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Greetings all, I've just added a major new feature to the site - a player finder. You can view it by clicking 'Player Finder' in the header (duh!)
To get the most out of it, you need to have an account and be logged in. Go to your profile page, edit your profile, then in the right hand column you can fill out all of the needed info to get listed on the player finder. The map will update every hour or so.
You can send contact requests to people who play games that interest you in your area (or any area you might be travelling to). You can filter by age to ensure that you are not going to get a creepy old person meeting up with a schoolkid, and can stay in your age group if that sort of thing is key to your gaming fun (booze!)
Have a play and find some bugs! There are bound to be loads as I've only done a moderate amount of testing. I might need to take it offline in a week or so to optimise it as there are some very heavy database queries linked in to it, but we'll see how it goes.
The game list is maxed out for now. We might add more later, but I cant add more for a while until I get a good feel for the amount of server overhead this part of the site will take up.
Enjoy!
Automatically Appended Next Post: Other changes to the site today include:
1. More facebook 'like' links if you are not signed in (sorry! It is a great way of building traffic and interest alas)
2. 'are you sure you want to mark all threads read' confirmation on click (to prevent mobile fat fingers)
3. 'delete selected' button for PM page at top as well as bottom when removing PMs 4. add 'block all emails' for any given user to completely disable email sending if you want to get a full block on mails
5. added rotation detection to gallery uploads to make phone based pictures work better and easier
6. fixed duplicate stores being non-clickable in store finder
7. disable word 'kitchen' in subject of forum posts
8. registration page tweaks
9. user profile editing page redesign
10. various minor fixes and tweaks
This message was edited 1 time. Last update was at 2013/11/30 17:18:28
Check out our new, fully plastic tabletop wargame - Maelstrom's Edge, made by Dakka!
Ah might have just got in before some bits had loaded properly after the restart then. Let me know if anyone else sees the same - could be a javascript loading related glitch.
Check out our new, fully plastic tabletop wargame - Maelstrom's Edge, made by Dakka!
2013/11/30 17:33:15
Subject: Re:New Dakka Release - The Player Finder!
When the map is fully zoomed out is there supposed to be a large white space beyond the poles? The map boundaries could perhaps be limited a little. ^^'
Looks like there is a minor bug with the distance calculator as well, but should be easy enough to fix as I can see what the problem is. Dont worry about it not showing the number of players near you perfectly at the moment, it is just a display issue and I'll get it sorted before the end of the weekend. Ah the joys of real data
Automatically Appended Next Post:
Wyrmalla wrote: When the map is fully zoomed out is there supposed to be a large white space beyond the poles? The map boundaries could perhaps be limited a little. ^^'
Google maps setting combined with the relative size of your browser that is mostly out of my hands.
This message was edited 1 time. Last update was at 2013/11/30 17:34:48
Check out our new, fully plastic tabletop wargame - Maelstrom's Edge, made by Dakka!
Partially. I saw the map corrected once other people started listing but before I listed myself. I was able to get more data shown on the screen (not the map) after listing myself. A few refreshes later I saw the pin on the map where I live.
This message was edited 1 time. Last update was at 2013/11/30 18:10:35
There's some heavy caching involved which might have borked it at launch, but if it is ok for everyone now then that's great. I've not been able to replicate that problem on any environment just yet.
Check out our new, fully plastic tabletop wargame - Maelstrom's Edge, made by Dakka!
Thanks. The counter for your local area includes you, but if you send a contact request, it will skip you and send to anyone other than you that fits the criteria. I'll get around to tweaking it so it doesnt include yourself in that count, but it is an extra level of server load as it makes the database queries much more complicated.
Check out our new, fully plastic tabletop wargame - Maelstrom's Edge, made by Dakka!
So, it appears to be IE9 that's causing me grief here - did a restart and cleared the cache but to no avail, tried Chrome and all appears to be working again...
legoburner wrote: Thanks. The counter for your local area includes you, but if you send a contact request, it will skip you and send to anyone other than you that fits the criteria. I'll get around to tweaking it so it doesnt include yourself in that count, but it is an extra level of server load as it makes the database queries much more complicated.
seems as simple as " and user.id <> session.user.id " ? as long as what you're querying against is indexed it should be pretty fast.
(lmk if you need any query help, one of my hats is dba)
"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke