Switch Theme:

Serious discussion on Emperor rules  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut




Houston, Texas

 McNinja wrote:
Hey, I know getting threads locked because of an online pissing match is fun, but some people actually want logical emperor rules, and none of your bs is helping. I'll post up up when I get on a laptop.

What do you think of my rules?
1st page 20th post.
Anything is appreciated.


Automatically Appended Next Post:
BaconUprising wrote:
If you honestly expect me to go onto your profile and rifle through your threads to find your emperor ones then you can think again. Anybody who has witnessed any of them knows what you are like. I honestly can't be bothered. I can't be asked to waste my time anymore explaining why fluff doesn't = tabletop rules. It's so tiresome. Goodbye primordial. Honestly I thought you had changed a bit but I was clearly wrong. Users like you put me off going on Dakka anymore...

It's on this thread.....
Let's stop the pissing match, come on.

This message was edited 2 times. Last update was at 2014/01/01 02:41:59


Finally found my quote from a gym buddy born and raised in South Korea:
"It is the soldier, not the reporter who has given us the freedom of the press.
"It is the soldier, not the poet, who has given us the freedom of speech.
"It is the soldier, not the campus organizer, who gives us the freedom to demonstrate.
"It is the soldier who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag." 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

...Eh. This is a mess.

Now now, people. Let's calm down. We all share our hobby. We're all friends here.

ThePrimordial, the issue with making Emperor rules at all is that... Well, it just won't work. Either you make him so powerful so he is unfieldable outside of utterly massive Apocalypse matches, in which case he is much more powerful than the game system is designed to handle (Much like some existing units are) and will cause many problems. Or you give him pushed-down stats, which might be balanced competetively but will lead to him being shot down by Gretchin and thus more facepalming. No matter what you choose the other side of the crowd will dislike it.

This is a problem the Primarchs share as well. FW are already pushing the boundaries by including them, but they solved this issue by giving them stats somewhere in between a MC and GC. This works, yes. To a degree. But when you want to include the Emperor of Mankind, arguably on a nearly, if not entirely, godlike level of power, the holes in the system starts to show.

I would not recommend having in the Emperor in the 40K game unless the game system was overhauled so that it was flexible enough to include such a massively powerful individual, and even then it would only really be in games the size of which most can only dream about.

That's it for me. ThePrimordial, I think your ideas are in the right direction, but the toxic mood in this thread- not pointing at anyone specific, mind, as I do not want a fight- needs to go. And I insist on the above, that he is simply not feasible to include in the current game system.

This message was edited 2 times. Last update was at 2014/01/01 03:07:30


Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Longtime Dakkanaut




Houston, Texas

 BrotherHaraldus wrote:
...Eh. This is a mess.

Now now, people. Let's calm down. We all share our hobby. We're all friends here.

ThePrimordial, the issue with making Emperor rules at all is that... Well, it just won't work. Either you make him so powerful so he is unfieldable outside of utterly massive Apocalypse matches, in which case he is much more powerful than the game system is designed to handle (Much like some existing units are) and will cause many problems. Or you give him pushed-down stats, which might be balanced competetively but will lead to him being shot down by Gretchin and thus more facepalming. No matter what you choose the other side of the crowd will dislike it.

This is a problem the Primarchs share as well. FW are already pushing the boundaries by including them, but they solved this issue by giving them stats somewhere in between a MC and GC. This works, yes. To a degree. But when you want to include the Emperor of Mankind, arguably on a nearly, if not entirely, godlike level of power, the holes in the system starts to show.

I would not recommend having in the Emperor in the 40K game unless the game system was overhauled so that it was flexible enough to include such a massively powerful individual, and even then it would only really be in games the size of which most can only dream about.

That's it for me. ThePrimordial, I think your ideas are in the right direction, but the toxic mood in this thread- not pointing at anyone specific, mind, as I do not want a fight- needs to go. And I insist on the above, that he is simply not feasible to include in the current game system.

You mean a S/T/W/I/A 7 model whose most destructive ability is a S:10 AP:1 10inch blast that takes up all charges for that turn is too powerful for the game?
Brother just take a look a what I have. I think you'll like it

Finally found my quote from a gym buddy born and raised in South Korea:
"It is the soldier, not the reporter who has given us the freedom of the press.
"It is the soldier, not the poet, who has given us the freedom of speech.
"It is the soldier, not the campus organizer, who gives us the freedom to demonstrate.
"It is the soldier who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag." 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

I agree that your rules seem like the best compromise. I like them, I really do. But I still would not do it. There are just too many holes.

A basic Farseer has a 50/50 chance of besting him in Mind War.

A Wolf Priest, Shock Attack Gun, etc, can still oneshot him.

An overlord with MSS laughs in his face. (I would really REALLY cringe if this happened.)

The list can be made very, very long.

And if you give him a truckload of special rules to ignore things like the above, he becomes basically unbeatable- which might be fluffy but makes him unfeasible to actually use.

This message was edited 2 times. Last update was at 2014/01/01 03:15:25


Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in gb
Ghastly Grave Guard



Uk

 BrotherHaraldus wrote:
I agree that your rules seem like the best compromise. I like them, I really do. But I still would not do it. There are just too many holes.

A basic Farseer has a 50/50 chance of besting him in Mind War.

A Wolf Priest, Shock Attack Gun, etc, can still oneshot him.

An overlord with MSS laughs in his face. (I would really REALLY cringe if this happened.)

The list can be made very, very long.

And if you give him a truckload of special rules to ignore things like the above, he becomes basically unbeatable- which might be fluffy but makes him unfeasible to actually use.

I think I've just found a place for you on my ignore list...
   
Made in us
Longtime Dakkanaut




Houston, Texas

 BrotherHaraldus wrote:
I agree that your rules seem like the best compromise. I like them, I really do. But I still would not do it. There are just too many holes.

A basic Farseer has a 50/50 chance of besting him in Mind War.

A Wolf Priest, Shock Attack Gun, etc, can still oneshot him.

An overlord with MSS laughs in his face. (I would really REALLY cringe if this happened.)

The list can be made very, very long.

And if you give him a truckload of special rules to ignore things like the above, he becomes basically unbeatable- which might be fluffy but makes him unfeasible to actually use.

Notes taken.


Automatically Appended Next Post:
BaconUprising wrote:
 BrotherHaraldus wrote:
I agree that your rules seem like the best compromise. I like them, I really do. But I still would not do it. There are just too many holes.

A basic Farseer has a 50/50 chance of besting him in Mind War.

A Wolf Priest, Shock Attack Gun, etc, can still oneshot him.

An overlord with MSS laughs in his face. (I would really REALLY cringe if this happened.)

The list can be made very, very long.

And if you give him a truckload of special rules to ignore things like the above, he becomes basically unbeatable- which might be fluffy but makes him unfeasible to actually use.

I think I've just found a place for you on my ignore list...

General venomous attitude helps your appeal a lot bra.

This message was edited 1 time. Last update was at 2014/01/01 03:20:27


Finally found my quote from a gym buddy born and raised in South Korea:
"It is the soldier, not the reporter who has given us the freedom of the press.
"It is the soldier, not the poet, who has given us the freedom of speech.
"It is the soldier, not the campus organizer, who gives us the freedom to demonstrate.
"It is the soldier who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag." 
   
Made in gb
Ghastly Grave Guard



Uk

 ThePrimordial wrote:
 BrotherHaraldus wrote:
I agree that your rules seem like the best compromise. I like them, I really do. But I still would not do it. There are just too many holes.

A basic Farseer has a 50/50 chance of besting him in Mind War.

A Wolf Priest, Shock Attack Gun, etc, can still oneshot him.

An overlord with MSS laughs in his face. (I would really REALLY cringe if this happened.)

The list can be made very, very long.

And if you give him a truckload of special rules to ignore things like the above, he becomes basically unbeatable- which might be fluffy but makes him unfeasible to actually use.

Notes taken.


Automatically Appended Next Post:
BaconUprising wrote:
 BrotherHaraldus wrote:
I agree that your rules seem like the best compromise. I like them, I really do. But I still would not do it. There are just too many holes.

A basic Farseer has a 50/50 chance of besting him in Mind War.

A Wolf Priest, Shock Attack Gun, etc, can still oneshot him.

An overlord with MSS laughs in his face. (I would really REALLY cringe if this happened.)

The list can be made very, very long.

And if you give him a truckload of special rules to ignore things like the above, he becomes basically unbeatable- which might be fluffy but makes him unfeasible to actually use.

I think I've just found a place for you on my ignore list...

General venomous attitude helps your appeal a lot bra.

I do not seek to appeal to you...
   
Made in us
Longtime Dakkanaut




Houston, Texas

BaconUprising wrote:
 ThePrimordial wrote:
 BrotherHaraldus wrote:
I agree that your rules seem like the best compromise. I like them, I really do. But I still would not do it. There are just too many holes.

A basic Farseer has a 50/50 chance of besting him in Mind War.

A Wolf Priest, Shock Attack Gun, etc, can still oneshot him.

An overlord with MSS laughs in his face. (I would really REALLY cringe if this happened.)

The list can be made very, very long.

And if you give him a truckload of special rules to ignore things like the above, he becomes basically unbeatable- which might be fluffy but makes him unfeasible to actually use.

Notes taken.


Automatically Appended Next Post:
BaconUprising wrote:
 BrotherHaraldus wrote:
I agree that your rules seem like the best compromise. I like them, I really do. But I still would not do it. There are just too many holes.

A basic Farseer has a 50/50 chance of besting him in Mind War.

A Wolf Priest, Shock Attack Gun, etc, can still oneshot him.

An overlord with MSS laughs in his face. (I would really REALLY cringe if this happened.)

The list can be made very, very long.

And if you give him a truckload of special rules to ignore things like the above, he becomes basically unbeatable- which might be fluffy but makes him unfeasible to actually use.

I think I've just found a place for you on my ignore list...

General venomous attitude helps your appeal a lot bra.

I do not seek to appeal to you...

Or the general human populace with that attitude....
I'm done with this pissing match.
I'll wait and see if this thread dies on it's own. If not I'll get some more takes on my rules.

Finally found my quote from a gym buddy born and raised in South Korea:
"It is the soldier, not the reporter who has given us the freedom of the press.
"It is the soldier, not the poet, who has given us the freedom of speech.
"It is the soldier, not the campus organizer, who gives us the freedom to demonstrate.
"It is the soldier who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag." 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

BaconUprising, out of curiousity, what exactly did I do deserve a spot on your ignore list?

That I like ThePrimordial's rules?

That I pointed out the holes in them?

That I judged the Emperor as a character unfeasible in the current game system?

This message was edited 2 times. Last update was at 2014/01/01 03:37:25


Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in gb
Ghastly Grave Guard



Uk

Honestly through the medium of Dakka at least I don't seek to appeal to the "populace", I'm not on here to make friends.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

BaconUprising wrote:
Honestly through the medium of Dakka at least I don't seek to appeal to the "populace", I'm not on here to make friends.


I am not here with the purpose to make friends either, but I would not mind if I do find any. And I see no reason to scare any such potential individuals away.

This message was edited 1 time. Last update was at 2014/01/01 03:49:57


Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Longtime Dakkanaut




Houston, Texas

 BrotherHaraldus wrote:
BaconUprising wrote:
Honestly through the medium of Dakka at least I don't seek to appeal to the "populace", I'm not on here to make friends.


I am not here with the purpose to make a friends either, but I would not mind if I do find any. And I see no reason to scare any such potential individuals away.

Haraldus as per usual is the most reasonable individual in the room on Dakka at 10pm.

Finally found my quote from a gym buddy born and raised in South Korea:
"It is the soldier, not the reporter who has given us the freedom of the press.
"It is the soldier, not the poet, who has given us the freedom of speech.
"It is the soldier, not the campus organizer, who gives us the freedom to demonstrate.
"It is the soldier who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag." 
   
Made in gb
Ghastly Grave Guard



Uk

 ThePrimordial wrote:
 BrotherHaraldus wrote:
BaconUprising wrote:
Honestly through the medium of Dakka at least I don't seek to appeal to the "populace", I'm not on here to make friends.


I am not here with the purpose to make a friends either, but I would not mind if I do find any. And I see no reason to scare any such potential individuals away.

Haraldus as per usual is the most reasonable individual in the room on Dakka at 10pm.

You mean because he agrees with you? No I have no desire to spend any more time debating a pointless topic with either of you. Primordial my parting shot is that you cannot feasibly price an infantry sized model at much over 600 points. Your rules, next to all of them are ridiculous. And I mean most of them are utter crap. Almost everybody who has seen them agrees. You make the occasional decent set like the Argel Tal and Sanguinius rules but most of them plain and simple suck. You know the mechanics of the game so poorly I very much doubt you have ever played a game of 40k on your life. You would know how ridiculous your claims are if you had. Either way goodbye. I can't say I've enjoyed conversing with you...
   
Made in us
Longtime Dakkanaut




Houston, Texas

BaconUprising wrote:
 ThePrimordial wrote:
 BrotherHaraldus wrote:
BaconUprising wrote:
Honestly through the medium of Dakka at least I don't seek to appeal to the "populace", I'm not on here to make friends.


I am not here with the purpose to make a friends either, but I would not mind if I do find any. And I see no reason to scare any such potential individuals away.

Haraldus as per usual is the most reasonable individual in the room on Dakka at 10pm.

You mean because he agrees with you? No I have no desire to spend any more time debating a pointless topic with either of you. Primordial my parting shot is that you cannot feasibly price an infantry sized model at much over 600 points. Your rules, next to all of them are ridiculous. And I mean most of them are utter crap. Almost everybody who has seen them agrees. You make the occasional decent set like the Argel Tal and Sanguinius rules but most of them plain and simple suck. You know the mechanics of the game so poorly I very much doubt you have ever played a game of 40k on your life. You would know how ridiculous your claims are if you had. Either way goodbye. I can't say I've enjoyed conversing with you...

No because he's not being insulting anyone, or attempting to stand on a pulpit and preach to me like you are.
That's it.

Finally found my quote from a gym buddy born and raised in South Korea:
"It is the soldier, not the reporter who has given us the freedom of the press.
"It is the soldier, not the poet, who has given us the freedom of speech.
"It is the soldier, not the campus organizer, who gives us the freedom to demonstrate.
"It is the soldier who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag." 
   
Made in us
Perturbed Blood Angel Tactical Marine





Clarksville, TN

Proposed rule.
Crusader: Whenever victory appears to be eminent to an army with the Emperor as an HQ, the Emperor is removed from the table to return to Terra with no explanation. Replace the Emperor model with the opposition army HQ, and the opponent gains half the Emperor's remaining forces.

"BLOOD FOR THE BL..UM EMPEROR!"  
   
Made in us
Fireknife Shas'el





United States

The Emperor of Mankind
WS8 BS8 S6 T6 W5 I6 A5 Ld10 Sv2+
Unit type: Infantry (character)
Wargear:
-The Burning Blade S+2 AP1 Melee, Force
-The Eagles Talon Sx2 AP3 Melee, Shred, Force
-The Armor Aquilla - 2+ armor save, 3+ invulnerable save

Special Rules:
- God Emperor (Eternal Warrior, Fleet, It Will Not Die, Adamantium Will, Fearless, Fear)
- Beacon of Light - All friendly Imperial models (Space Marines, Sisters of Battle, Grey Knights, Inquisition, or Imperial Guard) that can draw line of sight to the Emperor have the Fearless special rule. Otherwise, all friendly models within 24" gain +1 Leadership.
- A God Among Men - The Emperor of Man is perhaps the most powerful Psyker in the galaxy. In normal games of Warhammer 40,000 (regardless of whether or not Escalation is being used), the Emperor is Mastery Level 5 and may choose his powers from any Discipline in the Warhammer 40,000 rulebook and passes any Deny the Witch rolls on a 2+. This roll may also be used against any psychic ability or effect of a psychic ability that reduces his stats. The Emperor may use any spell multiple times per turn, bypassing any usual restriction on using the same power multiple times in a phase or turn. In addition, the Emperor rolls 4D6 and takes the two lowest results when taking a Leadership test. He is not affected by Perils of the Warp.

In games of Apocalypse, the Emperor is Mastery Level 6, counts all psychic powers as only costing 1 Warp Charge (except for the ones listed below), and can choose whether to pass or fail any Deny the Witch rolls and automatically denies any negative stat changes. He also has access to the following powers in addition to the Rulebook disciplines:
- Psychic Beam - Warp Charge 4 - A beam of pure energy streaks across the battlefield, vaporizing all but the most powerful monsters and machines. Psychic Beam is a beam with the following profile: R:24" SD AP1 Type: Assault 1, Blind
- The Emperor's Shield - Warp Charge 4 - A truly impervious bulwark against anything and everything, this wall of solidified psychic energy protects against even ship-based weaponry. The Emperor's Shield is a Blessing that affects the Emperor and his unit. While it is in effect, all weapons or negative effects used against the Emperor or his unit automatically miss, regardless of their source. If the Emperor uses the Gate of Infinity power, he does not scatter.

Additionally, the Emperor may choose to use his Warp Charges to modify his psychic powers. 1 Warp Charge can add +6" to the powers' range, +2S to the abilities strength (or, in the case of Psychic Shriek, make the roll 4D6), or -2 AP. If the ability grants bonuses such as cover or invulnerable saves, the save granted by the power is improved by 1. For instance, The Emperor could spend 2 Warp Charges to turn Molten Beam from its standard profile to R:18" S:10 AP1, making it cost 3 warp charges total. He could also spend 5 warp charges and simply increase its range to 42".
- The Anathema - All Chaos models have -1 Leadership. If they assault or are assaulted by the Emperor or his unit, they must take a Daemonic Instability test if the are from Codex: Chaos Daemons or a fear test is they are from Codex: Chaos Space Marines. This test is taken in spite of any rule that usually discounts a model from taking the test, such as Fearless or And They Shall Know No Fear.

This message was edited 3 times. Last update was at 2014/01/01 07:12:47


 
   
Made in jp
Longtime Dakkanaut





He would be S and T3, but always have access to that Biomancy power that increases his S and T.

hello 
   
Made in gb
Ghastly Grave Guard



Uk

 Daba wrote:
He would be S and T3, but always have access to that Biomancy power that increases his S and T.

Oh boy. Wait for it...
   
Made in fi
Courageous Space Marine Captain






 Daba wrote:
He would be S and T3, but always have access to that Biomancy power that increases his S and T.

Agreed. On the other hand, if he has effectively permanent buff on, it might be easier to just model it in his base stats.

   
Made in gb
Ghastly Grave Guard



Uk

 Daba wrote:
He would be S and T3, but always have access to that Biomancy power that increases his S and T.

I personally would agree, others wouldn't.
   
Made in us
Longtime Dakkanaut




Houston, Texas

 McNinja wrote:
The Emperor of Mankind
WS8 BS8 S6 T6 W5 I6 A5 Ld10 Sv2+
Unit type: Infantry (character)
Wargear:
-The Burning Blade S+2 AP1 Melee, Force
-The Eagles Talon Sx2 AP3 Melee, Shred, Force
-The Armor Aquilla - 2+ armor save, 3+ invulnerable save

Special Rules:
- God Emperor (Eternal Warrior, Fleet, It Will Not Die, Adamantium Will, Fearless, Fear)
- Beacon of Light - All friendly Imperial models (Space Marines, Sisters of Battle, Grey Knights, Inquisition, or Imperial Guard) that can draw line of sight to the Emperor have the Fearless special rule. Otherwise, all friendly models within 24" gain +1 Leadership.
- A God Among Men - The Emperor of Man is perhaps the most powerful Psyker in the galaxy. In normal games of Warhammer 40,000 (regardless of whether or not Escalation is being used), the Emperor is Mastery Level 5 and may choose his powers from any Discipline in the Warhammer 40,000 rulebook and passes any Deny the Witch rolls on a 2+. This roll may also be used against any psychic ability or effect of a psychic ability that reduces his stats. The Emperor may use any spell multiple times per turn, bypassing any usual restriction on using the same power multiple times in a phase or turn. In addition, the Emperor rolls 4D6 and takes the two lowest results when taking a Leadership test. He is not affected by Perils of the Warp.

In games of Apocalypse, the Emperor is Mastery Level 6, counts all psychic powers as only costing 1 Warp Charge (except for the ones listed below), and can choose whether to pass or fail any Deny the Witch rolls and automatically denies any negative stat changes. He also has access to the following powers in addition to the Rulebook disciplines:
- Psychic Beam - Warp Charge 4 - A beam of pure energy streaks across the battlefield, vaporizing all but the most powerful monsters and machines. Psychic Beam is a beam with the following profile: R:24" SD AP1 Type: Assault 1, Blind
- The Emperor's Shield - Warp Charge 4 - A truly impervious bulwark against anything and everything, this wall of solidified psychic energy protects against even ship-based weaponry. The Emperor's Shield is a Blessing that affects the Emperor and his unit. While it is in effect, all weapons or negative effects used against the Emperor or his unit automatically miss, regardless of their source. If the Emperor uses the Gate of Infinity power, he does not scatter.

Additionally, the Emperor may choose to use his Warp Charges to modify his psychic powers. 1 Warp Charge can add +6" to the powers' range, +2S to the abilities strength (or, in the case of Psychic Shriek, make the roll 4D6), or -2 AP. If the ability grants bonuses such as cover or invulnerable saves, the save granted by the power is improved by 1. For instance, The Emperor could spend 2 Warp Charges to turn Molten Beam from its standard profile to R:18" S:10 AP1, making it cost 3 warp charges total. He could also spend 5 warp charges and simply increase its range to 42".
- The Anathema - All Chaos models have -1 Leadership. If they assault or are assaulted by the Emperor or his unit, they must take a Daemonic Instability test if the are from Codex: Chaos Daemons or a fear test is they are from Codex: Chaos Space Marines. This test is taken in spite of any rule that usually discounts a model from taking the test, such as Fearless or And They Shall Know No Fear.

Ok this is amongst the worst Emperor rule sets we've seen.
God dang the Primarchs are more durable AND better at melee. The one thing done remotely right is the fact he has unique powers.
Here's a rule for you all: He needs to be the next level up from primarchs. This means 7s in everything.


Automatically Appended Next Post:
 Daba wrote:
He would be S and T3, but always have access to that Biomancy power that increases his S and T.

When the Primarchs were born from him?
That just doesn't make any kind of sense fluff wise.

This message was edited 2 times. Last update was at 2014/01/01 19:16:49


Finally found my quote from a gym buddy born and raised in South Korea:
"It is the soldier, not the reporter who has given us the freedom of the press.
"It is the soldier, not the poet, who has given us the freedom of speech.
"It is the soldier, not the campus organizer, who gives us the freedom to demonstrate.
"It is the soldier who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag." 
   
Made in gb
Ghastly Grave Guard



Uk

 ThePrimordial wrote:
 McNinja wrote:
The Emperor of Mankind
WS8 BS8 S6 T6 W5 I6 A5 Ld10 Sv2+
Unit type: Infantry (character)
Wargear:
-The Burning Blade S+2 AP1 Melee, Force
-The Eagles Talon Sx2 AP3 Melee, Shred, Force
-The Armor Aquilla - 2+ armor save, 3+ invulnerable save

Special Rules:
- God Emperor (Eternal Warrior, Fleet, It Will Not Die, Adamantium Will, Fearless, Fear)
- Beacon of Light - All friendly Imperial models (Space Marines, Sisters of Battle, Grey Knights, Inquisition, or Imperial Guard) that can draw line of sight to the Emperor have the Fearless special rule. Otherwise, all friendly models within 24" gain +1 Leadership.
- A God Among Men - The Emperor of Man is perhaps the most powerful Psyker in the galaxy. In normal games of Warhammer 40,000 (regardless of whether or not Escalation is being used), the Emperor is Mastery Level 5 and may choose his powers from any Discipline in the Warhammer 40,000 rulebook and passes any Deny the Witch rolls on a 2+. This roll may also be used against any psychic ability or effect of a psychic ability that reduces his stats. The Emperor may use any spell multiple times per turn, bypassing any usual restriction on using the same power multiple times in a phase or turn. In addition, the Emperor rolls 4D6 and takes the two lowest results when taking a Leadership test. He is not affected by Perils of the Warp.

In games of Apocalypse, the Emperor is Mastery Level 6, counts all psychic powers as only costing 1 Warp Charge (except for the ones listed below), and can choose whether to pass or fail any Deny the Witch rolls and automatically denies any negative stat changes. He also has access to the following powers in addition to the Rulebook disciplines:
- Psychic Beam - Warp Charge 4 - A beam of pure energy streaks across the battlefield, vaporizing all but the most powerful monsters and machines. Psychic Beam is a beam with the following profile: R:24" SD AP1 Type: Assault 1, Blind
- The Emperor's Shield - Warp Charge 4 - A truly impervious bulwark against anything and everything, this wall of solidified psychic energy protects against even ship-based weaponry. The Emperor's Shield is a Blessing that affects the Emperor and his unit. While it is in effect, all weapons or negative effects used against the Emperor or his unit automatically miss, regardless of their source. If the Emperor uses the Gate of Infinity power, he does not scatter.

Additionally, the Emperor may choose to use his Warp Charges to modify his psychic powers. 1 Warp Charge can add +6" to the powers' range, +2S to the abilities strength (or, in the case of Psychic Shriek, make the roll 4D6), or -2 AP. If the ability grants bonuses such as cover or invulnerable saves, the save granted by the power is improved by 1. For instance, The Emperor could spend 2 Warp Charges to turn Molten Beam from its standard profile to R:18" S:10 AP1, making it cost 3 warp charges total. He could also spend 5 warp charges and simply increase its range to 42".
- The Anathema - All Chaos models have -1 Leadership. If they assault or are assaulted by the Emperor or his unit, they must take a Daemonic Instability test if the are from Codex: Chaos Daemons or a fear test is they are from Codex: Chaos Space Marines. This test is taken in spite of any rule that usually discounts a model from taking the test, such as Fearless or And They Shall Know No Fear.

Here's a rule for you all: He needs to be the next level up from primarchs. This means 7s in everything.
How dare you go onto someone else's thread, completely take it over with you own appalling rules set and then announce to everybody that the must follow your set of rules. You have an awfully high opinion of yourself for someone who can't make rules for sh**t.
   
Made in gb
Regular Dakkanaut




 ThePrimordial wrote:
 McNinja wrote:
The Emperor of Mankind
WS8 BS8 S6 T6 W5 I6 A5 Ld10 Sv2+
Unit type: Infantry (character)
Wargear:
-The Burning Blade S+2 AP1 Melee, Force
-The Eagles Talon Sx2 AP3 Melee, Shred, Force
-The Armor Aquilla - 2+ armor save, 3+ invulnerable save

Special Rules:
- God Emperor (Eternal Warrior, Fleet, It Will Not Die, Adamantium Will, Fearless, Fear)
- Beacon of Light - All friendly Imperial models (Space Marines, Sisters of Battle, Grey Knights, Inquisition, or Imperial Guard) that can draw line of sight to the Emperor have the Fearless special rule. Otherwise, all friendly models within 24" gain +1 Leadership.
- A God Among Men - The Emperor of Man is perhaps the most powerful Psyker in the galaxy. In normal games of Warhammer 40,000 (regardless of whether or not Escalation is being used), the Emperor is Mastery Level 5 and may choose his powers from any Discipline in the Warhammer 40,000 rulebook and passes any Deny the Witch rolls on a 2+. This roll may also be used against any psychic ability or effect of a psychic ability that reduces his stats. The Emperor may use any spell multiple times per turn, bypassing any usual restriction on using the same power multiple times in a phase or turn. In addition, the Emperor rolls 4D6 and takes the two lowest results when taking a Leadership test. He is not affected by Perils of the Warp.

In games of Apocalypse, the Emperor is Mastery Level 6, counts all psychic powers as only costing 1 Warp Charge (except for the ones listed below), and can choose whether to pass or fail any Deny the Witch rolls and automatically denies any negative stat changes. He also has access to the following powers in addition to the Rulebook disciplines:
- Psychic Beam - Warp Charge 4 - A beam of pure energy streaks across the battlefield, vaporizing all but the most powerful monsters and machines. Psychic Beam is a beam with the following profile: R:24" SD AP1 Type: Assault 1, Blind
- The Emperor's Shield - Warp Charge 4 - A truly impervious bulwark against anything and everything, this wall of solidified psychic energy protects against even ship-based weaponry. The Emperor's Shield is a Blessing that affects the Emperor and his unit. While it is in effect, all weapons or negative effects used against the Emperor or his unit automatically miss, regardless of their source. If the Emperor uses the Gate of Infinity power, he does not scatter.

Additionally, the Emperor may choose to use his Warp Charges to modify his psychic powers. 1 Warp Charge can add +6" to the powers' range, +2S to the abilities strength (or, in the case of Psychic Shriek, make the roll 4D6), or -2 AP. If the ability grants bonuses such as cover or invulnerable saves, the save granted by the power is improved by 1. For instance, The Emperor could spend 2 Warp Charges to turn Molten Beam from its standard profile to R:18" S:10 AP1, making it cost 3 warp charges total. He could also spend 5 warp charges and simply increase its range to 42".
- The Anathema - All Chaos models have -1 Leadership. If they assault or are assaulted by the Emperor or his unit, they must take a Daemonic Instability test if the are from Codex: Chaos Daemons or a fear test is they are from Codex: Chaos Space Marines. This test is taken in spite of any rule that usually discounts a model from taking the test, such as Fearless or And They Shall Know No Fear.

Ok this is amongst the worst Emperor rule sets we've seen.
God dang the Primarchs are more durable AND better at melee. The one thing done remotely right is the fact he has unique powers.
Here's a rule for you all: He needs to be the next level up from primarchs. This means 7s in everything.

.
You're joking right?

XXXX 
   
Made in fi
Courageous Space Marine Captain






 ThePrimordial wrote:

God dang the Primarchs are more durable AND better at melee.

Yes, almost like they were designed by a supergenius who actually needed them, instead of being capable of doing everything better by himself.

Here's a rule for you all: He needs to be the next level up from primarchs. This means 7s in everything.

Nope. That might be your interpretation and you're entitled to it, but it doesn't mean that others are automatically wrong.

When the Primarchs were born from him?
That just doesn't make any kind of sense fluff wise.

It makes perfect sense. He engineered the Primarchs because he needed superhuman warriors to fight for him. Doctor Frankenstein wasn't physically stronger than the monster he created nor could Henry Ford outrun model T.

   
Made in gb
Regular Dakkanaut




 Crimson wrote:
 ThePrimordial wrote:

God dang the Primarchs are more durable AND better at melee.

Yes, almost like they were designed by a supergenius who actually needed them, instead of being capable of doing everything better by himself.

Here's a rule for you all: He needs to be the next level up from primarchs. This means 7s in everything.

Nope. That might be your interpretation and you're entitled to it, but it doesn't mean that others are automatically wrong.

When the Primarchs were born from him?
That just doesn't make any kind of sense fluff wise.

It makes perfect sense. He engineered the Primarchs because he needed superhuman warriors to fight for him. Doctor Frankenstein wasn't physically stronger than the monster he created nor could Henry Ford outrun model T.

I agree with you somewhat. He was however stronger than the primarchs but only due to his psychics abilities. In terms of combat ability I believe some of the primarchs were better.

XXXX 
   
Made in us
Longtime Dakkanaut




Houston, Texas

 Crimson wrote:
 ThePrimordial wrote:

God dang the Primarchs are more durable AND better at melee.

Yes, almost like they were designed by a supergenius who actually needed them, instead of being capable of doing everything better by himself.

Here's a rule for you all: He needs to be the next level up from primarchs. This means 7s in everything.

Nope. That might be your interpretation and you're entitled to it, but it doesn't mean that others are automatically wrong.

When the Primarchs were born from him?
That just doesn't make any kind of sense fluff wise.

It makes perfect sense. He engineered the Primarchs because he needed superhuman warriors to fight for him. Doctor Frankenstein wasn't physically stronger than the monster he created nor could Henry Ford outrun model T.

Or hear me out on this......
He needed generals to rule these legions. Mostly in his absence.
Which is the actual reason given.


Automatically Appended Next Post:
BaconUprising wrote:
 ThePrimordial wrote:
 McNinja wrote:
The Emperor of Mankind
WS8 BS8 S6 T6 W5 I6 A5 Ld10 Sv2+
Unit type: Infantry (character)
Wargear:
-The Burning Blade S+2 AP1 Melee, Force
-The Eagles Talon Sx2 AP3 Melee, Shred, Force
-The Armor Aquilla - 2+ armor save, 3+ invulnerable save

Special Rules:
- God Emperor (Eternal Warrior, Fleet, It Will Not Die, Adamantium Will, Fearless, Fear)
- Beacon of Light - All friendly Imperial models (Space Marines, Sisters of Battle, Grey Knights, Inquisition, or Imperial Guard) that can draw line of sight to the Emperor have the Fearless special rule. Otherwise, all friendly models within 24" gain +1 Leadership.
- A God Among Men - The Emperor of Man is perhaps the most powerful Psyker in the galaxy. In normal games of Warhammer 40,000 (regardless of whether or not Escalation is being used), the Emperor is Mastery Level 5 and may choose his powers from any Discipline in the Warhammer 40,000 rulebook and passes any Deny the Witch rolls on a 2+. This roll may also be used against any psychic ability or effect of a psychic ability that reduces his stats. The Emperor may use any spell multiple times per turn, bypassing any usual restriction on using the same power multiple times in a phase or turn. In addition, the Emperor rolls 4D6 and takes the two lowest results when taking a Leadership test. He is not affected by Perils of the Warp.

In games of Apocalypse, the Emperor is Mastery Level 6, counts all psychic powers as only costing 1 Warp Charge (except for the ones listed below), and can choose whether to pass or fail any Deny the Witch rolls and automatically denies any negative stat changes. He also has access to the following powers in addition to the Rulebook disciplines:
- Psychic Beam - Warp Charge 4 - A beam of pure energy streaks across the battlefield, vaporizing all but the most powerful monsters and machines. Psychic Beam is a beam with the following profile: R:24" SD AP1 Type: Assault 1, Blind
- The Emperor's Shield - Warp Charge 4 - A truly impervious bulwark against anything and everything, this wall of solidified psychic energy protects against even ship-based weaponry. The Emperor's Shield is a Blessing that affects the Emperor and his unit. While it is in effect, all weapons or negative effects used against the Emperor or his unit automatically miss, regardless of their source. If the Emperor uses the Gate of Infinity power, he does not scatter.

Additionally, the Emperor may choose to use his Warp Charges to modify his psychic powers. 1 Warp Charge can add +6" to the powers' range, +2S to the abilities strength (or, in the case of Psychic Shriek, make the roll 4D6), or -2 AP. If the ability grants bonuses such as cover or invulnerable saves, the save granted by the power is improved by 1. For instance, The Emperor could spend 2 Warp Charges to turn Molten Beam from its standard profile to R:18" S:10 AP1, making it cost 3 warp charges total. He could also spend 5 warp charges and simply increase its range to 42".
- The Anathema - All Chaos models have -1 Leadership. If they assault or are assaulted by the Emperor or his unit, they must take a Daemonic Instability test if the are from Codex: Chaos Daemons or a fear test is they are from Codex: Chaos Space Marines. This test is taken in spite of any rule that usually discounts a model from taking the test, such as Fearless or And They Shall Know No Fear.

Here's a rule for you all: He needs to be the next level up from primarchs. This means 7s in everything.
How dare you go onto someone else's thread, completely take it over with you own appalling rules set and then announce to everybody that the must follow your set of rules. You have an awfully high opinion of yourself for someone who can't make rules for sh**t.

You're aware you're using the words "how dare you" on an Internet forum about toy soldiers?
Take over? The OP is nowhere to be found on the thread, and all I do is check up on the thread every 3 hours.

This message was edited 1 time. Last update was at 2014/01/01 19:37:09


Finally found my quote from a gym buddy born and raised in South Korea:
"It is the soldier, not the reporter who has given us the freedom of the press.
"It is the soldier, not the poet, who has given us the freedom of speech.
"It is the soldier, not the campus organizer, who gives us the freedom to demonstrate.
"It is the soldier who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag." 
   
Made in gb
Ghastly Grave Guard



Uk

 ThePrimordial wrote:
 Crimson wrote:
 ThePrimordial wrote:

God dang the Primarchs are more durable AND better at melee.

Yes, almost like they were designed by a supergenius who actually needed them, instead of being capable of doing everything better by himself.

Here's a rule for you all: He needs to be the next level up from primarchs. This means 7s in everything.

Nope. That might be your interpretation and you're entitled to it, but it doesn't mean that others are automatically wrong.

When the Primarchs were born from him?
That just doesn't make any kind of sense fluff wise.

It makes perfect sense. He engineered the Primarchs because he needed superhuman warriors to fight for him. Doctor Frankenstein wasn't physically stronger than the monster he created nor could Henry Ford outrun model T.

Or hear me out on this......
He needed generals to rule these legions. Mostly in his absence.
Which is the actual reason given.


Automatically Appended Next Post:
BaconUprising wrote:
 ThePrimordial wrote:
 McNinja wrote:
The Emperor of Mankind
WS8 BS8 S6 T6 W5 I6 A5 Ld10 Sv2+
Unit type: Infantry (character)
Wargear:
-The Burning Blade S+2 AP1 Melee, Force
-The Eagles Talon Sx2 AP3 Melee, Shred, Force
-The Armor Aquilla - 2+ armor save, 3+ invulnerable save

Special Rules:
- God Emperor (Eternal Warrior, Fleet, It Will Not Die, Adamantium Will, Fearless, Fear)
- Beacon of Light - All friendly Imperial models (Space Marines, Sisters of Battle, Grey Knights, Inquisition, or Imperial Guard) that can draw line of sight to the Emperor have the Fearless special rule. Otherwise, all friendly models within 24" gain +1 Leadership.
- A God Among Men - The Emperor of Man is perhaps the most powerful Psyker in the galaxy. In normal games of Warhammer 40,000 (regardless of whether or not Escalation is being used), the Emperor is Mastery Level 5 and may choose his powers from any Discipline in the Warhammer 40,000 rulebook and passes any Deny the Witch rolls on a 2+. This roll may also be used against any psychic ability or effect of a psychic ability that reduces his stats. The Emperor may use any spell multiple times per turn, bypassing any usual restriction on using the same power multiple times in a phase or turn. In addition, the Emperor rolls 4D6 and takes the two lowest results when taking a Leadership test. He is not affected by Perils of the Warp.

In games of Apocalypse, the Emperor is Mastery Level 6, counts all psychic powers as only costing 1 Warp Charge (except for the ones listed below), and can choose whether to pass or fail any Deny the Witch rolls and automatically denies any negative stat changes. He also has access to the following powers in addition to the Rulebook disciplines:
- Psychic Beam - Warp Charge 4 - A beam of pure energy streaks across the battlefield, vaporizing all but the most powerful monsters and machines. Psychic Beam is a beam with the following profile: R:24" SD AP1 Type: Assault 1, Blind
- The Emperor's Shield - Warp Charge 4 - A truly impervious bulwark against anything and everything, this wall of solidified psychic energy protects against even ship-based weaponry. The Emperor's Shield is a Blessing that affects the Emperor and his unit. While it is in effect, all weapons or negative effects used against the Emperor or his unit automatically miss, regardless of their source. If the Emperor uses the Gate of Infinity power, he does not scatter.

Additionally, the Emperor may choose to use his Warp Charges to modify his psychic powers. 1 Warp Charge can add +6" to the powers' range, +2S to the abilities strength (or, in the case of Psychic Shriek, make the roll 4D6), or -2 AP. If the ability grants bonuses such as cover or invulnerable saves, the save granted by the power is improved by 1. For instance, The Emperor could spend 2 Warp Charges to turn Molten Beam from its standard profile to R:18" S:10 AP1, making it cost 3 warp charges total. He could also spend 5 warp charges and simply increase its range to 42".
- The Anathema - All Chaos models have -1 Leadership. If they assault or are assaulted by the Emperor or his unit, they must take a Daemonic Instability test if the are from Codex: Chaos Daemons or a fear test is they are from Codex: Chaos Space Marines. This test is taken in spite of any rule that usually discounts a model from taking the test, such as Fearless or And They Shall Know No Fear.

Here's a rule for you all: He needs to be the next level up from primarchs. This means 7s in everything.
How dare you go onto someone else's thread, completely take it over with you own appalling rules set and then announce to everybody that the must follow your set of rules. You have an awfully high opinion of yourself for someone who can't make rules for sh**t.

You're aware you're using the words "how dare you" on an Internet forum about toy soldiers?
Take over? The OP is nowhere to be found on the thread, and all I do is check up on the thread every 3 hours.

It's not the subject matter that's the issue, it's your lack of common courtesy and ability to socially interact. Normal people "check" their threads by looking at them and responding to comments. You consistently post shinning comments begging for feedback which you then dispute unless it is entirely positive.


Automatically Appended Next Post:
In addition at least I am commenting about a game I actually used to play. I have good reason to believe that you have never actually played a game of 40/30k in your life. You have next to no knowledge of any proper tactics and clearly have no idea about game mechanics. If you did you wouldn't make such ridiculous rules...

This message was edited 1 time. Last update was at 2014/01/01 19:46:05


 
   
Made in us
Longtime Dakkanaut




Houston, Texas

BaconUprising wrote:
 ThePrimordial wrote:
 Crimson wrote:
 ThePrimordial wrote:

God dang the Primarchs are more durable AND better at melee.

Yes, almost like they were designed by a supergenius who actually needed them, instead of being capable of doing everything better by himself.

Here's a rule for you all: He needs to be the next level up from primarchs. This means 7s in everything.

Nope. That might be your interpretation and you're entitled to it, but it doesn't mean that others are automatically wrong.

When the Primarchs were born from him?
That just doesn't make any kind of sense fluff wise.

It makes perfect sense. He engineered the Primarchs because he needed superhuman warriors to fight for him. Doctor Frankenstein wasn't physically stronger than the monster he created nor could Henry Ford outrun model T.

Or hear me out on this......
He needed generals to rule these legions. Mostly in his absence.
Which is the actual reason given.


Automatically Appended Next Post:
BaconUprising wrote:
 ThePrimordial wrote:
 McNinja wrote:
The Emperor of Mankind
WS8 BS8 S6 T6 W5 I6 A5 Ld10 Sv2+
Unit type: Infantry (character)
Wargear:
-The Burning Blade S+2 AP1 Melee, Force
-The Eagles Talon Sx2 AP3 Melee, Shred, Force
-The Armor Aquilla - 2+ armor save, 3+ invulnerable save

Special Rules:
- God Emperor (Eternal Warrior, Fleet, It Will Not Die, Adamantium Will, Fearless, Fear)
- Beacon of Light - All friendly Imperial models (Space Marines, Sisters of Battle, Grey Knights, Inquisition, or Imperial Guard) that can draw line of sight to the Emperor have the Fearless special rule. Otherwise, all friendly models within 24" gain +1 Leadership.
- A God Among Men - The Emperor of Man is perhaps the most powerful Psyker in the galaxy. In normal games of Warhammer 40,000 (regardless of whether or not Escalation is being used), the Emperor is Mastery Level 5 and may choose his powers from any Discipline in the Warhammer 40,000 rulebook and passes any Deny the Witch rolls on a 2+. This roll may also be used against any psychic ability or effect of a psychic ability that reduces his stats. The Emperor may use any spell multiple times per turn, bypassing any usual restriction on using the same power multiple times in a phase or turn. In addition, the Emperor rolls 4D6 and takes the two lowest results when taking a Leadership test. He is not affected by Perils of the Warp.

In games of Apocalypse, the Emperor is Mastery Level 6, counts all psychic powers as only costing 1 Warp Charge (except for the ones listed below), and can choose whether to pass or fail any Deny the Witch rolls and automatically denies any negative stat changes. He also has access to the following powers in addition to the Rulebook disciplines:
- Psychic Beam - Warp Charge 4 - A beam of pure energy streaks across the battlefield, vaporizing all but the most powerful monsters and machines. Psychic Beam is a beam with the following profile: R:24" SD AP1 Type: Assault 1, Blind
- The Emperor's Shield - Warp Charge 4 - A truly impervious bulwark against anything and everything, this wall of solidified psychic energy protects against even ship-based weaponry. The Emperor's Shield is a Blessing that affects the Emperor and his unit. While it is in effect, all weapons or negative effects used against the Emperor or his unit automatically miss, regardless of their source. If the Emperor uses the Gate of Infinity power, he does not scatter.

Additionally, the Emperor may choose to use his Warp Charges to modify his psychic powers. 1 Warp Charge can add +6" to the powers' range, +2S to the abilities strength (or, in the case of Psychic Shriek, make the roll 4D6), or -2 AP. If the ability grants bonuses such as cover or invulnerable saves, the save granted by the power is improved by 1. For instance, The Emperor could spend 2 Warp Charges to turn Molten Beam from its standard profile to R:18" S:10 AP1, making it cost 3 warp charges total. He could also spend 5 warp charges and simply increase its range to 42".
- The Anathema - All Chaos models have -1 Leadership. If they assault or are assaulted by the Emperor or his unit, they must take a Daemonic Instability test if the are from Codex: Chaos Daemons or a fear test is they are from Codex: Chaos Space Marines. This test is taken in spite of any rule that usually discounts a model from taking the test, such as Fearless or And They Shall Know No Fear.

Here's a rule for you all: He needs to be the next level up from primarchs. This means 7s in everything.
How dare you go onto someone else's thread, completely take it over with you own appalling rules set and then announce to everybody that the must follow your set of rules. You have an awfully high opinion of yourself for someone who can't make rules for sh**t.

You're aware you're using the words "how dare you" on an Internet forum about toy soldiers?
Take over? The OP is nowhere to be found on the thread, and all I do is check up on the thread every 3 hours.

It's not the subject matter that's the issue, it's your lack of common courtesy and ability to socially interact. Normal people "check" their threads by looking at them and responding to comments. You consistently post shinning comments begging for feedback which you then dispute unless it is entirely positive.


Automatically Appended Next Post:
In addition at least I am commenting about a game I actually used to play. I have good reason to believe that you have never actually played a game of 40/30k in your
life. You have next to no knowledge of any proper tactics and clearly have no idea about game mechanics. If you did you wouldn't make such ridiculous rules...

YOU are talking to anyone about common courtesy and social interaction?
Have you noticed the way you act around others?
How venemous and rude you are?
Regardless I only refute things around 50% of the time. The other percentage is making changes.

Finally found my quote from a gym buddy born and raised in South Korea:
"It is the soldier, not the reporter who has given us the freedom of the press.
"It is the soldier, not the poet, who has given us the freedom of speech.
"It is the soldier, not the campus organizer, who gives us the freedom to demonstrate.
"It is the soldier who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag." 
   
Made in gb
Ghastly Grave Guard



Uk

This thread is fast dissolving into petty threats being thrown around.
Anyway show me an example of my "venom and rudeness". This comes from the man (most likely boy) who has received consistent censoring by MOD's for his poor forum etiquette and poor treatment of other users. How many of your threads have now been closed?
There is a line between not looking for friends and "venom" you seem to miss it.

You have still failed to address or comment on your lack of knowledge on game tactics and mechanics. Would you mind explaining to me which army you use. Or perhaps describe to me the format of a turn in 40k...
   
Made in us
Fireknife Shas'el





United States

Yeah, I'm requesting requesting a thread lock. As long long as we can't be civil these threads shouldn't exist.
   
 
Forum Index » 40K Proposed Rules
Go to: