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Made in us
Pewling Menial




Somewhere, The Warp

Hello, everyone!

I am new to the game and I decided to pick up Orks (Who doesn't like boot-stomping, green beserkers that are GW's comic relief? )

I have a small army, but I don't know whether it is any good or not...

[hr]

Ork Warboss w/ Shoota and Power Klaw
20 Boyz w/ 2 Big Shoota
10 Boyz w/ Rokkit Launcha, Nob
5 Nobz w/ 1 Power Klaw
3 Deffkoptas w/ Twin-Linked Rokkit Launcha
Battlewagon w/ Kannon, 2 Big Shootas, grabbin' klaw.

[hr]

What is my next step from here?

Thanks in advance.
   
Made in us
Ork Boy Hangin' off a Trukk





Fort Collins, CO

More boyz. Try to get to around 50 or 60 to form the core of any ork list. After that just get what ever you like. Everyone and their mother has an opinion on whats best and none of them are right or wrong. I run anything with wheels on it and have a ton of fun cruising around the table causing havoc. More competitive minded people are going to tell you to get Nob Bikerz. Figure out how YOU want to play and then go from there.

I feel the need, the need for speed. 
   
Made in us
Yellin' Yoof on a Scooter





Bowie, MD

I am a new (ish) ork player and I agree with the more boyz advice. Lootas have been good for me, also burnas in a battle wagon is quite fun.

After I hit 100 boyz I branched out and got a dakka jet and some tank bustas. Neither have been very impactful on the table yet.


   
Made in us
Stealthy Grot Snipa






New England

I on the other hand am not a new ork player.

MOAR BOYZ!!!!

Your army looks like AOBR with 10 more boys and a battlewagon. Good start.

First off, that battlewagon is a great transport for your mob of 20 boys, even better if the boys all are armed with shootas. It is a strong choice, fits your list (as it is pretty much already there), and is quite fun itself while making your movement phases that much faster.

Since you have nobz on foot and more boys, maybe you might want to look into trukks. The trukks provide transport for your 3 mobs of 10 boys (if you split one mob in half) and then you can give the battlewagon to the nobz and warboss. But this all depends on what kind of ork army you want. So maybe feed us that info and we can take it from there.

Just remember, most all units are viable, so take a look at what you like and go from there.


Some notes to keep noted:
-Boys before toys ( make sure you have plenty of ork boyz before you start looking at other sections of the codex.)
-Nobz with bosspoles in every squad. (And that nob better have a power klaw )
-More is usually better. (Especially with boys)

   
Made in no
Fresh-Faced New User




I am new to Orks myself but i think the Kommizzar has a good point. More is better so get yourself 2 squads of 30 boys and nobs with PK and BP

And the same goes for everything else get at least 2 of everything.. Single units and tanks/transports are just going to blow up or die before they can do anything useful.
   
Made in us
Tough-as-Nails Ork Boy





Washington, DC

Remember to paint! And to play with what you have! It can be tempting to draw up 3k point lists and dream of massive games you will have in the future... But in my experience, it's much more fun playing with a small, painted army than a large one filled with orks who are clearly grey and plastic. You have enough models for a solid 500 or 750 point game, and if it's against someone who is also new you might even win! Before you have a few games under your belt, it's really difficult to know what you'll like and which strategies appeal.

Check out my gathering Waaagh! of drunken orks: http://www.dakkadakka.com/dakkaforum/posts/list/559908.page 
   
Made in nz
Disguised Speculo





My advice - lay off the serious games at least until the new codex drops.
   
Made in us
Pewling Menial




Somewhere, The Warp

Well, most of you are cheering BOYZ BOYZ BOYZ!, I think I might divest some money in an additional few Ork mobs.

 Da Kommizzar wrote:
I on the other hand am not a new ork player.

MOAR BOYZ!!!!

Your army looks like AOBR with 10 more boys and a battlewagon. Good start.

First off, that battlewagon is a great transport for your mob of 20 boys, even better if the boys all are armed with shootas. It is a strong choice, fits your list (as it is pretty much already there), and is quite fun itself while making your movement phases that much faster.

Since you have nobz on foot and more boys, maybe you might want to look into trukks. The trukks provide transport for your 3 mobs of 10 boys (if you split one mob in half) and then you can give the battlewagon to the nobz and warboss. But this all depends on what kind of ork army you want. So maybe feed us that info and we can take it from there.

Just remember, most all units are viable, so take a look at what you like and go from there.


Some notes to keep noted:
-Boys before toys ( make sure you have plenty of ork boyz before you start looking at other sections of the codex.)
-Nobz with bosspoles in every squad. (And that nob better have a power klaw )
-More is usually better. (Especially with boys)


Honestly, the variety of (rather ramshackle) vehicles in the army is amazing, but I know an Ork armor army seems rather hard to field. T.T With a Battlewagon taking up my first Heavy support, I'm thinking of getting a Big Mek and taking a Deff Dread, as well as some Burnas and Lootas. Not sure if should take tankbustas, especially since Orks' don't antiarmor much anyways. I'm kinda meh about Trukks- they work exceptionally well as assault vehicles, but I'm cringing at the fact of the (not) fancy armor causing an entire Ork squad to be Ramshackled and wipe off the table on turn one, espeically against shooty armies like Tau and Imperial Guard. I don't want one of them big tanks blowing up all of my Trukks before I can move them twelve inches...

Thinking of getting a few Looted Wagons. Or maybe a Zzap cannon Big Guns battery. The ones with a Boomgun look like they will do some stuff.

And, is it just me, or are Killa Kans a better choice than Dreads? They have worse armor and fewer weapons, sure, but they shoot better and come in groups.


Automatically Appended Next Post:
 Dakkamite wrote:
My advice - lay off the serious games at least until the new codex drops.


Meh. Don't want to do that. It'll be in about eight months, last I checked, and I can always just modify my army then.


Automatically Appended Next Post:
DaisyWondercow wrote:
Remember to paint! And to play with what you have! It can be tempting to draw up 3k point lists and dream of massive games you will have in the future... But in my experience, it's much more fun playing with a small, painted army than a large one filled with orks who are clearly grey and plastic. You have enough models for a solid 500 or 750 point game, and if it's against someone who is also new you might even win! Before you have a few games under your belt, it's really difficult to know what you'll like and which strategies appeal.


I've played a little bit with this army, and what I've found out is that I usually stick my twenty-boy squad and zoom them off to the objective before turning around and picking up the Warboss and the Nobz. I usually leave the rokkit launcha squad footsloggin'. The Deffkoptas I use to have a squad or two chase after them for a while before they blow up.

And don't worry. I love to paint models.

My skill with it, though, is rather questionable...


Automatically Appended Next Post:
Maniax wrote:
I am new to Orks myself but i think the Kommizzar has a good point. More is better so get yourself 2 squads of 30 boys and nobs with PK and BP

And the same goes for everything else get at least 2 of everything.. Single units and tanks/transports are just going to blow up or die before they can do anything useful.


Thanks for the tip. Multiples of everything...

This message was edited 4 times. Last update was at 2013/12/16 13:53:14


 
   
Made in us
Tough-as-Nails Ork Boy





Washington, DC

Glad to hear the Boyz will be getting the paint they deserve!

You might want to think about getting a deffrolla for you wagon- that one add-on turns it into one of the Orks' few anti-armor weapons. And if you start it loaded up with nobz and the warboss, it means you can drive directly into the enemy forces, crack a tank, then assault the squishy bits inside, like Mork intended.

The multiples advice is good, but I would rephrase it by saying that Ork armies are best when they are focused- we are poor jacks-of-all-trades. If you bring a couple of transports, walkers, or footsloggers, most enemies will have the tools to take them apart. But if you take 8 transports, or 180 foot slogging Orks, or waves of kans, your opponent's eyes will bulge out of his head.

Check out my gathering Waaagh! of drunken orks: http://www.dakkadakka.com/dakkaforum/posts/list/559908.page 
   
Made in us
Pewling Menial




Somewhere, The Warp

DaisyWondercow wrote:
Glad to hear the Boyz will be getting the paint they deserve!

You might want to think about getting a deffrolla for you wagon- that one add-on turns it into one of the Orks' few anti-armor weapons. And if you start it loaded up with nobz and the warboss, it means you can drive directly into the enemy forces, crack a tank, then assault the squishy bits inside, like Mork intended.

The multiples advice is good, but I would rephrase it by saying that Ork armies are best when they are focused- we are poor jacks-of-all-trades. If you bring a couple of transports, walkers, or footsloggers, most enemies will have the tools to take them apart. But if you take 8 transports, or 180 foot slogging Orks, or waves of kans, your opponent's eyes will bulge out of his head.


I like that idea. Running over an enemy Land Raider will be hilarious.

So, I'm getting my plan for a list down on paper, and I've ran into the problem of whether I should get Burnas or Lootas. Considering Kommandos because they're cheaper and have infiltrate, but chances are, probably not...


Automatically Appended Next Post:
But... I don't know. So...

This message was edited 1 time. Last update was at 2013/12/16 22:53:45


 
   
Made in us
Tough-as-Nails Ork Boy





Washington, DC

It's difficult, because so much may change 6 months from now with a new codex. As of this moment, kommandos seem pretty lackluster. They used to be able to assault after coming in from reserves, which was wonderful for so many reasons. Now...they can't.

Burnas and Lootas come in the same box, so that's not much of a choice! You get both! Just throw the extra arms on a boy body you already have.

Check out my gathering Waaagh! of drunken orks: http://www.dakkadakka.com/dakkaforum/posts/list/559908.page 
   
Made in us
Grovelin' Grot





Forgo the Deff Dread in favor of Killa Kans, throw them infront of what ever doesn't get the wagon, or if you are keeping your army in pace to maximize a KFF keep them infront of something you want to survive to help give them an even better save.

I personally like to throw Grotzookas on them to give me 6 mobile Small Blasts that will mince anything short of Terminators effectively while still being able to move quickly. The beauty is, due to their shootiness(Dat BS3) they only cost about 45 pts a piece to field.

Kans can be risky in Purge the Alien though, where immobilize forces you to either decide to keep them together and blast away or split off from the immobilize and turn them from one Kill Point into Two.(This is also true in Big Guns Never Tire where they become a Kill Point.)

Like someone else mentioned, Big Guns or a Looted Wagon w/ Boomgun are a good HS choice also to look at. Big Guns will run you fewer points with more blasts(and T7 grots.) but lack the Large Blast pie plate.

If you want to switch to a Wagon army, Nob Bikers and more Battle Wagons! Give them Deff rollas so you can ram any cheeky LRs that run away from your bikers.

This message was edited 1 time. Last update was at 2013/12/17 12:24:33


 
   
Made in us
Pewling Menial




Somewhere, The Warp

DaisyWondercow wrote:
It's difficult, because so much may change 6 months from now with a new codex. As of this moment, kommandos seem pretty lackluster. They used to be able to assault after coming in from reserves, which was wonderful for so many reasons. Now...they can't.

Burnas and Lootas come in the same box, so that's not much of a choice! You get both! Just throw the extra arms on a boy body you already have.


How interesting! I thought that they were separate boxes... [/figures out how to exploit GW]

Well, in that case, then I'll throw in an extra box of boyz, grab two of those, and get +20 Ork Elites!


Automatically Appended Next Post:
 deadrifler wrote:
Forgo the Deff Dread in favor of Killa Kans, throw them infront of what ever doesn't get the wagon, or if you are keeping your army in pace to maximize a KFF keep them infront of something you want to survive to help give them an even better save.

I personally like to throw Grotzookas on them to give me 6 mobile Small Blasts that will mince anything short of Terminators effectively while still being able to move quickly. The beauty is, due to their shootiness(Dat BS3) they only cost about 45 pts a piece to field.

Kans can be risky in Purge the Alien though, where immobilize forces you to either decide to keep them together and blast away or split off from the immobilize and turn them from one Kill Point into Two.(This is also true in Big Guns Never Tire where they become a Kill Point.)

Like someone else mentioned, Big Guns or a Looted Wagon w/ Boomgun are a good HS choice also to look at. Big Guns will run you fewer points with more blasts(and T7 grots.) but lack the Large Blast pie plate.

If you want to switch to a Wagon army, Nob Bikers and more Battle Wagons! Give them Deff rollas so you can ram any cheeky LRs that run away from your bikers.


I was thinking Grotzookas as well. I'm going to be giving my orks all the pie plates and flamer templates that I can get them.

I'm not sure whether I should go for three small pie plates or one big pie plate. I mean, do I hit more in one shot, or do I get three precision shots? I'm probably gonna go for the Big Gunz, considering I can get a bit more for a bit more accuracy...

And when you first said that, I went and checked the FAQ, and was totally shocked that I could kill pretty much anything for a mere 30 point upgrade! Wow...

This message was edited 1 time. Last update was at 2013/12/17 13:18:47


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





i would suggest expanding with Battle force boxes ..doing the boyz up as Shoota ..(the additional bikes and trukks are a good thing)

'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
Made in us
Grovelin' Grot





BolterUnlimited wrote:


And when you first said that, I went and checked the FAQ, and was totally shocked that I could kill pretty much anything for a mere 30 point upgrade! Wow...


Yes, Deff rollas can be amazing if played right. You must be careful though, our wagons suffer from being incredibly easy to get side armor shots on, which equals a quickly dead Wagon. The benefit you also have to remember is, a big mek can repair the wagon he is in, so with a deff rolla it can become a self-repairing paintrain against armies that can aren't dedicating any AV fire into your wagons.(Something killa kans can help distract from them by lobbing small blasts into infantry.) Take Grot riggers also if you are worried about immobilization

P.S. Another huge boon you have to remember when comparing the Big Gun to the Looted Wagon, it has BS3 instead of a BS2, doesn't suffer from "Don't Press Dat"(Doesn't happen often but can completely ruin the game unless you get a lucky situation that lets you ram or tank shock from the roll.) and considering the gretchen manning the turret benefit from being T7 it helps make them dead 'ard until a CC unit charges in to have a word.

The only thing on guns I'd suggest avoiding is Zapp Guns, in an army that is already pretty random, they become way too situational when factored in with other randomized shooters we rely on like Lootas and SAG. Lobbas or Cannons are definitely the way to go if you spring for some Big Guns though, Lobbas if facing anything hordie and take the Cannons for everything else.(Remember with Deff Rollas that Zapp gun's chance for a S10 is less needed and more risky since it has a chance to wipe out the gretchen manning it with repeatedly high rolls.

This message was edited 1 time. Last update was at 2013/12/18 03:29:44


 
   
 
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