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![[Post New]](/s/i/i.gif) 2017/01/13 03:05:19
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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I got to hold my Celestine's box tonight. It had new model smell and is so shiny and gold. I might be a nerd.
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This message was edited 1 time. Last update was at 2017/01/13 03:05:42
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![[Post New]](/s/i/i.gif) 2017/01/13 03:22:33
Subject: New Sisters of Battle Codex Tactica
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Sadistic Inquisitorial Excruciator
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Hmm... even if I don't use any BSS, I think I only have enough meltaguns painted for 4 dominion squads :(
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![[Post New]](/s/i/i.gif) 2017/01/13 03:32:33
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Drider wrote:I suppose it really depends on the interpretation of "resolve any wounds suffered by celestine against the geminae superia closest to her instead."
Does that mean if St C takes a wound you take the wound off of the geminae?
Yes. Wounds are allocated after hits and wound rolls. After saves, wounds are suffered. So after she fails her save, she would normally suffer the wound, but instead the Geminae does.
Does it mean that if St C takes a s6 wound it bypasses her EW and automatically gibs the geminae, because it's double it's toughness?
My interpretation is yes. Instead of the S6 wound being suffered by Celestine, it is resolved against the Geminae, which gibs them.
Does it mean any wounds are resolved against the geminae's armour/invul save and toughness for the sake of instant death?
Save goes for Celestine, so no. But toughness, yes. The wound gets the Instant Death special rule when it is allocated against Celestine (P36) if it is double Celestine's toughness. Luckily, she ignores it. But because that same wound now goes to the Geminae, it still has the instant death special rule and they don't have EW.
GW will have to FAQ it. Fortunately they were quite quick with the wrath of magnus FAQ, we can only hope that holds true for this as well.
I think this one is somewhat clear. You just have to read up on it and walk through the steps.
As for the LOS and keeping the geminae 6"+ away, range doesn't really matter as Divine Guardians is not look out sir and isn't subject to the same range restrictions as LOS, it's just the closest Geminae who takes it.
It is a however a good reason to keep any 'escort unit' model closer to celestine than the geminae model so that you can LOS onto the escort unit. which is the gist of what pretre was saying.
Yep.
Castellan's of the Imperium:
Celestine with a bike squad for majority toughness 5 and Coteaz for obsec on non-vehicle units. then just grab your 4 troops and spam out dominions.
I was thinking command squad to give her FNP.
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![[Post New]](/s/i/i.gif) 2017/01/13 03:57:49
Subject: New Sisters of Battle Codex Tactica
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Sadistic Inquisitorial Excruciator
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pretre wrote:Drider wrote:I suppose it really depends on the interpretation of "resolve any wounds suffered by celestine against the geminae superia closest to her instead."
Does that mean if St C takes a wound you take the wound off of the geminae?
Yes. Wounds are allocated after hits and wound rolls. After saves, wounds are suffered. So after she fails her save, she would normally suffer the wound, but instead the Geminae does.
Isn't making the saves part of resolving the wounds? I'm having trouble imagining a situation where a model with a 2+ gets to use its save then pass off the wound after failing it. It's pretty broken, although... I think I've only ever played one game of 40K where Celestine wasn't my warlord so I might be OK if they made it clear if this was the intended mechanic.
Castellan's of the Imperium:
Celestine with a bike squad for majority toughness 5 and Coteaz for obsec on non-vehicle units. then just grab your 4 troops and spam out dominions.
I was thinking command squad to give her FNP.
Yeah, main reason I will finally paint a command squad. Plus they can also all take power weapons and the banner that gives +1 attacks leading to a hilarious number of attacks, which will make up for Celestine not having AP2. Historically, the CM I hid her behind had a Thunderhammer, but I've found that he just didn't attack enough to make back his points directly. I joke about running a 250 point model to deliver a 135 point model, but honestly, allowing Celestine to survive initial contact with the enemy deathstar and then use it as a spring board into the enemy backfield with a 3d6" (Hit and Run) +12" (Move) + 2d6" charge turn 2-3 was a key factor in many wins. Once past the death star, the distraction CM* was free to turn around and re-engage the death star. In these cases, I used to run plain bike squads since they would typically not survive/follow Celestine. Under the new model, I think I can make a reasonable attempt at wrecking the enemy death star instead. Previously, I just didn't have the damage output.
* I think one of my favorite games was against a necron player who put his entire army into the combat with my CM. He finally killed him on the last turn and said something about getting points for Slay the Warlord, at which point I reminded him she was still very much alive having just cleared some random troop unit off an objective on the other side of the board.
That said, I think I need new units to fill old Celestine's role (clearing enemy backfield objectives while looking sufficiently unthreatening not to be focused on early while the enemy still has a lot of units). Either that or I can build a bigger death star out of units that can then split and each kill something. (At some point I also used a wolf lord that got 10 S7 AP2 attacks on the charge as long as he was outnumbered that could also run around causing mayhem or stay with the death star as needed.)
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![[Post New]](/s/i/i.gif) 2017/01/13 04:03:36
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Mavnas wrote: pretre wrote:Drider wrote:I suppose it really depends on the interpretation of "resolve any wounds suffered by celestine against the geminae superia closest to her instead."
Does that mean if St C takes a wound you take the wound off of the geminae?
Yes. Wounds are allocated after hits and wound rolls. After saves, wounds are suffered. So after she fails her save, she would normally suffer the wound, but instead the Geminae does.
Isn't making the saves part of resolving the wounds? I'm having trouble imagining a situation where a model with a 2+ gets to use its save then pass off the wound after failing it. It's pretty broken, although... I think I've only ever played one game of 40K where Celestine wasn't my warlord so I might be OK if they made it clear if this was the intended mechanic.
Read the section on shooting as an example (P30).
Roll to hit
Roll to wound
Allocate wounds
Take Saves
Failed saves suffer wounds
Celestine's wording:
"resolve any wounds suffered by celestine against the geminae superia closest to her instead."
At what step does she suffer wounds? After she has failed her save. It's hardly broken. It gives her 2-4 more wounds before she starts taking hits.
Keep in mind you don't even need to take a CM/Captain anymore to get a command squad for Celestine. Basically, they can be HER command squad. Load them with AP2 and you're good to go. Automatically Appended Next Post: Speaking of which. Maybe I'll convert my Deadzone Jetbikes into "Sisters of Battle" bikes. Hmm.
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This message was edited 1 time. Last update was at 2017/01/13 04:04:09
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![[Post New]](/s/i/i.gif) 2017/01/13 04:59:25
Subject: New Sisters of Battle Codex Tactica
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Sadistic Inquisitorial Excruciator
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pretre wrote:Mavnas wrote:
Keep in mind you don't even need to take a CM/Captain anymore to get a command squad for Celestine. Basically, they can be HER command squad. Load them with AP2 and you're good to go.
That was kind of the idea. The CM is 250 points of overcosted dead weight now  , also that formation that lets you take all the things only lets you take a Captain. It's not really worth paying for all those upgrades on a model with even fewer attacks and wounds. Incidentally, I think that's about the cost of a pimped out command squad. (I think I'd give them 2 axes and 2 swords just so there's more attacks at initiative? Although, if I keep them attached to Celestine, I might do just axes. I don't think anything bigger makes sense on single wound dudes.
I could also just take TWC with an allied SW detachment, but then no FNP. Also, if I could figure out how to have a priest keep up with them, rerollable 2+/4++ would be pretty crazy. (I guess I could take the priest then detach after the first big fight. In this case a unit with a bigger footprint would be better so that the forward edge can move a lot while the priest stays in formation.)
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![[Post New]](/s/i/i.gif) 2017/01/13 05:06:25
Subject: Re:New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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So from what I'm seeing here and elsewhere, we like Castellans because it unlocks extra Dominions... anything else about getting people excited? So far all the second-faction attention is going toward Marines, either because Scouts are cheap, Drop Pods are useful, Biker Commands hit hard, or because certain Chapter Tactics have great synergy. Are there other IoM factions that now become worth a look? Inquisitorial Henchmen? Chimera Vets? Grav Chute Scions? Guard Blobs? I'm so giddy to have an actual viable formation I feel like I'm looking in all directions at once.
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![[Post New]](/s/i/i.gif) 2017/01/13 05:09:08
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Guard blobs are good vs gsc.
Priests work pretty well even with fast units since you can string models back.
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![[Post New]](/s/i/i.gif) 2017/01/13 05:11:41
Subject: Re:New Sisters of Battle Codex Tactica
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Sister Vastly Superior
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I have been thinking of including a single squad of grey knight interceptors (from the CIA formation) to run with Celestine.
They can jump with her. They can carry ap2 hammers and add another flamer template.
They canalso cast Hammerhand, further helping out Celestine and the Geminaes. Str 7 with armourbane would eat up walkers and most tanks pretty easilly.
Finally they can also go grab or contest a far off objective pretty easily should the need arises.
Its not obsec, but for 159 points it seems like a pretty good deal considering they should be able to survive with her tanking.
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18 / 3 / 6 since 6th ed. |
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![[Post New]](/s/i/i.gif) 2017/01/13 05:14:53
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Not a bad idea.
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![[Post New]](/s/i/i.gif) 2017/01/13 05:36:28
Subject: New Sisters of Battle Codex Tactica
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Sadistic Inquisitorial Excruciator
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Ah, I don't have the GK codex, so I hadn't considered those.
Other fun stuff: ability to take Imperial Guard tanks or Wyverns!! without having to paint 1 million dudes.
The formation is mostly guard, marines, and sisters and minor codices. Although, I guess if you were running an assassin now that's not a separate detachment, so that's good if you were limited.
Oh and also Hatred for everyone! (because I suck at rolling)
Downsides: Doesn't seem to have a fortification slot, which you'd think the defenders of a heavily fortified world would have? I saw these came out while I was taking a break: https://www.games-workshop.com/en-WW/Munitorum-Armoured-Containers
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This message was edited 1 time. Last update was at 2017/01/13 05:40:26
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![[Post New]](/s/i/i.gif) 2017/01/13 05:44:58
Subject: New Sisters of Battle Codex Tactica
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Deranged Necron Destroyer
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The free hatred for everyone is fantastic for what is pretty much a double C.A.D turned into one large one. I'm excited because I can run 3 exocist and some dom squads. Troops being able to recycle (both the unit and their DTs) is fantastic for sister players since they are 'squishy'. Bikers for st celestine gives me the idea of painting them up as a hell's angels type to run with her and her girls.
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It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case. |
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![[Post New]](/s/i/i.gif) 2017/01/13 06:38:25
Subject: New Sisters of Battle Codex Tactica
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Sadistic Inquisitorial Excruciator
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So let's talk troops:
I feel like the best choices are:
-BSS in a Rhino with 2 melta guns (Rhino has 2 fire points, and you have two melta guns)
-Scouts in LSS probably with CCWs and melta bomb (hatred + open-topped skimmer seems like it would make for another unit that can assault the enemy back field)
-Sniper Scouts w/ camo cloaks (they've never done much for me,. but they're cheap and they can hold an objective in terrain)
I could also taking various IG squads. A 50 conscript blob to bubblewrap some exorcists? (but I'm honestly too lazy to paint that many of them :( also since you need 4 troops and you want some that will be completely removed in time to come back and still be useful...)
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![[Post New]](/s/i/i.gif) 2017/01/13 13:52:20
Subject: New Sisters of Battle Codex Tactica
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Longtime Dakkanaut
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HQ: Guard Company Command Squads, meched up.
Troops: Stormtroopers and transports. The Taurox prime respawns on 5+, so you can even consider that if you feel cheeky; keep the Stormtroopers in DS Reserve too.
Fast Attack: Dominions.
HS: Wyverns, maybe some additional Immolators.
You get something similar to old-school Inquisitorial armies (substitute Taurox for Rhinos for the Stormtroopers though) and almost everything gets Ignore Cover.
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![[Post New]](/s/i/i.gif) 2017/01/13 14:01:41
Subject: New Sisters of Battle Codex Tactica
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Fresh-Faced New User
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Pretty dirty but pretty sure Coteaz's new Lord of Formosa gives all infantry Obsec, so repawn Obsec troops supported by scouting Obsec dominions. Not really how I'd want to play the game but pretty nasty all the same if I've understood it right.
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![[Post New]](/s/i/i.gif) 2017/01/13 14:17:34
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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CreedEternal wrote:Pretty dirty but pretty sure Coteaz's new Lord of Formosa gives all infantry Obsec, so repawn Obsec troops supported by scouting Obsec dominions. Not really how I'd want to play the game but pretty nasty all the same if I've understood it right.
Yep, it's been covered.
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![[Post New]](/s/i/i.gif) 2017/01/13 14:24:44
Subject: New Sisters of Battle Codex Tactica
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Fresh-Faced New User
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I feel the bss in rinos are best, either flames or meltas. With doms and exors we have lots of ap goodness and I for sure will be useing vinis to snipe at least 2 I feel they are so useful so plenty of ap2 around but those flamers will be so helpful to shift horde (GSM) armies or cheap scorers off objectives.
As for repressers I don't think we will be able to use them as they say dedicated transport for codex sisters of battle which in this cad we are not codex sisters of battle, although we look to our codex for units the represser is not actually in the book I'm unsure so will shy away from it otherwise it would be a good choice.
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![[Post New]](/s/i/i.gif) 2017/01/13 15:02:07
Subject: New Sisters of Battle Codex Tactica
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Loyal Necron Lychguard
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I like BSS in Rhinos and Dominions in Immolators.
I have a question though... why isn't anyone talking about Grav. Cents in this list? Is it just that it is too easy?
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![[Post New]](/s/i/i.gif) 2017/01/13 15:06:27
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Repressors will still be available as DT for any squad purchased through C: AS, not C: IA, until FW updates. Automatically Appended Next Post: Anpu-adom wrote:I like BSS in Rhinos and Dominions in Immolators.
I have a question though... why isn't anyone talking about Grav. Cents in this list? Is it just that it is too easy?
Pretty sure I posted a Grav Cent list a page or so back.
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This message was edited 1 time. Last update was at 2017/01/13 15:07:39
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![[Post New]](/s/i/i.gif) 2017/01/13 17:16:40
Subject: New Sisters of Battle Codex Tactica
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Fixture of Dakka
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"resolve any wounds suffered by celestine against the geminae superia closest to her instead."
I read it this way.
1) Player shoots you
2) You take save on St. Celestine
3) Its S6, you saved 2 out of 3
4) She took a wound, but she is EW so it counts as 1 wound
5) You then but that wound on the Geminae.
6) Still S6 so Geminae dies.
Edit: I would play her 1 in 3 ways
1) With Repentia as AT
2) DS in back field as a harass unit
3) Put her with a Bike unit
If SoB could get Drop Pods again it'll be my main army :3
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This message was edited 2 times. Last update was at 2017/01/13 17:20:30
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![[Post New]](/s/i/i.gif) 2017/01/13 17:20:03
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Amishprn86 wrote:"resolve any wounds suffered by celestine against the geminae superia closest to her instead."
I read it this way.
1) Player shoots you
2) You take save on St. Celestine
3) Its S6, you saved 2 out of 3
4) She took a wound, but she is EW so it counts as 1 wound
5) You then but that wound on the Geminae.
6) Still S6 so Geminae dies.
Instant Death doesn't make wounds count as more than one wound, it makes them reduce the model to 0 wounds.
"Instant Death: If a model suffers an unsaved Wound from an attack with this
special rule, it is reduced to 0 Wounds and removed as a casualty."
Eternal warrior does not change what the wound counts as or remove the ID special rule.
"If a model with this special rule suffers an unsaved Wound from an attack that inflicts
Instant Death, it only reduces its Wounds by 1, instead of automatically reducing its
Wounds to 0."
So you are correct, but the bits in the middle needed clarification.
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![[Post New]](/s/i/i.gif) 2017/01/13 17:21:52
Subject: New Sisters of Battle Codex Tactica
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Fixture of Dakka
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My english is poor sorry, I was saying her EW would keep her alive but point out not the geminae.
But thats what I said she takes 1 wound like normal.
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This message was edited 2 times. Last update was at 2017/01/13 17:23:55
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![[Post New]](/s/i/i.gif) 2017/01/13 17:28:35
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Amishprn86 wrote:My english is poor sorry, I was saying her EW would keep her alive but point out not the geminae.
But thats what I said she takes 1 wound like normal.
I would assume the same.
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![[Post New]](/s/i/i.gif) 2017/01/13 17:32:15
Subject: Re:New Sisters of Battle Codex Tactica
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Angelic Adepta Sororitas
Los Angeles, CA
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Voldrak wrote:I have been thinking of including a single squad of grey knight interceptors (from the CIA formation) to run with Celestine.
They can jump with her. They can carry ap2 hammers and add another flamer template.
They canalso cast Hammerhand, further helping out Celestine and the Geminaes. Str 7 with armourbane would eat up walkers and most tanks pretty easilly.
Finally they can also go grab or contest a far off objective pretty easily should the need arises.
Its not obsec, but for 159 points it seems like a pretty good deal considering they should be able to survive with her tanking.
Yeah in the few days before the FoCadia leaks dropped, I was trying a Sister + GK combination using that detachment ( DK+interceptors). It goes well with a sister army although the interceptor were a bit lackluster in my initial tests because... well they're just T4 3+. So when I first read Celestine rules I was happy because it seems like a good squad for her to be in, and it gives them the much needed protection while buffing her a bit more with hammerhand.
However, while it is definitively not a bad combination, now that we know the Castellan detachment I think we have much stronger (and pricier) combinations for Celestine. But yeah, if you're looking for a cheap-ish unit to put her in, this one is pretty good.
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![[Post New]](/s/i/i.gif) 2017/01/13 17:37:14
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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I'm thinking I may still do Sisters CAD with Celestine and CotGW with TWC. Automatically Appended Next Post: Castellan's is nice and all, but I don't know that it is nice enough for what I want.
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This message was edited 1 time. Last update was at 2017/01/13 17:38:06
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![[Post New]](/s/i/i.gif) 2017/01/13 19:27:04
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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pretre wrote:
Castellan's is nice and all, but I don't know that it is nice enough for what I want.
I feel like it should ameliorate some of the weaknesses the Sisters experience when crossing into double CAD teritory since you can fill Troops slots with a more utilitarian option to unlock extra Fast choices. Not sure if it actually DOES offer something better than burdensome minimum BSS units hanging around the backfield giving up kill points, but I'm interested to try it out.
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![[Post New]](/s/i/i.gif) 2017/01/13 20:36:20
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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MacPhail wrote: pretre wrote:
Castellan's is nice and all, but I don't know that it is nice enough for what I want.
I feel like it should ameliorate some of the weaknesses the Sisters experience when crossing into double CAD teritory since you can fill Troops slots with a more utilitarian option to unlock extra Fast choices. Not sure if it actually DOES offer something better than burdensome minimum BSS units hanging around the backfield giving up kill points, but I'm interested to try it out.
I'll definitely try it and it helps out 'pure' lists, it's just that I don't know that it is actually better than CAD plus allies.
Celestine is definitely a buff though.
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![[Post New]](/s/i/i.gif) 2017/01/13 20:53:21
Subject: New Sisters of Battle Codex Tactica
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Sadistic Inquisitorial Excruciator
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MacPhail wrote: pretre wrote:
Castellan's is nice and all, but I don't know that it is nice enough for what I want.
I feel like it should ameliorate some of the weaknesses the Sisters experience when crossing into double CAD teritory since you can fill Troops slots with a more utilitarian option to unlock extra Fast choices. Not sure if it actually DOES offer something better than burdensome minimum BSS units hanging around the backfield giving up kill points, but I'm interested to try it out.
If that's all you use your BSS squads for, then SM scouts with camo cloaks might be better. Go ground in ruins for 2+ cover. I tend to give my BSS squads melta guns and rhinos and make them another unit that the enemy has to deal with. (I believe in overloading him with melta-wielding threats). Obviously some really shooty armies have no problem with this.
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![[Post New]](/s/i/i.gif) 2017/01/13 21:32:12
Subject: New Sisters of Battle Codex Tactica
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Perfect Shot Dark Angels Predator Pilot
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Dark Angels
Interrogator Chaplain on a bike wt Mace of Redemption, auspex
Ravenwing Command Squad with Apothecary, Ravenwing Banner
Supported by a Dark Shroud
2+ rerollable Jink save going in. Plasma talons on the Ravenwing Command Squad for hella shooting. RWCS all have Rending attacks - good against infantry and vehicles both. Apothecary for FNP. Ravenwing Banner gives an auto-pass on Hit & Run. Ravenwing grenade launcher firing stasis grenades debuffs the unit you're about to charge. Charging from within the Dark Shroud's Stealth bubble denies Overwatch. Interrogator Chaplain has a statline like a SM Captain minus 1 WS, plus the usual Chaplain buff in the first round of combat. Mace of Redemption is S+3 AP3, AP1 vs Chaos Marines, goes at initiative.
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![[Post New]](/s/i/i.gif) 2017/01/13 21:33:12
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Grand.Master.Raziel wrote:Dark Angels
Interrogator Chaplain on a bike wt Mace of Redemption, auspex
Ravenwing Command Squad with Apothecary, Ravenwing Banner
Supported by a Dark Shroud
2+ rerollable Jink save going in. Plasma talons on the Ravenwing Command Squad for hella shooting. RWCS all have Rending attacks - good against infantry and vehicles both. Apothecary for FNP. Ravenwing Banner gives an auto-pass on Hit & Run. Ravenwing grenade launcher firing stasis grenades debuffs the unit you're about to charge. Charging from within the Dark Shroud's Stealth bubble denies Overwatch. Interrogator Chaplain has a statline like a SM Captain minus 1 WS, plus the usual Chaplain buff in the first round of combat. Mace of Redemption is S+3 AP3, AP1 vs Chaos Marines, goes at initiative.
Wrong thread? Or are you suggesting a unit for Celestine?
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