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2014 NOVA Open a Success! 2015 event will be 9/3-9/6/2015! Huge Surprises Already!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Longtime Dakkanaut




We'll adjust swiftly, as we did with substantially less time for sixth. It'll be another awesome con.

That said, I'd be irresponsible to make formal statements based on partial information.

Guessing? Even unbound armies, it talks about opponents having to agree what kinds and frequencies of units will be ok for their particular game. There's sort of an obvious, easy solution to be distilled in just going "Battle Forged Only," something very in line with the spirit of the rumors so far encouraging players and groups to do what they want.

Broadly speaking, people tend to not want the crazy, loud minorities on the internet aside. This means most people want crazytown about as much as they want bloodthirsty competitiveness (neither, at all). 13 people at an adepticon with thousands present played in escalation-inclusive 40k. A very small percentage of those polled by NOVA wanted similar in our GT. I wouldn't be surprised at people having similar feelings to something like unbound in a tournament "things should be relatively fair" setting where you don't get to design lists in consult with the approval of each opponent.

But will I make a formal decision with literally a jervis FDR chat and some rumor leaks? Nah ... t yet. We can't know how it all works till we see a lot more, so I can't go irresponsibly banning stuff off the cuff.

This message was edited 1 time. Last update was at 2014/05/12 22:07:45


 
   
Made in us
Pyromaniac Hellhound Pilot






That sounds good to me! My main concern is the changes they may make to objective holding with dedicated transports and stuff like that and how that will change Nova Missions but, because we know so little its hard to say. Do you have any recommendations for play testing until the new rules comes out?

This message was edited 1 time. Last update was at 2014/05/12 22:34:39


   
Made in us
Longtime Dakkanaut




 CKO wrote:
That sounds good to me! My main concern is the changes they may make to objective holding with dedicated transports and stuff like that and how that will change Nova Missions but, because we know so little its hard to say. Do you have any recommendations for play testing until the new rules comes out?


I actually recommend continuing to play the mission catalog.

Like with the unbound question, we don't really know anything yet. That said, the WD forecast missions are the current ones (which we were choosing not to copy anyway) and a set of random missions that change randomly with accomplishment mid game. That doesn't sound very promising from a fair and fun standpoint as much as from - like with unbound - the viewpoint of tight knit social groups who can house rule their way through snafus. Tournaments are highly social, fun affairs ("waac/that guy" archetypes are just as common/uncommon in the lgs), but it's pretty unreasonable to assume they can be run by telling opponents every round to talk their way out of unfair army/mission draws.

Still, we'll see!
   
Made in us
Longtime Dakkanaut




So a lot of things are going on with NOVA on the sponsor / vendor front.

First off, our vendor list continues to grow, and with standbys like The Game Room (infinite bits and used minis and the like) and The Warstore (discount goodies of all varieties), we've also got Grex Airbrush and Greenman Designs and Tectonic Craft Studios and more.

The Demo Alley we're adding this year is becoming crowded to say the least, with a host of companies yet-to-be-unveiled attending to show off their games. Drop Zone Commander is certainly included in this mix.

Malifaux is returning to NOVA in about as big a way as you could possibly imagine. We'll have limited goodies you can't get almost anywhere else, autographed rulebooks and art prints, awesome swag, the possibility of a Malifaux Mini in every single swag bag (remember, only the first 400 registrants get one, and those are about to be out!), and more. Perhaps more importantly, Malifaux's Lead Designers will be present, with Wyrd and a fantastic convo with the company's owner committing to helping us get Justin Gibbs out as well. Justin is the lead dev for Malifaux, and will be bringing an extra special bag of goodies of his own to hand out on top of all the other things already mentioned. In a lot of ways, the event will rival GenCon almost in terms of cool things to do, folks to talk to, and sweet rare swag to come by. Also, Will Urban of Urban Laser Craft is looking to hook EVERY attendee (swag bag recipients) up with NOVA Open laser cut scheme markers, and Malifaux attendees should get their own super swank mahogany laser cut scheme markers. These are all limited to first come first serve by event, so get off your keister and register!

Infinity is increasing its awesome support from last year in almost unbelievable ways. NOVA should be the site of at least one world-first Infinity Reveal. This will be something other than the typical big reveals to happen at GenCon only a couple weeks earlier. Furthermore, members of Corvus Belli's ownership are busily fighting over who gets to spend a week touring DC, signing things at NOVA, giving out sweet swag, giving a seminar on the new Third Edition and the cool aforementioned reveals, and giving free lounge talks over a tasty beverage in the Charity Lounge. I hear the current leader in the fight for that right is none other than Corvus Belli owner Carlos, aka "Bostria." This can't be confirmed yet

In addition to the sweet presence and reveals, there'll be some incredible swag for every Infinity attendee, and a very high likelihood of something special and new in every swag bag. Custom signed-for-NOVA Third Edition English rulebooks are also on the docket, plus signed artwork and more. It should be pretty incredible!

The NOVA Open Narrative has the coolest terrain you'll see at a 40k tournament ... anywhere. I mean, seriously. The Warlords Track of Day and Night games is going to be played on 16 custom tables creating Mad Max style wasteland, futuristic Urban, and extraterrestrial Lunar table sets, all thematically tied together and oozing with crunchy NOVA Narrative Universe goodness. This complement the already-radical DC Monuments we play on in the Narrative every year with their LED-lit craziness. There's also a hint of rumor in the air that the NOVA crew is hard at work conceptualizing and designing some ultra radical boutique boards ... not the least of which is a post-apocalyptic shantytown and a cross-sectioned crashed Virtue spaceship laid to rest in the asteroid belt (complete with low-gravity effects).

The NOVA Open 40K Events, Including the GT will be working with 7th Edition, with FAQ and rulesets likely out within 2 weeks to a month of the release of the new edition. We'll be hard at work cracking it apart, including collaboration with folks like Reece from FLG/BAO/LVO, Tom and Pierre and more from the ETC, and of course all the awesome guys from other "NOVA Style" events such as Aaron Aleong of the Indy Open, Ed Miller of the Battle for Salvation, Jesse/Matt/Matt and co of the Kiladelphia Open, Neil Gilstrap of the 11th Company Open, Tim Royers of the Bugeater GT, and many many more (gosh I must be forgetting some, the Delawarr Open, the Redstone Rumble, I can't keep track of all the awesome events!).

We're under half our tickets left for 40K, and the CAP price for your con access increases in June. Get off your keister and register already!

If you aren't receiving it, e-mail novaopen@gmail.com asking to be added to the newsletter. We send it out on the 1st and 15th of every month without fail, and it includes tons of updated information, links to updated primers and rules, etc.

This NOVA Open is shaping up to be truly epic in celebration of our 5th Anniversary, with everything from industry special guests and epic tournaments to incredible seminars and brand spanking new "everybody gets to do it" additions like Demo Alley and the Tabletop Olympics.

Get your hotel room, get your CAP, get your event tickets, and get on out to the 5th Annual NOVA Open this August 28-31, 2014.
   
Made in us
Longtime Dakkanaut




Malifaux update:

Tables have all been designed (With the direction of our Malifaux leads, and the direct input / feedback from the game's designers) and built, painting to come in June.

Coupled w/ a Tectonic Craft Studios "studio table" donated, we'll have 27 tables for Malifaux, up to 54 players per event.

We're working to get both Mack and Justin up for this year - so ya'll will have a weekend run by two awesome Henchmen, and the two lead designers of the game itself. They'll also give charity lounge chats over a few tasty bevs in support of great causes, and be around all weekend with radical signed goods, easy access, and an excellent atmosphere.

Some cool terrain snapshots for what should be some of the sweetest Malifaux tournament terrain anywhere ...

Photos primarily from NOVA Open Terrain Days and DC Area Monday Night Malifaux ...

Board of December (this will be painted in winter / frozen tundra style ... more pics later of the WIP on the central rings, which finished will be frozen water effects encasing zombies and fallen columns):


Desert / Pueblo, with hazardous/impassable cacti. The finished Pueblos look better than these (prototypes from last year / different efforts), and the rocks are instead replaced with much cooler / swankier stonewall and rock formation assemblies:


Malifaux Bayou Boards ... the center circles you see on the above are 12" in diameter exactly, proving quite useful for missions like Turf War (and not counting as terrain otherwise). This was a great idea that our Malifaux leads espoused. The finished Bayou Board will be similar to this, but with Gremlin Moonshining Operations going on in the middle ... pics of these further down in the post ... we actually hand sculpted a variety of the big tree stumps, and then created molds of them, which we subsequently recast ... some of our first forays into creating our own "models" from start to production:


Malifaux Badlands ... "Madlands." The centerpieces for these are columnar Malifaux Stonehenge type assemblies, and instead of the rocks, again, swank stonewall/rock assemblies. But you start to get the idea. Mack made particular note here of the intriguing 3rd dimension possibilities of this terrain style:


Gremlin Bayou Barrel Room:



Arcane Ruins for the center of the stone-cottage/grasslands Malifaux terrain sets ... should get a full pic of those tonight:


Pueblos work in progress ... the ladders we actually built out of various materials and then created our own molds of, same w/ the windows/etc.



There's a whole lot more to come ... continuous updates are on the NOVA Open Newsletter every 2 weeks (if you haven't yet, ask to be added at novaopen@gmail.com), A Wyrd Place on FB, Whiskey & 40k the blog, novaopen.com of course, and more. We try to be as many places as we can be
   
Made in us
Longtime Dakkanaut




Yesterday (5/19) saw a flurry of registration activity.


Less than half the 40K GT tickets remain.
Well under half of the Narrative Warlords (a Narrative GT / Collaborative experience) tickets remain, and there are very few Human spots left.

We're closing on half or more sold for Infinity, Malifaux. We have less than half our Warmachine/Hordes All Event passes left.

Nearly 100 seminar tickets are gone.
The Capital Palette Miniature Figure Art Competition is showing tons of entries.

Get your tickets now.

Also, the hotel rooms are running out quickly.

Finally, a reminder that we have less than a month left on our discounted Convention Access Passes (weekend badges). They do go up in price in June.

Demo Alley now includes:
Drop Zone Commander
Angry Sheep
Pathfinder Society
Forgotten King
This is Not a Test
DeepWars

There are a number of other demos coming online. Do you have a game you want to demo at NOVA? Contact novaopen@gmail.com

The Vendor Hall at NOVA Open continues to grow and diversify in 2014, already including:
The Warstore
Grex Airbrush
Toledo Game Room
Culpeper Comics and Gaming
Atlantis Games
Tectonic Craft Studios
Greenman Designs
KR Multicase
Powered Play Gaming
Iron Heart Artisans
Torrent of Fire
Folange's Ceramic Geeks

This message was edited 2 times. Last update was at 2014/06/03 15:47:11


 
   
Made in us
Longtime Dakkanaut




With the announcement of 7th edition, 40k registration slowed somewhat.

Since release, they've sped back up substantially.

This will be one of the first major singles events of the new edition, so don't miss out! Well under 50% of tickets remain for the GT, and we're almost out of guaranteed swag bags (first 500), so sign up soon.

Additionally, you only have 12 days before the weekend badges (Convention Access Pass) go up by $10.

Finally, the hotel is way ahead of last year's pace, and room nights in preferred beds are going to be limited at our incredible block rate. Get now.

On the new edition of 40K and our planned response:
http://www.novaopen.com/wp-content/uploads/June-1-Newsletter-re-7th-Edition.pdf?utm_source=June+1%2C+2014%3A+NOVA+Open+Newsletter&utm_campaign=April+1+NOVA+Open+Newsletter+2014&utm_medium=email
   
Made in gb
Dakka Veteran




Reading - UK

To the Nova TO's.

Fantastic job on your Restrictions for the 40k events!
I was hoping to make it out there this year, Gonna have to try for next year.
Best of luck to all of the participants and can't wait to start watching the live feeds... bit of a wait mind you
   
Made in us
Ruthless Rafkin






Glen Burnie, MD

Don't forget the Table Top Olympics! If you have friends who are playing other games, or want to learn more hobby skills from the masters we have coming to teach, they'll contribute to your overall team score! Or play as an individual to track your progress year to year.

It's a great new program Nova has started this year!



-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. 
   
Made in us
Longtime Dakkanaut




Registration shot up like crazy in the last few days.

Expect army construction rules for 40K GT and other events by the weekend.
   
Made in us
Longtime Dakkanaut




As things start to clarify ...

Expect the GT/Invitational to use 2-Detachment army construction rules. TBD on whether we'll allow a 2nd Combined Arms Detachment.

Expect some level of Fortifications to be permitted, and expect clarified Terrain rules to adjust for their insufficiency w/in the 40k rules.

The points will remain at 1850.

We will likely NOT permit Lords of War in the GT/Invitational. If we do, it will not be until after extensive playtesting of remaining problem units (e.g., the C'Tran).

We are not planning on restricting any new army construction rules beyond the above. This will mean formations, datsleets, allies, inquisition/knights, etc., should all be legal as were already going to be. This means we will not likely restrict Come the Apocalypse allies.

Things we are taking a careful look at:

We will be taking a look at whether Conjured units are considered part of a detachment (the current lean is with the RAW that they will follow the Allies Matrix as normal, and will not be part of any specific detachment once summoned, thus will not gain Objective Secured or detachment-specific benefits).

We will be taking a look at the psychic phase, but currently are averse to making core rules changes before any data or experience can be meaningful (we are less than 2 weeks since epub downloads began).

We will be taking a look at "invincible stars" as a result of powers like Invisibility and Fortune. That said, these units were invincible already (even with a 2+/4+), and they are substantially worsened by increases in the # of other armies that are good, by changes in the scoring rules, and by the rise of Asymmetrical Missions (which the Maelstrom missions also happen to be). We aren't set, but we aren't going to rush rules changes as a kneejerk either. We are discussing these things with other TOs, just as they are, so this will be a decision made with a lot of discussion and playtest behind it.

We will be participating with the global community of TOs already involved to revise the Asymmetrical Mission Catalog to reflect changes in scoring and make sure we're evoking the spirit of the edition. The Maelstrom missions are effectively a less-controlled version of the Asymmetricals we'd already designed, with fundamentally different objectives for each player. We'll likely stick with the Asymmetrical approach, as it effectively allows players to tailor the mission to the strength of their army. This reduces the pressure on the player to "netlist" or take what is perceived to be the current power lists, thus expanding the meta and lowering the investment mandate on players who wish to have an "OK" chance at winning a few games (or even winning events).

More to come! We're taking seriously the adjustment period here. We want to make sure we effectively implement the new edition while still maintaining a fun, fair, and expected play environment for our hundreds of attendees.

Speaking of which, registration spiked as soon as 7th dropped, and we are rapidly losing spots in the 40K GT, Narrative Warlords GT, etc. Register now, stop tarrying!
   
Made in us
Lead-Footed Trukkboy Driver



On the back of a hog.

MVBrandt wrote:


Expect the GT/Invitational to use 2-Detachment army construction rules. TBD on whether we'll allow a 2nd Combined Arms Detachment.


Oh please god no. Already have a friend planning on bringing 6 Annihilation Barges and 4 D lords...
   
Made in us
Longtime Dakkanaut




http://whiskey40k.blogspot.com/2014/06/7th-edition-is-pretty-cool-plus-some.html

So having had innumerable discussions with innumerable hobbyists and fellow TOs ... and having played several games now of 7th edition ... I'm a little more comfortable weighing in publicly on some of the subjects of note.

The NOVA is going to have a structure something like this for army construction in the GT/Invitational:


Two (2) Detachments to construct your army. We're still finalizing talks about whether that will include up to 2 Combined Arms Detachments or not.
Either NO Lords of War, or limited Lords of War. More discussion of this later.
1850 Points
Come the Apocalypse allies and other new 7th edition rules will basically be allowed
No preemptive and kneejerk rules changes on the Psychic Phase or specific armies
Revised Asymmetrical Mission Catalog (Which now is actually more evocative of the edition due to Maelstrom, but still far better designed)
Philosophy
It bears noting that I have the following philosophy about "Broken" combos and army ideas ...
The most important players to consider are the "middle of the road" players. These are the guys who are the majority of your GT field and aren't the odds-on favorites to either tank terribly or win the whole thing.

Just because a really good player can handle a certain build or problem does not mean everyone can.

That said, if a certain build or problem is nonetheless unlikely to ever win an event, it is equally unlikely to ever be copied en masse. For this reason, it is important both to address what an "average" player can or can't have fun dealing with ... AND what excellent players are likely to take and win with. As you'll see later, Malefic Summoning intensive armies are extremely poor at winning well-designed missions. For this reason, they are unlikely to see long-term entrenchment in the tournament scene, and thus are less of a concern than some other builds might be in terms of their impact on an average player.

It's also important to note that I try to share opinions that are the "meta" assemblage of all the people we've spoken to, the entire group of NOVA organizers, the feedback of the community, etc. So while I may agree with many of the opinions espoused from a NOVA Open point of view, these are not broadly speaking my personal opinions. They are the opinions of the NOVA Open's Organizers, informed by broad discussion and playtest.

So let's just go right into some of the hot buttons flying about right now ...


Lords of War
A lot of people saw the change to "D" attacks as sufficient to merit the broad legalization and inclusion of Lords of War within the tournament scene. I'm not sold yet. The major problem with Lords of War generally revolves around "Ignores Cover!" and when it comes into play.

Highlights include Imperial Baneblade variants with Apocalyptic Blast S10AP1 Ignores Cover weaponry and the Transcendent C'Tan (hereafter referred to as the C'Tran). MOST armies do not have a prevalence of invulnerable saves across their units. As a result, being able to plow down large swathes of board area with S10 equiv or higher attacks that ignore all but invulnerable saves is basically the same as if they nerfed D only in how it impacted Invuls.

So ... the question then becomes - how many people are just chomping at the bit to add a Stompa or a Baneblade to their games of Warhammer 40,000 than before 7th Edition dropped? I don't know that it's all that many, and I do know there are some very serious problem children still in the Escalation book alone. It may be best to leave Lords of War out for GT/Invitational play for now.

Invisibility
Aside from Malefic Daemonology, Invisibility is the big problem child power in terms of peoples' immediate reactions. I was a little leery at first also.

Invisibility is in a sense a problem, and is in a sense not a problem. It has some hard counters, not least of which are that it is harder to get off than it used to be, and that it is exposed to any and all abilities without a roll to hit involved in their mechanics (for instance, Stomp Attacks, Screamer Slash Attacks, scattered blast weapons, Hammer of Wrath and related impact hits, sweep attacks, etc.). Units such as Imperial Guard infantry "blobs" and non-fortuned jetbike units do not have any special protection against massed twin-linked fire and the various non-roll-to-hit mechanics in the game. Speaking from experience, I had an invisible 10-model Jetbike unit w/ 2 Farseers last week, and was charged by 20 White Scar bikers. Needless to say, a lot of jetbikes fell over dead at the S5 impact hits.

Invisibility is a larger "problem" on units such as Jetbike Seer Councils ... to a point. These units rolled in 6th edition with 5's to hit them in close combat and re-rollable 2+ cover *and* armor saves. Now, a jetbike seer council army has a grand total of 16 warp charge. Mathematically speaking, if they actually roll both Fortune and Invisibility, they are quite often not going to be able to also reliably get off +1 Armor Save (and will also struggle to meaningfully boost their strength to tackle targets such as Land Raiders). They will require 6's to be hit, but the long and short is these units went from nigh-on invincible to ... nigh-on invincible.

In short, Invisibility may make units such as guard infantry blobs more durable than they were with Invisibility beforehand, to a point. It will continue to help make units such as Jetbike Seer Councils very difficult to do any meaningful direct damage to. Mostly, it won't change much of anything at all, and it will cost a fair # of psy points to cast reliably.

With regard to Jetbike Seer Councils and other deathstars, this also couples with another observation ...

Deathstars are Dead
It is going to take some time for this to take hold. The changes to scoring rules, however, coupled with the rise of the Asymmetrical Mission (something GW itself is even doing or attempting to do with the Maelstrom), has rendered Deathstars a major liability for their controlling player. Unless they can effectively engage and destroy a wide swathe of enemy units, they will struggle to assist their controller in actually winning games. Running around the board with a nigh-invincible, 500+ point unit is all well and good, until you realize it cannot effectively contest objectives, and cannot compensate for the push the game is now encouraging toward MSU (Multiple Small[er] Units) over big honking ones coupled w/ a last turn contest approach. The addition of Maelstrom also makes Kill Points as a primary mission pursuit effectively an 8% frequency mission occurrence. So, tournaments that heavily feature KP will certainly assist the Deathstar, but will not be playing 7th Edition Warhammer 40,000 in any meaningful way.

Endure those players who are still thinking 6th edition and spamming "Brostars" or some form of super psychic deathstar. Those lists' days are numbered with time.

Summoning Is Tedious, but Overrated
This subject is a bit of a hot button for me. There are some common arguments being made in favor of Summoning being "left alone" that are doing a disservice to their own cause.

Example: "Summoning is just the same as shooting, instead of my Horror Unit killing 90 points of things, it is summoning 90 points instead, what's the difference?!" The logical fallacies here are extensive, but they can be simplified by the following counterpoint: "When on Earth did a Horror unit short of max buffed by Herald contributions ever kill 90 points of anything?" Seeing a 90 point Horror unit successfully roll a "6" on Malefic daemonology and turn itself into a 230 point Lord of Change is as a general rule going to be disheartening for players. It's not balanced, it's not well-designed, and there is no trade-off. It's also not the same as shooting for the most part.

THAT SAID, Summoning is a largely ill-understood mechanic in terms of its impact on games. Furthermore, for MOST armies, summoned Daemons are COME THE APOCALYPSE models by rule, and thus incur serious problems the moment they are summoned. Furthermore, ALL summoned Daemons are by RAW not part of any given detachment, so summoned Daemon troops do NOT have the Objective Secured special rule. Furthermore, many summoned Daemons are not any good. Naked Lords of Change (the best bargain) take numerous rounds of combat just to reliably kill 5 marines (and combat squadded MSU marine squads are definitely one of the new hotnesses of the edition). These summoned units lack such common GD buffing combos as "2 x Greater Gift + 1 x Lesser." FURTHERMORE (and I could go on forever but I won't), Flying Greater Daemons deep striking (via summoning) count as Swooping upon arrival. So if you summon a Bloodthirster on TURN 1, it has to change flight modes on Turn 2, and cannot assault anything until Turn 3.

Regardless, armies that spend all game trying to Summon as many models as painted have a few problems. They do not perform well at progressive scoring mission scenarios where active involvement in the game from start to finish is critical to performance. They can be tedious to play with and against, due to the lengthy physical and bookkeeping processes required to build power pools, allocate resources for casting, scatter and place models/units, identify where the free upgrades are, generate new psychic powers for summons such as LOC and Horrors, and then of course move and interact in the game with more and more individual units. Running a "Summoning Spam" list is a quick way to have unhappy opponents and few wins. It is something we'll have to endure a bit in the gaming community, but not something likely to last.

Psychic Spam Grey Knight Armies Aren't That Great
Warp Charge spamming GK armies are primarily Psychic DENIAL armies. They are tuned to do a better job of shutting down things like the Daemon Factory and Jetbike Seer Council mentioned above. Psybacks are still not very good - they have 3 AV11 hull points and 3 S6 shots (both paltry figures in the current game). The concept exists that if those armies are good, this army is a trump card over them. The problem of course as highlighted above is that GK Psy Spam counters relatively poor armies from a contemporary / 7th edition viewpoint. Congratulations, you've successfully foiled that jetbike seer council or that daemon factory. What this means in all likelihood is that somewhere in the middle tables, some army foiled some other army.

There is NO "7th Edition" Force Org
7th Edition effectively destroyed the concept of a force organization chart. You are just as valid running 1 Combined Arms Detachment and 1 Allied Detachment as your tournament restrictions as you are running 2 Combined Arms Detachment as you are running Unbound as you are saying "only 1 Combined Arms Detachment." Some of these may resemble prior editions and some may not, but they are all 7th Edition army construction approaches, because there is no 7th Edition army construction approach.

Let's quote the Warhammer 40,000 7th Edition Rulebook:

Warhammer 40,000 may be somewhat different to any other game you have played. Above all, it’s important to remember that the rules are just the framework to support an enjoyable game. Whether a battle ends in victory or defeat, your goal should always be to enjoy the journey. What’s more, Warhammer 40,000 calls on a lot from you, the player. Your responsibility isn’t just to follow the rules, it’s also to add your own ideas, drama and creativity to the game. Much of the appeal of this game lies in the freedom and open-endedness that this allows; it is in this spirit that the rules have been written.
So there are a lot of people who are suggesting that if you do not permit, say, 2 Combined Arms Detachments, then you are "stuck" in 6th Edition. This is patently untrue. That said, you're also not doing some set version of 7th Edition either. [Un]Fortunately, GW basically left this all up to the individual.

Every single pick-up or other form of game of Warhammer 40,000 now requires COMPOSITION OF SOME SORT. You and your opponent must agree on how you are going to play - what kind of detachments, are you going to do Battle Forged or Unbound or both? There's a long list here.

Tournaments at this point, therefore, simply need to come up with what everyone is effectively agreeing to play by showing up. It's not unreasonable, and oddly enough anything they decide on is going to be "right." Stop looking at them and telling them what they've chosen is not how 7th Edition is supposed to be.

Terrain is Kinda Not Fully Written
I still am not really sure what a Hill does in 7th Edition. I get the strong impression if it doesn't have a model sold by GW, it isn't terrain as far as they're concerned. This isn't a long subject. Terrain rules need to be created either event-by-event, or globally, to explain how the heck all the terrain a tournament has works within the constructs of the rules. We'll be doing that (it may be as simple as calling everything a Ruin, or as complex as defining each piece clearly, but it will probably be somewhere in between).

Long and Short
There may be some things in the game that are "broken" beyond resolution without bans and restrictive rules. I don't think anyone's really effectively assessed them yet. We're not about to start off the edition saying you can't play with your toys and changing all the rules. We will have as few restrictions, therefore, as are reasonable without ruining the play experience of our attendees.

The cool thing is - the Edition is actually pretty sweet. MSU is more in play than super deathstars were, which pushes more turn by turn tactical play and less "Micromanage the big super unit better than your opponent does with his." The meta is also up in the air - "everything scores" combined with a really innovative Asymmetrical Mission Catalog makes for a much broader meta, and this is amplified by the fact many players are still stuck in 6th edition. A lot of people may show up with psyker deathstars to NOVA ... and it will probably be to their detriment. This is good for those who get more creative and focused on the mission and the nuances of the changes to 7th edition.

Also, while some people are upset about Come the Apocalypse allies and their fluffiness, sorry, but what?! Space Marine captains used to grant super better than fearless status to Tau Fire Warriors. If someone wants to ally Knights to Tyranid and convert up some sweet Biotitans, go for it! If people show up with ill-converted, ill-painted/themed armies instead ... well, that's no different than has been the case at Grand Tournaments dating back literally for over a decade (or really much more like two decades). Not everyone is an awesome hobbyist, but all CTA does is offer more opportunities for people to be awesome hobbyists. The opportunities already abounded for people NOT to be, after all.

A Note About FAQs
It is my long-held hope that the community as a truly global whole can come together to form what is effectively a "Flex" FAQ. In such a document, every event would subject to using it, and as always happens, 90-99% of the rules would be agreed upon readily / easily by all. In the case of places where there is extreme dissent, however, instead of the FAQ group effectively killing itself in argument or losing membership by forcing TOs to rule on a tight issue they don't agree with, the group would distill the complex question down to 2-3 possible answers with alphabetical designations (A/B/C yada yada). Thus, attendees would need to know only the one FAQ, and check the half-page tourney-specific options chart for how that event rules on the tweaks. The effect would be a more uniform and easily understood rule experience.

That said, such a FAQ is not fully organized yet. I've nevertheless been involved in discussions with a # of groups, including the most active / comprehensive so far - the ETC - in their FAQ discussions, and will probably draw from one of those as our start point for making sure we've addressed all the various questions inherent to a new edition. We'll then rule in conjunction with all these various groups, differing where we must a la the preceding paragraph, to create the 2014 NOVA FAQ.

The NOVA will have final rules calls in the form of a FAQ within the next 5-10 days. The NOVA will have final call on the army construction guidelines for the GT and Invitational imminently (as little as a few hours, as much as a couple of days).


Thoughts / feedback / questions / issues we should address that you're concerned we haven't?



Automatically Appended Next Post:
Addition - a HUGE # of room nights just processed through the block. We are starting to run thin there as well. Register now!

This message was edited 1 time. Last update was at 2014/06/09 18:47:17


 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Any information on if or how the Asymmetrical scoring is going to change? I think that combined with army structure and terrain are the most important to armies being built or updated for 7th with the intention of also heading to Nova.

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Longtime Dakkanaut




 Hulksmash wrote:
Any information on if or how the Asymmetrical scoring is going to change? I think that combined with army structure and terrain are the most important to armies being built or updated for 7th with the intention of also heading to Nova.


The Asymmetricals are going to be revised, but not heavily changed. We've been playtesting the crap out of them.

I can tell you the first mission is going to shift so that there's only one "camp" / homefield objective. I can tell you the Quarters mission is going to get some substantial revision and clarification. We're also looking at canning Relic altogether now that it's only 8% of the standard book missions or w/e.

The scoring will still be similar, in that you'll have a 9 point cap on each Primary (whether you choose asymmetrical or standard), and up to 2 points each from the secondaries you select per mission. We may also tweak First Blood (ref'ing your rec, that is a consideration).

Also, please please please all check the current Asymmetrical Guide and sample mission pack:
Guide: http://missioncatalog.com/?page_id=34
Mission Pack: http://missioncatalog.com/wp-content/uploads/2014/04/IndependentMissionCatalogSampleTournamentPacket.pdf

You'll note the Secondaries were DRAMATICALLY changed from the originals. Originally, First Blood / Warlord / Linebreaker were the only secondaries and you "Escalated" one of them for more value. That's gone. Check the links instead.

We still have to revise what you see at the links, but it is much closer to the final mission structure.

With regard to Terrain, the layout is amended in that the Center LOS blocker is now a pair of large Center LOS Blockers, offset from center and equidistant across midfield.

This also enables the alternate terrain layout to function properly, instead of as last year with kind of a big no man's land across a large swathe of the field in the alternate layout.

In terms of terrain rules, we're likely to follow the book as closely as we can, and invent as close to book-appropriate rules as possible for things that the book leaves basically untouched (i.e., hills, and, well, and a lot of stuff).
   
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Fresh-Faced New User





If only my courses didn't start Aug 25th .....

:_(
   
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Longtime Dakkanaut




If it wasn't enough that we have a wide variety of awesome DC area food trucks contracted to stake out in front of the Hyatt all Con long, we've also now enhanced our Lemonade Raffle even further.

For anyone who hasn't been before, any game you lose in any event system throughout the NOVA Open earns you a raffle ticket per loss in our Lemonade Raffle (when life gives you lemons ...). First conceived in our very first year, the Lemonade Raffle has awarded literally 6-figures' worth of prizes over the past 4 years. Last year we made it even more useful for attendees, refocusing the 300+ annual prizes in the raffle on everything from water bottles and board games to free hotel stays all over the country and fully loaded KR Multicases.

There's always been just one problem with the lemonade raffle. Sometimes people end up winning items they have absolutely no use for. While that doesn't exclude them winning the bigger and bigger prizes on later days, and while you would think people would be happy with whatever they got for free, we at NOVA like to think we're always doing every little thing we can to improve the experience for everyone.

So ... this year, thanks to the sponsorship (confirming now) of an awesome Lemande Company ... if you don't like a particular prize and want to put it back in the pool to the next lucky attendee ... you'll actually get a fresh tasty lemonade beverage instead.

Incredible tournaments, organized gaming, narrative gaming, social gaming, awesome seminars, radical art exhibitions, super company, free charity lounge talks, and more ...

And NOW
*AWESOME* Food Trucks with everything from simple American to top tier ethnic food
and
Actual Lemonade in the Lemonade Raffle

Go register, numbskull, the badge rate goes up in a few days!
   
Made in us
Longtime Dakkanaut




Progressing $.02 on Lords of War: http://whiskey40k.blogspot.com/2014/06/why-not-for-lords-of-war-why-for-lords.html

Basically army construction rules are down to the decision point on

2 Detachments vs 2 Detachments w/ only 1 CAD
and
Restricted Lords of War vs. No Lords of War
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Figured I'd post my thoughts here too :

I vote 2 CAD. I'd be fine with it being same faction though I don't think it's really an issue. I guess that would be more for people worried about GK's and Daemons teaming up for summoning spam. I can't think of any super abusive combo's but I'm not really trying that hard

If you go the 1 CAD are you going to allow codexes to self ally so that everyone can do it and not a select few?

I absolutely zero issue with the lords of war presented above. Though I love the Stormlord (my only built super heavy) but I get why people would be all worried about it due to it being "unkillable" though in a world that allowed D weapons I'm not sure you could repair it fast enough.

My only thing for the LoW would be that maybe an attempt should be made to include at least one for each faction? No non-flying LoW for SM/Tau and no LoW at all for Chaos/Daemons makes me a little sad.

This message was edited 1 time. Last update was at 2014/06/11 17:33:06


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Biggest problem with Double CAD is it will introduce more powerful armies than the meta presently allows, especially because armies like Jetcouncil are NOT (by a very wide margin) the most powerful within Asymmetrical Missions and the new scoring and other rules tweaks of 7th Edition.

That's what we're evaluating - how much worse will it be for the MAJORITY of players to have to face 6 anni barges or 18 missile broadsides or the like vs. 3 / 9 and less efficient points fillers? It's probably unfair lip service to say there's no difference in power between doubleCAD and single.

It's also inaccurate to state that singleCAD is somehow less 7th than double ... they're both quite perfectly equal in how "7th" they are, given 7th has no set structure (other than the structure of: There is no structure).

So there's a double lean, which is why we're trying to figure this one. There's a lean toward Double CAD to help improve the cheery level of those who want it. There's a lean away from Double CAD to address the fact that it simply adds even more list extremities (realistically, people who just want to make a "cool" army are going to be able to make it cool either way ... while those who want to maximize their points on the most efficient FOC Slots for their particular codex are going to be quite happy to do so with doubleCAD).

So ... TBD. These are just some thoughts, though, and in part are there so that those in favor of or opposed to double CAD can effectively respond to the concern points with their own opinions.

I'd like to see double CAD arguments that are not the following (which do not hold up under analysis / logic):
1) The game already has bad units so what's the problem with more?
2) Double CAD is "more" 7th edition
3) I want to run a sweet fluffy cool list and there's no way for me to model or list build to do it unless I can do double CAD!

This message was edited 1 time. Last update was at 2014/06/11 20:04:42


 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

While I feel for #3 and a less extreme version of #2 (a gross simplification of what has generally been presented) how about this:

The flexibility that double CAD lists provides to list builders makes adjustments in the meta easier due to flexibility. This is especially important once you look at the release schedule GW has embarked upon in the last 2 years. One that does not seem to be ready to be slowed.

Or this:

The open nature of a double force org allows those armies inhibited by unit placement in the force org to be able to take the tools needed to play a truly balanced list to the meta.

Similar but different reasons for double CAD. Granted much also depends on the missions you intend on running and such.

I do see the argument for the average tournament goer who might not enjoy 6 Annihilation Barges. But didn't we play against a basic equivelent (damage wise) already? In the current edition we had Necron players running 8 Scythes and 3 Barges. Now we can reasonably have people running 6 Scythes and 6 Barges. I'm not seeing the difference honestly and people adjusted to that. And that doesnt' take into account people already shifting back to anti-tank due to the new rules and the likely regrowth of MSU armies.

Plus modeling opportunities

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
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Scarred Ultramarine Tyrannic War Veteran





Arlington, VA

I do think double CAD would help alleviate some of the more slot-constrained armies like Hulksmash said.

Honestly, I think the LoW discussion is really one of preference/perception. I do not think that even the problem children ones are game-breaking, especially since they can't even contest objective secured units. And a Knight (or 3) can walk up and roflstomp most of them. But I completely understand why people would not want to deal with them or think they do not belong in the GT. The Trios are allowing them, so that might be a good test case. However, I think that if you are going to allow LoWs, I would go all or none. Just my 2 cents...

Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
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Sneaky Sniper Drone




Louisville, Kentucky

This does not seem to be an option being considered...I am not sure why not...

2 detachment, only one CAD, every army can ally with themselves(like those silly space marines)...IMO this is 2 CAD "lite"...so no 6 ani-barges, but 4...this would not be any more than was common at Adepticon where most marine bro-stars had coteaz or a nade toting Inquisitor anyways...Thanks to the whole NOVA group that makes it the best east coast event to attend...again IMO...

I am ambivalent on the LoW debate...they really do not bother me one way or the other...

thanks again NOVA crew!!

This message was edited 1 time. Last update was at 2014/06/12 00:00:50


 
   
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Manhatten, KS

Apocalypse sized games + psychic phase... any idea how that is going to work>? lol

TK - 2012 40K GT Record 18-5
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TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
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Dispassionate Imperial Judge






HATE Club, East London

Any thoughts on the recent Frontline Gaming podcast and their (quite strange to me) interpretations of the relationship between 'Faction' and supplements?

   
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 ArbitorIan wrote:
Any thoughts on the recent Frontline Gaming podcast and their (quite strange to me) interpretations of the relationship between 'Faction' and supplements?


I'm not very good at keeping up with podcasts, but our read currently aligns with the rulebook (bold/underlines done to bring attention to key points):

Combined Arms Detachment
Restrictions
All units chosen must have the same Faction (or have no Faction).

and

FACTIONS
All units belong to one of the many Factions that are fighting in the 41st Millennium. This will often be represented on the unit’s Army List Entry with a symbol, the key for which can be found to the right. A unit’s Faction applies regardless of how you choose your army, but is especially relevant to Detachments because many state that you can only include units of a particular Faction. Factions are also used when including Allies, and some special rules will apply only to specific Factions. Note that Fortifications are an exception in that, unless otherwise stated on their datasheet, they do not have a Faction.
In the case of older publications, the Faction of all the units described in a codex is the same as the codex’s title. In the case of codex supplements, the Faction of all the units described in that publication is the same as the codex it is a supplement of.

ARMY LIST ENTRIES IN DIFFERENT PUBLICATIONS
There are a few units whose Army List Entries are presented in more than one Games Workshop publication. Daemon Princes, for example, are presented in both Codex: Chaos Daemons and Codex: Chaos Space Marines. In these instances, the unit’s Faction is determined by whichever codex it was chosen from. Be sure to keep track of which is which if you decide to take one from more than one source.


So, basically, "codex" is completely irrelevant to "detachment." Faction is what's relevant to determining what can or can't go into a detachment (at least with regard to Combined Arms Detachments and Allied Detachments).

This explains why it's completely RAW and clearly intended to be able to mix and match Farsight selections in with Tau Empire selections, so long as you continue to follow the letter of the rules as well (i.e., you cannot have any FE selections inside your Tau Combined Arms Detachment if you do not have a 3-model troop crisis unit with bonding knives, nor can you put Tau Empire signature systems on a model that has selected Farsight Enclaves signature systems, nor can you include Aun'va or Shadowsun in a detachment that includes Farsight Enclaves selections, etc.).

It is important to note that this is one of the more subtle changes to 7th edition, but isn't a "fuzzy" one in terms of word choice and rules. You could try to make the argument that it's not intended, but the only support for that argument would be that it's different from how things used to be, which is certainly true for much of the edition.


Automatically Appended Next Post:
Updated thoughts on ruling 2 detachments potentially instead of limiting to a single CAD

http://whiskey40k.blogspot.com/2014/06/is-double-cad-actually-bad.html

This message was edited 3 times. Last update was at 2014/06/12 15:16:20


 
   
Made in us
Lead-Footed Trukkboy Driver



On the back of a hog.

My vote is for GT unity and sensible rules based on player feedback. I believe MVB said he was consulting with Reece and others, so why not run it like BAO? Their rulings are based on many playtests and GT attendees feedback. The current Nova rules are almost there anyway:

http://www.frontlinegaming.org/2014/06/11/writing-a-40k-list-for-7th-ed-40k-and-the-bao-2014/

1850 Points
1 CAD
0-1 Allied Detachment, must be a different Faction than the CAD
0-1 Formation. If taken, an Allied Detachment cannot be taken.
0-1 Fortification from a defined list.
0-1 Lord of War from a defined list.

This message was edited 1 time. Last update was at 2014/06/12 21:55:36


 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Nope.

First is that Nova runs off a different player base. BAO players have spoken on how they want to play but it'd be a little silly to just lump it over to Nova.

Second is that not all TO's are as democratic as Reece and I'm ok with that. Herd mentality could keep us from playing a lot of 7th edition if that were the case.

As far as many playtests I'm sure Mike has quite a bit of his own and his feedback is showing something different than Reece's is. Happens which is fine.

While I'd like a universal FAQ used between all events but the format, outside of a total source limit, should remain up to the event. As not a single event has seemed to be going for more than 2 detachments.

Not to mention what's not sensible about 2 CAD's? Genuinely curious. Especially given that the 1 CAD and 1 Ally heavily favors armies with BB allies.

This message was edited 1 time. Last update was at 2014/06/12 22:49:16


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Awesome Autarch






Las Vegas, NV

Mike and I have been discussing things a lot and the feedback has been much appreciated!

He and I are in agreement as to how to construct a CAD (and it is a bit confusing at first as Mike said, it is a subtle but meaningful change but also quite clear in the rules in the BRB).

Thanks for the support, Budzerker! How many detachments or of what type are totally up to the NOVA organization and their attendees, though, which is totally cool. We as a group over here on the west coast decided to go 1 CAD 1 ally which I prefer on a personal level, but everyone else is free to run it there way, of course.

Either way, we at FLG are stoked to go NOVA and show you East Coasters how to play 40K! Muahahaha!!

I'm coming for you, Hulk!!!

I can't remember which one of us won the last time we played, but I know who will win the next game

This message was edited 2 times. Last update was at 2014/06/13 01:56:11


   
Made in us
Longtime Dakkanaut




Reece explains things well, frankly, as does Hulk.

It's a big step that the major TOs are all speaking together about things, and we're basically agreeing wherever we can. A lot of our discussion inform each others' decisions as well (i.e., as Reece mentions about the by-the-book construction rules for a CAD).

Despite this increased agreement, every organizer still must design his or her event by what his attendees want and what he thinks is best for not losing his shirt.

Additionally, it would do a disservice to not investigate the various choices until a point of satisfaction - and there's no way to effectively let your player base know you've done this than through articulation of your efforts.

We may end up with only a single CAD permitted; there are very good arguments to be made in both directions.

That said, the point of TO collaboration is just that - collaboration. IT is not to have everyone blindly follow every ruling made "first" by any given event. That's not what Reece did, and not what I did. That said, by communicating on a daily basis we are already reaching more uniformity, and any uniformity we do achieve will only be better for attendees across the nation (especially since the BAO and NOVA formats are far and away the most widely mimic'ed by other GTs either all or in part).

This message was edited 1 time. Last update was at 2014/06/13 12:38:16


 
   
 
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