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Made in us
Loyal Necron Lychguard






South Dakota

 deviantduck wrote:
konst80hummel wrote:
Personally i keep repentias near things that would be prime targets so i can kill them on the counter charge. If they shoot the repentias then great. If not the repentias will mulch them.


Personally, I keep repentias unpainted and in the drawer.


Mine are still on the GW webstore...

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in gb
Steadfast Ultramarine Sergeant





Looky Likey

konst80hummel wrote:
Castling near Coteaz who is joined to a Presciened Enginseer Congregation with maximum Plasma Cannons?
Or meching up and dispersing.
Personally i keep repentias near things that would be prime targets so i can kill them on the counter charge. If they shoot the repentias then great. If not the repentias will mulch them.
I'll have to dig him out, my repentias can stay in the draw.
   
Made in us
Stealthy Sanctus Slipping in His Blade






konst80hummel wrote:

Personally i keep repentias near things that would be prime targets so i can kill them on the counter charge. If they shoot the repentias then great. If not the repentias will mulch them.


I prefer to have my Repentia do just this. So much easier than running across the table to find trouble when you know your opponent is looking to drop in to your back line. Minimum squads dont even cost that much. With 8ed changes, Repentia going first on the charge will be a grand sight indeed.

A ton of armies and a terrain habit...


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Yup my Sisters Repentia, despite all the doubt I get for using them, have done a number on so many valuable targets and Its like: Here's six targets you REALLY should try to kill..... Whose it gonna be? Cant kill em all!

So often the Meltaguns are targeted for the obvious reasons, but every now and again they will shoot the Repentia. I kind of win either way. Target saturation...up to this point, lets see what 8E brings... has always been a very sound strategy in general. Even when I played with three big blobs of Sisters (which won a lot, and I mean a LOT in 5th Edition) it was the same basic idea.

I am super curious to see how the Sisters Repentia will stack up in 8th. I own a lot of them so....

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Badass "Sister Sin"






Camas, WA

If they strike first, they might be a bit better.

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Made in us
Preacher of the Emperor





St. Louis, Missouri USA

I'm not digging our flamers getting nerfed.

 
   
Made in us
Loyal Necron Lychguard






South Dakota

 deviantduck wrote:
I'm not digging our flamers getting nerfed.


Not seeing how they are getting nerfed.
d6 hits... even on a single model.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Badass "Sister Sin"






Camas, WA

Yeah, that's a buff.


Automatically Appended Next Post:
Think of how much more effective on vehicles flamers will be now.

This message was edited 1 time. Last update was at 2017/04/26 19:51:49


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Made in us
Preacher of the Emperor





St. Louis, Missouri USA

It's a buff vs a single model, but a nerf against 10. most the time celestine jumps to the perfect spot and is burning 6 or 7 guys.

 
   
Made in us
Loyal Necron Lychguard






South Dakota

A wise player doesn't let you get a 'perfect spot'... 5 is the maximum I've ever gotten on a squad. 3-4 is more average (and average on a d6 is 3.5... so adequately models the template). As noted, it is much better against vehicles, monsters, and separate characters.
Will it suck to roll a 1? Sure. Will it be awesome to roll a 6? Hell Yes!

I'm waiting to see what melta does...

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Anpu-adom wrote:
A wise player doesn't let you get a 'perfect spot'... 5 is the maximum I've ever gotten on a squad. 3-4 is more average (and average on a d6 is 3.5... so adequately models the template). As noted, it is much better against vehicles, monsters, and separate characters.
Will it suck to roll a 1? Sure. Will it be awesome to roll a 6? Hell Yes!

I'm waiting to see what melta does...


"wise" players dont always have a choice. Consolidation, terrain and disembarkation are all examples but there are many times when Flamers simply are awesome and its more often than some people say. 8th will be a nerf to flamers in general. Having them more effective against armored targets is...odd.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Preacher of the Emperor





Denver, CO, USA

I'd agree on the flamer nerf for squads that can bring only one plus a combi... being able to roll out 2, 4, or 5 with a combi should even out the rolling. You won't need to risk them up front, either... you can tuck them into the second rank. I'm very interested to see how Overwatch works, if at all.

   
Made in us
Pious Palatine




 Jancoran wrote:
 Anpu-adom wrote:
A wise player doesn't let you get a 'perfect spot'... 5 is the maximum I've ever gotten on a squad. 3-4 is more average (and average on a d6 is 3.5... so adequately models the template). As noted, it is much better against vehicles, monsters, and separate characters.
Will it suck to roll a 1? Sure. Will it be awesome to roll a 6? Hell Yes!

I'm waiting to see what melta does...


"wise" players dont always have a choice. Consolidation, terrain and disembarkation are all examples but there are many times when Flamers simply are awesome and its more often than some people say. 8th will be a nerf to flamers in general. Having them more effective against armored targets is...odd.


We can't know if it's a nerf or a buff until we know how the rest of the system works. My bet is a side grade, slightly worse against hordes slightly better against small units.


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

ERJAK wrote:
 Jancoran wrote:
 Anpu-adom wrote:
A wise player doesn't let you get a 'perfect spot'... 5 is the maximum I've ever gotten on a squad. 3-4 is more average (and average on a d6 is 3.5... so adequately models the template). As noted, it is much better against vehicles, monsters, and separate characters.
Will it suck to roll a 1? Sure. Will it be awesome to roll a 6? Hell Yes!

I'm waiting to see what melta does...


"wise" players dont always have a choice. Consolidation, terrain and disembarkation are all examples but there are many times when Flamers simply are awesome and its more often than some people say. 8th will be a nerf to flamers in general. Having them more effective against armored targets is...odd.


We can't know if it's a nerf or a buff until we know how the rest of the system works. My bet is a side grade, slightly worse against hordes slightly better against small units.


D6 is D6. I dont think it bears saying that this is naturally less than you'd hit against a true horde. Thats pretty obvious. The actual game effect is to make a horde more effective which I like. However it is still factually just not really as cool. Average of 3.5. Thats nowhere close to what I have averaged since the day I started playing the game. Nowhere close so if the goal wasnt to nerf the flamer but instead empower the horde, it hit its mark and thats not entirely a bad thing.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

 Jancoran wrote:
ERJAK wrote:
 Jancoran wrote:
 Anpu-adom wrote:
A wise player doesn't let you get a 'perfect spot'... 5 is the maximum I've ever gotten on a squad. 3-4 is more average (and average on a d6 is 3.5... so adequately models the template). As noted, it is much better against vehicles, monsters, and separate characters.
Will it suck to roll a 1? Sure. Will it be awesome to roll a 6? Hell Yes!

I'm waiting to see what melta does...


"wise" players dont always have a choice. Consolidation, terrain and disembarkation are all examples but there are many times when Flamers simply are awesome and its more often than some people say. 8th will be a nerf to flamers in general. Having them more effective against armored targets is...odd.


We can't know if it's a nerf or a buff until we know how the rest of the system works. My bet is a side grade, slightly worse against hordes slightly better against small units.


D6 is D6. I dont think it bears saying that this is naturally less than you'd hit against a true horde. Thats pretty obvious. The actual game effect is to make a horde more effective which I like. However it is still factually just not really as cool. Average of 3.5. Thats nowhere close to what I have averaged since the day I started playing the game. Nowhere close so if the goal wasnt to nerf the flamer but instead empower the horde, it hit its mark and thats not entirely a bad thing.


I wish it was more consistent. Like 3+D3. The entire point of dropping points on a flamer is anti-horde.

 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Agreed.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Pious Palatine




 Jancoran wrote:
ERJAK wrote:
 Jancoran wrote:
 Anpu-adom wrote:
A wise player doesn't let you get a 'perfect spot'... 5 is the maximum I've ever gotten on a squad. 3-4 is more average (and average on a d6 is 3.5... so adequately models the template). As noted, it is much better against vehicles, monsters, and separate characters.
Will it suck to roll a 1? Sure. Will it be awesome to roll a 6? Hell Yes!

I'm waiting to see what melta does...


"wise" players dont always have a choice. Consolidation, terrain and disembarkation are all examples but there are many times when Flamers simply are awesome and its more often than some people say. 8th will be a nerf to flamers in general. Having them more effective against armored targets is...odd.


We can't know if it's a nerf or a buff until we know how the rest of the system works. My bet is a side grade, slightly worse against hordes slightly better against small units.


D6 is D6. I dont think it bears saying that this is naturally less than you'd hit against a true horde. Thats pretty obvious. The actual game effect is to make a horde more effective which I like. However it is still factually just not really as cool. Average of 3.5. Thats nowhere close to what I have averaged since the day I started playing the game. Nowhere close so if the goal wasnt to nerf the flamer but instead empower the horde, it hit its mark and thats not entirely a bad thing.


What if 3.5 hits is equivalent to 146 hits in the current system? What if flamers have a special rule where you now having dueling rights in your country of origin and are legally allowed to shoot your opponenet in the head? the point was no one knows exactly how these work yet and trying to to say firmly one way or another is just being silly.


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

but.... we do. Know, that is. They've actually explained it. Even posted the information online. So... 3.5 is in fact like...less.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Badass "Sister Sin"






Camas, WA

And yet we don't know the whole picture.

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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Pedantic. We know enough to do a very...very...basic calculation.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

So far it's pretty close to mirroring AoS. The psychic phase tomorrow is one of the few remaining wildcards. I fully expect to hear in the next few years: "Great news! You can now field any AoS army against any 40k army because they have the same ruleset!"

 
   
Made in us
Longtime Dakkanaut





So, I have a tournament coming up: 1500 pts Grumpyman. (No formations, forge world, lords of war, fortifications, allies, one FoC only, fliers count as skimmers, and they're looking at no named characters)

Looking at joining mostly so I can have a few guaranteed game this month.

I'm looking at doing weapons spam for my sisters, A retributer squad, 3x SCS's, 3x dominions, 2x exorcists. Basically spam meltas, hvy bolters, and the such.

What is the opinion of using SCS's as weapon platforms? I know they have the small squad size, so what should I be looking at for hvy/spec weapons?

2? 4? 5?

Should I include a hospitaler? I know they won't get the FNP against most heavy weapons, but is it worth it against rapid fire weapons and such considering the small squad size and the fact that she could have been a heavy weapon instead?

This message was edited 1 time. Last update was at 2017/05/01 21:36:17


 
   
Made in us
Badass "Sister Sin"






Camas, WA

Not a fan of SCS as a platform. At 1500, you are better off taking 3 x Dom, 2xExo, 1xRet, bastion and the rest with BSS.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Longtime Dakkanaut





I forgot, can't take fortifications either...will edit my post.
   
Made in gb
Mighty Vampire Count






UK

8th ed boost to Sisters?

You also can’t shoot if there is an enemy with 1″ of you. The exception to this rule is pistols. Models with these hand-held firearms can shoot at the closest enemy target in the Shooting phase, even if they themselves are locked in combat! This is going to make characters with pistols <cough-Cypher-cough> incredibly deadly up-close.


I AM A MARINE PLAYER

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"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

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A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Longtime Dakkanaut





How about seraphim with inferno and flamer pistols?
   
Made in fr
Hallowed Canoness





 Mr Morden wrote:
8th ed boost to Sisters?

You also can’t shoot if there is an enemy with 1″ of you. The exception to this rule is pistols. Models with these hand-held firearms can shoot at the closest enemy target in the Shooting phase, even if they themselves are locked in combat! This is going to make characters with pistols <cough-Cypher-cough> incredibly deadly up-close.


Doesn't matter. You could shoot in every shooting phase too before, it was called Hit and Run.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Mmmpi wrote:
How about seraphim with inferno and flamer pistols?


Looks like they will; be fearsome.

This message was edited 1 time. Last update was at 2017/05/02 21:09:21


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Badass "Sister Sin"






Camas, WA

I know everyone saw 'Pistols in CC' and got excited, but I think it is WAY too early to know that. Seraphim haven't been good in a LOOOOONG time and I don't see anything yet that changes that.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Made in us
Loyal Necron Lychguard






South Dakota

I would tease pretre about being a sourpuss... but I've got a feeling that he is right. It is too early to tell.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
 
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