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![[Post New]](/s/i/i.gif) 2013/12/11 08:16:55
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stalwart Space Marine
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We finally played our op3 event on Sunday, the venue finally got the players pack.
My 2 negh'var and kronos one fleet got stamped all over by another klingon player. Both used very similar ideas in building our fleets but he built his a lot better than I did mine.
Both had 2 big ships to do the real damage and one smaller buffing ship. He had the named vorcha instead of an un-named negh'var and the ch'tang instead of kronos one.
Have to say, thought, Gowron, donatera and ch'tang martock are an horrific combination of captains to face.
For the next event I was thinking about going back to a 4 ship klingon fleet:
Negh'var class - Koloth and Kommel
Vorcha class - ch'tang martock
D7 - Gowron
D7 - Generic
I know I'm losing out on a lot by not using any named ships but going for sheer amounts of attack dice and a couple of good buffs I think this list has to work?
Only other option is o jack it all in and go for a proper swarm. How many D7's can i fit into a list with gowron and martock?
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![[Post New]](/s/i/i.gif) 2013/12/11 12:28:29
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Lone Wolf Sentinel Pilot
PA Unitied States
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thecactusman17 wrote: Ok. But could I attack once as normal, trigger an opponent's counter attack, then counter attack off of that?
Thats a tricky one, Can't really give a good answer. IMO no
Automatically Appended Next Post: whitehorn wrote:
For the next event I was thinking about going back to a 4 ship klingon fleet:
Negh'var class - Koloth and Kommel
Vorcha class - ch'tang martock
D7 - Gowron
D7 - Generic
It all about your alpha strike because the D7's are going to be gone if you fail to roll well. I prefer 3 ship builds. rolling massive dice don't always make a good fleet
My list next list:
Negh'var Class
Martok 8
IKS Ch'Tang
Koloth
Defence Condition One
Vor'cha Class
Gowron
Command Tokens
re roll any of your defence dice
+1 Defence Die
chage one defence Die
battle stations
Either scan or re-roll any of your attack dice
1st Battle phase:
Negh'var Class Lock-on
IKS Ch'Tang Evade or sensor echo and Defence Condition One as ordered by Martok
Vor'cha Class lock-on
Save command token for any one of the defence based ones as needed
So now I have 3 lock-ons and 3 battle stations (most likly using one for defence along with a defence command token) this is going to put a serious whooping on any fleet
The idea is to eliminate heavy hitters unless fielding a fleet like yours, then I go for the D7's Gowron first
Both our Martoks and Koloths will be able to fire with out destruction in a balanced dice game... but the fate of the D7's 4-5 hits is all I need and with lock on and battle stations I should be able to do that. If not the vor'cha will clean up the 2nd D7 if needed
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This message was edited 1 time. Last update was at 2013/12/11 12:53:12
22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ |
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![[Post New]](/s/i/i.gif) 2013/12/11 17:27:51
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stalwart Space Marine
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Automatically Appended Next Post:
whitehorn wrote:
For the next event I was thinking about going back to a 4 ship klingon fleet:
Negh'var class - Koloth and Kommel
Vorcha class - ch'tang martock
D7 - Gowron
D7 - Generic
It all about your alpha strike because the D7's are going to be gone if you fail to roll well. I prefer 3 ship builds. rolling massive dice don't always make a good fleet
My list next list:
Negh'var Class
Martok 8
IKS Ch'Tang
Koloth
Defence Condition One
Vor'cha Class
Gowron
Command Tokens
re roll any of your defence dice
+1 Defence Die
chage one defence Die
battle stations
Either scan or re-roll any of your attack dice
1st Battle phase:
Negh'var Class Lock-on
IKS Ch'Tang Evade or sensor echo and Defence Condition One as ordered by Martok
Vor'cha Class lock-on
Save command token for any one of the defence based ones as needed
So now I have 3 lock-ons and 3 battle stations (most likly using one for defence along with a defence command token) this is going to put a serious whooping on any fleet
The idea is to eliminate heavy hitters unless fielding a fleet like yours, then I go for the D7's Gowron first
Both our Martoks and Koloths will be able to fire with out destruction in a balanced dice game... but the fate of the D7's 4-5 hits is all I need and with lock on and battle stations I should be able to do that. If not the vor'cha will clean up the 2nd D7 if needed
Hmmm, Thanks.
Thats something to think about. There are some really good ideas in there to think about.
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![[Post New]](/s/i/i.gif) 2013/12/11 19:10:27
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Lone Wolf Sentinel Pilot
PA Unitied States
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Yeah Defence Condition One and lock on make for a awesome combo, re-roll all blank results then spend Battle stations to change all to hits works just like Drex or N'Garen (or whatever her name is). It only works one time, but on all of your ships with the bonus you can use it in the defencephase if you choose. Honestly my list is 99 points I've been considering droping the Nagh'var class for a second Vor'cha and placing Alexnander with Martok. to see howmay time I can benefit from battle stations before being destroyed.
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22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ |
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![[Post New]](/s/i/i.gif) 2013/12/13 20:39:33
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Regular Dakkanaut
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I would like some feedback on how you would try to defeat this fleet. Assume that both Admiral's Orders are available.
4th Division Battleship
Independent/Klingon Flagship Card
Jean Luc Picard
Counter Attack
Omet'Iklan - When attacking, convert 1 result to a hit
Boheeka - when using BS token, convert 1 result to a hit
Long Range Tachyon Scan
66 points
5th Wing Patrol Ship
Donatra
Breen Aide - when using Scan, convert 1 result to a hit
29 Points
Admiral's Orders: Strike Force 5 points
Total: 100 Points
General Strategy:
5th Wing stays in the Battleship's shadow buffing its attack to 8 (or 9 with the Admiral's Orders). Use Picard's skill to attack lower skill ships. Use Counter Attack each turn to almost double the firepower.
Action Usage:
4th Divison Battleship
1. Counter Attack
2. Battlestations - Picard Free Action
3. Scan - Flagship Free Action
5th Wing Patrol Ship
1. (+1 Attack -1 Defense) - Ship Special Action
2. Bar Action (Scan) - Admiral's Orders
3. Bar Action (Battlestations) - Battleship
Stats with Buffs (Admiral's Orders in ())
Battleship:
8(9)-1-8-5
5th Wing:
5-1-3-3
Notes:
Statistically, the 4th Division Battleship could inflict 8 damage a turn in its normal attack and 5 damage in its Counter Attack.
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![[Post New]](/s/i/i.gif) 2013/12/13 23:21:25
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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Well it is tough to have a plan without knowing how the battleship moves, butt I will tak a stab at it.
It is a safe assumption that the thing is going to move like a snail with a limp. So I would say load up on things that cancel attacks or reduce them to get past itsnfirst volley, ie INTERPHASE GENERATOR, CONDITIONAL SURENDER, ferengi EM PULSE. Fly past the thing, shoot the patrol ship as you fly by. After that stay behind the battleship and light it up as it slowly turns.
It works on Galor Class fleets, but the 4th division ship only has a 90 degree arc so it is not going to shoot back until it turns completely around. It should be fairly eady to out maneuver.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2013/12/14 02:41:09
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Regular Dakkanaut
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Mr. S Baldrick wrote:Well it is tough to have a plan without knowing how the battleship moves, butt I will tak a stab at it.
It is a safe assumption that the thing is going to move like a snail with a limp. So I would say load up on things that cancel attacks or reduce them to get past itsnfirst volley, ie INTERPHASE GENERATOR, CONDITIONAL SURENDER, ferengi EM PULSE. Fly past the thing, shoot the patrol ship as you fly by. After that stay behind the battleship and light it up as it slowly turns.
It works on Galor Class fleets, but the 4th division ship only has a 90 degree arc so it is not going to shoot back until it turns completely around. It should be fairly eady to out maneuver.
I figured the Interphone Generator may be a little more popular. Maybe if I used O'Brien to disable it first. ..
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![[Post New]](/s/i/i.gif) 2013/12/15 04:43:29
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Bounding Black Templar Assault Marine
Winnipeg, Canada
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These three battles are my second attempt at the OP3 Siege of AR-558 with an emphasis on winning the ground war:
https://www.youtube.com/watch?v=U28JKCBNtr8&feature=youtu.be
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![[Post New]](/s/i/i.gif) 2013/12/15 05:58:29
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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After my first OP3 was a disaster I found it much better to go after the opponent first. Get them, down to 1ship then start focusing on the planet battle. My second OP3 I took 2nd and my third I took 1st. Do not be distracted by the planet.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2013/12/16 16:21:43
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Fresh-Faced New User
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Played the OP3 event yesterday. It went so much better than OP2. The scenario was actually fun and I scored points based on my play rather than the turrets stealing my kills.
U.S.S. Defiant - 24
Jean Luc Picard - 6
Mr. Spock - 5
Cloaking Device - 4
U.S.S. Excelsior - 26
William T. Riker - 4 (would've been Sisko, but he was on the planet, clearly.)
Dmitri Valtane - 3
Miranda Class - 18
Clark Terrell - 1
Worf (Defiant) - 3
Elite Attack Die - 5
99 Points
Came in tied for 2nd in battle points, but ended up in third due to fleet points because my opponent in the first game ran and I only got the point for men on the planet. (14 point win. Kind of demoralizing) Ended up losing the second because I didn't have the punch to get through cloaked Romulans, but secured the planet for a BP. Won the third fairly convincingly and secured the planet. Overall had a really good time. Hoping the OP4 scenario is as fun.
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![[Post New]](/s/i/i.gif) 2013/12/17 16:47:17
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Fighter Pilot
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How did you find the attack dice?
Did Riker work effectively?
Did the Defiant survive?
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My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! |
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![[Post New]](/s/i/i.gif) 2013/12/17 19:27:55
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Fresh-Faced New User
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My attack dice were much more potent due to all the scan synergy. Unfortunately, there were still only a few of them, so going up against cloaked ships is still a crapshoot.
Riker is so situational, that I never really got a chance to use him. I popped the action twice, but when I did the opponent would just focus fire somewhere else.
The Defiant survived in both wins and was the last to drop in my loss. It's the most potent vessel of this list.
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![[Post New]](/s/i/i.gif) 2013/12/17 19:45:40
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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So I managed to go 3-0 in OP4 on Sunday and bring home the Sutherland. Now that I have had a good look at all the cards I want to use them all. The only issue is with 2 exceptions they are very pricy for what they do. Data is cool for his points, but to utilize him correctly you have to invest in a weapon, a none discard crew and an elite talent. Hobson is good but at 4pts I think I would only ever take him with Pike as captain. By far the best card in the set is DISOBEY ORDERS for 2 pts and it is not unique, very cool.
Though I am severely tempted to test out the Gor Portas with ED, Dominion photons, and Secondary Torpedo Launcher. Will have to see how that one playes out.
OP4 is a blast, it is so much more fun when only the opponent is shooting at you.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2013/12/17 22:08:53
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Fighter Pilot
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That's good to hear re the Defiant. I'm going to start looking at it's inclusion in a few lists.
OP4 is SOOOO much better than OP2.
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My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! |
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![[Post New]](/s/i/i.gif) 2013/12/18 00:02:49
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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Gordash wrote:That's good to hear re the Defiant. I'm going to start looking at it's inclusion in a few lists.
OP4 is SOOOO much better than OP2.
One time I saw someone in an OP put Gowron on the defiant to support other klingons. It worked well supporting and taking damage, I also think he had someone repairing shields too and martok throwing around more actions. Haven't tried it myself but it worked good for him I think he went 2-1.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2013/12/18 12:50:03
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Lone Wolf Sentinel Pilot
PA Unitied States
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So I was considering something different for me
Independant (Federation) Flagship 10 pts
ENT-D
Picard
Scotty
Photon Torpedoes
Galaxy
Dukat
Cryan Jones
Kyle
Photon Torpedoes
list isn't finished but what do you think? Picard get 2 orders Dukat recieves 3
Scotty and Tribbles give Picard 7 attack and Dukat 5 attack on first combat (I plan on using transporting one tribble to picard)
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This message was edited 1 time. Last update was at 2013/12/18 13:00:52
22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ |
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![[Post New]](/s/i/i.gif) 2013/12/18 12:59:32
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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If you have the points for it I would say throw a dorsal weapon on Dukat's ship. The you have 2 tough ships that can shoot 360.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2013/12/18 13:03:20
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Lone Wolf Sentinel Pilot
PA Unitied States
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Hum not a bad idea. other than that do you think it has potential?
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22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ |
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![[Post New]](/s/i/i.gif) 2013/12/18 15:33:42
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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I think so. You have 2 big shields, big hull ships and all the right equipment. I think it has a lot of potential, but you should play test it a few times before you commit it to an OP so you kmow where the holes are.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2013/12/18 19:05:32
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Fighter Pilot
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It has potential, but it has the same issues that led me to run such lists with Engage. The Enterprise D is too vulnerable to weight of dice without Sulu or Engage to make it a great build. If you're finding that it's working out for you, let me know because I'm very interested in running large two ship lists- I just think you need maneuverability and control in order to do so, not more attacks.
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My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! |
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![[Post New]](/s/i/i.gif) 2013/12/19 15:00:35
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Fighter Pilot
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I got in some testing with the following list
Valdore
Flagship (ind. Battlestations)
Dukat
Engage
2 x Attack Ships
Suicide Attack
I was able to win, but not because the Suicide Attacks did anything particularly impressive. If they were actually attacks, they would be great, but as they stand, I'll likely not buy a second attack ship. Too bad, because they were decent in terms of maneuverability, but would cost too much to throw stuff on them to exploit. The Valdore is the best part of that list, and is the primary reason why I was able to win.
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My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! |
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![[Post New]](/s/i/i.gif) 2013/12/19 16:21:46
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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Gordash wrote:I got in some testing with the following list
Valdore
Flagship (ind. Battlestations)
Dukat
Engage
2 x Attack Ships
Suicide Attack
I was able to win, but not because the Suicide Attacks did anything particularly impressive. If they were actually attacks, they would be great, but as they stand, I'll likely not buy a second attack ship. Too bad, because they were decent in terms of maneuverability, but would cost too much to throw stuff on them to exploit. The Valdore is the best part of that list, and is the primary reason why I was able to win.
So why take the battle stations flagship when dukat gives you battle stations?
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2013/12/19 16:56:40
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Fighter Pilot
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It was the +1 to defense that made me take it. I was using it to keep the attack ships alive. The other flagships may have been more useful though- I was also just putting my foot into the flagship waters.
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This message was edited 1 time. Last update was at 2013/12/19 16:56:53
My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! |
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![[Post New]](/s/i/i.gif) 2013/12/19 17:10:35
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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Gotcha, makes sense. Those attack ships could be useful with 3 defense dice each. But I would ditch the suicide attack and take some more aggressive upgrades.
Here is a little ditty I have been thinking about:
26 vorcha class
6 martok (9)
28 negvar class
6 khan (8)
2 disobey orders
3 alexander
22 chatang
7 picard
100
The idea is picard and martok shooting first to take down shields and khan cleaning up with crits. Disobey orders can give khan his first battle station by swapping an evade until alexander gets going.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2013/12/19 17:16:44
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Fighter Pilot
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I like the idea, but you're not getting a ton of value out of Martok aside from his level 9 awesomeness. It might be better to swap out lvl 9 martok for lvl 8 martok so that you can give Khan an extra action- 3 action Neg'Var is pretty great.
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My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! |
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![[Post New]](/s/i/i.gif) 2013/12/19 18:38:22
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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Gordash wrote:I like the idea, but you're not getting a ton of value out of Martok aside from his level 9 awesomeness. It might be better to swap out lvl 9 martok for lvl 8 martok so that you can give Khan an extra action- 3 action Neg'Var is pretty great.
yeah I like free action martok better, but there are some kirk picard combos in my area. But really after khan should only have to do an evade a few times before he can use disobey orders after that all he should beed to do is cloak. Alexander does not take an action. However martok can throw an extra attack and a reroll khans way.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2013/12/19 18:41:53
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Fighter Pilot
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Fair enough. People are doing well with the Picard Kirk combo? What talents are they running on Kirk? I've heard that Cheat Death is really popular in some areas.
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My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! |
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![[Post New]](/s/i/i.gif) 2013/12/19 18:50:49
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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One guy just runs cheat death on kirk and nothing on picard. The other guy rus kirk on excelsior with demitri and dominion photons, plus picard on difiant with spock and quantoms. Sombody in there has feint, too. There is more to it but thats the abridged version.
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This message was edited 1 time. Last update was at 2013/12/19 19:01:47
It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2013/12/20 02:14:23
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Jovial Plaguebearer of Nurgle
Brighton, MO
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So, we tried a 150 point game today, here's what I ran.
DS9
Picard
Photon Torpedoes (Reliant)
Photon Torpedoes (Defiant)
Photon Torpedoes (Ent-D)
Defiant
Sisko
Cloaking Device
Quantum Torpedoes
IKS Ch'Tang
Nudaq
IKS Maht'ha
OP Martok
My opponent ran 4 Dominion Ships, here's what I remember
Gor Portas
breen dude
Generic Breen Ship
Keldon Class
CS 3 Cardassian dude
Kraxon
Dukat
Guy that lets him reroll a blank if he has Battle Stations.
Needless to say, the station got blown up... but I got Portas and the breen ship down to 2 and 1 hull points with it respectively.
Nudaq almost took out the Keldon class by itself at range 1 using Martok's ability. (took out all of its' shields and all but 1 hull point with its' attack.)
After the station was blown up, I proceeded to destroy the breen ships before they could utilize their energy dissipators.
The keldon was destroyed by Nudaq, after suffering major damage at its' hands.
Dukat took out Nudaq AND Martok in successive order, So we had sisko and ducat fighting each other, how funny.
Sisko manages to score 2 critical hits on the Kraxon's hull, one which gave him another point of hull damage, and the other, Warp Core breach.
Final roll which took out the Kraxon, range 1, 4 shots, 3 critical hits and a hit, lol...
I'm really liking the defiant as an offensive ship, it's more maneuverable than most federation ships.
Wish wizkids would release MORE modern ships like that, instead of NX era crap...
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![[Post New]](/s/i/i.gif) 2013/12/22 05:32:05
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Fresh-Faced New User
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Argh lost 2nd place in OP4 by 5 points (came in 3rd). Would have taken first if my second opponent hadn't 100% tabled me with no losses (FRAKKING MINES).
Negh'Var Class
--Martok (8)
--Once More Into the Breach (E)
Vor'Cha Class
--Donatra
--Counter Attack
K'T'Inga Class
--Gowron
Performed beautifully for two rounds, but had serious problems against a Enterprise-D / Excelsior (Picard and Kahn, respectively) that dropped Antimatter mnes in the most abusive way possible (basically turned into a shield on the port side of the ship). I came THIS CLOSE to killing Picard, but by the time I had the chance the Enterprise was way outside my arc of fire and I was down to one very badly damaged Donatra.
I made up for it slightly by taking 20 points of mission tokens in round 3. If only I had taken 25, but with the last player being a (very slow) Keldon Class Gul Dukat player I h.
ad to just kill him or risk taking another ten minutes to take three turns where me opponent couldn't actually do anything.
5 POINTS.
5 FREAKIN' POINTS.
AAAAGGGGGHHHH!
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