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![[Post New]](/s/i/i.gif) 2017/06/02 20:37:18
Subject: New Sisters of Battle Codex Tactica
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Stalwart Veteran Guard Sergeant
Wales
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Not really a Sisters player (but Max respect to those who do!) So here's a little .gif to remind us WHY sisters are fething awesome:
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374th Mechanized 195pts |
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![[Post New]](/s/i/i.gif) 2017/06/02 20:39:50
Subject: New Sisters of Battle Codex Tactica
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Mighty Vampire Count
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Freddy Kruger wrote:Not really a Sisters player (but Max respect to those who do!) So here's a little .gif to remind us WHY sisters are fething awesome:

Ok so thats awesome - thanks
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2017/06/02 21:09:00
Subject: New Sisters of Battle Codex Tactica
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Angelic Adepta Sororitas
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The problem is how expensive they are.
consider:
Celestine w/ 2 Geminae
5x Domions w/ melta and combi melta
5x Immo w/ Immolation flamer
1450 points
Celestine w/ 2 Geminae
6x Dominion w/ melta and combi(5 combi melta or 3 plas / 3 melta)
6x Immo w/ immolation flamer
2x Exorcist
under 2000 points.
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This message was edited 2 times. Last update was at 2017/06/02 21:10:55
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![[Post New]](/s/i/i.gif) 2017/06/02 21:15:21
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Drider wrote:The problem is how expensive they are.
consider:
Celestine w/ 2 Geminae
5x Domions w/ melta and combi melta
5x Immo w/ Immolation flamer
1450 points
Celestine w/ 2 Geminae
6x Dominion w/ melta and combi(5 combi melta or 3 plas / 3 melta)
6x Immo w/ immolation flamer
2x Exorcist
under 2000 points.
I'm not sure what you're getting at here.
Yes, those are what you get for those points and I feel like it is expensive to buy that many Immos. Automatically Appended Next Post: I love that picture but it bothers me that the melta shoots flame.
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This message was edited 1 time. Last update was at 2017/06/02 21:16:44
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![[Post New]](/s/i/i.gif) 2017/06/02 21:23:18
Subject: New Sisters of Battle Codex Tactica
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Regular Dakkanaut
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And some of us can't legally field our army without fielding that many Immos due to "not enough models"
For my part, I have a Repressor, a Repressor I haven't started building yet, 3 Exorcists, and I believe 3-4 Immolators and either 2 or 3 Rhinos
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![[Post New]](/s/i/i.gif) 2017/06/02 21:34:43
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Fair enough. I'm still trying to decide if they are just more expensive or more expensive and not worth it. Automatically Appended Next Post: So, off of that idea, what about a walking Dominion crusade?
Take 10 strong Dom squads, Vanguard them before the first turn and then walk a wall of them forward. Take Imag and Canoness behind them to make them more killy and you'll be in your opponents face on turn 1. I figure you could probably get 6 10 mans with Meltas, 4 Imag, Celestine and a Canoness in 1500.
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This message was edited 1 time. Last update was at 2017/06/02 21:55:55
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![[Post New]](/s/i/i.gif) 2017/06/03 01:51:47
Subject: New Sisters of Battle Codex Tactica
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Regular Dakkanaut
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Even if I had that many models, or meltaguns (I don't on either), I still don't like it. We're still T3 and now our armor saves are worse. The boxes protect the payload.
That said, GW expects games to go back up to 2k like they were in 2nd edition. Certainly there's more wiggle room for vehicles at 2k?
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![[Post New]](/s/i/i.gif) 2017/06/03 02:20:15
Subject: New Sisters of Battle Codex Tactica
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Monster-Slaying Daemonhunter
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Freddy Kruger wrote:Not really a Sisters player (but Max respect to those who do!) So here's a little .gif to remind us WHY sisters are fething awesome:

That's amazing. I love it.
On tactica, what do you think would be a good balance of flamers/storm bolters to meltaguns? I'm looking at having a pair of Exorcists and 3 Melta Dominion team with Multimelta Immolators in 2k, and I'm not sure if that's enough antitank power to dispense with a bunch of CQC troops in Rhinos, considering that we don't really have anything with staying power in assault save Celestine. But I'm also worried that if I have too many more AT guns, then I won't be able to kill what gets out of the rhinos.
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This message was edited 2 times. Last update was at 2017/06/03 02:35:36
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! |
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![[Post New]](/s/i/i.gif) 2017/06/03 03:18:46
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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I'm concerned about mixing weapons in squads. Split fire helps, but I think you still have to wrap up one squad before moving on. If you run a flamer melta mix in a Dom squad and the meltas don't pop a transport, the others may not have much to do. I think I'm inclined to focus and go for overkill.
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![[Post New]](/s/i/i.gif) 2017/06/03 03:38:42
Subject: New Sisters of Battle Codex Tactica
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Monster-Slaying Daemonhunter
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MacPhail wrote:I'm concerned about mixing weapons in squads. Split fire helps, but I think you still have to wrap up one squad before moving on. If you run a flamer melta mix in a Dom squad and the meltas don't pop a transport, the others may not have much to do. I think I'm inclined to focus and go for overkill.
I won't be mixing weapons. But how many meltaguns do I need on the board vs how many flamers/storm bolters? I hypothetically have 1 turn to break up a Rhino rush, so I need to be able to take out at least some of the tanks, but I also need to have weapons that can kill the people who get out of the tanks.
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Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! |
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![[Post New]](/s/i/i.gif) 2017/06/03 05:58:41
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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Inquisitor Lord Katherine wrote: MacPhail wrote:I'm concerned about mixing weapons in squads. Split fire helps, but I think you still have to wrap up one squad before moving on. If you run a flamer melta mix in a Dom squad and the meltas don't pop a transport, the others may not have much to do. I think I'm inclined to focus and go for overkill.
I won't be mixing weapons. But how many meltaguns do I need on the board vs how many flamers/storm bolters? I hypothetically have 1 turn to break up a Rhino rush, so I need to be able to take out at least some of the tanks, but I also need to have weapons that can kill the people who get out of the tanks.
Ah... it must have been a different list that I saw with the mixed squads. I used to run 3 squads with 4 meltas each... I also messed with dropping one melta out of each, and also leaving one squad at home in lieu of Seraphim, both of which worked well enough. I'd say 8-12 in an 1850 game, assuming some multi melta Immos as well.
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![[Post New]](/s/i/i.gif) 2017/06/03 09:33:13
Subject: Re:New Sisters of Battle Codex Tactica
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Mighty Vampire Count
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New forgeworld 8th Edition website does not appear to have a Sisters as a faction.......
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2017/06/03 12:04:03
Subject: New Sisters of Battle Codex Tactica
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Crazed Zealot
Mysterious shrine world
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On the regular GW site it falls under adeptus ministorum now.
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Dyslectic as hell |
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![[Post New]](/s/i/i.gif) 2017/06/03 12:20:03
Subject: New Sisters of Battle Codex Tactica
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Storm Trooper with Maglight
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Any reason why?
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Feed the poor war gamer with money. |
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![[Post New]](/s/i/i.gif) 2017/06/03 14:21:39
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Taikishi wrote:That said, GW expects games to go back up to 2k like they were in 2nd edition. Certainly there's more wiggle room for vehicles at 2k?
Yes, at 2k, you have a lot more wiggle room.
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![[Post New]](/s/i/i.gif) 2017/06/03 15:03:28
Subject: New Sisters of Battle Codex Tactica
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Consigned to the Grim Darkness
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So apparently unless I'm reading it wrong, they're bringing back FW repressors?
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2017/06/03 15:04:09
Subject: New Sisters of Battle Codex Tactica
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Hooded Inquisitorial Interrogator
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So rhinos have 10 wounds. How many melta shot would you need to cripple/kill one now that splitfire is important.
3.5 wounds if long range and 5 wounds per short range. Assume 1 out of every 3 that shoot will miss... and you could miss the wound roll... so 1 dominion squad, 4 melta, should take out 1 rhino per turn.
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![[Post New]](/s/i/i.gif) 2017/06/03 15:24:46
Subject: New Sisters of Battle Codex Tactica
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Mighty Vampire Count
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Melissia wrote:So apparently unless I'm reading it wrong, they're bringing back FW repressors?
Cool
Where does it say that? thanks
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2017/06/03 15:28:28
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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war wrote:So rhinos have 10 wounds. How many melta shot would you need to cripple/kill one now that splitfire is important.
3.5 wounds if long range and 5 wounds per short range. Assume 1 out of every 3 that shoot will miss... and you could miss the wound roll... so 1 dominion squad, 4 melta, should take out 1 rhino per turn.
The cripple/kill distinction is now an important one. Once you do the 5th wound to a Rhino, it drops to a speed that most infantry can walk. Without fire points, the occupants are only going to want to stay embarked if it can limp to an objective. With the 8th wound, you can start to consider ignoring it until late in the game.
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![[Post New]](/s/i/i.gif) 2017/06/03 15:28:33
Subject: New Sisters of Battle Codex Tactica
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Consigned to the Grim Darkness
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Here:  Very last entry.
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This message was edited 1 time. Last update was at 2017/06/03 15:28:49
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2017/06/03 15:35:27
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Nice. Hopefully they will still be good.
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![[Post New]](/s/i/i.gif) 2017/06/03 15:43:37
Subject: New Sisters of Battle Codex Tactica
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Mighty Vampire Count
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Some good news
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2017/06/03 15:44:33
Subject: New Sisters of Battle Codex Tactica
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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The Celestians are now the bodyguard unit. They work like Drones do now: they absorb wounds for a character as well as having two attacks.
So essentially now a command squad
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2017/06/03 15:52:36
Subject: New Sisters of Battle Codex Tactica
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Consigned to the Grim Darkness
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But remember that IIRC their bodyguard function is for all sororitas characters-- imagifiers, hospitallers, and dialogous included.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2017/06/03 15:57:24
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Jancoran wrote:The Celestians are now the bodyguard unit. They work like Drones do now: they absorb wounds for a character as well as having two attacks.
So essentially now a command squad
Was this just an observation or in response to something?
From what I've seen there is really no reason to take them for anything.
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![[Post New]](/s/i/i.gif) 2017/06/03 16:15:45
Subject: New Sisters of Battle Codex Tactica
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Consigned to the Grim Darkness
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In a mech list, definitely not. But I can see value of having them as a long line behind your groundpounder gunline, keeping your hospitallers, dialogous, and imagifiers alive in the face of snipers. as you stretch them out as much as possible to maximize their aura. Hell, the Imagifier is basically just an expensive celestian with an act of faith booster, so losing a celestian to save them doesn't even really reduce your firepower much.
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This message was edited 1 time. Last update was at 2017/06/03 16:16:23
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2017/06/03 20:50:51
Subject: New Sisters of Battle Codex Tactica
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Storm Trooper with Maglight
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No longer do they have anti-psycher defenses apparently, Sisters of Silence have that now.
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Feed the poor war gamer with money. |
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![[Post New]](/s/i/i.gif) 2017/06/03 20:53:47
Subject: New Sisters of Battle Codex Tactica
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Repentia Mistress
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NenkotaMoon wrote:No longer do they have anti-psycher defenses apparently, Sisters of Silence have that now.
They can dispel with a single D6.
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![[Post New]](/s/i/i.gif) 2017/06/03 23:24:17
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Melissia wrote:In a mech list, definitely not. But I can see value of having them as a long line behind your groundpounder gunline, keeping your hospitallers, dialogous, and imagifiers alive in the face of snipers. as you stretch them out as much as possible to maximize their aura. Hell, the Imagifier is basically just an expensive celestian with an act of faith booster, so losing a celestian to save them doesn't even really reduce your firepower much.
Okay, I had not thought about snipers. I see this as their legit role now. Automatically Appended Next Post: Okay, so at the Gamer Garage sale today, I picked up 12 more HB bits that I can use to convert to HB sisters, which means something like this will probably be my 1500 list: Outrider 1 StC and the G - 250 5 Rets with 4 HB - 85 5 Rets with 4 HB and SB - 89 Imagifer - 40 Imagifer - 40 5 Seraphim with 2 HF - 79 5 Seraphim with 2 HF - 79 5 Seraphim with PP - 62 Outrider 2 Canoness - 45 5 Rets with 4 HB and SB - 89 5 Rets with 4 HB and SB - 89 Imagifer - 40 5 Seraphim with PP - 62 5 Dominions with 4 Melta in Immo with SB - 225 5 Dominions with 4 Melta in Immo with SB - 225 1499
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This message was edited 3 times. Last update was at 2017/06/03 23:35:58
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![[Post New]](/s/i/i.gif) 2017/06/04 02:03:05
Subject: New Sisters of Battle Codex Tactica
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Longtime Dakkanaut
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How would you use Seraphim now?
Their sky strike doesn't land them close enough to use their hand famers.
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