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Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Oh, one thing I do always forget: F3 did have a better soundtrack than New Vegas imho.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Dakka Veteran






 BrookM wrote:
Oh, one thing I do always forget: F3 did have a better soundtrack than New Vegas imho.


Liam neeson, Malcom McDowell,

I would pay money just to listen to Malcom McDowell read from a phone book.

"I LIEK CHOCOLATE MILK" - Batman
"It exist because it needs to. Because its not the tank the imperium deserve but the one it needs right now . So it wont complain because it can take it. Because they're not our normal tank. It is a silent guardian, a watchful protector . A leman russ!" - Ilove40k
3k
2k
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1k 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

 Ninjacommando wrote:
 BrookM wrote:
Oh, one thing I do always forget: F3 did have a better soundtrack than New Vegas imho.


Liam neeson, Malcom McDowell,

I would pay money just to listen to Malcom McDowell read from a phone book.
I'm talking about the music here, not the voice cast.


Automatically Appended Next Post:

This message was edited 1 time. Last update was at 2013/11/28 09:03:24




Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in fi
Battlewagon Driver with Charged Engine





somewhere in the northern side of the beachball

 Godless-Mimicry wrote:
I could never enjoy New Vegas as much as 3. First and foremost, the many crippling glitches that rendered your game unplayable that still haven't been fixed to this day. Then there was the lack of adventure that 3 presented; a huge portion all around the outside of the map has nothing in it. The story also was very linear and thus made the game a lot more linear. Sure you chose a side from many, but you always ended up in the same places and the game tended to push you onward to the next quest, rather than the big-scape 'out-on-your-own' style of 3. But I suppose those were the styles that suited each game; 3 made you feel lost in the wasteland, whereas NV had the direction of a returning society.


I'm pretty sure the parts of maps which didn't have anything were walled off.

New Vegas is more linear?

Fo3: go to megaton, go to dj dude (you have to use pretty much the same route), go to rivet city (it makes sense to use same route), go to "weird old man wants to be a little girl" -land, go to rivet city (again), go to "town full of kids living next to large super mutant cave", oh noes enclave got you, goto rivet city (this time with giant robot, also you have no option of using different route)

nv: find benny, join up with house, ncr, ceasar or yourself, goto ceasars camp, goto different factions in nevada to ask their help (or not, you can fail too), finish things up with the damn (depends on whom you did join with)

Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.

If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Yes, 3 was more linear, with the only choice occurring at the end (and it was just an aesthetic one). So whilst New Vegas also was somewhat linear, it allowed you to approach each node in a different manner and provided quests only available to those who had followed a certain questline at certain points. Your choices in New Vegas had an effect upon things in the world, whereas the ones in 3 were already decided for you, so any changes, and there weren't many, were already expected of the player.

But, that's down to the different devs. 3 plays like Bethesda's other games, whilst New Vegas plays like Obsidian's in terms of pacing and the world. Still Skyrim did improve how quests were handled, with a few options to reorder when they occurred, or how, so here's hoping that carries through into their next game.
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

 illuknisaa wrote:
I'm pretty sure the parts of maps which didn't have anything were walled off.


They're not.

 illuknisaa wrote:
New Vegas is more linear?

Fo3: go to megaton, go to dj dude (you have to use pretty much the same route), go to rivet city (it makes sense to use same route), go to "weird old man wants to be a little girl" -land, go to rivet city (again), go to "town full of kids living next to large super mutant cave", oh noes enclave got you, goto rivet city (this time with giant robot, also you have no option of using different route)

nv: find benny, join up with house, ncr, ceasar or yourself, goto ceasars camp, goto different factions in nevada to ask their help (or not, you can fail too), finish things up with the damn (depends on whom you did join with)


Except in NV the end of one quest always leads you by the hand right to the start of the next one; even if you turned off quest markers you would be led right to where you needed to be. In 3 you had to journey across the whole scape of the Wasteland following the main quest.

Read Bloghammer!

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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
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somewhere in the northern side of the beachball

 Godless-Mimicry wrote:
 illuknisaa wrote:
I'm pretty sure the parts of maps which didn't have anything were walled off.


They're not.

 illuknisaa wrote:
New Vegas is more linear?

Fo3: go to megaton, go to dj dude (you have to use pretty much the same route), go to rivet city (it makes sense to use same route), go to "weird old man wants to be a little girl" -land, go to rivet city (again), go to "town full of kids living next to large super mutant cave", oh noes enclave got you, goto rivet city (this time with giant robot, also you have no option of using different route)

nv: find benny, join up with house, ncr, ceasar or yourself, goto ceasars camp, goto different factions in nevada to ask their help (or not, you can fail too), finish things up with the damn (depends on whom you did join with)


Except in NV the end of one quest always leads you by the hand right to the start of the next one; even if you turned off quest markers you would be led right to where you needed to be. In 3 you had to journey across the whole scape of the Wasteland following the main quest.


This looks pretty dencely populated:
http://fallout.wikia.com/wiki/Fallout:_New_Vegas_locations

That even doesn't include unmarked locations.

So you mean that quests usually end near quest giver and they can give you a new quest? How is this bad? How is fo3 different? Every main quest is given to you right after the last one and atleast in new vegas you can fail, or do something else which gives an alternative path. I believe you can also avoid some main quests being given to you (only 2 quests appear in your journal automatically, tutorial and find benny)

Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.

If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

Firstly, no it doesn't look decently populated at all. That map clearly shows what I mean; everything is concentrated to the center and a huge portion of the map around the edges is bare. I've explored them in game too; there's nothing out there, not even enemies. Rather pointless really.

As for how the quest system is bad, I've already said how; because it makes the game more linear. And it differs from Fallout 3 because for half of the quests in the main story you need to travel half way across the wasteland several times over and explore new areas. There's no incentive to explore the game world unlike in Fallout 3, and for the record, I've tested it in both games. I comfortably completed NV in two days also, completely, that was of course on the 5th attempt to get it to finish without some silly glitch corrupting the save file or making the game unplayable.

In New Vegas you start things out in the suburbs and are almost immediately sent to the Strip and everything after that is either in NV itself or in locations right next to it, bar the trip down south to Caeser's place. In 3 after you've gotten to Megaton you have to trek half of the winding city to find 3 Dog, and then the other half of the city to get to Rivet City before you finally have to go back off into the desert to find dad.

As for the choice of New Vegas, with the exception of the very end none of those choices are of much consequence except thematically as the locations you go to and what you ultimately do on each quests is mostly the same. Sure this is no different in Fallout 3, but as I've said, 3 at least requires some adventure and trekking to get it done, making it more a quest than a chore.

YMMV, and some may prefer what NV brought to the table, but it was a game in a post-apocalyptic adventure series that had very little adventure and also very little upgrades compared to its predecessor. It wasn't a bad game at all, not by any stretch of the imagination, and is one of my favorite games, but it could have been so much more if they didn't rush it, and so 3 is where I will always go back to, and not NV.

Read Bloghammer!

My Grey Knights plog
My Chaos Space Marines plog
My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in gb
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Inside your mind, corrupting the pathways

I much preferred 3 to NV. But then i prefer the lack of much civilisation in 3. Plus i enjoyed the story much more. NV felr more forced and farcical while 3s felt more natural and progressive and was better paced.

   
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Oberstleutnant





Back in the English morass

 Wyrmalla wrote:

Mind that Tactics had a poor development period, and little input from Black Isle, despite being the series' first spin off and the apparent need for some hand holding. If the game hadn't been pushed for an early release, had actually finished its bug testing period (the devs were given a month to do it in), and was much more polished, it... would still have been a poor game. Having just played it a few weeks ago I can say that it felt odd, given that it was an RPG that was being shoe horned into the RTS setting. No, what we don't talk about is FOBOS. ^^


I like Tactics. Its obviously a lot more linear than Fallouts traditionally are and it gets quite repetitive but I still find it enjoyable and IMO at least it's a worthy game in its own right and as part of the FO universe. It certainly got Fallouts sense of humour right.

I would much prefer Obsidian to make this over Bethesda but I want to play Eternity far more than I want to play FO 4 so I will have to just make that sacrifice Hopefully Obsidian will get a chance to make an expansion that fixes most of the problems with Bethesda's game design (but with less bugs this time please).

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
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somewhere in the northern side of the beachball

Spoiler:
 Godless-Mimicry wrote:
Firstly, no it doesn't look decently populated at all. That map clearly shows what I mean; everything is concentrated to the center and a huge portion of the map around the edges is bare. I've explored them in game too; there's nothing out there, not even enemies. Rather pointless really.

As for how the quest system is bad, I've already said how; because it makes the game more linear. And it differs from Fallout 3 because for half of the quests in the main story you need to travel half way across the wasteland several times over and explore new areas. There's no incentive to explore the game world unlike in Fallout 3, and for the record, I've tested it in both games. I comfortably completed NV in two days also, completely, that was of course on the 5th attempt to get it to finish without some silly glitch corrupting the save file or making the game unplayable.

In New Vegas you start things out in the suburbs and are almost immediately sent to the Strip and everything after that is either in NV itself or in locations right next to it, bar the trip down south to Caeser's place. In 3 after you've gotten to Megaton you have to trek half of the winding city to find 3 Dog, and then the other half of the city to get to Rivet City before you finally have to go back off into the desert to find dad.

As for the choice of New Vegas, with the exception of the very end none of those choices are of much consequence except thematically as the locations you go to and what you ultimately do on each quests is mostly the same. Sure this is no different in Fallout 3, but as I've said, 3 at least requires some adventure and trekking to get it done, making it more a quest than a chore.

YMMV, and some may prefer what NV brought to the table, but it was a game in a post-apocalyptic adventure series that had very little adventure and also very little upgrades compared to its predecessor. It wasn't a bad game at all, not by any stretch of the imagination, and is one of my favorite games, but it could have been so much more if they didn't rush it, and so 3 is where I will always go back to, and not NV.


Th edges of the map are blocked off by steep mountains and invisible walls. I don't see how you've even managed to get out of bounds.

No incentive to explore? You mean finding your way to prim, novac, boulder city and finally to new vegas where you need to find a way to ceasars camp which puts you in a quest to meet every tribe in the wasteland? The story takes you pretty much everywhere and side quests make sure you take a very through sweep around the area.

On the other hand fo3 never takes you to nothern side of the river (apart from city ruins)
http://fallout.wikia.com/wiki/Fallout_3_map
location you goto are: a1, j9, k2, g7 and city area.

 SilverMK2 wrote:
I much preferred 3 to NV. But then i prefer the lack of much civilisation in 3. Plus i enjoyed the story much more. NV felr more forced and farcical while 3s felt more natural and progressive and was better paced.


Better paced?!? You mean "POOF ENCLAVE!" is better paced?

This message was edited 1 time. Last update was at 2013/11/29 12:43:48


Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.

If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. 
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

Better than working for each faction at the same time while apparently none of them seemed to question what you had been doing, then doing a couple more missions then finishing the game...

That whole faction thing in NV was far too loose and badly paced. The main quest and related side quests drove you along much better, imo, in 3.

   
Made in fi
Battlewagon Driver with Charged Engine





somewhere in the northern side of the beachball

What are you talking about? All of the factions notice if you too much help the other factions. They even threaten to remove you from their friend list if you don't stop.

As far as I know none of the sidequests were related in any way to the main quest in fo3

Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.

If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. 
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

Just imo.

   
Made in us
Ancient Ultramarine Venerable Dreadnought






So thesurvivor2299 updated again.

New text:
KVNGR REV ALPHA PPS VT PIZ UHMYLPVOQ CM XHWMZP. NBJB SPI'F BYQS QT D'Y BYFGEOB FI VQDYL MAQ. -NGQHT 5120-

Translated:
Keyed Vigenere cipher, passphrase Vault Tec: "THE INSTITUTE IS SEALED. THEY WON'T HELP US I'M HEADING TO BLACK ROW. -TBNLS 5120-"

New Morse Code:
"Calling all stations, calling all stations, calling all stations. This is Overseer of Vault 119. Emergency. Unknown enemy. SOS SOS SOS. Vault 119. Quabbin. 7667. SOS SOS SOS. Vault 119. Quabbin. 7667. Enemy unkno-"

This message was edited 1 time. Last update was at 2013/12/01 23:50:31


Iron Warriors 442nd Grand Battalion: 10k points  
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Interesting, a new, as of yet unmentioned vault.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

 Coolyo294 wrote:
So thesurvivor2299 updated again.

New text:
KVNGR REV ALPHA PPS VT PIZ UHMYLPVOQ CM XHWMZP. NBJB SPI'F BYQS QT D'Y BYFGEOB FI VQDYL MAQ. -NGQHT 5120-

Translated:
Keyed Vigenere cipher, passphrase Vault Tec: "THE INSTITUTE IS SEALED. THEY WON'T HELP US I'M HEADING TO BLACK ROW. -TBNLS 5120-"

New Morse Code:
"Calling all stations, calling all stations, calling all stations. This is Overseer of Vault 119. Emergency. Unknown enemy. SOS SOS SOS. Vault 119. Quabbin. 7667. SOS SOS SOS. Vault 119. Quabbin. 7667. Enemy unkno-"


Why thank you hero of mind
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Interesting in that the Vaulters are needing to go to the Institute for help for some reason. The Institute being a closed environment doesn't strike me as a big thing, though whether its like Boulder Dome, or just a settlement that's closed off from the outside will be interesting.
   
Made in us
Dakka Veteran






http://vault119.com/

Hmm this just popped up on google search bar

probably not related.

This message was edited 1 time. Last update was at 2013/12/02 00:19:41


"I LIEK CHOCOLATE MILK" - Batman
"It exist because it needs to. Because its not the tank the imperium deserve but the one it needs right now . So it wont complain because it can take it. Because they're not our normal tank. It is a silent guardian, a watchful protector . A leman russ!" - Ilove40k
3k
2k
/ 1k
1k 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

 Ninjacommando wrote:
http://vault119.com/

Hmm this just popped up on google search bar

probably not related.


Already in OP dude.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 KingCracker wrote:
But Fallout is supposed to be a waste land. That's the point. If they rebuild, then it's a scify game, and will lose it's flavor.


Actually, I would argue that the point of the Fallout series is to explore how people would rebuild society after a great disaster, which is hampered by the cyclical nature of history (hence "War, War Never Changes"). In Fallout 1 and 2 and FNV people were rebuilding, but are threatened by some impending doom (The Master, Enclave, The Battle of Hoover Dam II).

I didn't really get that same feeling in FO3. There are just some odd settlements that shouldn't really exist :/
There is the threat of the Enclave (again), but it doesn't really matter since the settlements are pretty much dead anyway; there is no evidence of them having some sort of agriculture, and there are so many mutants and bandits roaming around that settlements outside of the Brotherhood of Steel's influence should have been destroyed quite a while back.

Oh, and Little Lamplight can go rot in a Centaur's belly. I hated that place >.<

This message was edited 4 times. Last update was at 2013/12/02 12:49:22


What I have
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~1660

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Peace through power!

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Made in us
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Burtucky, Michigan

 SilverMK2 wrote:
Just imo.


Am opinion I agree with too. Don't get me wrong, I like NV plenty, just story wise and setting I much preferred 3.
   
Made in us
Posts with Authority






Fallout 3 sucked because they played it too safe. Whilst I was not a huge fan of the switch from a topdown isometric rpg to quasi FPS, I gave the format changing a pass because at the time I was happy that anything was happening with the Fallout license.

But far too much of the game was simply them softballing it in to draw in the nostalgia crowd. If you want to shift the setting across the country and a significant amount of time, change it up. But instead, we get supermutants, radscorpions, brahmin, bloatflies, the enclave, centaurs, floaters, geckos, and all manner of other stuff that has no business being in Washington DC.

They wanted to make their own version of Fallout, and yet they fell back over and over again to relying on the iconic ideas and images of the first two. So what we ended up with was a disingenuous and half arsed effort that lacked character.

New Vegas was a little better; at least they tried some new stuff and the throwbacks to the first two games made sense based on setting; but frankly the fact that Wasteland 2 is on the horizon makes the idea of buying whatever drivel Bethesda comes out with less than appetizing.
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Well, it's official. Thesurvivor2299 was a hoax.



Hopefully this is just another elaborate ruse by Bethesda to make the true reveal even more dramatic.

This message was edited 1 time. Last update was at 2013/12/07 03:40:08


Iron Warriors 442nd Grand Battalion: 10k points  
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Well, that was disappointing.
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Meh, at least it can be used by Bethesda to judge how much interest their is in their sequel.

*Cries in the corner.
   
Made in gb
Oberstleutnant





Back in the English morass

http://www.rockpapershotgun.com/2013/12/10/fallout-4-hoax-creator-breaks-cover-explains-actions/

It seems that I was right to be skeptical

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in eu
Alluring Sorcerer of Slaanesh






Reading, UK

This and
Spoiler:
Herschel dying
in the Walking Dead, I think I am about ready to top myself...

Oh what a world.

No pity, no remorse, no shoes 
   
Made in gb
Decrepit Dakkanaut






UK



He received 14 death threats.

Just 14.

The internet has disappointed me yet again.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

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He paid $990 to do this. The crime is its own punishment.

   
 
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