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Poll
Are Allies a good addition to the Rules set as a whole?
Allies are a good additon to the book. 28% [ 136 ]
Allies are a bad addition to the book. 38% [ 189 ]
Allies fall in the middle for me currently. 34% [ 168 ]
Total Votes : 493
Author Message
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Made in gb
The Last Chancer Who Survived




United Kingdom

Werewalrus wrote:
How about limiting the allied force organization to just troops and a HQ? This would get rid of some of the more cheesy combos.


Yeah, but then CSM get the rough end of the stick, again.

And Orks.

And... anyone who likes fluff more than combos.

Soulgrinder me please!
   
Made in nz
Stealthy Space Wolves Scout



Auckland, New Zealand

Steelmage99 wrote:
Freman Bloodglaive wrote:
The allies matrix should be fairly simple.

Imperial Guard, pretty much battle brothers with everyone except Eldar/Dark Eldar. That reflects Tyranid cults, Chaos cults, Tau auxiliaries, and of course good loyal servants of the Emperor. They could be allies of convenience with Eldar, and desperate allies with Dark Eldar.

Sisters of Battle, battle brothers with all Imperial Forces. Come the Apocalypse with anything Chaos or Dark Eldar, desperate allies with any other Xenos force.

Orks fight with anyone, but don't respect anyone. They'd be allies of convenience with all other forces. Good Orky motto, the enemy of my enemy dies second.

Necrons again should be allies of convenience with most other armies (including Tyranids, no biomatter, no reason for the Hive Mind to eat them). They'd be desperate allies with Dark Eldar, and CtA with Chaos Daemons (abominations from the warp) and Eldar (if the whole war in heaven thing is still in play).

Space Marines, all Space Marines are battle brothers except Dark Angels and Space Wolves who are allies of convenience.

Inquisition (except Grey Knights), battle brothers with all imperial forces and (this might be controversial) Chaos representing Radical Inquisitors who think they can use Chaos to fight Chaos.

Grey Knights, allies of convenience with all Imperial forces, desperate allies with all Xenos. CtA with anything Chaotic.


Those are some pretty Imperial focused proposals. Eldar have no Battle Brothers?


Sorry, got called away before I could finish them.

I knocked up a PDF file showing what I thought the allies matrix should look like. I've probably forgotten something.

 Filename Allies Matrix.pdf [Disk] Download
 Description
 File size 21 Kbytes

This message was edited 3 times. Last update was at 2013/12/19 21:14:25



I am Blue/White
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.




I find passive aggressive messages in people's signatures quite amusing. 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

Freman Bloodglaive wrote:
Spoiler:
Steelmage99 wrote:
Freman Bloodglaive wrote:
The allies matrix should be fairly simple.

Imperial Guard, pretty much battle brothers with everyone except Eldar/Dark Eldar. That reflects Tyranid cults, Chaos cults, Tau auxiliaries, and of course good loyal servants of the Emperor. They could be allies of convenience with Eldar, and desperate allies with Dark Eldar.

Sisters of Battle, battle brothers with all Imperial Forces. Come the Apocalypse with anything Chaos or Dark Eldar, desperate allies with any other Xenos force.

Orks fight with anyone, but don't respect anyone. They'd be allies of convenience with all other forces. Good Orky motto, the enemy of my enemy dies second.

Necrons again should be allies of convenience with most other armies (including Tyranids, no biomatter, no reason for the Hive Mind to eat them). They'd be desperate allies with Dark Eldar, and CtA with Chaos Daemons (abominations from the warp) and Eldar (if the whole war in heaven thing is still in play).

Space Marines, all Space Marines are battle brothers except Dark Angels and Space Wolves who are allies of convenience.

Inquisition (except Grey Knights), battle brothers with all imperial forces and (this might be controversial) Chaos representing Radical Inquisitors who think they can use Chaos to fight Chaos.

Grey Knights, allies of convenience with all Imperial forces, desperate allies with all Xenos. CtA with anything Chaotic.


Those are some pretty Imperial focused proposals. Eldar have no Battle Brothers?


Sorry, got called away before I could finish them.

I knocked up a PDF file showing what I thought the allies matrix should look like. I've probably forgotten something.


I haven't checked all of it, but CD and CSM look utterly perfect to me
   
Made in us
Fresh-Faced New User




 Selym wrote:
Werewalrus wrote:
How about limiting the allied force organization to just troops and a HQ? This would get rid of some of the more cheesy combos.


Yeah, but then CSM get the rough end of the stick, again.

And Orks.

And... anyone who likes fluff more than combos.

Soulgrinder me please!


If it was restricted, you will still have a solid base for your second army...actually...the minimum requirement. Perhaps an additional requirement would make sense too...if you have multiple hq choices, you can't take the best one available. For example, for Tau, you couldn't take a Shas'o in a crisis suit, but you could take a Cadre Fireblade. Why would a commander, who could field an army of their own, put themselves under the influence of another?



   
Made in gb
The Last Chancer Who Survived




United Kingdom

Werewalrus wrote:
 Selym wrote:
Werewalrus wrote:
How about limiting the allied force organization to just troops and a HQ? This would get rid of some of the more cheesy combos.


Yeah, but then CSM get the rough end of the stick, again.

And Orks.

And... anyone who likes fluff more than combos.

Soulgrinder me please!


If it was restricted, you will still have a solid base for your second army...actually...the minimum requirement. Perhaps an additional requirement would make sense too...if you have multiple hq choices, you can't take the best one available. For example, for Tau, you couldn't take a Shas'o in a crisis suit, but you could take a Cadre Fireblade. Why would a commander, who could field an army of their own, put themselves under the influence of another?

Tag team buddies?
I have a DP and a CL (who takes the rules of Typhus) operate together because their fluff has them doing so.

It's entirely possible that the two leaders got knocked together on the same mission, and got into a situation so bad they had to work together. Or they're just good mates looking for a brawl.
   
Made in nz
Stealthy Space Wolves Scout



Auckland, New Zealand

 Selym wrote:

I haven't checked all of it, but CD and CSM look utterly perfect to me


Thanks. I also gave Tyranids some allies, generally in the desperate category, because whilst nobody likes Tyranids daemons aren't particularly concerned about being eaten, and Chaos Marines rely on not being there once the killing is over. Orks just don't give a damn as long as there's a good fight. Eldar and Dark Eldar are just manipulating the Hive Mind to guide it in a direction away from their own homeworlds, or perhaps because the Dark Eldar just want to watch the universe burn.

Imperial Guard are willing to go with pretty much anyone of course, except Dark Eldar, they're scary, and Eldar, because they're snooty.

This message was edited 1 time. Last update was at 2013/12/19 21:12:06



I am Blue/White
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.




I find passive aggressive messages in people's signatures quite amusing. 
   
Made in us
Combat Jumping Tiger Soldier






Great Falls, MT

Freman Bloodglaive wrote:
Steelmage99 wrote:
Freman Bloodglaive wrote:
The allies matrix should be fairly simple.

Imperial Guard, pretty much battle brothers with everyone except Eldar/Dark Eldar. That reflects Tyranid cults, Chaos cults, Tau auxiliaries, and of course good loyal servants of the Emperor. They could be allies of convenience with Eldar, and desperate allies with Dark Eldar.

Sisters of Battle, battle brothers with all Imperial Forces. Come the Apocalypse with anything Chaos or Dark Eldar, desperate allies with any other Xenos force.

Orks fight with anyone, but don't respect anyone. They'd be allies of convenience with all other forces. Good Orky motto, the enemy of my enemy dies second.

Necrons again should be allies of convenience with most other armies (including Tyranids, no biomatter, no reason for the Hive Mind to eat them). They'd be desperate allies with Dark Eldar, and CtA with Chaos Daemons (abominations from the warp) and Eldar (if the whole war in heaven thing is still in play).

Space Marines, all Space Marines are battle brothers except Dark Angels and Space Wolves who are allies of convenience.

Inquisition (except Grey Knights), battle brothers with all imperial forces and (this might be controversial) Chaos representing Radical Inquisitors who think they can use Chaos to fight Chaos.

Grey Knights, allies of convenience with all Imperial forces, desperate allies with all Xenos. CtA with anything Chaotic.


Those are some pretty Imperial focused proposals. Eldar have no Battle Brothers?


Sorry, got called away before I could finish them.

I knocked up a PDF file showing what I thought the allies matrix should look like. I've probably forgotten something.



Tau would never be Battle Brothers with Orks. Since Orks have been proven that they will not be apart of the Greater Good to shoot them on site. Heck Farsight has lead countless campaigns against the Orks.

Kuy'arda Cadre- 13741pts

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Made in gb
The Last Chancer Who Survived




United Kingdom

Freman Bloodglaive wrote:
 Selym wrote:

I haven't checked all of it, but CD and CSM look utterly perfect to me


Thanks. I also gave Tyranids some allies, generally in the desperate category, because whilst nobody likes Tyranids daemons aren't particularly concerned about being eaten, and Chaos Marines rely on not being there once the killing is over. Orks just don't give a damn as long as there's a good fight.

Imperial Guard are willing to go with pretty much anyone of course, except Dark Eldar, they're scary, and Eldar, because they're snooty.

The only problem with the matrix though, is the TauDar combo.
It's fluffy, but abusable. Fine with friends, though, as you can all agree not to be utter D-bags with it
   
Made in nz
Stealthy Space Wolves Scout



Auckland, New Zealand

Good point, I'll edit that to AoC.


I am Blue/White
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.




I find passive aggressive messages in people's signatures quite amusing. 
   
Made in gb
Insect-Infested Nurgle Chaos Lord






 Enigma Crisis wrote:


Tau would never be Battle Brothers with Orks. Since Orks have been proven that they will not be apart of the Greater Good to shoot them on site. Heck Farsight has lead countless campaigns against the Orks.



"...If such rumours are to be believed (which must be done with natural caution) these Tau mercenaries have fought alongside Kroot (unsurprisingly), Tarellians, Human renegades, Eldar, the accursed Traitor Legions and even Orks..."

From the Commander Farsight entry in the 3rd ed. Tau codex.


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in us
Combat Jumping Tiger Soldier






Great Falls, MT

 Grimtuff wrote:
 Enigma Crisis wrote:


Tau would never be Battle Brothers with Orks. Since Orks have been proven that they will not be apart of the Greater Good to shoot them on site. Heck Farsight has lead countless campaigns against the Orks.



"...If such rumours are to be believed (which must be done with natural caution) these Tau mercenaries have fought alongside Kroot (unsurprisingly), Tarellians, Human renegades, Eldar, the accursed Traitor Legions and even Orks..."

From the Commander Farsight entry in the 3rd ed. Tau codex.


Mercenaries are Allies of Convience not Battle Brothers. Also Farsight's fluff has been expanded upon since then. He currently still has Preferred Enemy: Orks, His supplement has Preferred Enemy Orks (Close Combat).

Kuy'arda Cadre- 13741pts

Japanese Sectoiral Army painting thread  
   
Made in nz
Stealthy Space Wolves Scout



Auckland, New Zealand

 Selym wrote:
Freman Bloodglaive wrote:
 Selym wrote:

I haven't checked all of it, but CD and CSM look utterly perfect to me


Thanks. I also gave Tyranids some allies, generally in the desperate category, because whilst nobody likes Tyranids daemons aren't particularly concerned about being eaten, and Chaos Marines rely on not being there once the killing is over. Orks just don't give a damn as long as there's a good fight.

Imperial Guard are willing to go with pretty much anyone of course, except Dark Eldar, they're scary, and Eldar, because they're snooty.

The only problem with the matrix though, is the TauDar combo.
It's fluffy, but abusable. Fine with friends, though, as you can all agree not to be utter D-bags with it


Yes, unfortunately if I recall correctly even making them AoCs wouldn't fix that because it's the combination of units, not the units acting on each other, that creates that unholy synergy.

Making them DA would help, especially if it led to Tau pulse rifling Eldar to death but it would be unfluffy.


I am Blue/White
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.




I find passive aggressive messages in people's signatures quite amusing. 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

Freman Bloodglaive wrote:
Spoiler:
 Selym wrote:
Freman Bloodglaive wrote:
 Selym wrote:

I haven't checked all of it, but CD and CSM look utterly perfect to me


Thanks. I also gave Tyranids some allies, generally in the desperate category, because whilst nobody likes Tyranids daemons aren't particularly concerned about being eaten, and Chaos Marines rely on not being there once the killing is over. Orks just don't give a damn as long as there's a good fight.

Imperial Guard are willing to go with pretty much anyone of course, except Dark Eldar, they're scary, and Eldar, because they're snooty.

The only problem with the matrix though, is the TauDar combo.
It's fluffy, but abusable. Fine with friends, though, as you can all agree not to be utter D-bags with it


Yes, unfortunately if I recall correctly even making them AoCs wouldn't fix that because it's the combination of units, not the units acting on each other, that creates that unholy synergy.

Making them DA would help, especially if it led to Tau pulse rifling Eldar to death but it would be unfluffy.

Oh my god.
I took the test thing in your sig, and got:

Made me grin

This probably explains why I like to be CSM, Daemons and IG. And why I keep wanting to ally them together. [totally on topic]
   
Made in gb
Insect-Infested Nurgle Chaos Lord






 Enigma Crisis wrote:
 Grimtuff wrote:
 Enigma Crisis wrote:


Tau would never be Battle Brothers with Orks. Since Orks have been proven that they will not be apart of the Greater Good to shoot them on site. Heck Farsight has lead countless campaigns against the Orks.



"...If such rumours are to be believed (which must be done with natural caution) these Tau mercenaries have fought alongside Kroot (unsurprisingly), Tarellians, Human renegades, Eldar, the accursed Traitor Legions and even Orks..."

From the Commander Farsight entry in the 3rd ed. Tau codex.


Mercenaries are Allies of Convience not Battle Brothers. Also Farsight's fluff has been expanded upon since then. He currently still has Preferred Enemy: Orks, His supplement has Preferred Enemy Orks (Close Combat).


I know. I have quite a large Farsight army.

So what if he has PE:Orks? Doesn't mean he's not shrewd enough to realise they're useful as allies, if only as cannon fodder. I was simply pointing out the potential for Orks working with even the most unlikely of allies is possible.


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in us
Combat Jumping Tiger Soldier






Great Falls, MT

 Grimtuff wrote:
 Enigma Crisis wrote:
 Grimtuff wrote:
 Enigma Crisis wrote:


Tau would never be Battle Brothers with Orks. Since Orks have been proven that they will not be apart of the Greater Good to shoot them on site. Heck Farsight has lead countless campaigns against the Orks.



"...If such rumours are to be believed (which must be done with natural caution) these Tau mercenaries have fought alongside Kroot (unsurprisingly), Tarellians, Human renegades, Eldar, the accursed Traitor Legions and even Orks..."

From the Commander Farsight entry in the 3rd ed. Tau codex.


Mercenaries are Allies of Convience not Battle Brothers. Also Farsight's fluff has been expanded upon since then. He currently still has Preferred Enemy: Orks, His supplement has Preferred Enemy Orks (Close Combat).


I know. I have quite a large Farsight army.

So what if he has PE:Orks? Doesn't mean he's not shrewd enough to realise they're useful as allies, if only as cannon fodder. I was simply pointing out the potential for Orks working with even the most unlikely of allies is possible.


True on the shrewd part hence the Allies of Convenience. Tau aren't buddy buddy with orks as they are with those members within their Empire like Kroot or Gue'vesa. I was just pointing out earlier that Orks and Tau shouldn't be Battle Brothers. Ultramarines and Tau are more buddy buddy with each other and only when they have a common enemy. I think that running a Farsight Enclave should make Orks desperate allies.

Kuy'arda Cadre- 13741pts

Japanese Sectoiral Army painting thread  
   
Made in gb
Mighty Vampire Count






UK

Freman Bloodglaive wrote:
Steelmage99 wrote:
Freman Bloodglaive wrote:
The allies matrix should be fairly simple.

Imperial Guard, pretty much battle brothers with everyone except Eldar/Dark Eldar. That reflects Tyranid cults, Chaos cults, Tau auxiliaries, and of course good loyal servants of the Emperor. They could be allies of convenience with Eldar, and desperate allies with Dark Eldar.

Sisters of Battle, battle brothers with all Imperial Forces. Come the Apocalypse with anything Chaos or Dark Eldar, desperate allies with any other Xenos force.

Orks fight with anyone, but don't respect anyone. They'd be allies of convenience with all other forces. Good Orky motto, the enemy of my enemy dies second.

Necrons again should be allies of convenience with most other armies (including Tyranids, no biomatter, no reason for the Hive Mind to eat them). They'd be desperate allies with Dark Eldar, and CtA with Chaos Daemons (abominations from the warp) and Eldar (if the whole war in heaven thing is still in play).

Space Marines, all Space Marines are battle brothers except Dark Angels and Space Wolves who are allies of convenience.

Inquisition (except Grey Knights), battle brothers with all imperial forces and (this might be controversial) Chaos representing Radical Inquisitors who think they can use Chaos to fight Chaos.

Grey Knights, allies of convenience with all Imperial forces, desperate allies with all Xenos. CtA with anything Chaotic.


Those are some pretty Imperial focused proposals. Eldar have no Battle Brothers?


Sorry, got called away before I could finish them.

I knocked up a PDF file showing what I thought the allies matrix should look like. I've probably forgotten something.



I like it alot except not sure about Tau /Eldar Battle Brothers?

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

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Made in us
Abhorrent Grotesque Aberration





Just saw the chart. Overall I like it. However..

I'd put GK as AoC for all imperial forces except the Inquisition and SoB. I'm not sure why they would be BB with guard as they are likely to liquidate them immediately afterwards. For sisters, we only have that one fluff point where they were snuffed out; which I hope will be retconned into oblivion on the next codex release.

Tau shouldn't be more than AoC for anyone, and CtA for Orks and Daemons. Their fluff specifically states that Tau believe the Orks to be irredeemable and to be exterminated on sight. Also I haven't seen anything suggesting Tau have done more than fight against Daemons.




This message was edited 4 times. Last update was at 2013/12/19 23:35:40


------------------
"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect 
   
Made in nz
Stealthy Space Wolves Scout



Auckland, New Zealand

clively wrote:
Just saw the chart. Overall I like it. However..

I'd put GK as AoC for all imperial forces except the Inquisition and SoB. I'm not sure why they would be BB with guard as they are likely to liquidate them immediately afterwards. For sisters, we only have that one fluff point where they were snuffed out; which I hope will be retconned into oblivion on the next codex release.

Tau shouldn't be more than AoC for anyone, and CtA for Orks and Daemons. Their fluff specifically states that Tau believe the Orks to be irredeemable and to be exterminated on sight. Also I haven't seen anything suggesting Tau have done more than fight against Daemons.


Yes that whole, "liquidating them after the fight" is why I put Imperial Guard as BB with Grey Knights.

"Sure, we'll make use of your guns and your tanks, and lead you into battle, but once the fight is over..."


I am Blue/White
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.




I find passive aggressive messages in people's signatures quite amusing. 
   
Made in us
Regular Dakkanaut





I guess it goes even deeper in the rules than who can ally with each other and be battle brothers. I see it two fold. 1. Casting of psycic power on a battle brother (the lesser) and 2. These simple words you see over and over again in the USRs "A unit that contains at least one model with this special rule" (the Greater) . These simple words lead to 90% of the cheese out there.

In 5th edition it was this: The special rules marked with an asterisk ('*) are automatically lost by an independent character joining a unit that does not have the same special rule.
These rules are also lost by a unit that is joined by an independent character that does not have the same special rule.

Complete flip flop on GWS part here...
   
Made in us
Frenzied Berserker Terminator




Hatfield, PA

Likan Wolfsheim wrote:
I don't think the Allies rules themselves are the cause of the most the problems they're blamed for, but as things stand I also don't think they're helping either. I would prefer a no allies and a balanced game over an imbalanced game that included allies...but in the case of a severely imbalanced game with no allies versus one with them...might as well go for the extra options.


This right here is the crux. The screwed up allies balance is just another symptom of a game without any type of balancing involved. Not including allies because their balance is off somewhat implies that the rest of the game is actually balanced and it isn't even remotely so. If I hadn't worked in Quality Assurance for as long as I have the imbalances probably wouldn't bug me so much, but I can easily see ways to fix it. It just requires planning, and forethought to make it happen.

Someone earlier mentioned doing away will all levels of allies except AoC and giving every army the ability to ally with any other army as AoC. This would certainly balance out the allies access, though the base forces involved would still lead to some allied contingents being stronger than others. Not quite as unbalancing, though, if both sides of the table can add eldar psychic powers to the game and those powers only affect other *eldar* units.

Skriker

CSM 6k points CSM 4k points
CSM 4.5k points CSM 3.5k points
and Daemons 4k points each
Renegades 4k points
SM 4k points
SM 2.5k Points
3K 2.3k
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Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

There will always be those players that play just to win, and however they can do it they will.

Things are getting a little out of hand with the lack of FAQs and the escalation release.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
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Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

 Skriker wrote:
If I hadn't worked in Quality Assurance for as long as I have the imbalances probably wouldn't bug me so much, but I can easily see ways to fix it.
Skriker
Brother! Same profession! Was trained to not just find problems but look for solutions, address root cause and put in place preventative measures rather than "burn the toast and scrape it".

There is too much meta to the game, chess is pure experience and applied memorization while 40k boils down to rock paper scissors with dice rolling thrown in.

To be on topic, more choices in army composition = the skill of the player (as in play not army selection) has less affect on the outcome.
Makes it even more appealing for a newbie to be able to bring low us neckbeards...

A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in us
Sybarite Swinging an Agonizer





Leavenworth, KS

I don't really care for them. While I get that it allows you to somewhat take what you want if you have a diverse collection and think it makes the game too swingy and even harder for the design studio to balance.

"Death is my meat, terror my wine." - Unknown Dark Eldar Archon 
   
Made in us
Dakka Veteran





The allies system is great, it just adds another way to enojoy playing with our toys. What I find interesting is that the players are ruining the game for themselves by themselves. You don't HAVE to tau-dar, you dont HAVE to spam undercosted unit X! You could just play for fun!

This message was edited 1 time. Last update was at 2013/12/23 04:47:25


 
   
Made in us
Devastating Dark Reaper



Biel-Tan

Allied rules are a good thing. They can be fluffy, and also allow you to explore other codexes. My Eldar/Dark Eldar allies have made the game alot more fun for me, it also allows me to learn other factions game play on a small scale, like tau, ig, and DE. I've seen them used for cheese and sure its annoying, but the people I play with are more interested in just enjoying the game so I've only ever had good experiences with Allies rules.

 
   
Made in ca
Lethal Lhamean





somewhere in the webway

i think allies is a waste of time. all it does is say to your opponent, "i cant win with a single army codex, i have to take a second one"

like really? and its at the point of just silliness. an allied force coming in at 1000 pts seems ....ridiculus to me. thats barley enough points to make minimum selections, with allies factored in. imho i think allies should only be available once you have filled out your initial force org chart. once thats full, THEN allies can start showing up. but of course at that level of points, you are probally getting close to apoc territory... wich is where i think allies really should be limited to. but, since GW seems to be trying to turn normal 40k into apoc, i guess my point is invalid.

i still stand by my thoughts. allies, allied detachments... its all just ... a waste or rules. i wont be fielding allies unless im lining up my 12000 pts of dark eldar, and i happen to have my 3 titans on field. then i might consider breaking out the crons as an allied force.

i wish the game would go back to simple 1 army fighting 1 army, not this "trying to be apoc and whfb all at once" bs.

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 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in au
Khorne Rhino Driver with Destroyer




Byron Bay, Australia

I can see how the system can be abused, but frankly I don't really have too much of an issue with it. It opens up a lot of really fluffy options (like Blood Pact for World Eaters providing actual firepower) and also gives some of the less...nasty armies some options to help them keep up with the likes of Necrons etc.
   
Made in ca
Executing Exarch






 Vaktathi wrote:
I feel that allies, in theory, could have been made to work on some level. The way they are currently implemented now is awful, it's almost exclusively used to create unintended synergies or fill capability gaps that were intentionally created for balance reasons, with lots of armies that absolutely ruin any sort of immersion in the background.

It certainly doesn't help that the allies chart makes zero sense either from a fluff or balance perspective. Tau battle brothers with Space Marines? IG able to ally with Chaos Daemons? It feels like there's latitude for stuff like Chaos Cultists (e.g. IG allying with Chaos) but not for Genestealer Cults (IG cannot ally with Tyranids), and thus the compromises are very inconsistent.

Much of the bigger balance problems could be solved by simply removing the Battle Brothers benefits, but it's still a borked system overall.


Exactly.

Seeing a necron army with a riptide, minimum kroot and a buff mander really didn't spark the immersive story feel to me, it just felt like I was being told "this is my stupid bs army, and you have to deal with it cause I say so" which is anathema to everything the game is about. At that point you might as well throw down coke cans and say they are void shield generators and some green army men to whatever you feel like.

I think what it is is that the integrity of the game is eroding at an alarming rate, way back when you saw something stupid you called it out, and the top armies were really balanced and run but good generals. Net lists were nearly always 1 trick ponies and failed against anything that is tactically sound. Now it seems that if its not a net list you don't have a hope in hell of competing, and making something that deals with everything is nearly impossible, you have to concede to the fact that you design your army knowing another build will wreck your face no matter what you do. These factors have always been in the game but the emphasis is much higher then it used to be.




Automatically Appended Next Post:
 DarthSpader wrote:
i think allies is a waste of time. all it does is say to your opponent, "i cant win with a single army codex, i have to take a second one"

like really? and its at the point of just silliness. an allied force coming in at 1000 pts seems ....ridiculus to me. thats barley enough points to make minimum selections, with allies factored in. imho i think allies should only be available once you have filled out your initial force org chart. once thats full, THEN allies can start showing up. but of course at that level of points, you are probally getting close to apoc territory... wich is where i think allies really should be limited to. but, since GW seems to be trying to turn normal 40k into apoc, i guess my point is invalid.

i still stand by my thoughts. allies, allied detachments... its all just ... a waste or rules. i wont be fielding allies unless im lining up my 12000 pts of dark eldar, and i happen to have my 3 titans on field. then i might consider breaking out the crons as an allied force.

i wish the game would go back to simple 1 army fighting 1 army, not this "trying to be apoc and whfb all at once" bs.



Another good point.

Your allies should never out point the main force. There should be a cap on the points spent on allies. Like 25%, that way you only see them in bigger games (aka fluff games).

This message was edited 2 times. Last update was at 2013/12/23 13:49:50


Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
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Redseer wrote:
Allied rules are a good thing. They can be fluffy, and also allow you to explore other codexes. My Eldar/Dark Eldar allies have made the game alot more fun for me, it also allows me to learn other factions game play on a small scale, like tau, ig, and DE. I've seen them used for cheese and sure its annoying, but the people I play with are more interested in just enjoying the game so I've only ever had good experiences with Allies rules.


the number of armies I've seen eldar/dark eldar that doesn't use a 2+ rerollable =0. it's become a 1+ in every E/DE army. its quite stale for me.
   
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Portsmouth, VA

 captain collius wrote:
They can be good or bad I just wish GW had made the Allies Chart more realistic. I.E. Dark Angels don't really trust anyone ever they only get along with the Guard because the guard generally doesn't question what the DA tell them. Conversely Most space marines won't do the same. Also Necrons and Blood angels should not be battle brothers.


Yup, that is my one gripe about allies as well

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