Switch Theme:

Tyranid Release in January: GW pre-orders up, discussion starts pg 80  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Tough Tyrant Guard





Nomnomifex wrote:

The Bad:

-Genestealers, rippers, and pyrovores are still abysmal. Raveners, warriors, and lictors still aren't viable.

The Questions:
-No mention of an expanded force organization chart or taking another tyranid detachment?
-No mention of not being able to take fortifications?
-Nothing about whether melee weapon effects stack (boneswords and rending claws namely)?

The Bad:
Warriors are going to have to be taken and will see the table a lot more. Not because they are good, but because IB tables are so bad. Running the numbers and backfield objective holders comes down to Genestealers or Warriors. At least warriors can provide backfield synapse and a unit of 3 (with a few upgrades) will only run you about 100pts.
Also Raveners are a LOT more viable (at least one unit of them) do to now having an upgrade character that can tank the S8+ shots. We have lost most of our disruption options so I think I'll be trying out a unit to see how it goes (primarily because I am trying Deathleaper in my first list as well.)

Answers:
No expanded force org that I have seen or detachments, but the Vanguard supplement is coming out so so that may change.
I still have no idea on the fortifcation either. Heading to the NA Battle Bunker to get answers during their Nid day rollout.
Melee weapons effects no longer stack =/

This message was edited 1 time. Last update was at 2014/01/11 07:03:35


 
   
Made in us
Longtime Dakkanaut




 Gloomfang wrote:
Nomnomifex wrote:

The Bad:

-Genestealers, rippers, and pyrovores are still abysmal. Raveners, warriors, and lictors still aren't viable.

The Questions:
-No mention of an expanded force organization chart or taking another tyranid detachment?
-No mention of not being able to take fortifications?
-Nothing about whether melee weapon effects stack (boneswords and rending claws namely)?

The Bad:
Warriors are going to have to be taken and will see the table a lot more. Not because they are good, but because IB tables are so bad. Running the numbers and backfield objective holders comes down to Genestealers or Warriors. At least warriors can provide backfield synapse and a unit of 3 (with a few upgrades) will only run you about 100pts.
Also Raveners are a LOT more viable (at least one unit of them) do to now having an upgrade character that can tank the S8+ shots. We have lost most of our disruption options so I think I'll be trying out a unit to see how it goes (primarily because I am trying Deathleaper in my first list as well.)

Answers:
No expanded force org that I have seen or detachments, but the Vanguard supplement is coming out so so that may change.
I still have no idea on the fortifcation either. Heading to the NA Battle Bunker to get answers during their Nid day rollout.
Melee weapons effects no longer stack =/


Anything that used to stack say "Acid Maw" now replace all the normal attacks. Not seeing CC biomorphs as really worth it.
   
Made in ca
Longtime Dakkanaut





barnowl wrote:
Just discovered that a Carnie can get S9 ap- 6" assault 2 guns. Flesh hooks might be a little more useable that first expected.

Other weapon improvements that have been looked over:
The strangle web went from laughable to merely sucks.
All the throrax swarms got better.
Fleshborer hive got a 6" range boost


The Carnifex can't take Flesh Hooks. He can take Spine Banks, but they're 8", Assault 1, S8 Ap-. Which is still not bad for 5 meagre points.
   
Made in gb
Longtime Dakkanaut





United Kingdom

 Gloomfang wrote:
Nomnomifex wrote:

The Bad:

-Genestealers, rippers, and pyrovores are still abysmal. Raveners, warriors, and lictors still aren't viable.

The Questions:
-No mention of an expanded force organization chart or taking another tyranid detachment?
-No mention of not being able to take fortifications?
-Nothing about whether melee weapon effects stack (boneswords and rending claws namely)?

The Bad:
Warriors are going to have to be taken and will see the table a lot more. Not because they are good, but because IB tables are so bad. Running the numbers and backfield objective holders comes down to Genestealers or Warriors. At least warriors can provide backfield synapse and a unit of 3 (with a few upgrades) will only run you about 100pts.
Also Raveners are a LOT more viable (at least one unit of them) do to now having an upgrade character that can tank the S8+ shots. We have lost most of our disruption options so I think I'll be trying out a unit to see how it goes (primarily because I am trying Deathleaper in my first list as well.)

Answers:
No expanded force org that I have seen or detachments, but the Vanguard supplement is coming out so so that may change.
I still have no idea on the fortifcation either. Heading to the NA Battle Bunker to get answers during their Nid day rollout.
Melee weapons effects no longer stack =/


I imagine there will be an FAQ soon with a yes of no about the stacking. Since it wasn't included in the last codex, but in an FAQ.

   
Made in us
Fresh-Faced New User




Eldercaveman wrote:


Most of this has been said already, the one thing I did pick up that you said about the Trygon Prime, they only had 12 shots before hand.


I had never noticed that containment spines was an upgrade of bioelectric pulse and not a separate weapon, thanks for that haha.
   
Made in gb
Longtime Dakkanaut





United Kingdom

Nomnomifex wrote:
Eldercaveman wrote:


Most of this has been said already, the one thing I did pick up that you said about the Trygon Prime, they only had 12 shots before hand.


I had never noticed that containment spines was an upgrade of bioelectric pulse and not a separate weapon, thanks for that haha.


It's a common mistake.

Better late than never I guess!

   
Made in us
Fresh-Faced New User




 Gloomfang wrote:

The Bad:
Warriors are going to have to be taken and will see the table a lot more. Not because they are good, but because IB tables are so bad. Running the numbers and backfield objective holders comes down to Genestealers or Warriors. At least warriors can provide backfield synapse and a unit of 3 (with a few upgrades) will only run you about 100pts.
Also Raveners are a LOT more viable (at least one unit of them) do to now having an upgrade character that can tank the S8+ shots. We have lost most of our disruption options so I think I'll be trying out a unit to see how it goes (primarily because I am trying Deathleaper in my first list as well.)

Answers:
No expanded force org that I have seen or detachments, but the Vanguard supplement is coming out so so that may change.
I still have no idea on the fortifcation either. Heading to the NA Battle Bunker to get answers during their Nid day rollout.
Melee weapons effects no longer stack =/


I think zoanthropes will be better options for synapse than warriors, theyre now only 50 pts each and the elite section is less crowded for most lists now. 3+ invuln and a solid anti tank/anti marine ranged weapon for only 20 more points than the standard warrior. They should be able to hold back while bigger synapse (flyrants or tervigons) move up.
   
Made in us
Tough Tyrant Guard





Nomnomifex wrote:

I think zoanthropes will be better options for synapse than warriors, theyre now only 50 pts each and the elite section is less crowded for most lists now. 3+ invuln and a solid anti tank/anti marine ranged weapon for only 20 more points than the standard warrior. They should be able to hold back while bigger synapse (flyrants or tervigons) move up.


Thought about them, but they can't hold objectives. Also I don't really want to waste an elite slot on a unit that will probably not do to much other than baby sit my biovores and any objectives. Also they are not able to fire overwatch when charged and they suck at CC.

But not being able to hold objectives was the deal killer for me.

   
Made in us
Fresh-Faced New User




Altruizine wrote:

The Carnifex can't take Flesh Hooks. He can take Spine Banks, but they're 8", Assault 1, S8 Ap-. Which is still not bad for 5 meagre points.


It says str 3 for spine banks, only flesh hooks is str user.
   
Made in ca
Longtime Dakkanaut





Eldercaveman wrote:
Nomnomifex wrote:
Eldercaveman wrote:


Most of this has been said already, the one thing I did pick up that you said about the Trygon Prime, they only had 12 shots before hand.


I had never noticed that containment spines was an upgrade of bioelectric pulse and not a separate weapon, thanks for that haha.


It's a common mistake.

Better late than never I guess!

Actually, you were playing it wrong. The Containment Spines section says "A Trygon Prime uses the following profile when firing it's Bio-electric Pulse" and then depicts the Containment Spines profile. In other words, a Trygon Prime can never fire the normal 6-shot Bio-electric Pulse. As soon as he tries, it becomes the Containment Spines profile.


Automatically Appended Next Post:
Nomnomifex wrote:
Altruizine wrote:

The Carnifex can't take Flesh Hooks. He can take Spine Banks, but they're 8", Assault 1, S8 Ap-. Which is still not bad for 5 meagre points.


It says str 3 for spine banks, only flesh hooks is str user.

Yeah, you're right. My brain shifted the 8" over into the Strength column.

This message was edited 1 time. Last update was at 2014/01/11 07:30:02


 
   
Made in au
Towering Hierophant Bio-Titan





 Gloomfang wrote:



Also Raveners are a LOT more viable (at least one unit of them) do to now having an upgrade character that can tank the S8+ shots. We have lost most of our disruption options so I think I'll be trying out a unit to see how it goes (primarily because I am trying Deathleaper in my first list as well.)



He becomes T4 due to majority toughness ruling.

This message was edited 1 time. Last update was at 2014/01/11 08:09:58


P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in au
Pustulating Plague Priest




busby wrote:
Shuppet, I think Joyboozer was making a joke.

I guess I should have written "SARCASM!"

There’s a difference between having a hobby and being a narcissist.  
   
Made in au
Infiltrating Broodlord





Brisbane

 SHUPPET wrote:
 Gloomfang wrote:



Also Raveners are a LOT more viable (at least one unit of them) do to now having an upgrade character that can tank the S8+ shots. We have lost most of our disruption options so I think I'll be trying out a unit to see how it goes (primarily because I am trying Deathleaper in my first list as well.)



He becomes T4 due to majority toughness ruling.


He's only T4 when rolling to wound. He still does not get ID from S8/9 Weapons.

 
   
Made in au
Towering Hierophant Bio-Titan





 Zande4 wrote:
 SHUPPET wrote:
 Gloomfang wrote:



Also Raveners are a LOT more viable (at least one unit of them) do to now having an upgrade character that can tank the S8+ shots. We have lost most of our disruption options so I think I'll be trying out a unit to see how it goes (primarily because I am trying Deathleaper in my first list as well.)



He becomes T4 due to majority toughness ruling.


He's only T4 when rolling to wound. He still does not get ID from S8/9 Weapons.


Oh nice

Don't think it makes a differnce tho that mean he soaks up 2 wounds for 85 points and from that point on every model in the unit is alpha killed by S8 or higher

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Tough Tyrant Guard





 SHUPPET wrote:


He becomes T4 due to majority toughness ruling.


The point isn't that it is harder to hurt him, its that he will lose a wound rather then remove an entire ravener from the brood. Lower level stuff you LoS (or try) onto the other members. I always hear people say raveners suck because they are T4 and a krak missile will kill one in one shot, so here is a way to take a few without 30+ points per wound dispersing.

Worth trying at least.

Edit: Ninja'd. Still we have to start someplace, might as well start here. And those 3 wounds he has are saving 30pts per wound and represents 3 Dev shots or 5 CC attacks, so I guess he is worth his points to the brood. And he can challenge (unless I am misreading) so that helps with hidden PFs as well.

This message was edited 2 times. Last update was at 2014/01/11 08:28:02


 
   
Made in au
Towering Hierophant Bio-Titan





Every wound he takes costs as much as another ravener so he does nothing to mitigate the effects of missiles. Not so sure that he is worth his points at all

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in au
Fresh-Faced New User




Hello, first time poster here, I got the codex today.
In 5th edition, I've commonly used a minimum brood of 3 Raveners with Rending Claws and Spinefists, I liked their agility and cheap weight of firepower due to their decent base attacks, couple that with reroll 1s when hitting in melee and rending, they were good at destroying infantry and their small brood size let them hide out of LoS well.
I was looking at the Ravener Brood's profile in the new codex, and I'm just in shock at why they would be gutted like this.

I put Spinefists on my Raveners as they brought the weapon to full potential, and I thought they were a decent sidegrade to Devourers, losing strength and range but gaining Twin-linked and AP5.
Spinefists on Ravs have now been lowered to 3 points, but is that 2 point difference worth an entire Twin-linked shot? Losing an attack has actually made my Raveners worse at both shooting and melee at the same time, why is this attack nerf even necessary? Ravener's melee ability has already been lowered simply by losing rerolls (mostly 1/3 chance of missing now), furthermore, what reason is there now to take 2 sets of scything talons; when for just 5 points you get rending and AP5?

I was surprised to see the Red Terror, as I've wanted to use his model properly for ages, but without Scytal rerolls the poor guy just falls flat on his face. Really, he has nice stats; but he needs to hit all of his base attacks in order to use his special rule (the tail attack doesn't count for number of hits), after your great feat of not screwing up, your probably high priority target is allowed to take their invuln save. Why bother, then? Wouldn't you get as far if not more by whacking them with the (albeit poor) normal attacks? You already have hit with 4 of them, after all.. His only real use is a meatshield and higher Ld (which is stupidly important now) for the brood he joins.

Don't even get me started on Ripper Swarms.


This message was edited 1 time. Last update was at 2014/01/11 09:29:18


 
   
Made in gb
Elite Tyranid Warrior




Can somebody confirm something for me? I have yet to get hold of the new codex but a friend informs me that Stealers have Rending Claws, however, they aren't listed as having two pairs of them despite being modelled with them as standard and therefore would not get an attack bonus. What's the dealio?

This message was edited 1 time. Last update was at 2014/01/11 09:22:16


 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Got the book, read through it and here's my first impressions review:
http://www.talkwargaming.com/2014/01/codextyranidsreview.html

And yes, Genestealers are listed as having "Rending claws" (as in just the one set) despite having 4 arms on the model. I expect that to be an FAQ topic at some point.

This message was edited 1 time. Last update was at 2014/01/11 09:33:49


 
   
Made in gb
Elite Tyranid Warrior




 ClockworkZion wrote:
Got the book, read through it and here's my first impressions review:
http://www.talkwargaming.com/2014/01/codextyranidsreview.html

And yes, Genestealers are listed as having "Rending claws" despite having 4 arms on the model. I expect that to be an FAQ topic at some point.


Thanks for the confirmation. A clear oversight, I shall be playing them as +1 attack for the time being!
   
Made in si
Foxy Wildborne







I just leafed through the Codex, and in my impression it's like the Chaos one: take the terrible, terrible previous book, make some random changes, take out whatever was passably decent before, add flyer and oval base monster, call it a day.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


OK everyone, since the codex is now officially out and this thread is 160+ pages, I think its time for a lock.

There are already several threads in the 40K general discussion forum about the codex, so feel free to continue your conversations in there!


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
 
Forum Index » News & Rumors
Go to: