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![[Post New]](/s/i/i.gif) 2013/12/28 06:34:18
Subject: Reliable non-superheavy units vs superheavies
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Regular Dakkanaut
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I had a fun game of escalation tonight. I took a bunch of grav centurion units, chapter master auto take, two units of bikes as troops, and two storm talons. My opponent brought orks, and a 400 point stompa to be exact. Yes it's legal per the wording in the rules. Anyways, I seized the initiative and whittled him down in hull points to about 4. His first turn killed a lot of army, just from the stompa. On my second turn my last surviving unit of centurions took out the stompa.
I feel like had I gone second, there would be almost no way of getting rid of that stompa. So what I'm asking in this thread is for good examples of things that can on some reliable level, take out a superheavy.
Would three wraithknights be a match?
Would three heldrakes be helpful- vector strike
A flying circus list?
Suicide units like drop pods with sterguard don't seem like they could do the job withing one turn, as they'll most likely get wiped during the opponents turn.
Maybe tesla spam?
Those are the things off the top of my head. Thanks in advance for all the ideas!
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![[Post New]](/s/i/i.gif) 2013/12/28 07:24:15
Subject: Reliable non-superheavy units vs superheavies
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Regular Dakkanaut
NE TN
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I'm curious to see what people have come up with as well. It's worth noting that a superheavy cannot be immobilized, making Grav Weapons essentially the same as Gauss, since you won't be snagging 2 hull points with a single shot at any point.
I'm also curious about what people have found to be effective against Superheavy Flyers, Gargantuan Creatures, and Gargantuan Flyers.
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![[Post New]](/s/i/i.gif) 2013/12/28 07:59:21
Subject: Reliable non-superheavy units vs superheavies
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Regular Dakkanaut
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The grav centurions were so damn good (again!) in this game. The only thing cheap and easy I could add to this unit, is a presence Libby to re-roll hits. Otherwise i rolled like a boss for the six's with reroll to wound or effect on vehicle.
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![[Post New]](/s/i/i.gif) 2013/12/28 08:20:03
Subject: Reliable non-superheavy units vs superheavies
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Shrieking Guardian Jetbiker
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Bright Lances.
All. Day.
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"Russ - This guy is basically werewolf Dick Cheney. No pity at all."
-Vulgar, because it was too funny not to steal |
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![[Post New]](/s/i/i.gif) 2013/12/28 14:58:26
Subject: Reliable non-superheavy units vs superheavies
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Land Raider Pilot on Cruise Control
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Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws. |
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![[Post New]](/s/i/i.gif) 2013/12/28 15:16:40
Subject: Re:Reliable non-superheavy units vs superheavies
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Ferocious Black Templar Castellan
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Sternguard with combi-melta in Drop Pod. It's the archetypical anti-superheavy unit.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/12/28 16:11:12
Subject: Reliable non-superheavy units vs superheavies
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Ladies Love the Vibro-Cannon Operator
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A Baneblade is rather easy to destroy by a cc oriented unit in cc.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/12/28 17:14:19
Subject: Re:Reliable non-superheavy units vs superheavies
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Devestating Grey Knight Dreadknight
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Hammernators...they can deal with most stomp attacks, lock walkers/gargantuan creatures in combat and S8 is enough to do damage to anything except AV14. GK termies with daemon hammers and an attached character for hammerhand can wipe most gargantuan creatures in a single turn (S10, force).
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This message was edited 1 time. Last update was at 2013/12/28 17:14:45
Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2013/12/28 17:34:01
Subject: Reliable non-superheavy units vs superheavies
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Lone Wolf Sentinel Pilot
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Couldn't that be said about just about anything? Aside from like, a land raider or a monolith of course.
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![[Post New]](/s/i/i.gif) 2013/12/28 17:35:14
Subject: Reliable non-superheavy units vs superheavies
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Insect-Infested Nurgle Chaos Lord
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For my DE
Dark Lances, Blasters etc.
Haywire for the vehicles.
Orks
Punch it wiv da Klaw - same as everything else.
Deffrollas
Not much else..
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/12/28 18:05:43
Subject: Reliable non-superheavy units vs superheavies
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Ladies Love the Vibro-Cannon Operator
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ultimentra wrote:
Couldn't that be said about just about anything? Aside from like, a land raider or a monolith of course.
No, look at Gargantum creatures. They have stomp attacks (helllo Trans. C'tan) making a mess out of the enemy in cc, and the Stompa and the Khorne superheavy have D weapons in cc.
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This message was edited 3 times. Last update was at 2013/12/28 18:08:24
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/12/28 18:50:01
Subject: Reliable non-superheavy units vs superheavies
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Tough Tyrant Guard
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Flyers are a great counter. Most super heavies don't have non blast weapons. Infiltrating and deep striking units with anti tank weapons are also key. Haywire, melta, tesla, grab weapons, lance weapons.
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~seapheonix
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![[Post New]](/s/i/i.gif) 2013/12/28 20:17:31
Subject: Reliable non-superheavy units vs superheavies
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Dakka Veteran
Eastern Washington
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Can Lychgaurd get RP against Dweapons? If so, maybe them.
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4,000 Word Bearers 1,500 |
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![[Post New]](/s/i/i.gif) 2013/12/28 20:26:25
Subject: Reliable non-superheavy units vs superheavies
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Ferocious Black Templar Castellan
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No saves or mitigation of any kind allowed, so nope.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/12/28 20:42:32
Subject: Re:Reliable non-superheavy units vs superheavies
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Wise Ethereal with Bodyguard
Catskills in NYS
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Try allying with farsight and taking three man crisis teams with two fusion blasters each. You can deepstrike those in close and do some real damage. Six melta shots can hurt a super-heavy, especially if you get some cheap markerlighters (pathfinders, or if you have enough money, remoras).
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This message was edited 1 time. Last update was at 2013/12/28 20:44:50
Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
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![[Post New]](/s/i/i.gif) 2013/12/28 21:10:56
Subject: Reliable non-superheavy units vs superheavies
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Warplord Titan Princeps of Tzeentch
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Garukadon wrote:The grav centurions were so damn good (again!) in this game. The only thing cheap and easy I could add to this unit, is a presence Libby to re-roll hits. Otherwise i rolled like a boss for the six's with reroll to wound or effect on vehicle.
Presince? screw that! you want GATE OF INFINITY. "oh you though 36" move will save you? WRONG!"
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2013/12/28 21:22:02
Subject: Reliable non-superheavy units vs superheavies
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Ferocious Black Templar Castellan
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BoomWolf wrote:Garukadon wrote:The grav centurions were so damn good (again!) in this game. The only thing cheap and easy I could add to this unit, is a presence Libby to re-roll hits. Otherwise i rolled like a boss for the six's with reroll to wound or effect on vehicle.
Presince? screw that! you want GATE OF INFINITY. "oh you though 36" move will save you? WRONG!"
One is reliable, the other is unreliable and even more unreliable due to not being primaris.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/12/28 21:28:22
Subject: Reliable non-superheavy units vs superheavies
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Discriminating Deathmark Assassin
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A cronair list with Doom Scythes and Stormteks seems good.
But I'm not sure what you put on the table to ensure you don't get tabled. You need three units spread out massively. Two to be killed by the superwhatsit and one to not be killed by everything else in the army...? Automatically Appended Next Post: Garukadon wrote:
Maybe tesla spam?
/quote]
Tesla can hit a lot, but is only str 7 from the destructors. Are you thinking of gauss?
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This message was edited 1 time. Last update was at 2013/12/28 21:29:53
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![[Post New]](/s/i/i.gif) 2013/12/28 21:51:13
Subject: Reliable non-superheavy units vs superheavies
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Warplord Titan Princeps of Tzeentch
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AlmightyWalrus wrote: BoomWolf wrote:Garukadon wrote:The grav centurions were so damn good (again!) in this game. The only thing cheap and easy I could add to this unit, is a presence Libby to re-roll hits. Otherwise i rolled like a boss for the six's with reroll to wound or effect on vehicle.
Presince? screw that! you want GATE OF INFINITY. "oh you though 36" move will save you? WRONG!"
One is reliable, the other is unreliable and even more unreliable due to not being primaris.
Tiggy can get it pretty easy.
And there is that one FW libby that choses his powers, so he also works. (Loth I think?)
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2013/12/28 22:27:54
Subject: Reliable non-superheavy units vs superheavies
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Discriminating Deathmark Assassin
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Sevrin "Cheesemeister" Loth, innit?
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![[Post New]](/s/i/i.gif) 2013/12/29 01:00:32
Subject: Reliable non-superheavy units vs superheavies
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Honored Helliarch on Hypex
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Yeah, he can get Gate of Infinity reliably (Telekenisis is one of his disciplines). His 2+ Invuln will help against stomp attacks, too.
Expensive, though. It'll be a priority target.
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This message was edited 1 time. Last update was at 2013/12/29 01:02:25
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![[Post New]](/s/i/i.gif) 2013/12/29 13:16:03
Subject: Reliable non-superheavy units vs superheavies
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Tail-spinning Tomb Blade Pilot
Israel
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I imagine Deathmarks should work well at ganking GMCs- Deepstrike/beam down in rapid fire range, mark the GMC and let loose with a hail of rending BS4 shots that wound on a 2+.
If you use multiple DM squads they all benifit from eachother's marks, so you can mark secondry targets but drop all the DMs in range of the GMC to make sure it goes down for good and then have them hunt down the secondry targets in following turns.
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6,000pts (over 5,000 painted to various degrees, rest are still on the sprues) |
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![[Post New]](/s/i/i.gif) 2013/12/29 13:35:47
Subject: Reliable non-superheavy units vs superheavies
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Honored Helliarch on Hypex
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Gargantuan creatures have a rule that says sniper rifles always wound them on 6's. I think a supplement rule for a single unit type probably has precedence over a codex rule for a particular unit.
A question for YMDC, I suppose.
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![[Post New]](/s/i/i.gif) 2013/12/29 13:43:01
Subject: Reliable non-superheavy units vs superheavies
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Warplord Titan Princeps of Tzeentch
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I told you like a dozen times galorian, read the damn GMC rules.
You freaking OWN one.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2013/12/29 14:54:35
Subject: Reliable non-superheavy units vs superheavies
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Tail-spinning Tomb Blade Pilot
Israel
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Corollax wrote:Gargantuan creatures have a rule that says sniper rifles always wound them on 6's. I think a supplement rule for a single unit type probably has precedence over a codex rule for a particular unit.
A question for YMDC, I suppose.
BoomWolf wrote:I told you like a dozen times galorian, read the damn GMC rules.
You freaking OWN one.
The DM's rule is not specific to sniper rifles- it states that any to wound roll by a DM squad against a marked target wounds on a 2+, and as per- FAQ this holds true for shots by ICs that join Deathmark squads as well.
I'd say that takes precedence over a rule that is specific to sniper rifles...
[EDIT]
Relevant FAQ entry:
Q: Do models from a Royal Court that are attached to a Deathmark
Squad benefit from the Hunters from Hyperspace special rule? (p90)
A: Yes.
Relevant bit from the Hunters from Hyperspace rule:
Any Deathmark unit that shoots at, or strikes blows against, a unit marked in this fashion will score a wound on a roll of 2+.
It's quite explicit.
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This message was edited 1 time. Last update was at 2013/12/29 15:03:56
6,000pts (over 5,000 painted to various degrees, rest are still on the sprues) |
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![[Post New]](/s/i/i.gif) 2013/12/29 15:04:59
Subject: Reliable non-superheavy units vs superheavies
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Deranged Necron Destroyer
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Galorian wrote:Corollax wrote:Gargantuan creatures have a rule that says sniper rifles always wound them on 6's. I think a supplement rule for a single unit type probably has precedence over a codex rule for a particular unit.
A question for YMDC, I suppose.
BoomWolf wrote:I told you like a dozen times galorian, read the damn GMC rules.
You freaking OWN one.
The DM's rule is not specific to sniper rifles- it states that any to wound roll by a DM squad against a marked target wounds on a 2+, and as per- FAQ this holds true for shots by ICs that join Deathmark squads as well.
I'd say that takes precedence over a rule that is specific to sniper rifles...
Correct, but there are not so much gargantuans to mark either,
I would say that 5 immortals with double haywire tech are a fine counter to super heavies. as is a stupid Necron lord w/ scythe. And if needed a 425 point cheap Pylon can add insult to the injury...
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This message was edited 1 time. Last update was at 2013/12/29 15:05:19
You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things
And we shall do so again.
4500 pts
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![[Post New]](/s/i/i.gif) 2013/12/29 15:33:00
Subject: Reliable non-superheavy units vs superheavies
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Fixture of Dakka
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Kholzerino wrote:A cronair list with Doom Scythes and Stormteks seems good.
But I'm not sure what you put on the table to ensure you don't get tabled. You need three units spread out massively. Two to be killed by the superwhatsit and one to not be killed by everything else in the army...?
Canoptek scarabs. They are really easy to hide.
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![[Post New]](/s/i/i.gif) 2013/12/29 17:07:00
Subject: Reliable non-superheavy units vs superheavies
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Ladies Love the Vibro-Cannon Operator
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jy2 wrote:Kholzerino wrote:A cronair list with Doom Scythes and Stormteks seems good.
But I'm not sure what you put on the table to ensure you don't get tabled. You need three units spread out massively. Two to be killed by the superwhatsit and one to not be killed by everything else in the army...?
Canoptek scarabs. They are really easy to hide.
No. Scarabs will not work since they lower the AV and this will be permanent effect. Such effects (in opposition to lances) do not affect Gargantum creatures.
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This message was edited 1 time. Last update was at 2013/12/29 17:13:37
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/12/29 17:32:39
Subject: Reliable non-superheavy units vs superheavies
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Wondering Why the Emperor Left
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It's quite difficult to give any definite answer to this question because of the variety inherent among super-heavies, even ignoring Gargantuan creatures. A Drop Sternguard squad works pretty well if the opponent doesn't know how to bubble-wrap, but it's almost worthless against a Typhon, which is AV14 on all sides and has Armoured Ceramite, forcing Meltas to merely glance on a six. TH/SS Terminators are great for taking on almost anything - but pit them against a Brass Scorpion and it can fit 3 of them under a Stomp template, with a 50% chance to simply erase them, no saves allowed - and that's before it actually attacks.
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Currently not in posession of any armies - I merely theorycraft and discuss background,
Waiting for HH Book 6 so I can start an Imperial Army army. |
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![[Post New]](/s/i/i.gif) 2013/12/29 17:43:29
Subject: Re:Reliable non-superheavy units vs superheavies
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Stubborn Dark Angels Veteran Sergeant
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Nothing specific from me, but there are some general rules.
1) Make them cheap, and make lots of them - Unlike previous editions of Apocalypse, invulnerable saves, FNP, reanimation (and anything to these effects) are now useless against D weapons. This means that units like hammernators, a staple of previous editions, are now no more durable than a unit of guardsmen. Get more models, and get more anti tank weapons. Quantity not quality.
2) Fast units will get more done - As the OP stated, standing around vs titans is out of the question. They out range you, out damage you, and see over most terrain on the board. You will have to close with them quickly and still have enough punch left to do damage. Think flyers or deep strike here. Outflank could work well too. The only problem with this idea is that keeping units off the board means there are less units keeping you in the game until they arrive.
3) This is a shooty edition, and escalation is no exception. - Besides the challenge of getting across the board when faced with D strength weapons, many of the super heavies have str D in cc as well. I would advise against any plans you have of assaulting a super heavy, because 9/10 you aren't going to make it.
4) Special mention to puppet master, especially if on a flying psyker like Be'lakor. Just use their own titan against them. At least this way, the playing field will be more even if you do finally manage to take the thing down.
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