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Draigo and Mordrak a bad idea for double force org 2000 comp?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Regular Dakkanaut




Just how dumb would it be to field an army with both Draigo and Mordrak for a 2000 point double force org tournament? I'm thinking a smarter plan would be to get two bog standard inquisitors and four basic strike squads and then go nuts with heavy weapon choices. I've never played this many points or double force org so any advice would be gratefully received
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, both Draigo and Mordrak are too many points. If you want Mordrak, you need a plan for alpha strike and build the army around him and his ghosts.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Regular Dakkanaut




any suggestions on how to go about that? I'm still getting to grips with how a Grey Knight army works best. I've been using them as allies and found them so much fun that I took the plunge to use them as a larger force. The only problem is that larger forces seem to be predominantly Inquisition centric.
   
Made in se
Blood Angel Neophyte Undergoing Surgeries





Sweden

Heard about a quite funny list to play and supposedly hateful to meet.
- Basically you go Mordrak with some Ghost Knights, I think max of 5 is best. Then you add Draigo and put him up front when you deep strike in on the first turn, preferably in your opponents face, shoots him up turn one and swings turn two.
- To back this death star you add 3 teleporting Dreadknights that shunt 30' on their first move, all with Heavy Incinerators to take care of any infantry. This adds up to about 1400pts.
- Now add a few (3) Strike squads of 5 man each with rhinos and 3 Solodins (which are scoring due to Draigo). That's 6 scoring units, a big deathstar and alot of Monstrous Creatures hurting the other side.

Have fun!

This message was edited 3 times. Last update was at 2013/12/17 23:21:22



5000pts  
   
Made in us
Longtime Dakkanaut




United States of America

If you want to go pure Gk then 10x SS with 2 psycannons each in a rhino repeat 6 times, for Hq it doesn't matter, then throw as many double autocannon dreads to fill in rest of points and do not forget psybolt ammo!

Poof you have a GK army that will do stuff and do stuff well.

11k+
4k
7k
3k 
   
Made in gb
Regular Dakkanaut




Ok a dry run of Nerwind's suggestion using the models I have
Hq = draigo, mordrak and his ghost squad, coteaz.
Troops= two strike squads of five men with one psicannon and demon hammer per squad. Two solodins.
Elites = one techmarine with a conversion beamer, a vindicare and a grenade tech.
Heavy support = 2 teleporter dread knights with incinerators and greatswords and a landraider crusader. Also an aegis with quad gun.

The idea would be to use mordraks nonscattering first turn deepstrike to get him and draigo in behind enemy lines and use the teleporting dreadknights to support them while draigo hides behind the aegis giving prescience to either the vindicare or a strike squad manning the quad gun. Then use the landraider to run the solodins and other strike squad with the grenade tech up the field. All of which comes to 1998.
   
Made in us
Tough Tyrant Guard





Sacramento, ca

i use the mordak bomb a litte differently , I take libby and have mordak join the indy character ( since mordak is a character). have them alpha strike , if tey survire, you have a teleport homer on the libby and you can have your reserves home in on him with a 2+ on turn two. and you can do the denille game too with mordak and a libby by making your enemy come in on 5+ for two turns.
   
Made in se
Blood Angel Neophyte Undergoing Surgeries





Sweden

Some feedback: The Landraider can only transport one squad + any ICs. So run one SS in the Landraider with the tech, park the solodins on home objective and any other ones close to home. I personally haven't had much luck with the conversion beamer, so I would drop him and maybe get another scoring unit.


5000pts  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

kevhplus9 wrote:
Ok a dry run of Nerwind's suggestion using the models I have
Hq = draigo, mordrak and his ghost squad, coteaz.
Troops= two strike squads of five men with one psicannon and demon hammer per squad. Two solodins.
Elites = one techmarine with a conversion beamer, a vindicare and a grenade tech.
Heavy support = 2 teleporter dread knights with incinerators and greatswords and a landraider crusader. Also an aegis with quad gun.

The idea would be to use mordraks nonscattering first turn deepstrike to get him and draigo in behind enemy lines and use the teleporting dreadknights to support them while draigo hides behind the aegis giving prescience to either the vindicare or a strike squad manning the quad gun. Then use the landraider to run the solodins and other strike squad with the grenade tech up the field. All of which comes to 1998.

Instead of Draigo, I'd add an OM Inquisitor with terminator armor and psycannon. Its rather cheap (80 pts) and adds nicely to the shooting upon arrival.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Regular Dakkanaut




Another attempt. The idea is still to use Mordrak and his ghosts to deepstrike in with the malleus inquisitor and support them with the interceptor squad while the dreads pummel as much as possible while the rest go hunt for objectives. So what am I missing? This is for a double force org competition so unfortunately I need four troop squads, otherwise I'd have a vindicare and conversion beamer techmarine in there as well as an adl with quad gun.

hq =Malleus Inquisitor,Mordrak and five Ghost knights

Troops = 3 five man Strike squads with 1 psicannon and demon hammer. Five man terminator squad with a mastercrafted weapon.

elites- grenade Techmarine,
Fast - Interceptor squad of 6 with one incinerator and 4 halberds,
heavy support = 3 psirifledreads and 1 dread knight with a heavy incinerator and psicannon
   
Made in gb
Regular Dakkanaut




That was quite possibly the most fun I've had at a tournament . I lost my first two games through bad tactics and nearly won the last game until I realised that my opponent got extra points for killing my heavy support which gave him the 3 victory points he needed to pip me by one. My one problem now is how to cut this list down to 1850 . Mordrak was fun to use and he did get me linebreaker a few times but he's a lot of points and when you have dante, sanguinary guard, a tactical squad, death company squad and a dreadnaught all firing at him he doesn't last long . The psirifle dread where a revelation, they let me kill the bulk of an ork boys mob. And the Dread Knight was just a blast to use. The amount of damage he can soak up is amazing. Time to figure out how I can field all of them with just one force org
   
 
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