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Made in ie
Jovial Junkatrukk Driver





Angloland

I dont really care if they allow super heavy stuff in normal games, half my army is equipped with anti armor weaponry.

motyak wrote:[...] Yes, the mods are illuminati, and yakface, lego and dakka dakka itself are the 3 points of the triangle.
 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

I may have missed it but are you limited to only the super heavies in the book or can you take any super heavy from apoc?

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 namiel wrote:
I may have missed it but are you limited to only the super heavies in the book or can you take any super heavy from apoc?

Without house rules, FW releasing a list of additional Lords of War or more datasheets from GW, just the book.
   
Made in es
Morphing Obliterator




Elsewhere

I have a question for everyone:

Will you accept a game against someone fielding a Baneblade variant as a Lord of War entry for a Sisters of Battle (AA) army? They got no toys to play with.

This message was edited 1 time. Last update was at 2013/12/08 20:47:03


‘Your warriors will stand down and withdraw, Curze. That is an order, not a request. (…) When this campaign is won, you and I will have words’
Rogal Dorn, just before taking the beating of his life.
from The Dark King, by Graham McNeill.
 
   
Made in ca
Focused Fire Warrior





Canada

 da001 wrote:
I have a question for everyone:

Will you accept a game against someone fielding a Baneblade variant as a Lord of War entry for a Sisters of Battle (AA) army? They got no toys to play with.


Myself personally
If I was bringing a super heavy then I would absolutely allow it

I dont think it would be fair otherwise

Necrons
Tau  
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 da001 wrote:
I have a question for everyone:

Will you accept a game against someone fielding a Baneblade variant as a Lord of War entry for a Sisters of Battle (AA) army? They got no toys to play with.

Personally I own a Stormlord for Apoc games with that in mind, so of course. Titans wuld be nice too.
   
Made in gb
Secretive Dark Angels Veteran






Daemonhammer wrote:
I dont really care if they allow super heavy stuff in normal games, half my army is equipped with anti armor weaponry.


Half your army won't exist after the first turn, and the other half after the second turn.


Automatically Appended Next Post:
 da001 wrote:
I have a question for everyone:

Will you accept a game against someone fielding a Baneblade variant as a Lord of War entry for a Sisters of Battle (AA) army? They got no toys to play with.


I'd shrug and melta it to death first turn with my scouting melta Dominions ignoring cover.

This message was edited 1 time. Last update was at 2013/12/09 16:30:47


Mechanicus
Ravenwing
Deathwing

Check out my Mechanicus Project here... http://www.dakkadakka.com/dakkaforum/posts/list/570849.page 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Asmodai Asmodean wrote:
Daemonhammer wrote:
I dont really care if they allow super heavy stuff in normal games, half my army is equipped with anti armor weaponry.


Half your army won't exist after the first turn, and the other half after the second turn.

Show me a single Lord of War that can kill more than 2 units a turn or someone who only brought 4 units to a game and you might be right. Otherwise this is hyperbole at its finest.
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

Eldar titans may be able to dish out a silly ton of firepower but its fairly squishy being 12 12 10 and only 9 HP, sure it has its 4+++ but that won't stop cron air or DP sallys or anything else with massed S7+ or massed meltas from taking a bite out of that titan with an alpha or beta strike

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

Could I get some help with questions I have on Super Heavies that are for Tau in Escalation. I also need help answering questions about Escalation in general. Thanks.

http://www.dakkadakka.com/dakkaforum/posts/list/567420.page

What are your thoughts on D weapons too? Will they get banned from tournaments? Also, if they do get banned from tournaments etc. then will they still be playable in normal friendly matches. I understand that its ok as long as you and you opponent agree on it, but would it ever really be fair if someone is playing say the Revenant against someone who doesn't have a titan or SHV?
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

 greg0985 wrote:
Will An'ggrath and Scabiethraxx finally be able to come out and play?


I bought the book yesterday at my FLGS. Neither An'ggrath or Scabie are in it. The only chaos unit is the Khorne Lord of Skulls.

As for the book itself, it's an interesting way to play it. Just like anything, guys, let your opponent know what type of game you want to play. Use that opening in your head that you normally stuff cake into.

Tell them if you are or are not interested in playing Escalation, just like you'd talk about how many points, to Forge World or not to Forge World, Cities of Death or basic rule book missions, competitive or fluffy, etc.

Act like civilized people and remember that it takes 2 to tango, that it's a game, that it should be fun for both people, etc...

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 kronk wrote:
 greg0985 wrote:
Will An'ggrath and Scabiethraxx finally be able to come out and play?


I bought the book yesterday at my FLGS. Neither An'ggrath or Scabie are in it. The only chaos unit is the Khorne Lord of Skulls.

As for the book itself, it's an interesting way to play it. Just like anything, guys, let your opponent know what type of game you want to play. Use that opening in your head that you normally stuff cake into.

Tell them if you are or are not interested in playing Escalation, just like you'd talk about how many points, to Forge World or not to Forge World, Cities of Death or basic rule book missions, competitive or fluffy, etc.

Act like civilized people and remember that it takes 2 to tango, that it's a game, that it should be fun for both people, etc...

FW is releasing a PDF in a few days adding more Lords of War.
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

That's cool.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in gb
Preacher of the Emperor






 ClockworkZion wrote:
but no, we don't get anything for us in Escalation. Worse yet, we don't even get access to the Imperial Guard hand-me-downs.

So, just for the hell of it, I emailed GW customer services asking about the description saying "for every army" but the Sisters not getting anything. This is the reply I got:
GW Customer Services wrote:We do not produce a super-heavy vehicle for the Adepta Sororitas, so there is not a specific army model for them. However you do have the option to add any of the super-heavy vehicles or gargantuan creatures that we currently produce to your Adepta Sororitas army.

For example if you wanted to use a Doom Hammer or a Thunderhawk with you Sister's you are free to do so.

So, their advice is basically just to take a super-heavy with the Sisters depsite the rules, basically doing some homebrew? Or does this have some basis in the rules?

 ClockworkZion wrote:
FW is releasing a PDF in a few days adding more Lords of War.

Maybe FW will give the Sisters some love, if not soon then at some point. Hopefully.

This message was edited 1 time. Last update was at 2013/12/09 20:54:00


Order of the Righteous Armour - 542 points so far. 
   
Made in hu
Pyromaniac Hellhound Pilot





 Troike wrote:

GW Customer Services wrote:We do not produce a super-heavy vehicle for the Adepta Sororitas, so there is not a specific army model for them. However you do have the option to add any of the super-heavy vehicles or gargantuan creatures that we currently produce to your Adepta Sororitas army.

For example if you wanted to use a Doom Hammer or a Thunderhawk with you Sister's you are free to do so.

So, their advice is basically just to take a super-heavy with the Sisters depsite the rules, basically doing some homebrew?


Exactly! So you can use a Transcendent C'tan as a Living Saint for example .

My armies:
14000 points 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 AtoMaki wrote:
 Troike wrote:

GW Customer Services wrote:We do not produce a super-heavy vehicle for the Adepta Sororitas, so there is not a specific army model for them. However you do have the option to add any of the super-heavy vehicles or gargantuan creatures that we currently produce to your Adepta Sororitas army.

For example if you wanted to use a Doom Hammer or a Thunderhawk with you Sister's you are free to do so.

So, their advice is basically just to take a super-heavy with the Sisters depsite the rules, basically doing some homebrew?


Exactly! So you can use a Transcendent C'tan as a Living Saint for example .

That would be hilarious.

And yes, it's basically homebrew/houserules and that's it.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 AtoMaki wrote:
 Troike wrote:

GW Customer Services wrote:We do not produce a super-heavy vehicle for the Adepta Sororitas, so there is not a specific army model for them. However you do have the option to add any of the super-heavy vehicles or gargantuan creatures that we currently produce to your Adepta Sororitas army.

For example if you wanted to use a Doom Hammer or a Thunderhawk with you Sister's you are free to do so.

So, their advice is basically just to take a super-heavy with the Sisters depsite the rules, basically doing some homebrew?


Exactly! So you can use a Transcendent C'tan as a Living Saint for example .


Well, they did say any

I for one would use a Hierophant

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

lol that would Be
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Of course if FW says "all Imperial can take Titans" for the Sisters a Reaver or a Warhound could be a lot of fun.

Of course a Living Saint raining fire from the heavens is hilarious though.
   
Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

Is there any way to take out something like the Revenant? I mean you could use it for yourself with puppet master, but is there a way to destroy one. It doesn't need to be the Revenant specifically, but is there a way to dispatch things of such strength?
   
Made in ca
Hurr! Ogryn Bone 'Ead!





Canada

 Commander_Farsight wrote:
Is there any way to take out something like the Revenant? I mean you could use it for yourself with puppet master, but is there a way to destroy one. It doesn't need to be the Revenant specifically, but is there a way to dispatch things of such strength?
You could use a D-weapon Thunderhawk

 Paradigm wrote:
The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Actually, one of the ideas my gaming group came up with for sisters was pretty awesome.

Model up a baneblade chassis with some sort of huge Exorcist launcher, probably by putting the Stormlord front on it but with an armored plate where the guns go, then piping/tubes for the huge organ pipes.

Then use the Forge World rules for the Praetor Assault Launcher.

Gives the sisters some nice anti-aircraft in an emergency as well.

This message was edited 1 time. Last update was at 2013/12/09 21:25:39


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Commander_Farsight wrote:
Is there any way to take out something like the Revenant? I mean you could use it for yourself with puppet master, but is there a way to destroy one. It doesn't need to be the Revenant specifically, but is there a way to dispatch things of such strength?

Not really, because the Revenant will decimate your forces with his four 5'' D blasts rather quickly and he can move very fast to escape a dangerous situation, if any.

This message was edited 1 time. Last update was at 2013/12/09 21:26:06


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

If you find yourself with a str 8 or 7 assault unit nearby, assault it.

It's AV12 and can't leave combat to fire its D-weapons.

The problem is catching it in the first place.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, it will move away up to 36'' and shoot the assaulty unit afterwards.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Hurr! Ogryn Bone 'Ead!






i could see myself using a form of macharius tank, to remake siege of vraks missions in a standard point sized game but never a baneblade. ...
Tony A

All the Emperor requires of us guardsmen is that we hold the line,and die fighting. Its what we do best. We die standing.  
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 wuestenfux wrote:
 Commander_Farsight wrote:
Is there any way to take out something like the Revenant? I mean you could use it for yourself with puppet master, but is there a way to destroy one. It doesn't need to be the Revenant specifically, but is there a way to dispatch things of such strength?

Not really, because the Revenant will decimate your forces with his four 5'' D blasts rather quickly and he can move very fast to escape a dangerous situation, if any.

Since he's jump, he may have mobility, but he can't run away like a Jet Pack unit can, so if he's got line of sight on you, then you've got line of sight on him for the next turn (and maybe even if he doesn't).

Tactics are important for dealing with the Reverant. Line of Sight keeps him from firing so picking terrain that blocks his Line of Sight as much as possible will help (tall buildings basically). He may have mobility, but by forcing him to expose himself to fire on parts of your army he's can be set up for more pain.

Also that template still only hits 1 level of a building, not all levels (unless I'm missing something about D-Weapons, but I'm pretty sure they still follow normal template placement rules), so a large squad spread out over a multi-story building will actually last longer than one on the ground.

Additionally spreading out over a number of different buildings can actually result in your opponent forgetting where all your units are (I've seen it happen, especially when a unit can't shoot for a turn and they forget that they're there because they've "gone dark").

Aside from choosing a terrain set up to balance the match (another thing that table was lacking in that video honestly, it looked rather sparse for 6th edition terrain rules), shield generators (take the formation with 3 shields a piece to create a bubble they must break every turn to try and damage your army) aren't a bad option from Stronghold, and taking a lot of Anti-Armor options are never bad. S7+ will help put the hurt on the Reverant.

Remember, you still roll damage results vs super heavies as an explodes result is worth D3 hull points, so AP2 and AP1 weapons are still really handy as they make those rolls count.

That's just some off the cuff thinking there too. I'm sure there is a lot more you can do to turn the tables against the Reverant.

This message was edited 1 time. Last update was at 2013/12/09 21:37:18


 
   
Made in es
Morphing Obliterator




Elsewhere

 Troike wrote:

GW Customer Services wrote:We do not produce a super-heavy vehicle for the Adepta Sororitas, so there is not a specific army model for them. However you do have the option to add any of the super-heavy vehicles or gargantuan creatures that we currently produce to your Adepta Sororitas army.

For example if you wanted to use a Doom Hammer or a Thunderhawk with you Sister's you are free to do so.

So, their advice is basically just to take a super-heavy with the Sisters depsite the rules, basically doing some homebrew? Or does this have some basis in the rules?

GW has always encouraged house rules. They are part of the game. It has always been that way, and it is obvious they are pushing the game forward in that direction a little more with every release. This is a "beer and pizza" game, not to be taken too seriously. Just for fun.

So yes, if you bring a Doom Hammer correctly modelled as a Sisters of Battle superheavy, there is no reason at all for anyone to complain. It is fluffy, it is fun, it is fair. At least, that is the way GW envision the game. However, it is not necessarily the opinion of the player at the other side of the table. So a previous talk is recommended.

However, I would like GW to make some sort of announcement regarding this subject. It will help the players to focus on the game instead of having discussions about what is "legal".

A similar case: bringing a Baneblade full of spikes and saying that you are using it with Chaos. Because that Khorne guy is horrendous.


‘Your warriors will stand down and withdraw, Curze. That is an order, not a request. (…) When this campaign is won, you and I will have words’
Rogal Dorn, just before taking the beating of his life.
from The Dark King, by Graham McNeill.
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

I like the Lord of Skulls though (then again my favorite Batman movie is the 1966 one so my tastes might be a bit odd)! I'm considering getting one for my Dark Mechanicus project.
   
Made in us
Krazed Killa Kan






State of Jefferson

Best thing about the new rules is that now you can truly purchase the victory. I won't have to worry about all those kids without jobs or money beating me anymore. "Take that! Child's play!"
   
 
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