Switch Theme:

Shadows of Brimstone (Warhammer Quest like game with a Wild West v Cthulthu Mythos Setting) - KS  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
[DCM]
-






-

Unless "Mine Cart" ends up making a lot more sense, I'll sit this one out, which is sad because I like Wild 'n' Weird West stuff.

Just not *that* much.

I suppose I'll be OK 'only' sticking to Myth, KD, Deadzone and such, but... this one is very tempting...

   
Made in gb
RogueSangre



West Sussex, UK

FFP are currently answering a lot of questions over in the comments section for those who want to know more about the rules.

You can see all the answers here - http://www.kickstarter.com/profile/1034852783/comments They have done a good job of including the question within the answer for the most part.
   
Made in us
[DCM]
-






-

Thanks for the link!

This was interesting:




Creator Flying Frog Productions about 18 hours ago

Hey Guys, just an update on things.

I think that the biggest discrepancy is that everyone seems to view the 'actual value' of the Mine Cart at $325. We view the value upwards of $700 or more if we hit all the Add-Ons we want to make. Yes, this means that the backers that got in at the Round 1 level for $325 got a good deal. A very good deal even. And so did the Round 2s and the Round 3s and really all of the Mine Cart backers. The idea that the later Round backers are somehow being charged to get extra stuff for the earlier Mine Cart backers is simply not the case...anymore than the idea that the Round 1 Mine Cart backers are being charged extra to get more stuff for the Outlaw backers.

The fact that the earlier Round Mine Carts filled up so fast is what has allowed us to start filling out the Add-Ons menu so quickly. No matter what the Mine Cart Round you back, you will get a very good deal.

The most frustrating thing to us right now is that we want to be working on cool content and updating the page as more stretch goals are unlocked, but instead we are dealing with the flood of hate.

We have discussed different options of things we can do to help mitigate the frustrations that several of you are feeling. We want our backers to be happy and we want to make as much cool stuff for this game as we can. We also know that no matter what we do, we will not be able to make everyone happy (you never can).

We are currently planning a one-time event to open up a limited number of additional Round 1, 2, 3, and 4 Mine Cart Pledge Levels (doubling them from 25 to 50) to give all of our backers that were caught off-guard by the slightly delayed kickoff a chance to get in on the lower Round Pledges. We will be sending out an update announcement as well as posting on Boardgamegeek shortly to let everyone know the exact time that these Mine Cart Levels will have their Limits increased. This will give everyone a fair shot to get back in at the lower level Mine Carts.

We value all of the backers that are helping fill out the Shadows of Brimstone Product Line straight out of the gate and we are working hard to make sure that everyone gets a great game and a great value!


So... there's another chance, coming up at some point!

This message was edited 1 time. Last update was at 2013/10/24 19:55:01


   
Made in gb
RogueSangre



West Sussex, UK

A lot of backers were not happy with that solution so I believe they are still looking at alternate ways to resolve the situation. If they can't find any then they will at least be adding more of the early pledge levels though (with advanced warnings).
   
Made in us
Willing Inquisitorial Excruciator






 Alpharius wrote:
Thanks for the link!

This was interesting:




Creator Flying Frog Productions about 18 hours ago

Hey Guys, just an update on things.

I think that the biggest discrepancy is that everyone seems to view the 'actual value' of the Mine Cart at $325. We view the value upwards of $700 or more if we hit all the Add-Ons we want to make. Yes, this means that the backers that got in at the Round 1 level for $325 got a good deal. A very good deal even. And so did the Round 2s and the Round 3s and really all of the Mine Cart backers. The idea that the later Round backers are somehow being charged to get extra stuff for the earlier Mine Cart backers is simply not the case...anymore than the idea that the Round 1 Mine Cart backers are being charged extra to get more stuff for the Outlaw backers.

The fact that the earlier Round Mine Carts filled up so fast is what has allowed us to start filling out the Add-Ons menu so quickly. No matter what the Mine Cart Round you back, you will get a very good deal.

The most frustrating thing to us right now is that we want to be working on cool content and updating the page as more stretch goals are unlocked, but instead we are dealing with the flood of hate.

We have discussed different options of things we can do to help mitigate the frustrations that several of you are feeling. We want our backers to be happy and we want to make as much cool stuff for this game as we can. We also know that no matter what we do, we will not be able to make everyone happy (you never can).

We are currently planning a one-time event to open up a limited number of additional Round 1, 2, 3, and 4 Mine Cart Pledge Levels (doubling them from 25 to 50) to give all of our backers that were caught off-guard by the slightly delayed kickoff a chance to get in on the lower Round Pledges. We will be sending out an update announcement as well as posting on Boardgamegeek shortly to let everyone know the exact time that these Mine Cart Levels will have their Limits increased. This will give everyone a fair shot to get back in at the lower level Mine Carts.

We value all of the backers that are helping fill out the Shadows of Brimstone Product Line straight out of the gate and we are working hard to make sure that everyone gets a great game and a great value!


So... there's another chance, coming up at some point!


Interesting in that it was a giant load of bs that said very little?

Whether they like to admit it or not, anyone who gets in at a highr "Mine Cart" level IS subsidizing to some extent everyone else at that same level. They tried to dodge around that issue by comparing "Mine Cart" to "Outlaw" which is flawed, at best, and outright deceptive at worst.

I really want to get in on this, but dodging the issue here makes me less comfortable in doing so.

Here's hoping...

~Eric

   
Made in gb
Decrepit Dakkanaut




UK

It's only subsidising it IF the cheapest EB is less than it costs them to manufacture

now that may or may not be true I don't know,

but I think it's quite possible that they chose to price the EB at break even assuming 'full unlocks'

 
   
Made in us
Longtime Dakkanaut




Houston, TX

 Taarnak wrote:
 Alpharius wrote:
Thanks for the link!

This was interesting:




Creator Flying Frog Productions about 18 hours ago

Hey Guys, just an update on things.

I think that the biggest discrepancy is that everyone seems to view the 'actual value' of the Mine Cart at $325. We view the value upwards of $700 or more if we hit all the Add-Ons we want to make. Yes, this means that the backers that got in at the Round 1 level for $325 got a good deal. A very good deal even. And so did the Round 2s and the Round 3s and really all of the Mine Cart backers. The idea that the later Round backers are somehow being charged to get extra stuff for the earlier Mine Cart backers is simply not the case...anymore than the idea that the Round 1 Mine Cart backers are being charged extra to get more stuff for the Outlaw backers.

The fact that the earlier Round Mine Carts filled up so fast is what has allowed us to start filling out the Add-Ons menu so quickly. No matter what the Mine Cart Round you back, you will get a very good deal.

The most frustrating thing to us right now is that we want to be working on cool content and updating the page as more stretch goals are unlocked, but instead we are dealing with the flood of hate.

We have discussed different options of things we can do to help mitigate the frustrations that several of you are feeling. We want our backers to be happy and we want to make as much cool stuff for this game as we can. We also know that no matter what we do, we will not be able to make everyone happy (you never can).

We are currently planning a one-time event to open up a limited number of additional Round 1, 2, 3, and 4 Mine Cart Pledge Levels (doubling them from 25 to 50) to give all of our backers that were caught off-guard by the slightly delayed kickoff a chance to get in on the lower Round Pledges. We will be sending out an update announcement as well as posting on Boardgamegeek shortly to let everyone know the exact time that these Mine Cart Levels will have their Limits increased. This will give everyone a fair shot to get back in at the lower level Mine Carts.

We value all of the backers that are helping fill out the Shadows of Brimstone Product Line straight out of the gate and we are working hard to make sure that everyone gets a great game and a great value!


So... there's another chance, coming up at some point!


Interesting in that it was a giant load of bs that said very little?

Whether they like to admit it or not, anyone who gets in at a highr "Mine Cart" level IS subsidizing to some extent everyone else at that same level. They tried to dodge around that issue by comparing "Mine Cart" to "Outlaw" which is flawed, at best, and outright deceptive at worst.

I really want to get in on this, but dodging the issue here makes me less comfortable in doing so.

Here's hoping...

~Eric


I completely disagree. He's right. The flood of early high pledge backers created the momentum that swept along a lot of other stretch goals, which got others involved. Making them limited means people had to jump on them then, instead of farting around with a one dollar pledge and upping it at the end, or in an add on pledge. Nothing breeds success in KS like making your target early and blasting through multiple stretch goals on the first day. There's an unusual KS psychology where people wont back a project that's seen as floundering, and will pull out early, even though if the goal isnt met they arent charged anything. So you want to come out of the gate strong, and that's what they did.

People just dont like his answer. The early pledgers that got the ball rolling got a better deal. Its no different than someone whining at retail that their purchase price was inflated because KS backers got a better deal. And lest people accuse me of favoring this because I'm benefitting from one of the cheap Mine Cart packages, I havent backed the project, just commenting on what seems to have worked well for other kickstarters by having cheaper early birds, including Kingdom Death and Cthulhu Wars.
   
Made in us
[DCM]
-






-

Not quite!

I'd invoke the Buzzsaw for a better explanation, but I've already summoned him too many times!

   
Made in us
Willing Inquisitorial Excruciator






OrlandotheTechnicoloured wrote:It's only subsidising it IF the cheapest EB is less than it costs them to manufacture

now that may or may not be true I don't know,

but I think it's quite possible that they chose to price the EB at break even assuming 'full unlocks'


This is a quote taken from one of their KS comments:
The higher Round Mine Carts allow us to include even more Add-Ons, making all of the Mine Carts a better value.

The full quote:
@Joshua Russell - I think you misunderstand. The more Add-Ons we include, the less effective the earliest Mine Cart Rounds are at covering the costs. But, having those early Rounds allows us to include more Add-Ons in the first place and grow the product line. That is why it is a progressive system. The higher Round Mine Carts allow us to include even more Add-Ons, making all of the Mine Carts a better value. Because of that though, going back and adding more quantity on 'low cost' Mine Cart Rounds is less feasible the bigger the product line gets.


So, they fully admit that they intend that the other MC level subsidize the earliest level. And that would be okay, if the discrepancy wasn't so damn big. Also, economy of scale comes into play, meaning that the more units they have to produce the cheaper it will be to do so per unit.

Bossk_Hogg wrote:

I completely disagree. He's right. The flood of early high pledge backers created the momentum that swept along a lot of other stretch goals, which got others involved. Making them limited means people had to jump on them then, instead of farting around with a one dollar pledge and upping it at the end, or in an add on pledge. Nothing breeds success in KS like making your target early and blasting through multiple stretch goals on the first day. There's an unusual KS psychology where people wont back a project that's seen as floundering, and will pull out early, even though if the goal isnt met they arent charged anything. So you want to come out of the gate strong, and that's what they did.

People just dont like his answer. The early pledgers that got the ball rolling got a better deal. Its no different than someone whining at retail that their purchase price was inflated because KS backers got a better deal. And lest people accuse me of favoring this because I'm benefitting from one of the cheap Mine Cart packages, I havent backed the project, just commenting on what seems to have worked well for other kickstarters by having cheaper early birds, including Kingdom Death and Cthulhu Wars.

Your response has little to nothing to do with what I said.

Yes, the early pledgers did get the ball rolling. And got a deeper discount for it. No one said otherwise... Also, how many of those Mine Cart pledges do you think are holding on to them just in case? I'd bet that damn near all of them over the $375 level are. So, who did FFP help when those folks drop down or out altogether?

It is the size of the discrepancy that I and most others have issue with.

Another point you might not have picked up on is that this particular pledge level includes the paid add-ons as well as the stretch goals. Add-ons which are totally unrelated to the KS total or any Stretch Goals.

Anyway, I hope they see reason and adjust this debacle to something that makes more sense.

~Eric

   
Made in us
Been Around the Block



Orlando, FL

Their pricing scheme seems almost calculated to hurt feelings and prevent pledges. Also, as a value-oriented customer, I'm looking for KS exclusives when I pledge. Here it looks like there is exactly one character that is exclusive to KS. Shadows seems like a cool game, but FFG is definitely running a lousy KS campaign.

Jonathan 
   
Made in us
Longtime Dakkanaut




Houston, TX

 Taarnak wrote:
OrlandotheTechnicoloured wrote:
So, they fully admit that they intend that the other MC level subsidize the earliest level. And that would be okay, if the discrepancy wasn't so damn big.


So the issue now is just quibbling over how much of an early bird discount is acceptable and people mad they didnt get it as cheap as someone else did? The retail customers will have it even worse (wont someone think of the retail schlubs?!) Cthulhu Wars offered a similar price break of roughly 30% off ($150 cultist, $110 early bird), and I dont remember people up in arms. I'm not trying to be antagonistic, I just dont get the hate the company has been getting in the comments section vs "bummer I didnt get it cheaper".

Bossk_Hogg wrote:

I completely disagree. He's right. The flood of early high pledge backers created the momentum that swept along a lot of other stretch goals, which got others involved. Making them limited means people had to jump on them then, instead of farting around with a one dollar pledge and upping it at the end, or in an add on pledge. Nothing breeds success in KS like making your target early and blasting through multiple stretch goals on the first day. There's an unusual KS psychology where people wont back a project that's seen as floundering, and will pull out early, even though if the goal isnt met they arent charged anything. So you want to come out of the gate strong, and that's what they did.

People just dont like his answer. The early pledgers that got the ball rolling got a better deal. Its no different than someone whining at retail that their purchase price was inflated because KS backers got a better deal. And lest people accuse me of favoring this because I'm benefitting from one of the cheap Mine Cart packages, I havent backed the project, just commenting on what seems to have worked well for other kickstarters by having cheaper early birds, including Kingdom Death and Cthulhu Wars.

Your response has little to nothing to do with what I said.


It felt like you just kind of hand waived away what he said as pointless PR drivel, but he laid it out pretty squarly. If the earliest ones are about break even cost, but they arent going to work for free. The early birds were loss leaders (call them "break even leaders" if it makes you feel better to get the ball rolling. Like when the "quantities are limited" cheap TV's are sold out on Black Friday. I dont get why people are so bent out of shape, other than sour grapes.


Yes, the early pledgers did get the ball rolling. And got a deeper discount for it. No one said otherwise... Also, how many of those Mine Cart pledges do you think are holding on to them just in case? I'd bet that damn near all of them over the $375 level are. So, who did FFP help when those folks drop down or out altogether?


Probably not many are being camped IMO. Two days in and its already got $233 value added over the $225 Deluxe Outlaw level, so the currently highest price Mine Cart only needs $17 more of add on goals unlocked to make it worth it (of course, assuming you want everything). as the campaign wears on, even the $475 gets to be better , given that they said they expect to unlock enough add ons to bring it up to $700 retail. So get the level which appeals and any add ons you feel are worth it (or wait until retail, where it will be 20-25% off at online discounters). Its not even like the Mine Cart gets anything exclusive that the other levels cant also get, which was my issue with Wyrd's through the breach KS. If you missed those early birds, you couldnt even PAY to get the stuff you missed out on (and I say this as someone who got them).


It is the size of the discrepancy that I and most others have issue with.


Again, just dickering over price, not principle. What dollar amount/% difference is acceptable?


Another point you might not have picked up on is that this particular pledge level includes the paid add-ons as well as the stretch goals. Add-ons which are totally unrelated to the KS total or any Stretch Goals.


I don't understand what you mean, so maybe I'm missing something. Aren't all of the add on stretch goals achieved in the kickstarter, or is there some sort of zany facebook likes thing I cant see? Their updates are far from the best, but from update 3, the Colonel Scafford add on was unlocked when the Scafford gang free add on was unlcoked at $100k. So the add on goals are unlocked similar to Reaper's (or most other kickstarters). They dont have a clear stretch goal map however, so its confusing. Transparency would help a ton.

This message was edited 3 times. Last update was at 2013/10/24 23:39:46


 
   
Made in gb
Been Around the Block





London

Kickstarter really is an interesting game I find the way different campaign models play out fascinating, particularly the current experimentation with 'Early Bird' provision.

The guys behind Incursion took a moral decision to not have any form of early bird - "everyone gets the same deal" - and suffered badly because of it. They came out of the gate with published stretch goals up to 500k, but crossed the line 30 days later just over 200k - a 'success', but obviously far less of a success than they anticipated. In the build up Incursion seemed to me the next Zombicide - better even, since it was a proven, externally tested quality product, the taste test Pepsi to Space Hulk's Coke .But the lack of EB's (among other issues - the perception of having compromised the initial box set to allow for stretch goals played a part, as did the arrogance of the 500k roadmap, and of course the int shipping bugbear) neutered the initial momentum, which gave it a reverse snowball inertial effect as things got slower and slower, and what could have been a breakout produc,t ended up a 'selling to the converted' deluxe fan edition.

Conversely Mantic's multiple +$1 dollar EB levels look ridiculous to me, but they clearly work, and you get numerous sad sacks proclaiming their joy when their relentless F5ing of the home page scores them a tier up and a saving of a dollar. So Flying Frog take a this to heart and turbo charge the differential, but crucially they apply it to their open ended 'one of everything' level (only rarely officially provided - incursion, Empire of the Dead etc) rather than their predictable mass market 'sweet spot'. How many they expected to shift is debatable - maybe if the buy in were increasing $100 a week rather than per day it might seem less egregious - and maybe for the first time the disappointment of the have nots will come to outweigh the $$$ of the haves.

Ultimately Reaper's EB approach of staggered shipping dates looks the most sustainable - a tangible perk for those that care, without compromising profit, that also cleverly neutralises one of the biggest gripes in the fulfilment stage
   
Made in us
Incorporating Wet-Blending






 cincydooley wrote:
It looks interesting, but I can't help but think that the basic boxed game pledge isn't really much of a deal. It's a regular board game, so upon release all the normal outlets should have it for around $55-60 if the usual discount applies.


My own guess is that FFP ultimately wants the game sold retail, so might as well "encourage" backers who only want a base game to buy it through regular channels. I've seen a number of other boardgames not offer a deep KS discount, and Zombicide 2 had Toxic Mall at NO discount. It's entirely possible for a creator NOT to want a ridiculous amount of funding, because funding is gross income, which means, if they make enough mistakes (Helloooo Reaper!) they could still take a loss or otherwise negatively impact the company. Molds for the miniatures are the most expensive part of making a game (I think), so once they have enough funding for the base game molds, any additional funding only goes for expansion set molds.

I'm ambivalent about the Mine Cart, especially since this is the first KS I've seen which promises to have more add-ons, yet doesn't tie them into stretch goals or otherwise tell us when they'll be added on. I think the add-ons are overpriced, although I've been spoiled by Reaper. The 2D tiles look great.

Crimson Scales and Wildspire Miniatures thread on Reaper! : https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/ 
   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

300k nets everyone a new orphan character! Nothing says tough like a tragic little girl with a gun fighting off eldritch monstosities!
After that we're getting an female Indian Scout.

Supposedly there will be another set of add ons coming up tonight!

When Jason was on he was very coy about wandering Cain- like Shaolin monks. Plus alien weapons and weaponized parasites!

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Stabbin' Skarboy





Los Angeles

Ok this looks amazing. I love Last Night on Earth and once I get $175 together, Im all in.

All my work is done using StyleX, Professional Model Tools
http://www.stylexhobby.com

My 1850 pt. Ork army: Big Boss Badonk-a-Donk and 'da Dakka Dudez
Eye of Terror San Diego Tournament: Best Painted
Game Empire Pasadena RTT : Best Painted x 4
Bay Area Open: 2nd Best Presentation
Anime Expo '14: Best Presentation/Hobbyist
Feast of Blades Qualifier: Best Presentation(Perfect Score)
 
   
Made in gb
RogueSangre



West Sussex, UK

New lost army addon has now been added. Includes 12 undead soldiers, objective tile, rules, missions and cards.
   
Made in ca
Grizzled MkII Monster Veteran




Toronto, Ontario

At a glance, the MC tier gets $488 worth of stuff (Deluxe Outlaw + add ons) for $475, and that's only because they added a $30 add on last night.

That's... $13 off, or roughly 2.5%. While it has an advantage of getting things before they might get to retail across 2014 and beyond, I think we can all agree that it's not exactly a huge deal either.

Yes, yes, it's possible they'll include another thousand dollars in add ons over the next four weeks, and there's always the fact that KS doesn't actually take money until the campaign concludes, so snagging a MC now and waiting until the end to make the call is perfectly valid, but that's a big if. We can only assess what we see now, and that's that the $325's are currently getting ~30% off.

It's also worth recognizing that a lot of stores will sell for 10-20% off MSRP, meaning that's a not-insignificant markup to get those items early, rather than possibly saving on S&H handling and getting it at retail.

"So don't buy it" has come up a few times, and I'll admit I'm currently a $1 backer to keep tabs on the campaign. I'm curious to see what they come up with to 'fix' the tiers. I think adding a little something to the Outlaw tier would be nice (a flexible $10-20 for an add on of choice would be sweet) since, as noted, it's basically the MSRP, which means it's likely above store cost for a lot of places.

Basically, I love their games, I want to see this be a huge success and would love to get in on it. But I'm also not wealthy, and while I don't expect a company to lose money on a venture, the math isn't exactly great on this one.

Edit: one thing they really need to embrace are better updates. I get that not everyone can have someone manning the page 24/7, but I'm not sure why they're not releasing the standard "______ has been unlocked! Next up ______ at $____" updates.

Edit 2: they've said that they're valuing the Mine Cart at $700, which means we should have another $200 worth of add ons coming, which would put the $475 it's hovering at around 30% off. That's not bad. The problem is that we're not there yet, and the above quoted 3% off isn't exactly going to blow anyone away. So even if it ends up being a solid deal, the issue of perspective is probably going to remain until that starts to solidify.

This message was edited 3 times. Last update was at 2013/10/25 15:42:11


 
   
Made in gb
RogueSangre



West Sussex, UK

I don't believe they are including the stretch goals in the $700 mine cart pledge value so it will be worth significantly more then that at the end of the day. It's just a case of waiting and deciding near the end.
   
Made in ca
Grizzled MkII Monster Veteran




Toronto, Ontario

... what else would they be including?

The math seems to add up, what with them saying that at $325 it might not be financially sustainable (let's not forget KS/Amazon's ~10% cut), but there is no way in hell 2 boxes and a second set of minis is worth that much without accounting for the add ons.

I mean, sure, there are a ton of minis compared to a regular FFG release, but let's not get crazy.
   
Made in us
Painting Within the Lines





Colorado, USA

Has anything been said about the material used in these miniatures? The Sedition Wars restic "experiment" has me a little gunshy about this one right now - I'm worried I'll end up with boxes of cool looking minis that I will be too frustrated to clean up and paint...
   
Made in gb
RogueSangre



West Sussex, UK

 Forar wrote:
... what else would they be including?

The math seems to add up, what with them saying that at $325 it might not be financially sustainable (let's not forget KS/Amazon's ~10% cut), but there is no way in hell 2 boxes and a second set of minis is worth that much without accounting for the add ons.

I mean, sure, there are a ton of minis compared to a regular FFG release, but let's not get crazy.


Sorry if I wasn't clear. I meant that whilst they are including the value of the paid Addons they are not including the retail value of the free stretch goals which are also worth quite a bit (and will only increase over the next couple of weeks).
   
Made in ca
Grizzled MkII Monster Veteran




Toronto, Ontario

They've said that the game pieces should be of the same quality they usually put out, but that the plastic for the figures may be a changed a bit, a bit harder, better for painting, etc.

Aeneades wrote:
Sorry if I wasn't clear. I meant that whilst they are including the value of the paid Addons they are not including the retail value of the free stretch goals which are also worth quite a bit (and will only increase over the next couple of weeks).


Ah, I see.

That's harder to judge, as it'd require knowing what they 'really' intend to have in the base box (ie: what's just 'busy work' getting up to that target) and what's really "oh wow, a nice big chunk of cash, now we can really add some stuff!"

Looking at their other boxes, I don't think anyone believed they were only going to have, like, 4 or 6 hero figures available, y'know? It's great that they're making additions, and yes there's always a cost associated with making the molds and punching out tens of thousands of them, but they're also a hidden cost, potentially already accounted for by the base price people bought in at from day one.

This message was edited 1 time. Last update was at 2013/10/25 16:06:14


 
   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

The way they keep adding stuff to the add on pile, I see it probably being worth well over 700.

Plus they've given us quite a nice pile of goodies at outlaw already, and there's still plenty more to come. It really did sound like we'd get some town tiles down the line. Not sure if they'd be stretches or add ons, but I hope there's a graveyard tile included (actually I'd be surprised if there wasn't).

I thought they mentioned what they'd be using for the figures. Maybe I'm losing my memory. I don't know. I know they've mentioned harder plastic.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in gb
RogueSangre



West Sussex, UK

 Forar wrote:

That's harder to judge, as it'd require knowing what they 'really' intend to have in the base box (ie: what's just 'busy work' getting up to that target) and what's really "oh wow, a nice big chunk of cash, now we can really add some stuff!"

Looking at their other boxes, I don't think anyone believed they were only going to have, like, 4 or 6 hero figures available, y'know? It's great that they're making additions, and yes there's always a cost associated with making the molds and punching out tens of thousands of them, but they're also a hidden cost, potentially already accounted for by the base price people bought in at from day one.


I don't believe they have actually added anything to the base box so far, all the stretch goals and extra items that will be available as addons after the game hits retail. They may well increase the box contents in the future though.

I think 4 different heroes per boxset is pretty standard for this sort of game (I know that warhammer quest had 4, not sure about descent 1 & 2).
   
Made in us
Painting Within the Lines





Colorado, USA

 Forar wrote:
They've said that the game pieces should be of the same quality they usually put out, but that the plastic for the figures may be a changed a bit, a bit harder, better for painting, etc.


Thanks for the response, but I'm not familiar with any of their other games, so don't have that as a reference point.
   
Made in ca
Grizzled MkII Monster Veteran




Toronto, Ontario

Aeneades wrote:
I don't believe they have actually added anything to the base box so far, all the stretch goals and extra items that will be available as addons after the game hits retail. They may well increase the box contents in the future though.

I think 4 different heroes per boxset is pretty standard for this sort of game (I know that warhammer quest had 4, not sure about descent 1 & 2).


I guess I had it in my head that the Outlaw tier might as well be seen as the 'base box', but you're right, the Prospector tier that only gets 1 box or the other does miss out on those benefits.

Notably, there are also only 10 backers out of over 1,100, so I think most of the other backers have essentially ignored it as well. Why pay 75/90 for one box when you can get both for 150/175 and all of the non-add on stretch goals? I wonder if the "outlaw" stretch goals will end up split among the other add ons at retail, or in their own expansion boxes, etc?

That said, I'm more comparing it to FF's other releases, like Fortune and Glory (a slightly more expensive box) and Last Night on Earth (which has a pretty hefty number of minis in it once you've bought all the expansions).

 Gomez wrote:
Thanks for the response, but I'm not familiar with any of their other games, so don't have that as a reference point.


Oh, curses. Might be worth googling some of their other works, maybe ask friends/check local games shops for a demo to try out their usual style and production quality? I'm an admitted fan of their work, and I'm not sure I can give a detailed enough explanation even if I had one of the boxes sitting in front of me to do it all justice.
   
Made in us
Longtime Dakkanaut




Houston, TX

Aeneades wrote:
New lost army addon has now been added. Includes 12 undead soldiers, objective tile, rules, missions and cards.


They look to be Mexican troops too, which is an interesting choice. Santa Anna's lost regiment?
   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

Orphan class is in now as well.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Painting Within the Lines





Colorado, USA

 Forar wrote:


Oh, curses. Might be worth googling some of their other works, maybe ask friends/check local games shops for a demo to try out their usual style and production quality? I'm an admitted fan of their work, and I'm not sure I can give a detailed enough explanation even if I had one of the boxes sitting in front of me to do it all justice.


I've been Googling their other games and minis, but was hoping someone with hands-on experience could give me a good analog... Checking out the FLGS is a good suggestion too. Like I alluded to above, I backed Sedition Wars and have very mixed feelings about it due to the material they used for the figures. Really don't want to have a similar experience any time soon.

I may just go in regardless - the game looks so damn cool whichever way you slice it. Wild West + Cthulhu is just too awesome to ignore.
   
Made in us
Thermo-Optical Tuareg





California

 Gomez wrote:
 Forar wrote:


Oh, curses. Might be worth googling some of their other works, maybe ask friends/check local games shops for a demo to try out their usual style and production quality? I'm an admitted fan of their work, and I'm not sure I can give a detailed enough explanation even if I had one of the boxes sitting in front of me to do it all justice.


I've been Googling their other games and minis, but was hoping someone with hands-on experience could give me a good analog... Checking out the FLGS is a good suggestion too. Like I alluded to above, I backed Sedition Wars and have very mixed feelings about it due to the material they used for the figures. Really don't want to have a similar experience any time soon.

I may just go in regardless - the game looks so damn cool whichever way you slice it. Wild West + Cthulhu is just too awesome to ignore.


I've played Last Night on Earth and that game is frakking amazing! From the ridiculous photos on the cards to overall gameplay, it was just plain fun. The game is best though when you've got a 3-4 players and some beers to go around.

   
 
Forum Index » Board Games, Roleplaying Games & Card Games
Go to: