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Do you play with Mysterious Objectives, Forests, Lakes, Rivers, Etc?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Which do you prefer to play with:
Mysterious Objectives and Mysterious Forests/Lakes
Mysterious Objectives but not Mysterious Forests/Lakes
Mysterious Forests/Lakes but not Mysterious Objectives
No Mysterious Anything

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Made in us
Preacher of the Emperor





St. Louis, Missouri USA

Most of the folks at my FLGS play with mysterious objectives, but not mysterious forests. Several had/have no idea mysterious forests even existed when I mention it. And there are a few that hate playing with mysterious anything, even though objectives are supposed to be a core part of each mission. I was just curious how everyone else's groups use the mysterious terrain and objectives.

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, in our local tournaments, we don't play anything that is mysterious.

Former moderator 40kOnline

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Made in us
The Hive Mind





We do mysterious objectives. It's really not that difficult and doesn't add any extra time.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Daring Dark Eldar Raider Rider






My friends and I only use the Archeotech Artifact. We tried using the water one, but it generally was more of a hassle than it was worth. Also we only have one tiny water feature, so might use it more if we had more water on the board.

The Archeotech Artifact we usually co-locate with an objective. Also the modeling options for Archeotech Artifacts are a lot cooler.

Alone in the warp. 
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

My group never seems to do mysterious anything, and they always seem to ignore rolling for night fight. Also when I go to the LGS I don't see anybody doing any of that either.

We play pretty casual friday 40k out here in Idaho!

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BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in pl
Warp-Screaming Noise Marine





My gaming group hasn't tried Mysterious Objectives yet, but I've encouraged them to use Mysterious Forest rules. My best friend plays Tyranids and I'm pretty confident he made those Big Blue Shrooms terrain pieces to provide more Area Terrain for his Genestealers, so I felt that making the terrain potentially threatening would help balance the benefits only he would gain from those.

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Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

Nah, they are just more rules to remember that don't add much anything.

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Made in us
Freaky Flayed One




Juneau, AK

In my group, it's rare that we end up using all three at the same time, but the randomness of the mystery adds to the fun of the game.

 MrMoustaffa wrote:

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Made in us
Drone without a Controller




45th Parallel

I like Mysterious stuff; it adds a lot to the feel of the game. I've never really played with Mysterious Objectives, but I think they'd be fun.

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All hail the Magic Conch! 
   
Made in es
Morphing Obliterator




Elsewhere

No.

I find them rather silly. You send a squad of Space Marines to a river and suddenly the river is lava. Not sure how to "forge a narrative" around that.

‘Your warriors will stand down and withdraw, Curze. That is an order, not a request. (…) When this campaign is won, you and I will have words’
Rogal Dorn, just before taking the beating of his life.
from The Dark King, by Graham McNeill.
 
   
Made in us
Steadfast Grey Hunter






Well, it's "lava" that doesn't do anything to any model except an immobilized vehicle. I would imagine that pretty much any world where Orks are fighting Space Marines, for example, is already one hell of a mess, environmentally. 10,000 years of galaxy spanning chaos and war (and even more chaos and war before that) would take its toll on a lot of world's ecosystems. Heck, there's technology floating around in the fluff and the regular rules that no one even understands anymore. It's not a matter of "I thought it was a river when I entered it, and now it's industrial waste" - it sort of makes sense that rivers are going to be a mess and that solders are used to just wading on through water that doesn't look like water... and sometimes it's even less water than expected. The idea that a world torn by battle with an ancient technological ruin nearby has a bubbling blue brook flowing by is a worse-forged narrative, in my book.

That said, all of my 40K battles have been with a small group of friends, so we're usually pretty relaxed about set-up. We've occasionally used Mysterious anything/everything, though we've often had nothing mysterious.
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

The whole problem I have with mysterious terrain is that you all of a sudden have to assume most forces are somehow blind. Super human dudes with insane perception somehow just don't notice the trees are made of poisonous tentacles. Same with the water, you'd think even your average guardsmen would be able to tell water from other substances.

As for mysterious objectives, they're just plain bad, terrible idea IMO.

Do you play 30k? It'd be a lot cooler if you did.  
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

I like this feedback. We've got about 25 players in our Thursday night league, and to me it always seems like the super anal rules lawyer guys are the ones who refuse to use mysterious anything, which is very ironic.

 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

 deviantduck wrote:
I like this feedback. We've got about 25 players in our Thursday night league, and to me it always seems like the super anal rules lawyer guys are the ones who refuse to use mysterious anything, which is very ironic.


It's not ironic on the terrain side of the rules because they are between you and your opponent, they differ game to game depending on opponent and how you agree to play terrain, it's the same way us "rules lawyers" don't insist every statue is an imperial statuary and every technological looking terrain piece isn't archaotech.

As for mysterious objectives, sure they're part of the core rules, easily omitted without a feth given by most.

Do you play 30k? It'd be a lot cooler if you did.  
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 da001 wrote:
No.

I find them rather silly. You send a squad of Space Marines to a river and suddenly the river is lava. Not sure how to "forge a narrative" around that.


I do not believe that is the intention. More like 'This wet substance that seemed slightly suspicious but that in the heat of battle we assumed was just water was apparently hypercorrosive acid that looks like water. Darn!'

This message was edited 1 time. Last update was at 2013/12/23 19:33:24


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Made in us
Boom! Leman Russ Commander






Usually, we only do objectives. But in tourneys on tables with a large trench/river where what is in it can play a HUGE role in deciding who wins, we will often use mysterious river to make it more fair.

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Made in nz
Heroic Senior Officer




New Zealand

I am a huge fan of natural enviroments (i think ruined cities are really over done) so adding in randomness to a simple bush or set of trees kinda makes me go eh.... Its just another dice roll for no real reason.
   
Made in us
Steadfast Grey Hunter






 Crablezworth wrote:
The whole problem I have with mysterious terrain is that you all of a sudden have to assume most forces are somehow blind. Super human dudes with insane perception somehow just don't notice the trees are made of poisonous tentacles. Same with the water, you'd think even your average guardsmen would be able to tell water from other substances.

As for mysterious objectives, they're just plain bad, terrible idea IMO.


That was my point, though - most of the worlds where the battles are being fought are literally alien worlds. The trees aren't likely to look like oak trees in the first place. In a galaxy with Eldar, Orks, Humans, Tau, Old Ones, C'Tan, Necontyr, and Chaos Gods all roaming around for millennia, there would almost certainly be worlds where the trees look like they have tentacles, in the first place... and perhaps they're just branches, or perhaps they're active, poisonous tentacles. Same with water. Depending on what's in the air and what's upstream, and, again, the fact that it's an alien biosphere, the water is pretty much always going to look weird (relative to what you or I expect a river to look like, I mean). Maybe the river you're crossing gets its color and consistency from the alien silt that's been floating in it for miles, or maybe it gets its color and consistency from the fact that its Iceblood.

Nothing says you have to use mysterious anything, but we're all playing a game where Necron, with all their rules and fluff, fight Orks, with all their rules and fluff, on worlds hundreds of light years from Earth. Expecting the terrain to genuinely look like you're in Detroit or Colorado... that's what's silly.
   
Made in gb
Jovial Plaguebearer of Nurgle




London, UK

I always play with the Mysterious Objectives, but not the Mysterious Terrain because we don't have any forests or water features.

Mysterious Objectives can make a pretty huge difference. Like a Devastator Squad in Big Guns Never Tire sitting on an Objective that also gives them Skyfire, or reroll 1s to Hit.

And thats just one example.
   
Made in us
Hellish Haemonculus






Boskydell, IL

In friendly play I do what my opponent wants.

If it's my decision, I use Mysterious Terrain/Objectives only if I have a Divination psyker in the list.

In any competitive events I run, I DO use the rules, so as not to screw over Divination psykers who roll a 6.

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Made in us
Regular Dakkanaut






We do objective but tend to almost always forget about mysterious terrain and I imagine we would use it if we ever remembered.


 
   
Made in ca
Pustulating Plague Priest






Never even knew mysterious terrain existed.

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Made in dk
Stormin' Stompa





Yes, we use the mysterious stuff.

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Made in us
Dakka Veteran




Eastern Washington

We can currently send a tiny robot thousands of miles into space to land on another planet. On this freezing cold planet with constant wind storms the robot can scan its environment. These simple scanners can reveal several kinds of facts. Even burning samples with lasers to analyze the fumes for more details. There are also several satalytes that detect planets hidden behind stars.

Thirty-eight thousand years in the future I expect the genetically modified super humans in robot battle armour can tell the difference between a boiling river of toxic waste and the local water parks "lazy river". Its not just that the soldiers on the board can't tell that its flesh melting poison but that it might actually be The Fountain of Youth. Conquistadors were wrong man. It wasn't Florida the state they shoulda been searching it was Florida the planet.

A tiny swing in difference might make sense. If before models were placed you knew that the river was dangerous but not how dangerous it might make sense. Let's say be for models were placed you rolled that 3 pies of terrain were "deadly". Your super science worked, and you just needed to determine HOW deadly it is. This can only be done upon closer inspection. This way you could prepare at least a little bit, and not be totally blind sided.

4,000 Word Bearers 1,500 
   
Made in im
Long-Range Land Speeder Pilot





hate mysteryour terrain in terms of every possible terrain piece is somehting magical and mysterious.....

we don't use the mystery terrain but we do use the objectives.

personanly hate all the magical terrain in both systems, it just doesn't make any sense to me that in fantasy you could have an alter of khaine next to a shrine of sigmar......

   
Made in fr
Warning From Magnus? Not Listening!





Melbourne, Australia

I aim to do mysterious everything, but more often than not I forget... Mysterious objectives are a fun way to add another reason for holding them

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