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![[Post New]](/s/i/i.gif) 2013/12/01 18:53:34
Subject: Be'Lakor!
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Member of a Lodge? I Can't Say
OK
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As many of you know, GW made a surprise release of a new character for CSM/Daemons. This guy is a CSM land raider + 120 points of awesome.
He has shrouded, a +1 S master crafted armorbane/fleshbane sword, 4++, and ETERNAL WARRIOR!
Most importantly, he is ML3 and knows ALL the Telepathy powers. This combined with the fact that he gains D3 warp charge if any enemies failed morale in the previous turn makes him a powerful psyker that will be harassing the enemy all game.
With invisibility he will always have a 2+ jink. He doesn't even need to use telepathy if he has ruins cover.
I am extremely excited, as I always ran 2 DPs in 5th, and haven't run one in 6th because of no EW warrior and the fact that it will lose to any other MC in combat most of the time.
In my opinion Be'Lakor is a game changer for CSM.
I am not a Daemons player, but I can imagine that he brings a whole new level to the flying circus.
What is everybody else's opinion on this?
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Argel Tal and Cyrene: Still a better love story than Twilight |
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![[Post New]](/s/i/i.gif) 2013/12/01 18:56:36
Subject: Re:Be'Lakor!
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Hoary Long Fang with Lascannon
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Basically, for my purposes, I'm going to run him as an allied Chaos Space Marine HQ for my Daemons list (as at LD10 he would be warlord over Fateweaver). This gives me guranteed invisibility which is a huge deal. That means my Book Tzeentch Prince will always be rocking a 2+ cover, rerollable. This generally frees me up to run max biomancy on my other Princes, as I always have the Telepathy tech I need (Hallucinate for Deathstars, Puppet Master for Tau, etc). In turn, one of my other Princes can throw Endurance back on Malcaor, making him more durable (as he has no armor). As he has Eternal Warrior and Fleshbane, he's a fantastic MC hunter. He can go kill WKs, Riptides, other DPs, etc, without any real fear (and can invis himself so that they're hitting on 5s if they wouldn't otherwise).
There is effectively no downside for my FMC lists running him, even the cultists aren't a liability because I can run them behind/inside my Bastion.
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![[Post New]](/s/i/i.gif) 2013/12/01 19:01:30
Subject: Be'Lakor!
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Major
Fortress of Solitude
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I've not heard of this, but this DEFINITELY warrants further investigation.
EDIT:
Bought the book.
He seems to be a fantastic buff to a Flying Circus build. I'd go as far as to say it cements Daemons/CSM as the top of the pile.
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This message was edited 1 time. Last update was at 2013/12/01 19:07:17
Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General |
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![[Post New]](/s/i/i.gif) 2013/12/01 19:03:48
Subject: Be'Lakor!
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Hoary Long Fang with Lascannon
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Came out today. It's effectively a few pages of decent fluff and a rules page. It's 4 bucks. I'm about to go try to get a game to play test him, but on paper I think he's a must run in my Daemons list.
It's also "Day 1 of the Digital Advent" Which probably means we have 23 more of these coming.
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This message was edited 1 time. Last update was at 2013/12/01 19:04:02
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![[Post New]](/s/i/i.gif) 2013/12/01 19:10:38
Subject: Be'Lakor!
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Haemonculi Flesh Apprentice
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Is it from black library?
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![[Post New]](/s/i/i.gif) 2013/12/01 19:11:32
Subject: Be'Lakor!
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Member of a Lodge? I Can't Say
OK
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Yeah he definitely seems to be a must-have in any CSM or Daemons army. I don't think I'll be using Invisibility on himself much, mostly other DPs or basically anything, since he already has shrouded. Pretty much any unit could benefit greatly.
The fact that he can be firing off almost every telepathy power per turn if the enemy fails any morale makes him crazy.
Mental fortitude will be absolutely priceless to keep cultist squads on objectives.
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This message was edited 1 time. Last update was at 2013/12/01 19:13:12
Argel Tal and Cyrene: Still a better love story than Twilight |
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![[Post New]](/s/i/i.gif) 2013/12/01 19:12:52
Subject: Be'Lakor!
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Major
Fortress of Solitude
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He is a game breaker. The ability to throw out powers like terrify, puppet master, and hallucination on a whim along with having access to consistent invisibility is absurd.
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Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General |
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![[Post New]](/s/i/i.gif) 2013/12/01 19:13:08
Subject: Be'Lakor!
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Hoary Long Fang with Lascannon
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herpguy wrote:Yeah he definitely seems to be a must-have in any CSM or Daemons army. I don't think I'll be using Invisibility on himself much, since he already has shrouded. He can buff any unit I need hugely that would benefit greatly from Telepathy (which is anything).
The fact that he can be firing off almost every telepathy power per turn if the enemy fails any morale makes him crazy.
Mental fortitude will be absolutely priceless to keep cultist squads on objectives.
Right, I plan on throwing Invis from him onto my Grimoire Prince, and then I can throw Endurance or Grimoire back onto him. Plus all the other Telepathy tech, as you mentioned. Fortitude is also awesome on Daemon FMCs. Fateweaver can go to ground on turn 1 for example, then stand back up with Fortitude and fly forward doing his thing.
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![[Post New]](/s/i/i.gif) 2013/12/01 19:15:14
Subject: Re:Be'Lakor!
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Pyro Pilot of a Triach Stalker
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anonymou5 wrote:Basically, for my purposes, I'm going to run him as an allied Chaos Space Marine HQ for my Daemons list (as at LD10 he would be warlord over Fateweaver). This gives me guranteed invisibility which is a huge deal. That means my Book Tzeentch Prince will always be rocking a 2+ cover, rerollable. This generally frees me up to run max biomancy on my other Princes, as I always have the Telepathy tech I need (Hallucinate for Deathstars, Puppet Master for Tau, etc). In turn, one of my other Princes can throw Endurance back on Malcaor, making him more durable (as he has no armor). As he has Eternal Warrior and Fleshbane, he's a fantastic MC hunter. He can go kill WKs, Riptides, other DPs, etc, without any real fear (and can invis himself so that they're hitting on 5s if they wouldn't otherwise).
There is effectively no downside for my FMC lists running him, even the cultists aren't a liability because I can run them behind/inside my Bastion.
Just remember your a Warlord comes from your primary detachment.
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![[Post New]](/s/i/i.gif) 2013/12/01 19:15:27
Subject: Be'Lakor!
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Member of a Lodge? I Can't Say
OK
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You are right anonymou5. I have been mulling over getting some daemons for the longest time but I think Be'Lakor puts me over the edge.
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This message was edited 1 time. Last update was at 2013/12/01 19:16:03
Argel Tal and Cyrene: Still a better love story than Twilight |
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![[Post New]](/s/i/i.gif) 2013/12/01 19:16:17
Subject: Re:Be'Lakor!
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Hoary Long Fang with Lascannon
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NecronLord3 wrote: anonymou5 wrote:Basically, for my purposes, I'm going to run him as an allied Chaos Space Marine HQ for my Daemons list (as at LD10 he would be warlord over Fateweaver). This gives me guranteed invisibility which is a huge deal. That means my Book Tzeentch Prince will always be rocking a 2+ cover, rerollable. This generally frees me up to run max biomancy on my other Princes, as I always have the Telepathy tech I need (Hallucinate for Deathstars, Puppet Master for Tau, etc). In turn, one of my other Princes can throw Endurance back on Malcaor, making him more durable (as he has no armor). As he has Eternal Warrior and Fleshbane, he's a fantastic MC hunter. He can go kill WKs, Riptides, other DPs, etc, without any real fear (and can invis himself so that they're hitting on 5s if they wouldn't otherwise).
There is effectively no downside for my FMC lists running him, even the cultists aren't a liability because I can run them behind/inside my Bastion.
Just remember your a Warlord comes from your primary detachment.
Right, that's why I would run Be'Lakor in an allied detachment. Fateweaver has to be the warlord for the Circus to be viable. Sorry if that wasn't clear.
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![[Post New]](/s/i/i.gif) 2013/12/01 21:43:37
Subject: Re:Be'Lakor!
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Sinister Chaos Marine
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Love him. His fluff gets me geeked out and it's buffed both substantive lists I run. For my CSM, I'm taking him as the second HQ as he fills a huge void that I had with speed/threat range as well as support. As for my daemons, I'm allying him in via CSM as a much improved daemon prince.
All in all, a net buff for both my regular armies and fluffy, since I play Word Bearers and he's essentially an Undivided Prince.
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"Speak the words of Lorgar and you shall live forever in the glory of Chaos. Speak them not and every one of you shall die today."
Word Bearers: 2,500 points
White Scars: 2,500 points |
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![[Post New]](/s/i/i.gif) 2013/12/01 22:07:16
Subject: Be'Lakor!
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Member of a Lodge? I Can't Say
OK
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Yeah I have to say one of the things I like most is that he is an Undivided Prince.
He definitely does fill a void in CSM armies. Now I really want to try out a flying circus with him allied in.
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Argel Tal and Cyrene: Still a better love story than Twilight |
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![[Post New]](/s/i/i.gif) 2013/12/01 22:19:26
Subject: Re:Be'Lakor!
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Nurgle Veteran Marine with the Flu
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Bought the digital, it's pretty good. Oh and his rules, damn he is sweet! He has definitely a position in my flying circus lists! Ofc he is viable in the allies detachment so he can leave space for FW to be the boss.
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![[Post New]](/s/i/i.gif) 2013/12/01 23:01:03
Subject: Re:Be'Lakor!
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Morphing Obliterator
Elsewhere
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I do not like digital releases at all, I like to see stuff in a book. But I am really tempted. I have owned a Be´Lakor model since forever, using it as a DP / Bloodthirster for my CSM / Daemons. And the rules look fine.
And it is Undivided! About time Chaos Undivided get some love.
I am really pleased.
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‘Your warriors will stand down and withdraw, Curze. That is an order, not a request. (…) When this campaign is won, you and I will have words’
Rogal Dorn, just before taking the beating of his life.
from The Dark King, by Graham McNeill.
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![[Post New]](/s/i/i.gif) 2013/12/01 23:07:42
Subject: Be'Lakor!
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Sinewy Scourge
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Should have given him Daemons of everything rule instead
Honestly though, he's pretty godly, I like it
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40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4
Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion |
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![[Post New]](/s/i/i.gif) 2013/12/01 23:31:44
Subject: Be'Lakor!
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Longtime Dakkanaut
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He is for the CSM book and the Daemons book?
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2013/12/02 00:11:21
Subject: Be'Lakor!
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Hellacious Havoc
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Both!
I think that the "knows all telepathy spells" rule is the real selling point with him. Guaranteed Invisibility and Puppet Master makes him ideal for most CSM and Daemon lists.
His price isn't that high considering a fully kitted CSM Tzeentch DP with 3 mastery levels, wings. power armour and the Black Mace already costs around 320.
I will try him out as soon as possible.
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![[Post New]](/s/i/i.gif) 2013/12/02 00:40:40
Subject: Re:Be'Lakor!
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Guard Heavy Weapon Crewman
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There is something bigger then just a daemon price. They have just changed the game by adding a new kind of detachment.
Head over here to see some scans to understand what I mean. This is big.
http://www.frontlinegaming.org/forums/viewtopic.php?f=12&t=454
So the Codex: Inquisition was a taste of things to come. You will now be able to build your army out of the following:
Primary Detachment
Allied Detachment
Allied Formation
The Allied Formation allows players to include units from 3 different codex.
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![[Post New]](/s/i/i.gif) 2013/12/02 00:46:16
Subject: Be'Lakor!
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Member of a Lodge? I Can't Say
OK
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Actually the usual kitted out DP runs 355, so Be'Lakor is definitely appropriately priced.
Knowing all the Telepathy powers lets him control the battlefield. Also with his special warp charge ability he can be easily: casting invisibility on a fellow DP, casting puppet master on an enemy unit, casting psychic shriek on that unit he just vector struck, + using mental fortitude on that obligatory cultist squad that is falling back and would otherwise need snake eyes to regroup, casting dominate to annoy a unit, and finally casting terrify on another.
Yes, he can quite possibly cast 6 powers in a single turn.
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Argel Tal and Cyrene: Still a better love story than Twilight |
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![[Post New]](/s/i/i.gif) 2013/12/02 00:52:17
Subject: Be'Lakor!
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Sinewy Scourge
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I thought #of spells allowed to be cast = ml
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40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4
Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion |
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![[Post New]](/s/i/i.gif) 2013/12/02 01:18:00
Subject: Be'Lakor!
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Member of a Lodge? I Can't Say
OK
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Hmmm actually I think you're right.
I wonder what his extra warp charges could be any good for then?
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Argel Tal and Cyrene: Still a better love story than Twilight |
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![[Post New]](/s/i/i.gif) 2013/12/02 01:20:46
Subject: Be'Lakor!
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Regular Dakkanaut
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Casting multiple warp charge 2and powers
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![[Post New]](/s/i/i.gif) 2013/12/02 01:28:16
Subject: Be'Lakor!
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Fixture of Dakka
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Wow....I might have to give him a try.
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![[Post New]](/s/i/i.gif) 2013/12/02 01:37:04
Subject: Be'Lakor!
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Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
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Nope, no such rule. Only the other way around, that your Mastery Level is equal to the number of spells you can cast when your codex is too old to include Mastery Level.
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![[Post New]](/s/i/i.gif) 2013/12/02 01:49:39
Subject: Be'Lakor!
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Sinewy Scourge
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herpguy wrote:Hmmm actually I think you're right.
I wonder what his extra warp charges could be any good for then?
Well, hallucination and invisibility is 2 charges each so it could be useful.
But the guy above says there's no such rule, so I'm not too sure.
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40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4
Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion |
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![[Post New]](/s/i/i.gif) 2013/12/02 03:06:14
Subject: Re:Be'Lakor!
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Member of a Lodge? I Can't Say
OK
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Pg. 66 - "The number of psychic powers a Psyker can use each turn depends on his Mastery Level."
Anyways, I forgot that Invisibility was 2 warp charges. His extra warp charges can be very useful then, as he will probably be casting that every turn.
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Argel Tal and Cyrene: Still a better love story than Twilight |
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![[Post New]](/s/i/i.gif) 2013/12/02 03:26:26
Subject: Be'Lakor!
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Regular Dakkanaut
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So Nice my Choas/ CSM flying circus just got so much better  I just hope he doesnt turn out to be too fragile! for the points since no armour save and no re-rolls of 1
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![[Post New]](/s/i/i.gif) 2013/12/02 03:38:53
Subject: Be'Lakor!
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Liche Priest Hierophant
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With 5+cover, 4++ and eternal warrior base (+ wings) I think he should be good. I'm actually glad he doesn't have armour, he has 1/2 chance to pass instead of 2/3 but grav weapons (which seem to be popular among marine armies) can't do much to him (hit on 6, wound on 6, 4++ or 3+ cover w/ jink or 2+ cover w/ invis and jink)
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![[Post New]](/s/i/i.gif) 2013/12/02 03:50:22
Subject: Be'Lakor!
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Sinewy Scourge
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he's pretty much 3+ cover at all times unless you put him outside of terrain which is not very likely.
Hopping between terrain and if lucky ruins giving him a 2+ cover.
Combined with 2 Greater Daemons and maybe 3 Daemon Princes your opponent is going to have a handful to deal with...
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40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4
Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion |
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