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Made in gb
Sybarite Swinging an Agonizer





Kazakhstan

Apparently in England, GW has decided to include escalation into next month's Throne of Skulls ( with wide spread dismay of course). Although considering it's a 1500 point tournament most of the Es. book simply won't be viable enough at that points level.

Anyway to my main point, in terms of a Be'lakor counter, how useful would grey knights be (as eldar allies)? I'm thinking of course of the aegis on a dreadnought, but is there anything else i could use block puppet master?

   
Made in us
Douglas Bader






 jy2 wrote:
Imagine a 10" D blast that doesn't need LOS and can be twin-linked as well.


Imagine it, and then cry. Among other pointless nerfs in IA:A the Cobra has been reduced to a 7" blast.

 Therion wrote:
The Lynx for 320 points outclasses the Scorpion, Cobra and Revenant point by point.


It's also extremely fragile. With only AV 11 and 6 HP you can't count on keeping it on the table very long.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Fixture of Dakka





San Jose, CA

 ansacs wrote:
Well it is certainly better than Eldant

I am thinking you and reece need to try a game of cobra vs revenant. See if the cobra based list can be a good anti titan meta list.

Are we going to get to see more Jy2 GMC batreps with those great looking daemons. That would be fantastic.

I guess if there's an opponent, I can. Right now, not a whole lot of people in our area have titans yet so even finding people wanting to play Escalation won't be easy.

However, ImotekhTheStormlord wants to take me up on my challenge. Perhaps I'll run daemons against him rather than my necrons.

Or I could just play a test game against myself. I've got quite a few titans.

As for Reece's Revenant, I don't think he'll be playing that anytime soon. He's not really too into running the Revenant.


 Therion wrote:
The Lynx for 320 points outclasses the Scorpion, Cobra and Revenant point by point. I think that unless specifically trying to cram in as a big of a Lord of War for the single slot as the points limit reasonably allows, the Lynx gives by far the most damage and survivability for the buck. Usually just being extremely points efficient throughout your army list is the surest way to a tournament victory. What the Lord of War slot can give you tactically is a strength D weapon that can easily remove threats that no other weapon type can remove, but I don't see the point in overspending and making your army more and more of a gimmick that loses occasionally in the game of rock, paper & scissors.

Here is my rule-of-thumb with regards to titans. The cheaper the are, the more balanced your army becomes. The Lynx is a really great deal. It's actually a very good tank for the price and I believe it is the cheapest SH out there with D-weaponry. So while you may not necessarily be blowing out armies with the Lynx like you would with the Revenant, your army will be more prepared to take on a wider number of armies because it is more balanced. That means flyer armies won't be as bad to such an army as they would be to a Revdar army.

Moreover if you take the Lynx, then you can actually afford a Void Shield Relay with 3 Generators. That's 9 Void Shields!!! (Not that I would run that.)


iddy00711 wrote:
Apparently in England, GW has decided to include escalation into next month's Throne of Skulls ( with wide spread dismay of course). Although considering it's a 1500 point tournament most of the Es. book simply won't be viable enough at that points level.

Anyway to my main point, in terms of a Be'lakor counter, how useful would grey knights be (as eldar allies)? I'm thinking of course of the aegis on a dreadnought, but is there anything else i could use block puppet master?


I hope the TO's here don't drink GW's Kool-Aid. Thank goodness for common sense here. Also, a big thanks for Reece and his crew for leading the way to make tournaments more balanced here in the US.

It's hard to counter Be'lakor unless you can down him....with Fateweaver there. The best thing GK's can probably bring is a stormraven. If you can down him with your Eldar primary, you just may be able to take him out with Mindstrike Missiles, even if he has a 2++ from the Grimoire.


 Peregrine wrote:
 jy2 wrote:
Imagine a 10" D blast that doesn't need LOS and can be twin-linked as well.


Imagine it, and then cry. Among other pointless nerfs in IA:A the Cobra has been reduced to a 7" blast.

Bummer. Oh well, some will probably argue that a 10" D blast was too OP anyways.


This message was edited 1 time. Last update was at 2013/12/15 06:00:24



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in fi
Jervis Johnson






Peregrine wrote:It's also extremely fragile. With only AV 11 and 6 HP you can't count on keeping it on the table very long.

It's got armour 12. I don't know if it's got other rules around but the Lord of War pdf says that IA11 is up to date and IA11 says AV12. So, 6 hull points, AV12 and titan holofields for 320 points says it stays point by point longer on the table than any of the other Eldar super heavies. Basically for the Revenant you pay triple the points for double the firepower and a third more survivability (not accounting the fact that it's easy to get cover saves on the tank). It's not a lot more expensive than a Wraithknight. Can you win even if your Wraithknight got destroyed? Of course, and this vehicle right here will destroy half a dozen of the enemy's strongest units and vehicles before it finally gets smoked, unlike any other model in its price range.

jy2 wrote:The cheaper the are, the more balanced your army becomes

I agree 100%, as long as we remind everyone that being more balanced doesn't mean being less competitive. To me, the most competitive army is the one that at grand tournaments will massacre most of your opponents and get atleast a draw against your worst nemesis (when played correctly). It doesn't make a difference if you wipe out your enemies in 2 turns or 4, as long as you wipe them out, but even more importantly what matters is how many worst enemies and counter armies you're getting because you're unbalancing your army to one particular forté.

This message was edited 11 times. Last update was at 2013/12/15 13:46:13


 
   
Made in gb
Deranged Necron Destroyer




 Therion wrote:
Peregrine wrote:It's also extremely fragile. With only AV 11 and 6 HP you can't count on keeping it on the table very long.

It's got armour 12. I don't know if it's got other rules around but the Lord of War pdf says that IA11 is up to date and IA11 says AV12. So, 6 hull points, AV12 and titan holofields for 320 points says it stays point by point longer on the table than any of the other Eldar super heavies. Basically for the Revenant you pay triple the points for double the firepower and a third more survivability (not accounting the fact that it's easy to get cover saves on the tank). It's not a lot more expensive than a Wraithknight. Can you win even if your Wraithknight got destroyed? Of course, and this vehicle right here will destroy half a dozen of the enemy's strongest units and vehicles before it finally gets smoked, unlike any other model in its price range.


It's 11/11/11 in IA:Apoc, which is the "pointless nerf" Peregrine was referring to. It does get holofields though, so it's basically got 12 HP and can still become a zooming flyer at will. 420 points for an effectively 12 HP Night Scythe with a Str D gun isn't too bad honestly. In fact, I'd go as far as saying it's by far the best choice in 1500 point games. Having played VS Lynx spam (well, 4 of them at least) I can see why the change was made but with the current Titans running around the place it barely matters.

The cobra is meh though. I have no idea why you'd ever take it over the Scorpion, which is beaten in value by the Lynx, which is beaten by the Revenant. Even at 7" it's no fun to be on the receiving end of but it just doesn't do as much as 2 large blasts anyway.
   
Made in fi
Jervis Johnson






Eyjio wrote:
 Therion wrote:
Peregrine wrote:It's also extremely fragile. With only AV 11 and 6 HP you can't count on keeping it on the table very long.

It's got armour 12. I don't know if it's got other rules around but the Lord of War pdf says that IA11 is up to date and IA11 says AV12. So, 6 hull points, AV12 and titan holofields for 320 points says it stays point by point longer on the table than any of the other Eldar super heavies. Basically for the Revenant you pay triple the points for double the firepower and a third more survivability (not accounting the fact that it's easy to get cover saves on the tank). It's not a lot more expensive than a Wraithknight. Can you win even if your Wraithknight got destroyed? Of course, and this vehicle right here will destroy half a dozen of the enemy's strongest units and vehicles before it finally gets smoked, unlike any other model in its price range.


It's 11/11/11 in IA:Apoc, which is the "pointless nerf" Peregrine was referring to. It does get holofields though, so it's basically got 12 HP and can still become a zooming flyer at will. 420 points for an effectively 12 HP Night Scythe with a Str D gun isn't too bad honestly. In fact, I'd go as far as saying it's by far the best choice in 1500 point games. Having played VS Lynx spam (well, 4 of them at least) I can see why the change was made but with the current Titans running around the place it barely matters.

The cobra is meh though. I have no idea why you'd ever take it over the Scorpion, which is beaten in value by the Lynx, which is beaten by the Revenant. Even at 7" it's no fun to be on the receiving end of but it just doesn't do as much as 2 large blasts anyway.


It's silly this same discussion is going on in 2 threads, but wouldn't you say that with the adjusted points costs the Vampire Hunter becomes quite attractive. AV11 and 12 hull points (!!) and all the advantages that being a flyer can give you, still for almost 200 points less than the price of a Revenant. It'll beat those armies that have Titans too. And for those that say it can't shoot as often since it'll move on and off the field -- It can just go into hover mode if it looks like nothing can seriously harm it. Eliminate the enemy strength D, pop forewarning and just hover still and blast away. But whenever the enemy is packing a dozen Voltaic Staffs or deep striking meltagun kill teams, these superheavy flyers are the ones that will survive, while the tanks and Titans will not.

This message was edited 6 times. Last update was at 2013/12/15 14:38:06


 
   
Made in gb
Wondering Why the Emperor Left




Imperial Armour Apocalypse, the most recent one, has the Lynx at 11/11/11 and 420 points. It recieved a price hike in light of the new, ridiculous strength D weapons I'm sure. The best way to bring strength D cheaply actually belongs to possibly the weakest army in the game. Orks can take a Kil Bursta with 14/13/10, 7 HP and a 7" D blast for 400 points. It also has a tranpsport capacity of twelve, so you can put 2x 6 Lootas with 3 Meks in there and have 6 shots at repairing a hull point every turn. This basically forces your opponent to try to kill it in one turn, or at least do heavy damage every turn - and the repairs allow you to deny enemy victory points for chipping away at it. The lootas do take you over 1/4 of a 2k army, but they are still Lootas even if they don't get many shots so you can kind of think of this as a deathstar of sorts. You also have the crushing weight special rule, so you can concievably ram or tank shock your way out of a tricky situation and end up doing some serious damage. A 1/3 chance to one-shot a Land Raider just by driving into it isn't bad at all. The Orks also have another excellent option - A kustom stompa with two Bursta Guns and a Power Field brings two 7" D Blasts and a Void Shield equivalent for a littel over 500 points. You can also buy 3D6 S9 shots with a Deff Arsenal for Void Shield Clearance. I think the Orks are doing really great as far as SHV are concerned.

Currently not in posession of any armies - I merely theorycraft and discuss background,
Waiting for HH Book 6 so I can start an Imperial Army army.  
   
Made in fi
Jervis Johnson






thisisnotaseriousaccount wrote:
Imperial Armour Apocalypse, the most recent one, has the Lynx at 11/11/11 and 420 points. It recieved a price hike in light of the new, ridiculous strength D weapons I'm sure. The best way to bring strength D cheaply actually belongs to possibly the weakest army in the game. Orks can take a Kil Bursta with 14/13/10, 7 HP and a 7" D blast for 400 points. It also has a tranpsport capacity of twelve, so you can put 2x 6 Lootas with 3 Meks in there and have 6 shots at repairing a hull point every turn. This basically forces your opponent to try to kill it in one turn, or at least do heavy damage every turn - and the repairs allow you to deny enemy victory points for chipping away at it. The lootas do take you over 1/4 of a 2k army, but they are still Lootas even if they don't get many shots so you can kind of think of this as a deathstar of sorts. You also have the crushing weight special rule, so you can concievably ram or tank shock your way out of a tricky situation and end up doing some serious damage. A 1/3 chance to one-shot a Land Raider just by driving into it isn't bad at all. The Orks also have another excellent option - A kustom stompa with two Bursta Guns and a Power Field brings two 7" D Blasts and a Void Shield equivalent for a littel over 500 points. You can also buy 3D6 S9 shots with a Deff Arsenal for Void Shield Clearance. I think the Orks are doing really great as far as SHV are concerned.


Definately. Both of those options are absolutely fantastic and I'd expect especially that repairing one to be an auto-include for competitive armies. Yet as with most strength D weapons, they got templates (not a bad thing in general of course) meaning that superheavy flyers can't be hit. Just an argument that favours the Vampire Hunter over the Scorpion or the Revenant in the 'where should I mount my Pulsar' discussion.

This message was edited 1 time. Last update was at 2013/12/15 14:43:00


 
   
Made in us
Pyromaniac Hellhound Pilot






All of those units cannot start in reserve, half of them have to be deployed right?

   
Made in us
Trustworthy Shas'vre






My simple answer to Escalation?

I won't play any games where it is used. None. Just as I have refused every Apocalypse game.

If a tournament allows it, I won't participate. Friendly game, I'll respectfully pass. When looking for tournaments to play in, it will be the first thing I look for, or the first question I ask.

Just like Apocalypse, if I see the word Escalation I'll pass over without even reading it.

Destroyer weapons have no place in 40k and should have stayed in Apocalypse. GW can shove it, this very well may be the decision that drives me out if the hobby in an appreciable manor for good. And that completely depends on how many local tournaments and GTs will allow Escalation.

If TOs ban Escalation, I'll gladly keep playing 1-2 Tournaments per month. If they accept it, I flat out will not participate.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Fixture of Dakka





San Jose, CA

Eyjio wrote:

It's 11/11/11 in IA:Apoc, which is the "pointless nerf" Peregrine was referring to. It does get holofields though, so it's basically got 12 HP and can still become a zooming flyer at will. 420 points for an effectively 12 HP Night Scythe with a Str D gun isn't too bad honestly. In fact, I'd go as far as saying it's by far the best choice in 1500 point games. Having played VS Lynx spam (well, 4 of them at least) I can see why the change was made but with the current Titans running around the place it barely matters.

The cobra is meh though. I have no idea why you'd ever take it over the Scorpion, which is beaten in value by the Lynx, which is beaten by the Revenant. Even at 7" it's no fun to be on the receiving end of but it just doesn't do as much as 2 large blasts anyway.

The cobra has its uses, depending on your meta. 2 5" blasts aren't always better than 1 7", mainly because you have to fire at the same unit. In other words, 2 D blasts may be overkill at times. How many D blasts do you need to kill 1 land raider? Whereas, with the 7" blast, you can potentially hit and kill 2 to 3 vehicles if they are within proximity of each other.

Also, the cobra is barrage, meaning you can hit units hiding outside of your LOS. You can also hide your cobra (assuming there is a large enough BLOS terrain) and still fire with it.

I haven't seen/played against the Lynx but I can see how it can be an incredible buy at lower points Escalation games.


 Therion wrote:

It's silly this same discussion is going on in 2 threads, but wouldn't you say that with the adjusted points costs the Vampire Hunter becomes quite attractive. AV11 and 12 hull points (!!) and all the advantages that being a flyer can give you, still for almost 200 points less than the price of a Revenant. It'll beat those armies that have Titans too. And for those that say it can't shoot as often since it'll move on and off the field -- It can just go into hover mode if it looks like nothing can seriously harm it. Eliminate the enemy strength D, pop forewarning and just hover still and blast away. But whenever the enemy is packing a dozen Voltaic Staffs or deep striking meltagun kill teams, these superheavy flyers are the ones that will survive, while the tanks and Titans will not.

The vampire is good, but as with all flyers, it's got its weaknesses that can be exploited, especially if you opponent has got a mobile army. Moreover, it still can't shoot its pulsars at other flyers. But against the majority of the titans out there, its pretty effective, that is, until they start taking Void Shield Generators in their armies.


thisisnotaseriousaccount wrote:
Imperial Armour Apocalypse, the most recent one, has the Lynx at 11/11/11 and 420 points. It recieved a price hike in light of the new, ridiculous strength D weapons I'm sure. The best way to bring strength D cheaply actually belongs to possibly the weakest army in the game. Orks can take a Kil Bursta with 14/13/10, 7 HP and a 7" D blast for 400 points. It also has a tranpsport capacity of twelve, so you can put 2x 6 Lootas with 3 Meks in there and have 6 shots at repairing a hull point every turn. This basically forces your opponent to try to kill it in one turn, or at least do heavy damage every turn - and the repairs allow you to deny enemy victory points for chipping away at it. The lootas do take you over 1/4 of a 2k army, but they are still Lootas even if they don't get many shots so you can kind of think of this as a deathstar of sorts. You also have the crushing weight special rule, so you can concievably ram or tank shock your way out of a tricky situation and end up doing some serious damage. A 1/3 chance to one-shot a Land Raider just by driving into it isn't bad at all. The Orks also have another excellent option - A kustom stompa with two Bursta Guns and a Power Field brings two 7" D Blasts and a Void Shield equivalent for a littel over 500 points. You can also buy 3D6 S9 shots with a Deff Arsenal for Void Shield Clearance. I think the Orks are doing really great as far as SHV are concerned.

I like the Kustom Stompa. If I were building an ork army for Escalation, I'd probably build it around the Super-heavy walker.


 Therion wrote:
thisisnotaseriousaccount wrote:
Imperial Armour Apocalypse, the most recent one, has the Lynx at 11/11/11 and 420 points. It recieved a price hike in light of the new, ridiculous strength D weapons I'm sure. The best way to bring strength D cheaply actually belongs to possibly the weakest army in the game. Orks can take a Kil Bursta with 14/13/10, 7 HP and a 7" D blast for 400 points. It also has a tranpsport capacity of twelve, so you can put 2x 6 Lootas with 3 Meks in there and have 6 shots at repairing a hull point every turn. This basically forces your opponent to try to kill it in one turn, or at least do heavy damage every turn - and the repairs allow you to deny enemy victory points for chipping away at it. The lootas do take you over 1/4 of a 2k army, but they are still Lootas even if they don't get many shots so you can kind of think of this as a deathstar of sorts. You also have the crushing weight special rule, so you can concievably ram or tank shock your way out of a tricky situation and end up doing some serious damage. A 1/3 chance to one-shot a Land Raider just by driving into it isn't bad at all. The Orks also have another excellent option - A kustom stompa with two Bursta Guns and a Power Field brings two 7" D Blasts and a Void Shield equivalent for a littel over 500 points. You can also buy 3D6 S9 shots with a Deff Arsenal for Void Shield Clearance. I think the Orks are doing really great as far as SHV are concerned.


Definately. Both of those options are absolutely fantastic and I'd expect especially that repairing one to be an auto-include for competitive armies. Yet as with most strength D weapons, they got templates (not a bad thing in general of course) meaning that superheavy flyers can't be hit. Just an argument that favours the Vampire Hunter over the Scorpion or the Revenant in the 'where should I mount my Pulsar' discussion.

I'd still take the Revenant over the Vampire Hunter. Give it some Void Shields and its all good. The Vampire Hunter won't be able to hurt it really.


 CKO wrote:
All of those units cannot start in reserve, half of them have to be deployed right?

Right. At 1750, I'd deploy like this (not counting the Crimson Hunter, which must be in reserves and is not counted when calculating how many units must start on the table):

Deploy:
Revenant
Autarch
1x Troop
1x Vyper
1x War Walker

Reserves:
3x Troops
1x War Walker (usually outflanking)

Against FMC-spam daemons, I'd probably deploy everything.


 Zagman wrote:
My simple answer to Escalation?

I won't play any games where it is used. None. Just as I have refused every Apocalypse game.

If a tournament allows it, I won't participate. Friendly game, I'll respectfully pass. When looking for tournaments to play in, it will be the first thing I look for, or the first question I ask.

Just like Apocalypse, if I see the word Escalation I'll pass over without even reading it.

Destroyer weapons have no place in 40k and should have stayed in Apocalypse. GW can shove it, this very well may be the decision that drives me out if the hobby in an appreciable manor for good. And that completely depends on how many local tournaments and GTs will allow Escalation.

If TOs ban Escalation, I'll gladly keep playing 1-2 Tournaments per month. If they accept it, I flat out will not participate.

You're not alone. There are a lot of people against having Apoc units in regular 40K. Heck, there's a lot of people against even Forgeworld in regular 40K. This strategy of GW is going to piss of these players and a lot of them will hang their hats when it comes to 40K. I feel for you and this group of people. It's too much change too soon. Alas, it's already done. Now we're just going to have to adjust or stop playing unfortunately.

On the bright side, I don't see tournaments using Escalation or Stronghold, at least not for quite some time and definitely not the big ones. However, only time will tell how long that will last.

This message was edited 1 time. Last update was at 2013/12/16 02:10:38



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Douglas Bader






 jy2 wrote:
Also, the cobra is barrage, meaning you can hit units hiding outside of your LOS.


Not anymore. IA:Apocalypse killed that too.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Fixture of Dakka





San Jose, CA

 Peregrine wrote:
 jy2 wrote:
Also, the cobra is barrage, meaning you can hit units hiding outside of your LOS.


Not anymore. IA:Apocalypse killed that too.


What?!? Bloody hell....

Well, at least the model is beautiful, even the old school one.








6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Deranged Necron Destroyer




Eldar have always had some of the best tank models. Anyway, yeah, Cobra was nerfed severely whereas other stuff was barely touched. Kinda dumb but it's not as if Eldar are in any way badly off, it just sucks that this nerf-overpowered cycle exists at all.
   
Made in us
Fixture of Dakka





San Jose, CA

Well, tell me at least the cobra is still cheaper than the scorpion.

Eldar right now may still be king of regular 40K as well as Escalation, even with the nerfs to a couple of its SH's, so I'm not even going to sweat it.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 jy2 wrote:
Well, tell me at least the cobra is still cheaper than the scorpion.

Eldar right now may still be king of regular 40K as well as Escalation, even with the nerfs to a couple of its SH's, so I'm not even going to sweat it.




Nope. It's 25 points more than the Scorp, according to IA: Apoc.

But yeah, Eldar super heavies are rediculously powerful. I think they may have to start making some OP super heavies for the other armies, just to balance it out.

Like, introduce a necron heavy flyer that has heavy 5 S D weapons. Two of them.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Fixture of Dakka





San Jose, CA

Speaking of overpowered, there is actually nothing restricting the Transcendent C'tan from taking 2 Waves of Withering. Yes, feel the wrath of the Double-D's (or should I say, Triple-D):


Transcendent C'Tan Powers


This message was edited 1 time. Last update was at 2013/12/16 21:37:27



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 jy2 wrote:
Speaking of overpowered, there is actually nothing restricting the Transcendent C'tan from taking 2 Waves of Withering. Yes, feel the wrath of the Double-D's:


Transcendent C'Tan Powers




Yeah, I'm almost certain that's an error, but as of now, Jack Black and Kyle Gass are totally going to wreck some gak. They will personally come in the store, sing their lines from Beezleboss, and use their guitars to wreck your opponent's army. True story.

This message was edited 2 times. Last update was at 2013/12/16 21:40:29


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in jp
Proud Triarch Praetorian





Hey jy2, I'm hoping the next part in your Escalation/Stronghold tactica A) deals with 'Crons, and B) comes out soon.
(I'm gettin' antsy trying to wrap my head around all the new factors that will have to be taken into account, and would really like to see/participate in a discussion with people better qualified than myself on the best ways to tackle these new developments).

 
   
Made in us
Fixture of Dakka





San Jose, CA

Don't worry. I am actually almost done with my Necron Escalation Tactica. It may be out as early as Wed. or Thurs of this week.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in jp
Proud Triarch Praetorian





Excellent.
Eeeeexcellent...
*rubs hands together in maniacal fashion*

 
   
Made in gb
Rough Rider with Boomstick



Wiltshire

 CthuluIsSpy wrote:
 jy2 wrote:
Speaking of overpowered, there is actually nothing restricting the Transcendent C'tan from taking 2 Waves of Withering. Yes, feel the wrath of the Double-D's:


Transcendent C'Tan Powers




Yeah, I'm almost certain that's an error, but as of now, Jack Black and Kyle Gass are totally going to wreck some gak. They will personally come in the store, sing their lines from Beezleboss, and use their guitars to wreck your opponent's army. True story.


Lol to the tenacious *D* reference (so doubly funny)
Have an exalt, my good sir.

Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
Made in us
Sybarite Swinging an Agonizer






 jy2 wrote:


You want to survive Escalation? Then you better be able to handle the D.



Oh yea.

As well thought out as that post was, this was the most relevant. With weapons that can basically remove several units from the board in one volley, the best counter IS many small spread out units, even a titan can't hit 'em all. They need to be similar units though, so when they do get wiped out you got other units that can do a similar job.

Sorry but, truth be told, I wouldn't play against a titan with my current models. Why would I risk breaking them, etc.. taking them out for them to literally be out right back in the box :p I would only only go against that if they were getting my sloppy seconds (e.g all my models were already on the table from a previous match) :p

It's even more pointless than taking a Bastion against Vindicare:
Traitor Guard: "We have a Bastion!"
Vindicare: "No you don't..."

This message was edited 2 times. Last update was at 2013/12/17 21:51:25


Eldar (Craftworld Sahal-Deran) 2500pts. 2000pts Fully Painted.

Dark Eldar (Kabal of the Slashed Eye) 2000pts. 1250pts Fully Painted. 
   
Made in us
Fixture of Dakka





San Jose, CA


Ok, Part II of my Escalation Tactica is almost completed. It'll be out in probably 1 or 2 days and it's going to be Necrons.


Now I have a question for the viewers.


After Eldar and Necrons, what army would you like to see next as the focus for my 3rd Escalation Tactica?



 RancidHate wrote:
 jy2 wrote:


You want to survive Escalation? Then you better be able to handle the D.



Oh yea.

As well thought out as that post was, this was the most relevant. With weapons that can basically remove several units from the board in one volley, the best counter IS many small spread out units, even a titan can't hit 'em all. They need to be similar units though, so when they do get wiped out you got other units that can do a similar job.

Sorry but, truth be told, I wouldn't play against a titan with my current models. Why would I risk breaking them, etc.. taking them out for them to literally be out right back in the box :p I would only only go against that if they were getting my sloppy seconds (e.g all my models were already on the table from a previous match) :p

It's even more pointless than taking a Bastion against Vindicare:
Traitor Guard: "We have a Bastion!"
Vindicare: "No you don't..."

Yeah, true Escalation games will come down to who has the best D weapons and who can survive best against D weapons. It's just that simple. It's going to be the titans versus titan-killers/survivors. And while that may be fun for some, an unfortunate side effect is that it is going to stagnate army variety in the game. That is one of the major reasons why I don't think Escalation belongs in a serious competitive setting (i.e. in a tournament).


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Rough Rider with Boomstick



Wiltshire

 jy2 wrote:

Ok, Part II of my Escalation Tactica is almost completed. It'll be out in probably 1 or 2 days and it's going to be Necrons.


Now I have a question for the viewers.


After Eldar and Necrons, what army would you like to see next as the focus for my 3rd Escalation Tactica?

I think Daemons, as they may add variety, given that they can compete without taking a LoW,
(Case in point, I played a 4k escalation game against crons, with FMC spam daemons... It was close, but I managed the victory )

Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
Made in gb
Road-Raging Blood Angel Biker




Behind you...

Would my plas-CSM work?

My 1000pts is something like:
HQ
Lord Power Sword Plasma Pistol

Troops
5 CSM rhino w/combi-melta plasma gun CCW VotLW
5 CSM rhino w/combi-melta plasma gun CCW VotLW

Elites
5 Chosen 4 plasma 1 combi-plasma VotLW rhino w/dirge caster (I just love the look on the Tau's face!)

Heavy
Forgefeind hades autocannons ectoplasma head
Forgefeind hades autocannons ectoplasma head


 
   
Made in us
Executing Exarch





McKenzie, TN

I would really like to see Chaos Daemons. There are a few builds to explore and the Tzeentch Great Daemon LoW doesn't even have a D weapons but seems pretty solid in context to a FMC list.

@Chaos Rising
Honestly at 1000 pts you will probably never see a LoW. If you do kill the ~200 pts of HQ and scoring and win the game like that.
   
Made in us
Fixture of Dakka





San Jose, CA

Tactical_Genius wrote:

I think Daemons, as they may add variety, given that they can compete without taking a LoW,
(Case in point, I played a 4k escalation game against crons, with FMC spam daemons... It was close, but I managed the victory )

Daemons are unique in that they actually don't need a LoW unit to be competitive in Escalation. They are probably the only army that is equally strong in both regular 40K as well as Escalation without needing to change their regular TAC list at all. (Well, not entirely....I'd probably throw in 1 Void Shield Generator in there in the case they go 2nd, but that's all I think they need).

If I do a tactica on daemons, I'm actually somewhat conflicted. Aetaos or no Aetaos. That is a tough one.


 Chaos Rising wrote:
Would my plas-CSM work?

My 1000pts is something like:
HQ
Lord Power Sword Plasma Pistol

Troops
5 CSM rhino w/combi-melta plasma gun CCW VotLW
5 CSM rhino w/combi-melta plasma gun CCW VotLW

Elites
5 Chosen 4 plasma 1 combi-plasma VotLW rhino w/dirge caster (I just love the look on the Tau's face!)

Heavy
Forgefeind hades autocannons ectoplasma head
Forgefeind hades autocannons ectoplasma head

For games of Escalation, it's actually not a bad base. It's far from optimized and could use some more troops and probably a heldrake as well, but your army is good to going right now with just 1 addition. Without changing your base, this is what you can do:


HQ
Lord Power Sword Plasma Pistol

Troops
5 CSM rhino w/combi-melta plasma gun CCW VotLW
5 CSM rhino w/combi-melta plasma gun CCW VotLW

Elites
5 Chosen 4 plasma 1 combi-plasma VotLW rhino w/dirge caster (I just love the look on the Tau's face!)

Heavy
Forgefeind hades autocannons ectoplasma head
Forgefeind hades autocannons ectoplasma head

Lord of War
Chaos Warhound - 2x Turbo-laser Destructors


Strategy: Don't expect to be able to hold any objectives. However, with the Warhound, you can actually win by tabling your opponent. LOL!





6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in fi
Jervis Johnson






 jy2 wrote:

After Eldar and Necrons, what army would you like to see next as the focus for my 3rd Escalation Tactica?

Tau, without a doubt.

Are you hosting these tacticas on some website or just posting them here as threads?

This message was edited 1 time. Last update was at 2013/12/18 18:40:00


 
   
Made in us
Fixture of Dakka





San Jose, CA

 Therion wrote:
 jy2 wrote:

After Eldar and Necrons, what army would you like to see next as the focus for my 3rd Escalation Tactica?

Tau, without a doubt.

Are you hosting these tacticas on some website or just posting them here as threads?

Here and on Frontline Gaming's site. My 1st Tactica was also posted on Faeit 212.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
 
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