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![[Post New]](/s/i/i.gif) 2013/12/09 01:36:02
Subject: Tyranid Release in January (second pic)
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Norn Queen
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The fact that Warriors are getting attention gives me hope that I might like this codex. I've always loved Warriors, they're by far my favorite unit.
If they make a Warrior heavy list viable in any way, I'll be right back on board with 40k, at least until the mechanics annoy me again.
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![[Post New]](/s/i/i.gif) 2013/12/09 01:36:26
Subject: Tyranid Release in January (second pic)
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[MOD]
Making Stuff
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pizzaguardian wrote:Oh come on. People complain AND buy the 80$ tank just the way they complain AND buy the codex priced supplements which only has 2 pages of rules. So it is always complaining while buying said product  .
Want to hazard a guess as to how many supplements I have bought? I'll give you a hint... it's the same as the number of new GW models I've bought since they put their regional shopping restrictions in place .
Some of those complaining will indeed buy anyway. Some won't.
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![[Post New]](/s/i/i.gif) 2013/12/09 01:39:50
Subject: Tyranid Release in January (second pic)
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Land Raider Pilot on Cruise Control
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H.B.M.C. wrote:Riptide = AUD$90
Wraithknight = AUD$125
New Tyranid Beastie = AUD$170
A good 38(ish)% rise each time would make sense.
sssssssooooooo AUD 200 IG tank next?
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![[Post New]](/s/i/i.gif) 2013/12/09 02:59:59
Subject: Tyranid Release in January (second pic)
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Regular Dakkanaut
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insaniak wrote: pizzaguardian wrote:Oh come on. People complain AND buy the 80$ tank just the way they complain AND buy the codex priced supplements which only has 2 pages of rules. So it is always complaining while buying said product  .
Want to hazard a guess as to how many supplements I have bought? I'll give you a hint... it's the same as the number of new GW models I've bought since they put their regional shopping restrictions in place .
Some of those complaining will indeed buy anyway. Some won't.
Yeah, I haven't bought a single supplement/dataslate/etc yet either. I still have all of them regardless.
Creating unbelievably overpriced supplements and dataslates will never encourage me to spend more money, it only increases my desire to acquire them by other means. If they truly cared about combating that type of activity, GW could learn a lot from Steam: make products that are at a reasonable price, easy to acquire, and are not full of arbitrary restrictions. They're starting to learn the second one by embracing digital downloads, but they still fail on the first and third points. Their content is stupidly overpriced, and is often locked to a single device/platform, which is just dumb.
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![[Post New]](/s/i/i.gif) 2013/12/09 03:01:18
Subject: Tyranid Release in January (second pic)
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Dakka Veteran
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-Loki- wrote:The fact that Warriors are getting attention gives me hope that I might like this codex. I've always loved Warriors, they're by far my favorite unit.
If they make a Warrior heavy list viable in any way, I'll be right back on board with 40k, at least until the mechanics annoy me again.
I hope Warrior lists are viable too.
I'd like the Tervigon + Termagant list to still be there in some form, though not the crutch it is now.
Warrior heavy list would be great.
Lots of monsters is always fun.
Then a mix of all of the above for something requiring a better general.
A winged list with Tyrants, other monsters, Shrikes, and Gargoyles would be sweet.
Something from a Supplement or dataslate that gives us a tunneler or Spore list???
Bronzefists42 wrote: H.B.M.C. wrote:Riptide = AUD$90
Wraithknight = AUD$125
New Tyranid Beastie = AUD$170
A good 38(ish)% rise each time would make sense.
sssssssooooooo AUD 200 IG tank next?
A Mecharian Hellsentinal.
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This message was edited 2 times. Last update was at 2013/12/09 03:02:00
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![[Post New]](/s/i/i.gif) 2013/12/09 03:23:07
Subject: Tyranid Release in January (second pic)
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Regular Dakkanaut
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brassangel wrote:-Loki- wrote:The fact that Warriors are getting attention gives me hope that I might like this codex. I've always loved Warriors, they're by far my favorite unit. If they make a Warrior heavy list viable in any way, I'll be right back on board with 40k, at least until the mechanics annoy me again. I hope Warrior lists are viable too. I'd like the Tervigon + Termagant list to still be there in some form, though not the crutch it is now. Warrior heavy list would be great. Lots of monsters is always fun. Then a mix of all of the above for something requiring a better general. A winged list with Tyrants, other monsters, Shrikes, and Gargoyles would be sweet. Something from a Supplement or dataslate that gives us a tunneler or Spore list??? Bronzefists42 wrote: H.B.M.C. wrote:Riptide = AUD$90 Wraithknight = AUD$125 New Tyranid Beastie = AUD$170 A good 38(ish)% rise each time would make sense.
sssssssooooooo AUD 200 IG tank next? A Mecharian Hellsentinal. So, given the Termigaunt rumors of 4 pts a pop (plus upgrades), do you think a Homragaunt list could also be viable? If they made Hormagaunts 4 pts each, with 2 attacks base and WS3 and probably some way to keep them fearless or stubborn or something....would that be enough to make them viable en masse? 360 pts for 90 Hormaguants....could be something worthwhile. Even as just a base wishlist...Hormagaunts with 4 pts, 2 attacks, WS/S 3, and some way to not run off the field as soon as they get shot....I would totally run that.
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This message was edited 1 time. Last update was at 2013/12/09 03:25:43
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![[Post New]](/s/i/i.gif) 2013/12/09 03:23:19
Subject: Tyranid Release in January (second pic)
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Norn Queen
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I'd mostly be happy if the codex doesn't invalidate my army, really.
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![[Post New]](/s/i/i.gif) 2013/12/09 03:48:39
Subject: Tyranid Release in January (second pic)
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Badass "Sister Sin"
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-Loki- wrote:I'd mostly be happy if the codex doesn't invalidate my army, really.
That'd be a first. Pretty much every new codex/edition invalidates the previous good lists. Unless you mean making your old list illegal. That is unlikely. Making you change some wargear/units? Yep. Making the whole thing illegal? Nope.
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![[Post New]](/s/i/i.gif) 2013/12/09 03:56:17
Subject: Tyranid Release in January (second pic)
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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streamdragon wrote:Face it, there is almost nothing GW can really do with the Tyranid release to bring them on par with other armies in this edition, because many of the fundamental issues Nids face are with the edition rules itself. Allies being first and foremost among them. This is true, unfortunately. Though, making them an ultimo horde army could work. Like I've said before, making units reeeeeeeeeeeeallyyyyyyyyy cheap, and combing that with outflank out the ass would be really awesome, and even potentially competitive.
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This message was edited 2 times. Last update was at 2013/12/09 04:01:34
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![[Post New]](/s/i/i.gif) 2013/12/09 04:00:29
Subject: Tyranid Release in January (second pic)
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Badass "Sister Sin"
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BlaxicanX wrote: streamdragon wrote:Face it, there is almost nothing GW can really do with the Tyranid release to bring them on par with other armies in this edition, because many of the fundamental issues Nids face are with the edition rules itself. Allies being first and foremost among them.
This is true, unfortunately.
Books have already changed the allies chart so it isn't such a leap to do that here. Also, they could be allowed to ally with themselves. Bam
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![[Post New]](/s/i/i.gif) 2013/12/09 04:04:34
Subject: Tyranid Release in January (second pic)
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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I actually wasn't even considering allies. The 6th Edition changes that screw most of the tyranid builds people want is wonky assaulting rules, overwatch, big, slow, expensive, small-unit size, medium-high toughness units (I.E. Warriros) being ass.
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This message was edited 2 times. Last update was at 2013/12/09 04:05:14
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![[Post New]](/s/i/i.gif) 2013/12/09 04:08:40
Subject: Tyranid Release in January (second pic)
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Raging Ravener
Ivanhoe,MN
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I hope they don't allow Tyranids to ally with anything. But I do know that puts the pressure to create a complete book for them to be able to compete.
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![[Post New]](/s/i/i.gif) 2013/12/09 04:09:04
Subject: Tyranid Release in January (second pic)
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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I'd be happy to be able to play a blend similar to what I played in the book before this. I.E. 5-6 MC's, 12 Warrior-sized models, a ripper squad, and 100+ small bugs.
We'll see what happens though, I'm excited for the new book. More excited than I've been this entire edition for a book.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2013/12/09 04:32:12
Subject: Tyranid Release in January (second pic)
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Pustulating Plague Priest
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Will this be the edition Tyranids finally get a tank? I long for a Warrior in the cupola yelling "drive me closer I want to hit them with my horde!"
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There’s a difference between having a hobby and being a narcissist. |
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![[Post New]](/s/i/i.gif) 2013/12/09 04:36:41
Subject: Tyranid Release in January (second pic)
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Norn Queen
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pretre wrote: -Loki- wrote:I'd mostly be happy if the codex doesn't invalidate my army, really.
That'd be a first. Pretty much every new codex/edition invalidates the previous good lists. Unless you mean making your old list illegal. That is unlikely. Making you change some wargear/units? Yep. Making the whole thing illegal? Nope.
I don't play the 'good' netlists. I make my own. Currently I run a mix of everything - flyrant, Tervigon, Hormagaunts, Termagants, Warriors, Carnifexes, Hive Guard, Zoanthropes... it's a huge mixed bag.
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![[Post New]](/s/i/i.gif) 2013/12/09 04:39:11
Subject: Tyranid Release in January (second pic)
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[MOD]
Making Stuff
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pretre wrote:Also, they could be allowed to ally with themselves. Bam
Or they could just be given more freedom to alter the FoC, which would accomplish the same thing.
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![[Post New]](/s/i/i.gif) 2013/12/09 04:40:37
Subject: Tyranid Release in January (second pic)
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Jovial Plaguebearer of Nurgle
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Haha i was looking at buying some boneswords/lash whip from gw with another box of warriors to fill out a brood a few weeks ago. Glad i waited, maybe i can get the options all in one box.
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![[Post New]](/s/i/i.gif) 2013/12/09 04:45:05
Subject: Tyranid Release in January (second pic)
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Badass "Sister Sin"
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BlaxicanX wrote:I actually wasn't even considering allies. The 6th Edition changes that screw most of the tyranid builds people want is wonky assaulting rules, overwatch, big, slow, expensive, small-unit size, medium-high toughness units (I.E. Warriros) being ass.
Upgrade to negate overwatch (shadows), EW for synapse. Bam.
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![[Post New]](/s/i/i.gif) 2013/12/09 05:00:41
Subject: Tyranid Release in January (second pic)
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Norn Queen
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pretre wrote: BlaxicanX wrote:I actually wasn't even considering allies. The 6th Edition changes that screw most of the tyranid builds people want is wonky assaulting rules, overwatch, big, slow, expensive, small-unit size, medium-high toughness units (I.E. Warriros) being ass.
Upgrade to negate overwatch (shadows), EW for synapse. Bam.
Shadow in the Warp negating Overwatch sounds fun, and would give a reason to have some Synapse in the front line like melee warriors.
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![[Post New]](/s/i/i.gif) 2013/12/09 05:27:34
Subject: Tyranid Release in January (second pic)
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Huge Hierodule
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I like the rumor from last summer that said synapse would cause instant death weapons to cause d3 wounds instead. I like that idea because it mixes between immunity to high str weapons with being completely pwned by them.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2013/12/09 05:32:03
Subject: Tyranid Release in January (second pic)
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Badass "Sister Sin"
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Yeah, there have been so many nid rumors in the last year or two that practically everything has come up. I really hope they get some resistance to ID though.
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![[Post New]](/s/i/i.gif) 2013/12/09 06:08:20
Subject: Tyranid Release in January (second pic)
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Norn Queen
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pretre wrote:Yeah, there have been so many nid rumors in the last year or two that practically everything has come up. I really hope they get some resistance to ID though.
You can almost guarantee Warriors will get some kind of resistance, whether it's W2, T5 or some kind of Synapse shenanigans. There's too much S8+ floating around now to ignore their T4, especially if they want a nice, shiney new box to sell.
What they also need is something to make MC's more resistant to low AP weapons, which again there's far too many floating around, especially when their saves almost all cap at 3+. Wether it's a natural invulnerable save or simply being able to bring more MC's (my preferred option), but right now Tyranid MCs are too few in number and too vulnerable to low AP weapons.
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![[Post New]](/s/i/i.gif) 2013/12/09 06:11:24
Subject: Tyranid Release in January (second pic)
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Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
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-Loki- wrote: pretre wrote:Yeah, there have been so many nid rumors in the last year or two that practically everything has come up. I really hope they get some resistance to ID though.
You can almost guarantee Warriors will get some kind of resistance, whether it's W2, T5 or some kind of Synapse shenanigans. There's too much S8+ floating around now to ignore their T4, especially if they want a nice, shiney new box to sell.
What they also need is something to make MC's more resistant to low AP weapons, which again there's far too many floating around, especially when their saves almost all cap at 3+. Wether it's a natural invulnerable save or simply being able to bring more MC's (my preferred option), but right now Tyranid MCs are too few in number and too vulnerable to low AP weapons.
Across the board FNP 6+, with upgrades on bigger bugs? Like 5+ Mid, 4+ Big. Coupled with the historic almost total lack of invulnerable saves such a system could work.
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![[Post New]](/s/i/i.gif) 2013/12/09 06:20:00
Subject: Tyranid Release in January (second pic)
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Dakka Veteran
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-Loki- wrote: pretre wrote:Yeah, there have been so many nid rumors in the last year or two that practically everything has come up. I really hope they get some resistance to ID though.
You can almost guarantee Warriors will get some kind of resistance, whether it's W2, T5 or some kind of Synapse shenanigans. There's too much S8+ floating around now to ignore their T4, especially if they want a nice, shiney new box to sell.
What they also need is something to make MC's more resistant to low AP weapons, which again there's far too many floating around, especially when their saves almost all cap at 3+. Wether it's a natural invulnerable save or simply being able to bring more MC's (my preferred option), but right now Tyranid MCs are too few in number and too vulnerable to low AP weapons.
The competitive (and popular) scene is mostly S6 and S7, so the T4 isn't the primary issue. Sure, a Riptide can turn them into mist, but he costs as much as a decked out unit of Warriors anyway.
Synapse shenanigans would be something I'd prefer over making them (unjustifiably) T5.
The fact that Eldar can just rip our MC's down in a single turn is super annoying. Every gun of theirs wounds our big bugs on a 3 or a 4, usually with re-rolls everywhere, and AP2 on a bug with no FNP, IWND, or invuln is just too easy.
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My favorite new podcast: https://firstturngaming.podbean.com/
Current Projects: (Oct 24, 2021) Completed Sigvald, Prince of Slaanesh, now working on Be'Lakor
CHECK OUT THE GALLERY AND SERVICE OPTIONS!!! |
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![[Post New]](/s/i/i.gif) 2013/12/09 06:20:23
Subject: Tyranid Release in January (second pic)
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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pretre wrote: BlaxicanX wrote:I actually wasn't even considering allies. The 6th Edition changes that screw most of the tyranid builds people want is wonky assaulting rules, overwatch, big, slow, expensive, small-unit size, medium-high toughness units (I.E. Warriros) being ass.
Upgrade to negate overwatch (shadows), EW for synapse. Bam. Yes... obviously, if they just remove all of the 6th edition quirks that weaken the army, then... the 6th edition quirks will not weaken the army. With the history of what we've seen thus far for 6th edition armies, though, those changes probably aren't going to happen. Things like overwatch, not assaulting out of reserves/infiltration, and pseudo-rending seem like they were pretty much created specifically to crap on the types of builds that people want. I won't be at all surprised if Ymgarls' ability to assault 1st turn gets nerfed just like Vanguard Veteran's assault after deepstrike ability, for example. So, I don't find it likely that they'll just rofl-hand them a bunch of special rules to waive about half of what differentiates 6E from 5E. Since most of the units that would benefit from eternal warrior are themselves either synapse creatures or T6+, I don't know how much that would help.
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This message was edited 2 times. Last update was at 2013/12/09 06:23:40
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![[Post New]](/s/i/i.gif) 2013/12/09 06:20:53
Subject: Tyranid Release in January (second pic)
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Norn Queen
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The problem with 5+ FNP for mid sized bugs is it doesn't fix the problem facing Warriors, being too expensive and vulnerable to ID from strength doubling toughness. A krak missile will splat a Warrior in one hit same as it does now.
That sliding scale of FNP would just ensure more hit Warriors, as people will see that as a more reliable target than an MC that will save it 50% of the time.
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![[Post New]](/s/i/i.gif) 2013/12/09 06:30:40
Subject: Tyranid Release in January (second pic)
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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It is a conundrum. I think that ultimately, synpase giving fearless and FnP is the most overall useful buff you could give. It wouldn't help warriors, but I don't think that there's anything that can feasibly help their specific problem.
The best thing that can happen to warriors is allowing them to join squads of 'gaunts and use them as meatshields.
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![[Post New]](/s/i/i.gif) 2013/12/09 06:57:45
Subject: Tyranid Release in January (second pic)
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Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
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Maybe Synapse creatures could always take their FnP roll, or at least be allowed to take FnP even if the attack causes Instant Death. Although you might then need to take a look at Zoanthropes.
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![[Post New]](/s/i/i.gif) 2013/12/09 07:16:53
Subject: Tyranid Release in January (second pic)
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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I'm not a fan of giving specific exceptions to rules like that, personally. Why can a warrior always take it's FnP role but, say, Plaguemarines, can't?
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![[Post New]](/s/i/i.gif) 2013/12/09 07:24:33
Subject: Tyranid Release in January (second pic)
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Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
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BlaxicanX wrote:I'm not a fan of giving specific exceptions to rules like that, personally. Why can a warrior always take it's FnP role but, say, Plaguemarines, can't?
Why can a Plague Marine take a FnP save, while a Rubric Marine who has no body with which to feel pain can't? There will always be exceptions, and if it makes for a balanced game I see no problem with it. Emphasis on if.
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