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Samko wrote: What's the recommended way to prime a building with LEDs ?
Should I use masking tape/poster tack to prevent the LEDs from being hit by the spray ?
Paint before building, its the only way to be sure.
Samko wrote: What's the recommended way to prime a building with LEDs ?
Should I use masking tape/poster tack to prevent the LEDs from being hit by the spray ?
Hello, you can place a bit of blue tac on the led or tape, you can also scrape the paint of with a blunt item very easily if you do get paint on the led's at it does not bond with it
Samko wrote: What's the recommended way to prime a building with LEDs ?
Should I use masking tape/poster tack to prevent the LEDs from being hit by the spray ?
Hello, you can place a bit of blue tac on the led or tape, you can also scrape the paint of with a blunt item very easily if you do get paint on the led's at it does not bond with it
What was giving me trouble was the LEDs that are unreachable when the building is fully assembled, so it would have been impossible to scrape off the primer if it would get on a LED.
Pete Melvin wrote:
Samko wrote: What's the recommended way to prime a building with LEDs ?
Should I use masking tape/poster tack to prevent the LEDs from being hit by the spray ?
Paint before building, its the only way to be sure.
Thanks, that's what I did, even if I wanted to avoid it.
2018/06/05 19:42:32
Subject: Re:Wargame-model-mods - New building and give away
This is a small article detailing the gothic theme from it.
The gothic Undercity consists of several different platform types and heights.
The platforms are accessed in several different ways, these include ladders, steps and bridges.
The towers each support a double walkway that can connect to the different size octagonal platforms.
The walkways and platforms have standardized attachment points for ladders, steps, bridges, barriers and much more
The small and medium octagonal platform stack and then sit at the same height as the lower and upper walkways.
A couple of diagonal bridges are included in the sets, they can fit between platforms that are fitted at 90 degree to each other on the towers.
When the towers are spaced at 30cms then one platform will fit in the middle which is then connected to the towers via the small bridges.
The same distance can also be covered with the large bridges.
There are several different sized ladders included that will reach up to the various level of the platforms and walkways, they slot into the attachment points.
The sets can make up loads of different variations and can be different each time you set it up.
These sets can currently be pledged for on Kickstarter
The Under City is a new gaming system by Wargame-model-mods, it can double your play area and add a new dimension to your games. The set up provides you with a new upper play area supported above your current board using several towers, with your existing board acting as the lower play area.
These towers are very strong with a lattice structure and external cladding, they have large bases making them stable.
I have designed three complete versions for a wide range of games. A medieval / fantasy board, a grim dark / Gothic theme and a scifi / futuristic design, allowing these to be used with a large range of games..
This system is perfect for games such as, 40k, infinity, kill team, necromuda, AOS and other 28mm games.
The kickstarter also has a exclusive cathedral which will not be available after it finishes
This message was edited 1 time. Last update was at 2018/09/29 07:23:29
The rotary miner looks awesome, bit big for my needs but it would be awesome necromunda/ash wastes terrain
Looking at the Picaxe processor it seems like there are boards you can get to play sounds, which seems like a great upgrade. I'm already thinking of the possibility of wiring multiple buildings into a control panel so they can all be powered/controlled together.
Another piece of stunning work, you consistently push the envelope on what wargaming terrain is capable of
Charax wrote: Pledged before you'd even edited the post.
The rotary miner looks awesome, bit big for my needs but it would be awesome necromunda/ash wastes terrain
Looking at the Picaxe processor it seems like there are boards you can get to play sounds, which seems like a great upgrade. I'm already thinking of the possibility of wiring multiple buildings into a control panel so they can all be powered/controlled together.
Another piece of stunning work, you consistently push the envelope on what wargaming terrain is capable of
Hello.
Thank you. i am happy you like it.
you certinaly could wire them all up can have them controlled togeather by one unit, i had considered sound but i desided not too go there, if there is enough poeple who ask about it i can relook at it.
Comms dish from the Dynamic buildings Kickstarter.
Featuring a rotating dish, The dish will rotate and adjust for best signal, it will then transmit, while transmitting the blue lights are on, once complete the red ones come on.
The building is packed with details, including access ladders and two mini sataliette dishes.
A close up on the dish. It has a frame on the rear which holds all of the pannel in place.
The two boxes that hold the walkway up contain the battery pack and the microchip that controlls the building. The small platform on the far side has the motor in it.
This kit is currerently avalible on kickstarter, you can get it on its own or with other kits.
The Dynamic buildings kickstarter is currently running. Offering a series of buildings with motor driven parts.
They are driven by a small preprogramed processor board and are battery powered.
Everything you need is included in the kits, including the electronics and plastic parts. No soldering is needed all the electronics use screw terminal blocks
The tool press from the Dynamic buildings kickstarter.
This kit features three moving parts to simulate a press, each one moves in and out about a conveyor belt. These can be set up in sync or staggered.
Maze of the dead deal bundle available on the currently running Kickstarter. £21 off and includes £50 worth of add-ons for free.
Get one of my 4x4 ft Maze of the dead’s from a previous Kickstarter. Choose any of the mazes from my website. The Nuclear vaults is £10 more. And select £50 worth of add-ons for free from the same shop category.
Charax wrote: Pledged before you'd even edited the post.
The rotary miner looks awesome, bit big for my needs but it would be awesome necromunda/ash wastes terrain
Looking at the Picaxe processor it seems like there are boards you can get to play sounds, which seems like a great upgrade. I'm already thinking of the possibility of wiring multiple buildings into a control panel so they can all be powered/controlled together.
Another piece of stunning work, you consistently push the envelope on what wargaming terrain is capable of
Hello.
Thank you. i am happy you like it.
you certinaly could wire them all up can have them controlled togeather by one unit, i had considered sound but i desided not too go there, if there is enough poeple who ask about it i can relook at it.
Count me in as interested in sound stuff.
2019/09/14 13:04:24
Subject: Re:Wargame-model-mods - New kickstarter sept 2019
The mining outpost is a rework of the old promethium rig featuring a brand new platform lay out and adding motorized parts that this Kickstarter is all about.
It is a large platform that stands on four tall legs and is a great centre piece.
Each leg has two walkways with ladder access, the bottom walkways are also
connected with a bridge.
The top platform has two rooms with internal access via removable rooves.
Two lifts that allow access from the floor.Each lift supports a platform, one a
landing pad and the other, a cargo area with crane.
The centre has a large building with the mining tower in the centre, this houses the
top part of the rotating drill, theunderneath of the platform has the
drill head which also rotates.
The kits has lots of little details such as transport carts, railing etc.
Charax wrote: Pledged before you'd even edited the post.
The rotary miner looks awesome, bit big for my needs but it would be awesome necromunda/ash wastes terrain
Looking at the Picaxe processor it seems like there are boards you can get to play sounds, which seems like a great upgrade. I'm already thinking of the possibility of wiring multiple buildings into a control panel so they can all be powered/controlled together.
Another piece of stunning work, you consistently push the envelope on what wargaming terrain is capable of
Hello.
Thank you. i am happy you like it.
you certinaly could wire them all up can have them controlled togeather by one unit, i had considered sound but i desided not too go there, if there is enough poeple who ask about it i can relook at it.
Count me in as interested in sound stuff.
Thanks for letting me know, i think it will be a project for the future
This message was edited 3 times. Last update was at 2019/09/14 13:05:45