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Made in gb
Decrepit Dakkanaut






Mostly, on my phone.

I played a game of Arena tonight; I lost, but it was very close at every stage. I ran:
Jem'Hadar Attack Ship x4
Weyoun 8
Dukat 8
Thot Gor
Thor Pran
-99

He ran
Akorem
--Janeway
Jem'Hadar Attack Ship
-Sisko
Bajoran Interceptor 5
-Kirk
Equinox
-Picard

So he was running the same list concept as me (by his own admission), with 9,9,8,6 against my 8,8,7,6.
It came down to a one wound advantage on the planet, which he won, and then lots of chasing around the board after reset where he tried to divided and conquer while I did bombing runs. He won - those extra tokens from Picard and Janeway clinching it - though none of his ships walked away unscathed. So, a good game, good fun, and an interesting match up. Reinforces my feeling that scenarios or massive battles are the way to play this game.

Our TO kindly provided us with left over OP resources (neither of us had made it to Arena, and these were our lists). He'd been to a collective 1 at the weekend, and we were discussing tactics - he suggested on top of my planned J'H Battle-tank, I take Hidekis so that the Borg always have a target and use them to effectively limit its movement. An interesting thought!


Automatically Appended Next Post:
Oh - my opponent's list was 100 points. Winning all the ties because I was at 99 meant I survived an awful lot longer than I would have otherwise!

This message was edited 1 time. Last update was at 2014/08/27 06:26:26


Theophony"... and there's strippers in terminator armor and lovecraftian shenanigans afoot."
Solar_Lion: "Man this sums up your blog nicely."

Anpu-adom: "being Geek is about Love. Some love broadly. Some love deeply. And then there are people like Graven.  
   
Made in gb
Fixture of Dakka







I was tempted by my Jem-Hadar in OP-1 too, but as I'm playing Dominion in my clubs campaign right now, it's back to Federation for me and insane Voyager of Insanity.

As it's 90 points, I've had to retweak my list a bit. - However, I can't help but think there's better options I could be going for with various bits.

89 Points

Federation Flagship
USS Voyager
Jean-Luc Picard
Cheat Death, Attack Pattern Omega
Sulu (TOS)
Scotty (TOS)
Tom Paris
Dimitri Valtane
Transphasic Torpedoes
Ablative Generator

The theory is, I get my free battle stations, do a Scan with Picard (or target lock on my transphasics turn), then the ships action would be Scotty / Sulu depending on the situation.

Hopefully, the Transphasics with Valtane and the Scan should help avoid any duff rolls on that big attack - potentially including Scotty too (however I think Valtane and a scan would be safer with 10 dice).

Truth be told, I dunno whether Cheat Death is going to help that much, but it may

An alternative I was looking at was a fleet based around the Romulan Independent Flagship.

So, something like

90 Points

USS Voyager
Independent (Romulan)
Jean-Luc Picard
Attack Pattern Omega
Hikaru Sulu (TOS)
Tom Paris
Worf (Starter) (Or is Valtane more suitable again?)
Scotty (TOS)

Transphasic Torpedoes
Quantum Torpedoes
Ablative Generator.


What are your thoughts?
   
Made in us
Stubborn Prosecutor





USA

I like the 1st build better. 12 shot transphasics with scotty or 6 shot 360. I would dump Valtane for Chekov so you can laugh off Aux Tokens.

It's time to go full Skeletor  
   
Made in gb
Decrepit Dakkanaut






Mostly, on my phone.

Here's my thoughts for collective op1:
4th Battleship 36
Weyoun6 4
Admiral Dukat 5
Omet'iklan 5
Photon Torpedoes 6
Photon Torpedoes 5
Shroud 1
Captured Intelligence 3
Hideki Squadron 20

85, 5 to spare.

Named ship for the extra hull but more importantly the slots. Weyoun6 and Shroud render you immune to assimilation from the BCT, the Hidekis are there to essentially run in and control the BCT's movement whilst the ship sits at range 3 and snipes away, with extra punch from Dukat, Omet'iklan and torpedoes.

Tempted to stick in the 1-2 Polaron for the remaining 5, but it also gives me wiggle room dependent on the blind ship.

All the blind ships fit nicely, the Raider's particularly great for this and the bug compliments by the Battleship.

Thoughts?

Theophony"... and there's strippers in terminator armor and lovecraftian shenanigans afoot."
Solar_Lion: "Man this sums up your blog nicely."

Anpu-adom: "being Geek is about Love. Some love broadly. Some love deeply. And then there are people like Graven.  
   
Made in gb
Fixture of Dakka







 Mr. S Baldrick wrote:
I like the 1st build better. 12 shot transphasics with scotty or 6 shot 360. I would dump Valtane for Chekov so you can laugh off Aux Tokens.


That is tempting, very tempting. The only thing I'm worried about is not having any rerolls available for the transphasics.

However, I suppose as I'm captain skill 9, with initiative almost all the time, (unless there's an 88 point Fed fleet), I should be able to stay out of enemy arcs most of the time, making sure I can disable the shields to use the 360. In which case, yeah no aux tokens would be good.
   
Made in us
Stubborn Prosecutor





USA

 Compel wrote:
 Mr. S Baldrick wrote:
I like the 1st build better. 12 shot transphasics with scotty or 6 shot 360. I would dump Valtane for Chekov so you can laugh off Aux Tokens.


That is tempting, very tempting. The only thing I'm worried about is not having any rerolls available for the transphasics.

However, I suppose as I'm captain skill 9, with initiative almost all the time, (unless there's an 88 point Fed fleet), I should be able to stay out of enemy arcs most of the time, making sure I can disable the shields to use the 360. In which case, yeah no aux tokens would be good.


You may as well take Chekov, the turn you use transphasic torps you won't be able to use picards for scan and target lock if you still want scotty/sulu.

So for torps use Picard to target lock, ship for scotty/sulu, free battle station. 12 die torpedoes w/battle stations and worf to forget a bad roll is awsome

It's time to go full Skeletor  
   
 
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