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In a 500 pt. take all comers space marine list, how would you stop a riptide?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Troubled By Non-Compliant Worlds





There is a 500 point tourny coming up and I am trying to plan for everything. So if it was your army how would you stop that darn riptide.

Space marines

:tyranid: Tyranid

and a smattering of chaos 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

Find a new opponent.

If that isn't an option then take a 3 man bike squad or two with 2 grav guns and out flank them. Hitting on 3's wounding on 2's with AP 2 is your best option really for cheap.

 
   
Made in ca
Lethal Lhamean





somewhere in the webway

hows is a guy doing a riptide at 500???? he must be bare minimum on hq and troops...

focus on taking those out, then just dodge the riptide and win on objectives. he wont be getting marker support that way, and will fire at bs 3.

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in gb
Rough Rider with Boomstick



Wiltshire

 ALEXisAWESOME wrote:
Find a new opponent.

He says he's entering a tourny, why would you even suggest that?
Also, if you'd give up a game on account of just one riptide, then something is wrong.

Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
Made in im
Long-Range Land Speeder Pilot





catain, shield eternal, burning blade, jump pack, artificer armour.

catch it, kill it.
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

If you read my post I also stated if that isn't an option (some tournies play teams where they choose who fights who from the other team).Giving up a game on account of 1 riptide is acceptable as most armies would have nothing to deal with a 6 wound 2+ armour save T 6 monstrosity in 500pts. Say what about Tyranids? They have no long range low AP fire in any quantity and they sure as hell won't catch it for combat save for a Flyrant so it's just going to be a game of tyranids walk up, Riptide and friends knock em down. Considering the HQ is likely to be a fireblade they aren't even lacking shots. It's like saying if I went to a 1500pt tourney and someone pulled out a revenant titian and I simply packed up. I couldn't deal with it and the game won't be fun. Same case here for several armies I could mention who don't want to spam the heck outta equally broken things like Vendettas, Tervigons and Wave Serpents.

This message was edited 1 time. Last update was at 2013/12/31 13:46:45


 
   
Made in pl
Warp-Screaming Noise Marine





Punch the opponent in the face. I'm sure others won't mind under such circumstances.

Drukhari - 4.7k
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Made in gb
Longtime Dakkanaut




Halandri

What scenarios are being played?
   
Made in us
Been Around the Block





Any ic with ap2 and shield eternal in a pod with your tacs or command squad. Win combat and sweep
   
Made in us
Sneaky Lictor






 ALEXisAWESOME wrote:
If you read my post I also stated if that isn't an option (some tournies play teams where they choose who fights who from the other team).Giving up a game on account of 1 riptide is acceptable as most armies would have nothing to deal with a 6 wound 2+ armour save T 6 monstrosity in 500pts. Say what about Tyranids? They have no long range low AP fire in any quantity and they sure as hell won't catch it for combat save for a Flyrant so it's just going to be a game of tyranids walk up, Riptide and friends knock em down. Considering the HQ is likely to be a fireblade they aren't even lacking shots. It's like saying if I went to a 1500pt tourney and someone pulled out a revenant titian and I simply packed up. I couldn't deal with it and the game won't be fun. Same case here for several armies I could mention who don't want to spam the heck outta equally broken things like Vendettas, Tervigons and Wave Serpents.


@500 points a Flyrants is as easily ridicolous as a riptide if not more so, just in different ways, but that is someting else entirely.

On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
Made in us
Troubled By Non-Compliant Worlds





oh one small change HQ is optional. So I was thinking stormraven?

Space marines

:tyranid: Tyranid

and a smattering of chaos 
   
Made in us
Rough Rider with Boomstick





Georgia, US

 SarisKhan wrote:
Punch the opponent in the face. I'm sure others won't mind under such circumstances.


Argeed.

My blog!
 cincydooley wrote:
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1,500 Points II 1,500 Points II 125
Have a nice day. 
   
Made in no
Stealthy Grot Snipa





 DarthSpader wrote:
hows is a guy doing a riptide at 500???? he must be bare minimum on hq and troops...

focus on taking those out, then just dodge the riptide and win on objectives. he wont be getting marker support that way, and will fire at bs 3.


Commander w/ MSSS, CCN, PENchip, VRT - 140

Riptide w/ Ion, Fusion, VT, EWO - 210

10 Kroot w/ 1 Hound - 65

10 Kroot w/ 1 Hound - 65

480

For a 500 point list, that covers pretty much all the bases.



@OP: Here's what I would do:

Captain w/ bike, artificer armour, shield eternal - 185

5 Bikes w/ 2 grav guns - 135

5 Bikes w/ 2 grav guns - 135

455

That leaves 45 points. Obviously you'll need a weapon on the Captain. I think the best option would be a power fist, which leaves enough room for meltabombs on both sergeants plus digital weapons on the Captain. You'll be vulnerable to flyers, but at 500 points I don't think Marines can do much about that. At least with the HNR from CT:WS you can hide in CC from Heldrakes.

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in us
Troubled By Non-Compliant Worlds





Wow I wish I had some Bikes. Thanks though. I think they might be my next purchase.

I am thinking something along these lines

HQ
Captain: Shield Eternal , Jump Pack , Artificer Armour , Power Fist

200
Troops
Scouts Shotguns
Scouts Bolters

Fast Attack
Assault Squad Rhino (jump pack swap makes this free) Flamer (5) x2
Assault Squad Rhino (jump pack swap makes this free) Flamer (5) x2

500


I run Raven Guard Chapter Tactics so that could be turn one 4 flamethrowers, scouts to sit on objectives, and a big beat-stick HQ to deal with threats like a riptide.

I like the bike setup, but I don't have bikes : (

Space marines

:tyranid: Tyranid

and a smattering of chaos 
   
Made in ru
!!Goffik Rocker!!






So no markers? Nothing too frightening than. Avoidable. And if you have some tough mellee - riptides are afraid of fast hard hitting mellee guyz like bikerbosses or in your case a captain will do.
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

Try to play the objectives rather than kill it if you have to.

Getting into cc with it to either kill it or tie it up will work generally well

Gravguns- (personally i havent used them against a rip tide but sounds like they will get it done)

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Made in us
Shrieking Traitor Sentinel Pilot





Lock it in melee. You'll tie up almost half the opponents list.
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Why all the butthurt in this thread? I applaud the man for being ballsy enough to bring a Riptide to a 500 point game. That takes brass balls of adamantium.

To the OP: Throw a scout squad at it then murder the rest of his army in shooting.

Someone was crying about Tyranids earlier in the thread? Throw a hormagaunt squad at it then murder the rest of his army in shooting.

This message was edited 1 time. Last update was at 2013/12/31 19:55:50


 
   
Made in us
Land Raider Pilot on Cruise Control





Maryland

 ALEXisAWESOME wrote:
If you read my post I also stated if that isn't an option (some tournies play teams where they choose who fights who from the other team).Giving up a game on account of 1 riptide is acceptable as most armies would have nothing to deal with a 6 wound 2+ armour save T 6 monstrosity in 500pts. Say what about Tyranids? They have no long range low AP fire in any quantity and they sure as hell won't catch it for combat save for a Flyrant so it's just going to be a game of tyranids walk up, Riptide and friends knock em down. Considering the HQ is likely to be a fireblade they aren't even lacking shots. It's like saying if I went to a 1500pt tourney and someone pulled out a revenant titian and I simply packed up. I couldn't deal with it and the game won't be fun. Same case here for several armies I could mention who don't want to spam the heck outta equally broken things like Vendettas, Tervigons and Wave Serpents.


Riptide has 5 wounds.

 Grey Templar wrote:

The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in us
Fireknife Shas'el






At 500 points I wouldn't be surprised to see

Commander: MSSS, C&C node, PEN chip, and iridium armor.

Krootx10
Krootx10

Riptide: HBC, SMS, Skyfire.

Giving the commander Iridium gives you 9 2+ wounds between two models (an amazing boost in a 500 point game), HBC is more versatile in my opinion at that low point value, and the Kroot will be fine without hounds since they should have plenty of room to infiltrate as is.

I think it's tough, but I wouldn't throw a tantrum if I faced it.

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Made in us
Legendary Master of the Chapter






But with HQ being optional at this event it could be worse.

Id say some flavor of TFC or WW behind some bLOS and blow up all his marker lights and troop.

probably with some kinda bike unit to turbo boost for objectives later.

This message was edited 1 time. Last update was at 2013/12/31 20:47:24


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Locked in the Tower of Amareo




A biker captain with shield eternal could probably tank enough wounds to give you a shot at winning.
   
Made in us
Fireknife Shas'el





United States

 koooaei wrote:
So no markers? Nothing too frightening than. Avoidable. And if you have some tough mellee - riptides are afraid of fast hard hitting mellee guyz like bikerbosses or in your case a captain will do.
If he sticks a buff commander with the riptide markerlights don't matter. A friend of mine plays competitive Tau and doesn't have a single markerlight in his army. His non-markerlighted Riptide has facerolled my bike army before.
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Hate to break it to all you guys who suggest playing the objectives, tau can put out quite a lot of guys at 500 points, even with a riptide. For example:

HQ
Ethereal

Troops
Firewarriors x 12
Firewarriors x 6
Firewarriors x 6

Elites
Riptide

Fast attack
Path finders x4

490 Points

Now I'm not a Tau player, but I imagine this is the kind of list you would see at 500 points. It still has 24 wounds of scoring units on the board, along with 4 markerlights.

Tau look pretty awesome at 500 points...
   
Made in dk
Hollerin' Herda with Squighound Pack



Denmark

I dont have the Tau codex myself, but wouldnt it be possible to actually face an opponent with 2Riptides?
If FW is allowed, there is a troop selection that only costs 30 pts I think, furthermore if HQ isnt mandatory, he would have enough points left to field 2 riptides I fear.
In that case, go for his scoring units in objective games, and stay out of LOS/range with units that shouldnt engage him
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






In a normal game without FW it's not possible. In a game without HQ however it can be done.
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

 BlaxicanX wrote:
Why all the butthurt in this thread? I applaud the man for being ballsy enough to bring a Riptide to a 500 point game. That takes brass balls of adamantium.

To the OP: Throw a scout squad at it then murder the rest of his army in shooting.

Someone was crying about Tyranids earlier in the thread? Throw a hormagaunt squad at it then murder the rest of his army in shooting.


'Cause those would work against a player of any competence. The Riptide is faster then both those units, considerably if over charges his jump jet. Then those Hormagaunts will be scythed down by Pulse fire before they even get close to the Riptide unless you take a Flyrant or Trygon to draw fire. Scouts will get pulsed down in cover, either they die or go to ground and aren't a problem. His ONLY options are Grav-guns, which might not be that good in a take all comers list, a Tri-Las Pred might work, but Is mighty expensive and the Biker Captain idea. Maybe those drop pod idea might work, but it's putting a lot of points going for that riptide and if he takes interceptor it could be a very bloody affair if the Riptide rolls good on his assault jumps to stay out of assault range. Yeah, you could tell him to go for the troops, but that's not what this thread is about. The thread is about killing a riptide at 500pts, which is very, very hard to do while keeping a balanced and uncheesed list. I think the only armies that I can think of that do it effectively are DE Venom Spam or Chimera Wall. Taking a Riptide in 500pt lists is like bringing a Flyrant, or a Nightscythe or a tricked out Daemon Prince. It's cheesy, because the entire premise of the army is that those single characters are uncountable and can win the games solely for you.

This message was edited 2 times. Last update was at 2014/01/01 12:02:05


 
   
Made in gb
Tzeentch Veteran Marine with Psychic Potential





Stafford

I dont actually have any suggestions for dealing with the riptide, but I dont know why everyone seems so appalled by the OP's opponent taking one... doesnt the standard 500pt nid list have a tervigon in it?

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Made in se
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Sweden

 somecallmeJack wrote:
I dont actually have any suggestions for dealing with the riptide, but I dont know why everyone seems so appalled by the OP's opponent taking one... doesnt the standard 500pt nid list have a tervigon in it?


A Tervigon is good. A Riptide is insane. There's a difference in power...

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Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

 somecallmeJack wrote:
I dont actually have any suggestions for dealing with the riptide, but I dont know why everyone seems so appalled by the OP's opponent taking one... doesnt the standard 500pt nid list have a tervigon in it?


Maybe if you did think about ways to deal with the Riptide, why we are all 'butthurt'' might be more apparent. You can't catch it for melee because it moves faster them most assault units save jump packs and beasts. It's incredibly hard to shoot down with a 2+ armour save , T 6 and *5* wounds. How would YOU handle it while keeping a balanced list that can handle hordes and vehicles? I would play my 3 venoms and Ravager list and even that might only just deal with it.

 
   
 
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