Switch Theme:

Circle Orboros Living Gargantuan  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Fixture of Dakka






Sheffield, UK

I've been thinking about a possible Circle Orboros Gargantuan and what it would possibly be like rules wise in order to maintain the competitiveness of the current Wold Wrath. The Wold Wrath has a number of limitations that come from its status as a construct, it cannot be healed (except by Baldur and shifting stones) and cannot benefit from Animi that can only be cast on living models. In addition it can not be affected by spells at all, due to its spell ward.

With this in mind it is obvious to me that a living Gargantuan model with no special rules (outside of the standard Gargantuan rules) would have a number of advantages over the Wold Wrath. Spell and Animi synergies on top of healing synergies would make it a much more potent beast, which of course means that it would have to be reduced in potency in some other aspect in order to be balanced against the Wold Wrath.

Anyone care to speculate on what form it would take?

Spain in Flames: Flames of War (Spanish Civil War 1936-39) Flames of War: Czechs and Slovaks (WWI & WWII) Sheffield & Rotherham Wargames Club

"I'm cancelling you, I'm cancelling you out of shame like my subscription to White Dwarf." - Mark Corrigan: Peep Show
 
   
Made in us
Big Fat Gospel of Menoth





The other side of the internet

Do the Iron Kingdoms have Ent equivalents?

(╯°□°)╯︵ ┻━┻

RAGE

Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Surtur wrote:
Do the Iron Kingdoms have Ent equivalents?


Yeah, they're called Wolds.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Big Fat Gospel of Menoth





The other side of the internet

 Platuan4th wrote:
 Surtur wrote:
Do the Iron Kingdoms have Ent equivalents?


Yeah, they're called Wolds.


Well, kinda but those are made by Circle with stone and wood. I mean something that is more of just living wood creature.

(╯°□°)╯︵ ┻━┻

RAGE

Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies 
   
Made in us
Paingiver







I still think all instances of spell ward need to be replaced by sacred ward. There's too many models and units held back by that rule. The only thing with spell ward that seems to thrive are doom reavers.

   
Made in us
Druid Warder




SLC UT

Apparently the Woldwrath had Sacred Ward during playtesting. But they didn't like how that balanced out. Pretty much all gargantuans were designed out of terror of overpowered stuff under the fury system. So that is what it is there.

I fail to see how a living gargantuan would wound actually help the Woldwrath any, seeing as having one in the list doesn't magically make the other better in other lists. The Woldwrath is actually one of if I think not the most played of the gargantuans (sees most competitive play) so while it could be better, it is not unplayable.

As a note, healing gargantuans in general isn't so great. Besides the fury that warlocks have and whelps with the Mountain King, most of it is limitted to Medicate, which is often once-per-beast-per-round and only 1d3. It helps on order of activation with the Woldwrath, but it's rare that it doens't have a unit of stones deciated to healing and Serenity next to it anyhow.

As for ents in the setting, the closest are indeed the constructs, which fit a bit of the animated wood thing. Otherwise it appears most sentient and sapient trees manifest more in the form of things like Gallows Groves or Wurmwood than they do something out of Tolkien. That is: they're still trees and need to use magic to do not-tree things.

And stuff.

This message was edited 1 time. Last update was at 2013/12/22 20:03:32


 
   
Made in gb
Fixture of Dakka






Sheffield, UK

 Blaque wrote:
I fail to see how a living gargantuan would wound actually help the Woldwrath any, seeing as having one in the list doesn't magically make the other better in other lists.
Nobody has suggested it would.
The Woldwrath is actually one of if I think not the most played of the gargantuans (sees most competitive play) so while it could be better, it is not unplayable.
Again this hasn't been suggested, however a living warbeast would have clear advantages over the Woldwrath
It helps on order of activation with the Woldwrath, but it's rare that it doens't have a unit of stones deciated to healing and Serenity next to it anyhow.
Warlocks that are not Baldur cannot heal the Woldwrath at all. A living Gargantuan would have warlock healing in all lists as well as the option for medicate. The real benefits would be the likes of pKaya's +2 MAT, Gorax's Primal, Wilder's fury management, Free charges with Kromac and eKaya, free Boosted attacks with Kromac, Electro Leap and electrical immunity with pKrueger and so on. The list of benefits that a living Gargantuan with no special rules would benefit from is simply too long to go into here. The option to gain +2/+3 armour with the Baldurs alone could outweigh free charges and power attacks.

Spain in Flames: Flames of War (Spanish Civil War 1936-39) Flames of War: Czechs and Slovaks (WWI & WWII) Sheffield & Rotherham Wargames Club

"I'm cancelling you, I'm cancelling you out of shame like my subscription to White Dwarf." - Mark Corrigan: Peep Show
 
   
Made in us
[MOD]
Madrak Ironhide







Can the Goblin Tinker repair it?

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in gb
Fixture of Dakka






Sheffield, UK

 malfred wrote:
Can the Goblin Tinker repair it?
Sadly not, only warjacks and battle engines of all factions. Wold repair is the preserve of Baldur and Shifting Stones. The Woldwrath (and some of the other Wolds) may be the hardest models to repair in the game with warlock healing from Baldur and D3 from models that must choose to heal or move each turn as their only options.

Spain in Flames: Flames of War (Spanish Civil War 1936-39) Flames of War: Czechs and Slovaks (WWI & WWII) Sheffield & Rotherham Wargames Club

"I'm cancelling you, I'm cancelling you out of shame like my subscription to White Dwarf." - Mark Corrigan: Peep Show
 
   
Made in gb
Brigadier General





The new Sick Man of Europe

 Platuan4th wrote:
 Surtur wrote:
Do the Iron Kingdoms have Ent equivalents?


Yeah, they're called Wolds.


They're also too small to be Gargantuans

DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
 
   
Made in us
Druid Warder




SLC UT

 George Spiggott wrote:
Nobody has suggested it would.


 George Spiggott wrote:
I've been thinking about a possible Circle Orboros Gargantuan and what it would possibly be like rules wise in order to maintain the competitiveness of the current Wold Wrath. ...


It appears something like that is being said, or I guess it would be compared to a Woldwrath in competitiveness. I might of simply mistook it.

 George Spiggott wrote:
Again this hasn't been suggested, however a living warbeast would have clear advantages over the Woldwrath

Unless it's statted like the Arcangel or Mountain King, which is why the Woldwrath does have some advantages those other beasts don't (higher total wounds, highest total MAT/RAT, tied for highest ARM, in the medium speed range for a gargossal). One need only look at what other gargantuans get and assume that it'll suffer similar issues as those for the same reason they have their buffs and fury mechanic taken into account.

Gargantuans in general are on the weaker side. A living gargantuan in Circle will likely be statted iwth the same mindset to it, resulting in liekly lower comparitive survivability, P+S or accuracy.

 George Spiggott wrote:
Warlocks that are not Baldur cannot heal the Woldwrath at all. A living Gargantuan would have warlock healing in all lists as well as the option for medicate. ...

Which is good in Circle but not actually that much better compared to anyone but Trollbloods. Warlocks generally would rather not spend fury to heal (it's moot if a system's out on such a large spiral) and stones do most of the work needed, as something damaging enough on the approach to take out an aspect is going ot kill it the next turn I have found most itmes. Gargantuans in general do not heal quite to the level that colossals can. It's a wash I have found over time.

 George Spiggott wrote:
... The real benefits would be the likes of pKaya's +2 MAT, Gorax's Primal, Wilder's fury management, Free charges with Kromac and eKaya, free Boosted attacks with Kromac, Electro Leap and electrical immunity with pKrueger and so on. The list of benefits that a living Gargantuan with no special rules would benefit from is simply too long to go into here. The option to gain +2/+3 armour with the Baldurs alone could outweigh free charges and power attacks.

Which I would assume would of resulted in something like Legion's Arcangel in Circle. Likely no real gun, squishy as hell, and while able to benefit from a lot of Circle buffs, probably will also be penalized in the department such that it requires those buffs to be operational (as per the Mountain King). The entire design philosophy to gargantuans is so conservative that what you see as benefits for no special rules would mean that it would have special rules that negate those benefits or be designed such that outsdie special rules make it work at all.

In a vacuum dealing with hypotheticals anything is a given. But what we have is what we have, and what we might have is so broad in how good or awful it is kind of moot. I need only look at the other three gargantuans and what they paid in their stats somewhere (MAT 5, THR 7, bad animus, 48 wound; ARM 19 Mt. King, RAT 3 RNG 10 Mammoth; DEF 11, ARM 18, 46 wound, RNG 10, SPD 6 Arcangel). The Woldwrath could of been doen better inherently (not even Spellward but some compensation for it's dififculty to buff such as more guns or higher P+S). All gargantuans suffer a fear of fury going amuck. And I doubt any future or potential ones would not of suffered in a similar fashion. In Circle a single living gargantuan has to contest of why not taking two Warpwolves. I question that besides being idiotically powerful in some fashion besides being a big healable damage bot that they it would be.

And stuff.
   
Made in us
Decrepit Dakkanaut





Well, having taken a look at the Circle part of the PP website, seeing as all non-construct type warbeasts are all wolves, griffons, etc. I find it hard to think up something that would fit into their scheme without in someway overlapping onto another faction's aesthetic.

I mean, the largest land creatures we can base things off of would be like Elephants and mammoths, which kinda fit in better with Skorne.


Perhaps something like an "alpha chimera" or something?? It would obviously look like a chimera, but be on a scale/size of other gargantuans/colossals in the game.
   
Made in us
Druid Warder




SLC UT

If Circle were to get some additional heavy, a sort of giant chimera eldritch abomination thing is about what I would expect to see. Probably with a wolf instead of a lion's head somewhere, and again, probably squishy as all get-out.

And stuff.
   
Made in us
Longtime Dakkanaut





Multiple heads sounds SOOOOO Legion tho

What about a World Serpent, or is that a little too on the nose?


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Talamare wrote:
Multiple heads sounds SOOOOO Legion tho

What about a World Serpent, or is that a little too on the nose?


IIRC, there IS a giant serpent in one of the Monsternomicons.

Also, I believe that Monsternomicon lists Chimerae as something that don't "fit"/exist. Though there is the mindless, insane dragon Chimera.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Master Tormentor





St. Louis

 Platuan4th wrote:
 Talamare wrote:
Multiple heads sounds SOOOOO Legion tho

What about a World Serpent, or is that a little too on the nose?


IIRC, there IS a giant serpent in one of the Monsternomicons.

Also, I believe that Monsternomicon lists Chimerae as something that don't "fit"/exist. Though there is the mindless, insane dragon Chimera.

If you're not thinking of the Tatzylwurm (which is already a warbeast), you're probably thinking of the Gorgandur. Unfortunately, those are roughly the size of a small city, and probably inappropriate for play.
   
Made in us
Strangely Beautiful Daemonette of Slaanesh



where the wind comes sweeping down the plains

The Ziz fits the bill for circle...

Protects natural flying creatures, has weird fire powers, etc.

 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Laughing Man wrote:
 Platuan4th wrote:
 Talamare wrote:
Multiple heads sounds SOOOOO Legion tho

What about a World Serpent, or is that a little too on the nose?


IIRC, there IS a giant serpent in one of the Monsternomicons.

Also, I believe that Monsternomicon lists Chimerae as something that don't "fit"/exist. Though there is the mindless, insane dragon Chimera.

If you're not thinking of the Tatzylwurm (which is already a warbeast), you're probably thinking of the Gorgandur. Unfortunately, those are roughly the size of a small city, and probably inappropriate for play.


I was in fact thinking of the Gorgandur. Having them as a hatchling might fit.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Longtime Dakkanaut





I googled Gorgandur and its mouth is the size of a house/building, so yes it might be too big

Also they are insanely rare, said to only be a few in the whole world


SOOOOOOOOO... Breed em!

Circle captured a Gorgandur and began breeding them for war, killing them before they get too massive and uncontrollable


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

The Woldwrath's main problem isn't that its a Construct, its that its overpriced by a point or so and can't receive most of Circle's buffs because of Spell Ward.

It's gun is basically awful considering the faction as a whole. Its only really good at killing infantry, something Circle doesn't have problems with.

Add in the normal construct limitations and you have a bit of a problem. Not as bad as the Mountain King or Archangel but its still not super amazing.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
 
Forum Index » Privateer Press Miniature Games (Warmachine & Hordes)
Go to: