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Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Use necrons and stormteks in a nightscythe. Haywire works against superheavies in this edition and gauss can strip large amounts of hull points.

10 Warriors will be putting out 20 shots and 2 attached stormteks will put out 8 haywire shots with a good chance of alpha striking many superheavies. The nighscythe lets them get there unmolested and the best part is it is realativley cheap.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in jp
Proud Triarch Praetorian





 buddha wrote:
Use necrons and stormteks in a nightscythe. Haywire works against superheavies in this edition and gauss can strip large amounts of hull points.

10 Warriors will be putting out 20 shots and 2 attached stormteks will put out 8 haywire shots with a good chance of alpha striking many superheavies. The nighscythe lets them get there unmolested and the best part is it is realativley cheap.
As has been mentioned a few times in this thread already when talking about using Storm-teks, if you want to alpha strike a super heavy with Necrons, you're going to need a Veil of Darkness instead. (a Nightscythe will only come in turn two at earliest. Do you REALLY want to give your opponent a free turn to use a super heavy?)

 
   
Made in se
Honored Helliarch on Hypex




Sure. But the Veil of Darkness doesn't offer any scatter reduction on your deep strike. If the enemy bubble wraps their titan appropriately, delivering that unit within 12" could be quite difficult.
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

 McNinja wrote:
 Co'tor Shas wrote:
What I find fun is taking out titans with Fire warriors. In close combat!
A friend of mine plays a very mobile Tau army, and all of his fire warriors are euipped with EMP grenades. They easily make their points back, since not many people think about firewarriors being able to kill a land raider in CC.

Don't you love taking out someone's expensive death machine with a 2pt. troop upgrade?

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Corollax wrote:
Sure. But the Veil of Darkness doesn't offer any scatter reduction on your deep strike. If the enemy bubble wraps their titan appropriately, delivering that unit within 12" could be quite difficult.


If you get that one Warlord trait you will. Of course, that makes it a very situational tactic.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in jp
Proud Triarch Praetorian





 CthuluIsSpy wrote:
Corollax wrote:
Sure. But the Veil of Darkness doesn't offer any scatter reduction on your deep strike. If the enemy bubble wraps their titan appropriately, delivering that unit within 12" could be quite difficult.

If you get that one Warlord trait you will. Of course, that makes it a very situational tactic.

So your options are
A) take a Nightscythe and weather through the first turn's superheavy shooting, then hope the reserve rolls favor you so you don't have to deal with a second or third turns shooting before your Nightscythe arrives (of course, if your opponent's models have interceptor, you may not even get to shoot the thing once before your guys are blasted off the table).
B) take a Veil of Darkness, hope to either get the no-scatter Warlord trait or that your opponent has left a spot less bubble wrapped so you can teleport in and wreck (or at least seriously harm) his vehicle on turn one (hopefully before he's even had a chance to use it).

 
   
Made in ca
Focused Fire Warrior





Necrons don't need flyers to be effective with their guns...as long as you have enough to survive 1 turn second turn you might just murder the titan...

1500pt O'Vesa Star W: 27 D: 2 L: 1
The challenge: in a 1500pt game I will play 900pt + D6x100 pts, if I roll a 6 I reroll and -100 to that second number (down to 1000pt minimum)
W:6 D:0 L:1 
   
Made in us
Thane of Dol Guldur




Last night I won on points in an Escalation game against an Ork Army with a Stompa. ~2850 point game, I didn't have any Super Heavys. Got the Stompa down to one HP then ridiculous Cover Saves ensued (something like 6 glances and 2 pens ALL got saved) and the game ended on a roll in Turn 5, and I won 12 VP to 10.

Varguard
OrbLord
5 Stormteks

Zandrekh
20 Warriors

Des Lord
6x Wriaths

20 Warriorrs
Ghost Ark +5 Warriors
15 Warriors
1 Doom Scythe
1 DD Ark
3 Monoliths

I had most luck with the Super Heavy by Deep Striking Monoliths and positioning Monoliths, then running warriors out to batter the titan with gauss and pound it with the DD Ark. I will never not take the Voltaic Staffs in an Escaltaion game...worked like a friggin charm.

So far, I am no longer intimidated by uper Heavies in a regular game, even if I don't bring one, with Crons. Hope I can get a vault one day!

Easily the funnest game of 40k I've played in a good while.

   
Made in im
Long-Range Land Speeder Pilot





 skoffs wrote:
thisisnotaseriousaccount wrote:
Also the Typhon, Fellblade, Cerberus via IA:2.

Wait, really?
So all FW/IA units are allowed in normal 40k games now without needing express permission from your opponent?


to correct this a little, the 40k approved stuff will need permission, the Apoc only are for apoc only and those units marked as 'warlords' are available to use without permission needed.
   
Made in ca
Hurr! Ogryn Bone 'Ead!





Canada

 nutty_nutter wrote:
 skoffs wrote:
thisisnotaseriousaccount wrote:
Also the Typhon, Fellblade, Cerberus via IA:2.

Wait, really?
So all FW/IA units are allowed in normal 40k games now without needing express permission from your opponent?


to correct this a little, the 40k approved stuff will need permission, the Apoc only are for apoc only and those units marked as 'warlords' are available to use without permission needed.
Forge World just released a PDF which lists most of the super-heavies they've ever made as Lords of War. Now the sky can start falling

 Paradigm wrote:
The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
 
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

 Talore wrote:
 nutty_nutter wrote:
 skoffs wrote:
thisisnotaseriousaccount wrote:
Also the Typhon, Fellblade, Cerberus via IA:2.

Wait, really?
So all FW/IA units are allowed in normal 40k games now without needing express permission from your opponent?


to correct this a little, the 40k approved stuff will need permission, the Apoc only are for apoc only and those units marked as 'warlords' are available to use without permission needed.
Forge World just released a PDF which lists most of the super-heavies they've ever made as Lords of War. Now the sky can start falling

I think I may have to sell my car to buy a manta...

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in jp
Proud Triarch Praetorian





 Talore wrote:
 nutty_nutter wrote:
 skoffs wrote:
thisisnotaseriousaccount wrote:
Also the Typhon, Fellblade, Cerberus via IA:2.

Wait, really?
So all FW/IA units are allowed in normal 40k games now without needing express permission from your opponent?

to correct this a little, the 40k approved stuff will need permission, the Apoc only are for apoc only and those units marked as 'warlords' are available to use without permission needed.
Forge World just released a PDF which lists most of the super-heavies they've ever made as Lords of War. Now the sky can start falling

So what does this do as far as who/what to fear most?
(previously it was just the Revenant and Transcendent C'tan. Now that the floodgates have been opened, who do we REALLY have to worry about?)

 
   
Made in us
Legendary Master of the Chapter






Well obviously the CRASSUS ARMOURED ASAULT TRANSPORT.



 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

 Desubot wrote:
Well obviously the CRASSUS ARMOURED ASAULT TRANSPORT.



Oh god, not again.

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in us
Executing Exarch





McKenzie, TN

The emperor titan in games under 2500 pts...because your opponent is cheating big time.

Honestly it is tough to say. The real measure of the LoW is what the rest of the army can do to balance it, I would say all the LoW above 1000 pts really won't win games under 2000 pts. The warhound seems really good for the points and the eldar flyers and vehicles are almost all very good. I think the C'Tan is probably the most balanced one .
   
Made in us
Legendary Master of the Chapter






Arnt the pylons stupid broken? i forget.

I hope to try the Tiger shark ax10. i think its pretty balanced even with a D weapon. its like 2 storm ravens ducktaped together with a single target D weapon.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Nope. The pylon has like 6 hull points. They have a D strength gun with ridiculously long range and 3 shots, but it's not blast so it's only going to kill at most 1 thing a turn. Usually that thing will be another super heavy.

Which is what Titan Killers are supposed to be for.

This message was edited 1 time. Last update was at 2013/12/14 00:32:29


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Executing Exarch





McKenzie, TN

Yeah, funny enough necrons are by far and away the best titan killers with the pylon, nightscythes, stormie techs, etc.

Pylons sure do fix those SH flyers though.
   
Made in fi
Jervis Johnson






 ansacs wrote:
Yeah, funny enough necrons are by far and away the best titan killers with the pylon, nightscythes, stormie techs, etc.

Pylons sure do fix those SH flyers though.


Yeah I was wondering about that. Is there some rule that I'm missing that protects superheavies, even things such as Reavers and Phantom titans, from haywire? Harbingers of storm can lead pretty much every Necron unit and they can all be deployed via flyers right next to whatever they have to kill. They'll cause an absurd amount of hull point damage to any vehicle, and best of all, they'll do it extremely points efficiently, leaving pretty much thousands of points for other stuff too.

EDIT:

 buddha wrote:
Use necrons and stormteks in a nightscythe. Haywire works against superheavies in this edition and gauss can strip large amounts of hull points.

10 Warriors will be putting out 20 shots and 2 attached stormteks will put out 8 haywire shots with a good chance of alpha striking many superheavies. The nighscythe lets them get there unmolested and the best part is it is realativley cheap.


This guy already said it. I was just curious, because the very first Necron armies I made in this current edition had 6 squads of Warriors, each lead by Stormteks, riding in Night Scythes. Seems like the cookie cutter loadout doesn't have anything to worry about.

This message was edited 2 times. Last update was at 2013/12/14 00:48:49


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

No protection from Haywire. Just Entropic strike. DE and Tau can spam haywire a lot more than necrons - their troop units can take EMP nades.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in fi
Jervis Johnson






 CthuluIsSpy wrote:
No protection from Haywire. Just Entropic strike. DE and Tau can spam haywire a lot more than necrons - their troop units can take EMP nades.

I doubt anything is as points efficient and reliable as the flying Stormteks, considering the delivery method, amount of shots, ballistic skill, etc. The Stormtek is by far the best hull point damage per point ranged unit in the game that can be taken in large numbers.

This message was edited 2 times. Last update was at 2013/12/14 00:55:34


 
   
Made in us
Legendary Master of the Chapter






Not tau for sure considering you some how have to get close enough and then charge.

DE would probably have the best chance with flat out then charge from an open top vehicle.

This message was edited 1 time. Last update was at 2013/12/14 00:58:47


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

 Desubot wrote:
Not tau for sure considering you some how have to get close enough and then charge.

DE would probably have the best chance with flat out then charge from an open top vehicle.

It's mostly surprise TBH. I have taken out land raiders with a unit of fire warriors because my opponent did not expect a fire warrior squad to charge a land raider. Most opponents would not think a fire warrior squad to be any danger to a titan, and will ignore them.

Edit: The look on someone's face when you take down their 200+ point unkillable death machine with a 2pt troop upgrade is priceless.

This message was edited 3 times. Last update was at 2013/12/14 01:21:32


Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in es
Growlin' Guntrukk Driver with Killacannon






As an ork player it's not the Revenant what tops my personal list of "things to be VERY worried about", but the Tesseract Vault.

The Revenant can be offed with lootas (mounted in Battlewagons so as to convert those two Strenght: D pie plates on a S:4 AP-) and waaagh-ing Dakkajets. Take an ADL with comms relay for the reserves roll boost, some trukks full of boys, race them to objectives and you're set.

As for how to deal with 9HPs worth of AV14 (that is cheaper than the Revenant to boot), I'm lost. Probably our only hope is bringing our own superheavy to those matches, but I can't shake the feeling that fielding the Stompa against a Necron player ammounts to giving away free VPs.

The Trascendent C'tan can be pretty nasty too. Most things in Escalation fall in the huge side of things, but this guy can use LOS-blocking terrain and bubblewraps to his advantage.

This message was edited 3 times. Last update was at 2013/12/14 04:22:12




War does not determine who is right - only who is left. 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Well, for a Shadowsword I just use a Stormraven. At the tailend of 5th ed a friend and I played a game with the SRG using the Apocalypse flyer rules vs his Shadowsword as a HS choice at 2k pts. Blew the thing up turn 2 by Multimelta and Bloodstrike Missiles, and finished with Calgar ripping it apart.


Automatically Appended Next Post:
Or else, just use Necron Warriors? Unless they are immune to Gauss too.

This message was edited 1 time. Last update was at 2013/12/14 13:36:37


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Made in se
Honored Helliarch on Hypex




Nope, not immune to Gauss.
   
Made in us
Malicious Mutant Scum




Memphis, TN

You are all sweating too much. Just treat it as any HVT that awards auto 3-6 VP. And drop your opponents capabilities quickly. By using it they are putting too many eggs into one basket.

Quod Sum Eris.
Sic Transit Gloria  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Therion wrote:
 CthuluIsSpy wrote:
No protection from Haywire. Just Entropic strike. DE and Tau can spam haywire a lot more than necrons - their troop units can take EMP nades.

I doubt anything is as points efficient and reliable as the flying Stormteks, considering the delivery method, amount of shots, ballistic skill, etc. The Stormtek is by far the best hull point damage per point ranged unit in the game that can be taken in large numbers.


Indeed, Necrons have a very efficient unit which is able to strip off hull points, and Night Scythes provide an effective delivery system.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Wondering Why the Emperor Left




I don't have my IA8 book with me, but the Kustom Stompa with 2x Bursta Kannons will make short work of a Tesseract vault and you can use it to carry a big mob of boyz up to an objective as well if you wish. IIRC it's relatively cheap depending on what else you add on and I don't *think* the Necrons can OTK it. The only worry I guess is the vault being reserved and your Stompa being glanced to death in the mean time, but if they're reserving it it's not doing damage so that's nice.

Currently not in posession of any armies - I merely theorycraft and discuss background,
Waiting for HH Book 6 so I can start an Imperial Army army.  
   
 
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