisters Turn 4
Maelstroms scored from previous turn. 5
Maelstroms Drawn 1 5
Maelstrom Total 2
Celestine and her Seraphim FINALLY come onto the table trying to come in on open ground but scatter directly into the terrain, fortunately all of them pass their terrain checks. But it’s left them in a vulnerable position. I move into the middle of the table to secure objective one and start the task of cleaning up drop pods to try to score kill points.
Celestine and meatshields pop shred, put 4 hand flamers, 8 bolt pistols and the flames of the ardent blade into the warlord librarian to absolutely no effect. He makes every armour save!

Top of Turn 5 pictures.
http://i.imgur.com/ybP3wu8.jpg
http://i.imgur.com/USf7he2.jpg
Blood Angels Turn 5
Maelstroms scored from previous turn. 3
Maelstroms Drawn 3 5
Maelstrom Total 6
The combined fire of the razor back, 3 drop pods, predator, and librarian kill off all of Celestine’s seraphim leaving her alone, but she falls against the last of the incoming las and plasma fire. Will she come back though?

Sisters Turn 5
Maelstroms scored from previous turn. 1 5
Maelstroms Drawn 1 5
Maelstrom Total 4
Bonus Objectives scored. Slay the Warlord, King of the hill.
By the will of the Emperor, Celestine rises up to smite the Blood Angels warlord in a 1-1 grudge match. Meanwhile the last pred and a drop pod explode to melta fire.
We both decide to call it there as it’s late and at that point we’re the last people in the club still playing.

Bottom of turn 5 pictures.
http://i.imgur.com/QMv3QXF.jpg
http://i.imgur.com/Bx6lEAw.jpg

Blood Angels end of game
Maelstroms scored from previous turn. 3 5
Maelstrom Total 8

Sisters End of game.
Maelstroms scored from previous turn. 1 5
Maelstrom Total 6

Mission Totals and scoring.
Primary: (kill points) Blood Angels 11 - Sisters 9. Blood Angels won the primary scoring 4 points to 0.
Secondary: (modified maelstrom) Blood Angels 8 - Sisters 6. Blood Angels Won the Secondary Scoring 4 points to 0.
Tertiary: Blood Angels 1 - Sisters 3
Total Mission Points: Blood Angels 9 - Sisters 3.

This message was edited 2 times. Last update was at 2017/01/06 01:43:45


 
   
Made in us
Deranged Necron Destroyer





So with the new cannoness could a gunline sisters of battle army be good? Was thinking 2 exorcist and a ret squad behind an ADL not sure what else to use

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in us
Badass "Sister Sin"






Camas, WA

Thanks for the BR, Drider!

As for gunline. Meh, we can. If you're using a Ret squad, get a Bastion with ammo dump though. It's not great, but it isn't bad.

This message was edited 1 time. Last update was at 2017/01/06 03:27:04


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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Thank you for the time that took Drider. I feel like I have to ask the REALLY obvious question even though I think I know what you might say: Why didn't the Dominions scout up? Now you would not have known he would steal the init. Obviously. So thinking you would go first you could have scouted up, forced his target priority and been RIGHT THERE with FIVE tank popping units (exorcists in the back, plus Dominion).

That was the most surprising thing about the batrep. He made it really easy for you to slug him pretty hard in the face and force him back away from you kind of in that situation with his deployment.

That was my only question, basically.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Badass "Sister Sin"






Camas, WA

Scout is after seize now. So he could have chosen to scout to block as well.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 pretre wrote:
Scout is after seize now. So he could have chosen to scout to block as well.


Not according to the FAQ.

Q: Do Scout redeployments take place before or after the player
going second is given the chance to Seize the Initiative?
A: Before.

I guess this was an ITC thing.

This message was edited 2 times. Last update was at 2017/01/06 06:18:44


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in gb
Angelic Adepta Sororitas





I elected not to scout for two reasons. I didn't want to suicide my dominions early in the game, because they are my most valuable anti armour units. I also needed them to take up space in my deployment to close out options for the drop pods. As it stands I fethed it a little by leaving the space at the back that I didn't think he'd seriously go for. If the dread hadn't scattered off the table i would have had 2 dominion squads and immos to deal with it directly, but the tac squad would have had an extra round to cause trouble.

One thing I could have done better was to detach Veridyan from the rets dishe could stag for the doms wo were locked by 1 marine. I don't think it would have made a huge differance overall but I could have picked up an extra 1 or 2 kill points. 2 kills would have tied the primary but if still have lost the secondary.
   
 
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