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1750 ESCALATION Battle - Necrons w/C'tan vs Tau w/Tiger Shark AX-1-0 (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Fortress of Solitude

 CthuluIsSpy wrote:
Looks like the D failed to perform. Don't worry, it happens to everyone.


Yeah, both superheavies did very little for their point costs.

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poor tau...

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Executing Exarch





McKenzie, TN

Very nice game. The big question I have is if both you and your opponent had fun? You should think about exit polling you victim....er, "opponents" when they finish getting D'ed.
   
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Fate-Controlling Farseer





Fort Campbell

That game is a perfect summation of why I will not even bother with Escalation.

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San Jose, CA

 Lucarikx wrote:
That was.... short, lol! The D failed!

Well played, jy2!

Lucarikx

 CthuluIsSpy wrote:
Looks like the D failed to perform. Don't worry, it happens to everyone.

D is for dysfunctional. Lol.

Yeah, ironic that it is the regular units that won the game for me.


 ansacs wrote:
Very nice game. The big question I have is if both you and your opponent had fun? You should think about exit polling you victim....er, "opponents" when they finish getting D'ed.

It's usually funner when the game is much closer. I was ok, but I don't think my opponent had as much fun, not when he was getting blown out like that, which was why we stopped after I took out his SH. Sometimes, there really isn't a need to continue when there is no more chance for a comeback. It just becomes more and more frustrating for your opponent.

But at least in this game, we can't really blame the D for ruining the game. Lol.


 djones520 wrote:
That game is a perfect summation of why I will not even bother with Escalation.

Yeah, Escalation isn't for everyone. It takes out a lot of the skill as well as challenge necessary for regular games. That is the same reason why some people love Apoc and some people don't.




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ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
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The one thing common in all these Escalation batreps is that no one really plays for objectives. There is no need as you are either tabling the opponent or will be tabled yourself.

Initially I was happy to hear of superheavies making an appearance, but that joy was shortlived. I should have known GW can't get them right.

This game just was not interesting at any level. Even underperforming the threats could just not be ignored, e.g. what happened to the Riptide. With deathstars from the past there at no point was a threat of writing off full squads every turn, even the Farsight Bomb could be mitigated.

In our group Escalation was ruled out, all of it.
   
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I feel even more confident in my army choice and list now after realizing, that 20 some grav guns and cannons can still tool on stuff like this. And for once it wouldn't be a waste if my entire army shot at a model.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

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While I am concerned that super heavies with d weapons will dominate regular games (and TAC lists will struggle to do anything about it) I am interested to see what it will bring to the table (and also to get the kudos for dropping a super heavy in a list without one!) so will be giving the supplement/expansion/whatever GW are calling it now a try.

The fact that my local club has just bought it helps!

OT, the battle looked a little one sided from my view. The tau player just couldn't keep up with the c'tan. Making such a powerful creature have a model that is so easy to hide is lunacy.

The model should be huge like other super heavies.

Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in us
Executing Exarch





McKenzie, TN

To be fair in this batrep. The C'Tan could have just as easily been wraithwing and it would have made little to no difference in this batrep. The game was mostly decided by the Tau not shooting the nightscythes and Jy2 capitalizing on it.

I am not sure how I feel about Tau Escalation based lists. Flyer deathstars are incredibly risky so I am not sold on the Tau SH's. Add to this the Tau codex blue chip units; riptides, buffmander/broadside units, etc. are all counter productive against the D. The result is I would personally prefer some more crisis suits in my lists rather than a SH flyer. Now perhaps a farsight list with a bunch of single crsis suits running about might be interesting.
   
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I don't agree with that. The Tau player could not predict that D attacks would whiff, the threat could not be ignored. Of course his list was not that good in the first place.

I also believe Crisis suits are not fully utilized right now and believe we'll see larger suit teams in the future. Kroots have been good for objective grabbing, but will now be quite useless as they can easily be wiped out and aren't any threat to SH.
   
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San Jose, CA

Naw wrote:
The one thing common in all these Escalation batreps is that no one really plays for objectives. There is no need as you are either tabling the opponent or will be tabled yourself.

Initially I was happy to hear of superheavies making an appearance, but that joy was shortlived. I should have known GW can't get them right.

This game just was not interesting at any level. Even underperforming the threats could just not be ignored, e.g. what happened to the Riptide. With deathstars from the past there at no point was a threat of writing off full squads every turn, even the Farsight Bomb could be mitigated.

In our group Escalation was ruled out, all of it.

I, on the other hand, think that objectives are still important, even in games of Escalation. If you notice how I build my armies, I actually build them for the objective scenarios, with either ample scoring and/or fast mobile scoring.

But I must admit, many times in games of Escalation, it doesn't even get that far. If D weapons are used, it usually ends with a blowout in many cases.

Yeah, playing with titans is a whole new ballgame, especially when using D weapons.


 Orock wrote:
I feel even more confident in my army choice and list now after realizing, that 20 some grav guns and cannons can still tool on stuff like this. And for once it wouldn't be a waste if my entire army shot at a model.

That would be interesting indeed. My money would still be on the titan but you never know.


 rohansoldier wrote:
While I am concerned that super heavies with d weapons will dominate regular games (and TAC lists will struggle to do anything about it) I am interested to see what it will bring to the table (and also to get the kudos for dropping a super heavy in a list without one!) so will be giving the supplement/expansion/whatever GW are calling it now a try.

The fact that my local club has just bought it helps!

OT, the battle looked a little one sided from my view. The tau player just couldn't keep up with the c'tan. Making such a powerful creature have a model that is so easy to hide is lunacy.

The model should be huge like other super heavies.

It's good to hear that some people, even their whole club, is willing to give this new supplement a try.

Yeah, I really don't know what GW was thinking about with the C'tan. I was expecting 1 big dude but was utterly underwhelmed (and surprised) by his size (or rather, lack of). I guess good things come in small packages sometimes. The other GC's are humongous desktop computers. The C'tan? He's a laptop computer. No, he's more like a tablet. Lol.


 ansacs wrote:
To be fair in this batrep. The C'Tan could have just as easily been wraithwing and it would have made little to no difference in this batrep. The game was mostly decided by the Tau not shooting the nightscythes and Jy2 capitalizing on it.

I am not sure how I feel about Tau Escalation based lists. Flyer deathstars are incredibly risky so I am not sold on the Tau SH's. Add to this the Tau codex blue chip units; riptides, buffmander/broadside units, etc. are all counter productive against the D. The result is I would personally prefer some more crisis suits in my lists rather than a SH flyer. Now perhaps a farsight list with a bunch of single crsis suits running about might be interesting.

While the C'tan didn't do as much as he should have, make no mistake about his impact on the table. He basically dictated my opponent's deployment and how the game was played with just his presence, moreso than wraithwing would do. That's the impact a GC can have on the game, especially one with D weaponry. He's got a 34" don't-come-anywhere-near-me aura that keeps your opponent's units away. That's something even wraithwing won't do. This also lets my shooty units operate in relative peace without fear of enemy assault units.

I think Escalation lists without D-weapons can be quite fun and challenging but once you introduce D-weaponry into the game, it usually becomes fast and in many cases, a blowout.


Naw wrote:
I don't agree with that. The Tau player could not predict that D attacks would whiff, the threat could not be ignored. Of course his list was not that good in the first place.

I also believe Crisis suits are not fully utilized right now and believe we'll see larger suit teams in the future. Kroots have been good for objective grabbing, but will now be quite useless as they can easily be wiped out and aren't any threat to SH.

I can see the Farsight Enclave becoming popular for Tau in games of Escalation. Deepstriking suits and the Farsight-bomb can actually do alright in Escalation.




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Saudi Arabia

Zero surprise here as far as the total destruction of the Tau. Tau super heavies are just piss poor compared to everyone else's. I would, however, have liked to see a proper Farsight Bomb's effects on the C'tan. If you knew what you'd be facing, I could foresee a lot of double fusion gun suits and a PEN chip for monster hunter. Not so much a "tau rule!" argument as a desire to see what the result would be. The C'tan, for all its offensive power and toughness, doesn't really have a lot of wounds compared to other gargantuans. It's only a little tougher than a Wraithknight. Food for thought.

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I've been playing in a 1 superheavy allowed league, will see how it goes as the games get harder, superheavies get cheesier.

Basic rules, 2500 points double force org, 1 superheavy under 12 Hull Points.

First two games were against tau one was normal no superheavy the 2nd had the flyer.


My list is just one i always wanted to play but never had the points

GK/Necrons

Coteaz

3x 3 crusaders

3 stormravens bolters, and psy ammo

3 dreadknights, swrods, incinerators, and teleports

Destroyer lord, weave, and MSS

2 night scythes, with 5 warriors

6 wraiths 2 coils


Lets just say when i heard about the defenses of the Tiger Shark I felt a little sorry, AV 12, 6 hitpoints, maximum save 6+ from disruption pods, which he didn't buy. It may have the only D weapon that can hit flyers, but it really isn't the best air superiority fighter as 2 Scythes/Ravens can shoot it down with little to no problem. Whenever it comes in, it absolutely has to prioritize shooting all other flyers off the board, or making sure they have no shot at it.


This message was edited 2 times. Last update was at 2013/12/16 17:15:23


 
   
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Vior'la Sept

I agree. It would be awesome if you could rematch and see if the AX10 does anything more than it did in this game. Would it be possible for you to have a rematch game?
   
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San Jose, CA

 Commander_Farsight wrote:
I agree. It would be awesome if you could rematch and see if the AX10 does anything more than it did in this game. Would it be possible for you to have a rematch game?

It's possible if he wants to do it again, but I'm not sure if he would. Rob is more of a casual player and my list may be a bit much for him. However, what would be interesting is if we had a role reversal, that is, with him running my crons and me running his Tau army (with a few modifications by me). That might make for a fairer fight.

I mean, his Tiger Shark could potentially take out all 3 of my flyers in 1 turn - the Heavy Railgun at 1 flyer and 3 seeker missiles each at the other 2 flyers.





Automatically Appended Next Post:
 bossfearless wrote:
Zero surprise here as far as the total destruction of the Tau. Tau super heavies are just piss poor compared to everyone else's. I would, however, have liked to see a proper Farsight Bomb's effects on the C'tan. If you knew what you'd be facing, I could foresee a lot of double fusion gun suits and a PEN chip for monster hunter. Not so much a "tau rule!" argument as a desire to see what the result would be. The C'tan, for all its offensive power and toughness, doesn't really have a lot of wounds compared to other gargantuans. It's only a little tougher than a Wraithknight. Food for thought.

The Farsight-bomb wouldn't survive the C'tan. He's T9 with 3+/4++ and FNP. They'll probably do at most 2-3W against it on the turn they come in and then they'll be dead. The Farsight-bomb works better against SH's like the Revenant, but they're not that great against Gargantuans.


tiber55 wrote:
I've been playing in a 1 superheavy allowed league, will see how it goes as the games get harder, superheavies get cheesier.

Basic rules, 2500 points double force org, 1 superheavy under 12 Hull Points.

First two games were against tau one was normal no superheavy the 2nd had the flyer.


My list is just one i always wanted to play but never had the points

GK/Necrons

Coteaz

3x 3 crusaders

3 stormravens bolters, and psy ammo

3 dreadknights, swrods, incinerators, and teleports

Destroyer lord, weave, and MSS

2 night scythes, with 5 warriors

6 wraiths 2 coils


Lets just say when i heard about the defenses of the Tiger Shark I felt a little sorry, AV 12, 6 hitpoints, maximum save 6+ from disruption pods, which he didn't buy. It may have the only D weapon that can hit flyers, but it really isn't the best air superiority fighter as 2 Scythes/Ravens can shoot it down with little to no problem. Whenever it comes in, it absolutely has to prioritize shooting all other flyers off the board, or making sure they have no shot at it.



Yeah, the Tau SH flyers aren't really too durable as long as you've got enough skyfire shooting. And in terms of AA shooting, necron tesla destructors are one of the best. The list that you run is actually pretty good for both regular 40K and Escalation, though I'd probably swap out at least 1 dreadknight for more guys in transports.

This message was edited 2 times. Last update was at 2013/12/16 21:59:45



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Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
 
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