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![[Post New]](/s/i/i.gif) 2013/12/31 13:08:57
Subject: In a 500 pt. take all comers space marine list, how would you stop a riptide?
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Troubled By Non-Compliant Worlds
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There is a 500 point tourny coming up and I am trying to plan for everything. So if it was your army how would you stop that darn riptide.
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Space marines
:tyranid: Tyranid
and a smattering of chaos |
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![[Post New]](/s/i/i.gif) 2013/12/31 13:26:48
Subject: In a 500 pt. take all comers space marine list, how would you stop a riptide?
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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Find a new opponent.
If that isn't an option then take a 3 man bike squad or two with 2 grav guns and out flank them. Hitting on 3's wounding on 2's with AP 2 is your best option really for cheap.
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![[Post New]](/s/i/i.gif) 2013/12/31 13:29:38
Subject: In a 500 pt. take all comers space marine list, how would you stop a riptide?
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Lethal Lhamean
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hows is a guy doing a riptide at 500???? he must be bare minimum on hq and troops...
focus on taking those out, then just dodge the riptide and win on objectives. he wont be getting marker support that way, and will fire at bs 3.
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![[Post New]](/s/i/i.gif) 2013/12/31 13:30:04
Subject: In a 500 pt. take all comers space marine list, how would you stop a riptide?
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Rough Rider with Boomstick
Wiltshire
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He says he's entering a tourny, why would you even suggest that?
Also, if you'd give up a game on account of just one riptide, then something is wrong.
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Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. |
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![[Post New]](/s/i/i.gif) 2013/12/31 13:39:00
Subject: In a 500 pt. take all comers space marine list, how would you stop a riptide?
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Long-Range Land Speeder Pilot
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catain, shield eternal, burning blade, jump pack, artificer armour.
catch it, kill it.
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![[Post New]](/s/i/i.gif) 2013/12/31 13:45:54
Subject: In a 500 pt. take all comers space marine list, how would you stop a riptide?
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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If you read my post I also stated if that isn't an option (some tournies play teams where they choose who fights who from the other team).Giving up a game on account of 1 riptide is acceptable as most armies would have nothing to deal with a 6 wound 2+ armour save T 6 monstrosity in 500pts. Say what about Tyranids? They have no long range low AP fire in any quantity and they sure as hell won't catch it for combat save for a Flyrant so it's just going to be a game of tyranids walk up, Riptide and friends knock em down. Considering the HQ is likely to be a fireblade they aren't even lacking shots. It's like saying if I went to a 1500pt tourney and someone pulled out a revenant titian and I simply packed up. I couldn't deal with it and the game won't be fun. Same case here for several armies I could mention who don't want to spam the heck outta equally broken things like Vendettas, Tervigons and Wave Serpents.
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This message was edited 1 time. Last update was at 2013/12/31 13:46:45
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![[Post New]](/s/i/i.gif) 2013/12/31 13:51:20
Subject: Re:In a 500 pt. take all comers space marine list, how would you stop a riptide?
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Warp-Screaming Noise Marine
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Punch the opponent in the face. I'm sure others won't mind under such circumstances.
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Drukhari - 4.7k
Space Marines - 3.1k
Chaos Space Marines - 2.9k
Harlequins - 0.9k
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![[Post New]](/s/i/i.gif) 2013/12/31 14:01:41
Subject: In a 500 pt. take all comers space marine list, how would you stop a riptide?
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Longtime Dakkanaut
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What scenarios are being played?
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![[Post New]](/s/i/i.gif) 2013/12/31 14:04:12
Subject: In a 500 pt. take all comers space marine list, how would you stop a riptide?
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Been Around the Block
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Any ic with ap2 and shield eternal in a pod with your tacs or command squad. Win combat and sweep
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![[Post New]](/s/i/i.gif) 2013/12/31 14:53:20
Subject: In a 500 pt. take all comers space marine list, how would you stop a riptide?
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Sneaky Lictor
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ALEXisAWESOME wrote:If you read my post I also stated if that isn't an option (some tournies play teams where they choose who fights who from the other team).Giving up a game on account of 1 riptide is acceptable as most armies would have nothing to deal with a 6 wound 2+ armour save T 6 monstrosity in 500pts. Say what about Tyranids? They have no long range low AP fire in any quantity and they sure as hell won't catch it for combat save for a Flyrant so it's just going to be a game of tyranids walk up, Riptide and friends knock em down. Considering the HQ is likely to be a fireblade they aren't even lacking shots. It's like saying if I went to a 1500pt tourney and someone pulled out a revenant titian and I simply packed up. I couldn't deal with it and the game won't be fun. Same case here for several armies I could mention who don't want to spam the heck outta equally broken things like Vendettas, Tervigons and Wave Serpents.
@500 points a Flyrants is as easily ridicolous as a riptide if not more so, just in different ways, but that is someting else entirely.
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On building Tyranid army flow chart.
Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
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![[Post New]](/s/i/i.gif) 2013/12/31 14:53:23
Subject: In a 500 pt. take all comers space marine list, how would you stop a riptide?
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Troubled By Non-Compliant Worlds
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oh one small change HQ is optional. So I was thinking stormraven?
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Space marines
:tyranid: Tyranid
and a smattering of chaos |
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![[Post New]](/s/i/i.gif) 2013/12/31 15:04:38
Subject: Re:In a 500 pt. take all comers space marine list, how would you stop a riptide?
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Rough Rider with Boomstick
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SarisKhan wrote:Punch the opponent in the face. I'm sure others won't mind under such circumstances.
Argeed.
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My blog! 1,500 Points II 1,500 Points II 125
Have a nice day. |
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![[Post New]](/s/i/i.gif) 2013/12/31 15:07:15
Subject: In a 500 pt. take all comers space marine list, how would you stop a riptide?
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Stealthy Grot Snipa
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DarthSpader wrote:hows is a guy doing a riptide at 500???? he must be bare minimum on hq and troops...
focus on taking those out, then just dodge the riptide and win on objectives. he wont be getting marker support that way, and will fire at bs 3.
Commander w/ MSSS, CCN, PENchip, VRT - 140
Riptide w/ Ion, Fusion, VT, EWO - 210
10 Kroot w/ 1 Hound - 65
10 Kroot w/ 1 Hound - 65
480
For a 500 point list, that covers pretty much all the bases.
@ OP: Here's what I would do:
Captain w/ bike, artificer armour, shield eternal - 185
5 Bikes w/ 2 grav guns - 135
5 Bikes w/ 2 grav guns - 135
455
That leaves 45 points. Obviously you'll need a weapon on the Captain. I think the best option would be a power fist, which leaves enough room for meltabombs on both sergeants plus digital weapons on the Captain. You'll be vulnerable to flyers, but at 500 points I don't think Marines can do much about that. At least with the HNR from CT: WS you can hide in CC from Heldrakes.
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"The Emporer is a rouge trader."
- Charlie Chaplain. |
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![[Post New]](/s/i/i.gif) 2013/12/31 15:16:12
Subject: In a 500 pt. take all comers space marine list, how would you stop a riptide?
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Troubled By Non-Compliant Worlds
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Wow I wish I had some Bikes. Thanks though. I think they might be my next purchase.
I am thinking something along these lines
HQ
Captain: Shield Eternal , Jump Pack , Artificer Armour , Power Fist
200
Troops
Scouts Shotguns
Scouts Bolters
Fast Attack
Assault Squad Rhino (jump pack swap makes this free) Flamer (5) x2
Assault Squad Rhino (jump pack swap makes this free) Flamer (5) x2
500
I run Raven Guard Chapter Tactics so that could be turn one 4 flamethrowers, scouts to sit on objectives, and a big beat-stick HQ to deal with threats like a riptide.
I like the bike setup, but I don't have bikes : (
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Space marines
:tyranid: Tyranid
and a smattering of chaos |
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![[Post New]](/s/i/i.gif) 2013/12/31 15:32:58
Subject: Re:In a 500 pt. take all comers space marine list, how would you stop a riptide?
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!!Goffik Rocker!!
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So no markers? Nothing too frightening than. Avoidable. And if you have some tough mellee - riptides are afraid of fast hard hitting mellee guyz like bikerbosses or in your case a captain will do.
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![[Post New]](/s/i/i.gif) 2013/12/31 16:21:06
Subject: In a 500 pt. take all comers space marine list, how would you stop a riptide?
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Sword-Bearing Inquisitorial Crusader
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Try to play the objectives rather than kill it if you have to.
Getting into cc with it to either kill it or tie it up will work generally well
Gravguns- (personally i havent used them against a rip tide but sounds like they will get it done)
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I would sign this contract but I already ate the potato
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2013/12/31 19:22:20
Subject: In a 500 pt. take all comers space marine list, how would you stop a riptide?
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Shrieking Traitor Sentinel Pilot
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Lock it in melee. You'll tie up almost half the opponents list.
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![[Post New]](/s/i/i.gif) 2013/12/31 19:52:00
Subject: Re:In a 500 pt. take all comers space marine list, how would you stop a riptide?
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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Why all the butthurt in this thread? I applaud the man for being ballsy enough to bring a Riptide to a 500 point game. That takes brass balls of adamantium. To the OP: Throw a scout squad at it then murder the rest of his army in shooting. Someone was crying about Tyranids earlier in the thread? Throw a hormagaunt squad at it then murder the rest of his army in shooting.
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This message was edited 1 time. Last update was at 2013/12/31 19:55:50
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![[Post New]](/s/i/i.gif) 2013/12/31 19:55:31
Subject: In a 500 pt. take all comers space marine list, how would you stop a riptide?
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Land Raider Pilot on Cruise Control
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ALEXisAWESOME wrote:If you read my post I also stated if that isn't an option (some tournies play teams where they choose who fights who from the other team).Giving up a game on account of 1 riptide is acceptable as most armies would have nothing to deal with a 6 wound 2+ armour save T 6 monstrosity in 500pts. Say what about Tyranids? They have no long range low AP fire in any quantity and they sure as hell won't catch it for combat save for a Flyrant so it's just going to be a game of tyranids walk up, Riptide and friends knock em down. Considering the HQ is likely to be a fireblade they aren't even lacking shots. It's like saying if I went to a 1500pt tourney and someone pulled out a revenant titian and I simply packed up. I couldn't deal with it and the game won't be fun. Same case here for several armies I could mention who don't want to spam the heck outta equally broken things like Vendettas, Tervigons and Wave Serpents.
Riptide has 5 wounds.
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Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws. |
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![[Post New]](/s/i/i.gif) 2013/12/31 20:40:36
Subject: In a 500 pt. take all comers space marine list, how would you stop a riptide?
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Fireknife Shas'el
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At 500 points I wouldn't be surprised to see
Commander: MSSS, C&C node, PEN chip, and iridium armor.
Krootx10
Krootx10
Riptide: HBC, SMS, Skyfire.
Giving the commander Iridium gives you 9 2+ wounds between two models (an amazing boost in a 500 point game), HBC is more versatile in my opinion at that low point value, and the Kroot will be fine without hounds since they should have plenty of room to infiltrate as is.
I think it's tough, but I wouldn't throw a tantrum if I faced it.
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2013/12/31 20:47:11
Subject: In a 500 pt. take all comers space marine list, how would you stop a riptide?
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Legendary Master of the Chapter
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But with HQ being optional at this event it could be worse. Id say some flavor of TFC or WW behind some bLOS and blow up all his marker lights and troop. probably with some kinda bike unit to turbo boost for objectives later.
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This message was edited 1 time. Last update was at 2013/12/31 20:47:24
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/12/31 20:55:06
Subject: In a 500 pt. take all comers space marine list, how would you stop a riptide?
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Locked in the Tower of Amareo
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A biker captain with shield eternal could probably tank enough wounds to give you a shot at winning.
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![[Post New]](/s/i/i.gif) 2013/12/31 21:17:12
Subject: Re:In a 500 pt. take all comers space marine list, how would you stop a riptide?
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Fireknife Shas'el
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koooaei wrote:So no markers? Nothing too frightening than. Avoidable. And if you have some tough mellee - riptides are afraid of fast hard hitting mellee guyz like bikerbosses or in your case a captain will do.
If he sticks a buff commander with the riptide markerlights don't matter. A friend of mine plays competitive Tau and doesn't have a single markerlight in his army. His non-markerlighted Riptide has facerolled my bike army before.
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![[Post New]](/s/i/i.gif) 2014/01/01 05:03:23
Subject: Re:In a 500 pt. take all comers space marine list, how would you stop a riptide?
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Stubborn Dark Angels Veteran Sergeant
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Hate to break it to all you guys who suggest playing the objectives, tau can put out quite a lot of guys at 500 points, even with a riptide. For example:
HQ
Ethereal
Troops
Firewarriors x 12
Firewarriors x 6
Firewarriors x 6
Elites
Riptide
Fast attack
Path finders x4
490 Points
Now I'm not a Tau player, but I imagine this is the kind of list you would see at 500 points. It still has 24 wounds of scoring units on the board, along with 4 markerlights.
Tau look pretty awesome at 500 points...
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![[Post New]](/s/i/i.gif) 2014/01/01 08:17:43
Subject: Re:In a 500 pt. take all comers space marine list, how would you stop a riptide?
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Hollerin' Herda with Squighound Pack
Denmark
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I dont have the Tau codex myself, but wouldnt it be possible to actually face an opponent with 2Riptides?
If FW is allowed, there is a troop selection that only costs 30 pts I think, furthermore if HQ isnt mandatory, he would have enough points left to field 2 riptides I fear.
In that case, go for his scoring units in objective games, and stay out of LOS/range with units that shouldnt engage him
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![[Post New]](/s/i/i.gif) 2014/01/01 09:03:39
Subject: Re:In a 500 pt. take all comers space marine list, how would you stop a riptide?
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Stubborn Dark Angels Veteran Sergeant
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In a normal game without FW it's not possible. In a game without HQ however it can be done.
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![[Post New]](/s/i/i.gif) 2014/01/01 11:59:49
Subject: Re:In a 500 pt. take all comers space marine list, how would you stop a riptide?
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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BlaxicanX wrote:Why all the butthurt in this thread? I applaud the man for being ballsy enough to bring a Riptide to a 500 point game. That takes brass balls of adamantium.
To the OP: Throw a scout squad at it then murder the rest of his army in shooting.
Someone was crying about Tyranids earlier in the thread? Throw a hormagaunt squad at it then murder the rest of his army in shooting.
'Cause those would work against a player of any competence. The Riptide is faster then both those units, considerably if over charges his jump jet. Then those Hormagaunts will be scythed down by Pulse fire before they even get close to the Riptide unless you take a Flyrant or Trygon to draw fire. Scouts will get pulsed down in cover, either they die or go to ground and aren't a problem. His ONLY options are Grav-guns, which might not be that good in a take all comers list, a Tri-Las Pred might work, but Is mighty expensive and the Biker Captain idea. Maybe those drop pod idea might work, but it's putting a lot of points going for that riptide and if he takes interceptor it could be a very bloody affair if the Riptide rolls good on his assault jumps to stay out of assault range. Yeah, you could tell him to go for the troops, but that's not what this thread is about. The thread is about killing a riptide at 500pts, which is very, very hard to do while keeping a balanced and uncheesed list. I think the only armies that I can think of that do it effectively are DE Venom Spam or Chimera Wall. Taking a Riptide in 500pt lists is like bringing a Flyrant, or a Nightscythe or a tricked out Daemon Prince. It's cheesy, because the entire premise of the army is that those single characters are uncountable and can win the games solely for you.
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This message was edited 2 times. Last update was at 2014/01/01 12:02:05
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![[Post New]](/s/i/i.gif) 2014/01/01 12:19:46
Subject: In a 500 pt. take all comers space marine list, how would you stop a riptide?
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Tzeentch Veteran Marine with Psychic Potential
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I dont actually have any suggestions for dealing with the riptide, but I dont know why everyone seems so appalled by the OP's opponent taking one... doesnt the standard 500pt nid list have a tervigon in it?
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=====Begin Dakka Geek Code=====
DQ:80-S---G+MB-I+PW40K00#-D++A+/fWD-R++T(M)DM+
======End Dakka Geek Code======
"I just scoop up the whole unit in my hands and dump them in a pile roughly 6" forward. I don't even care."
- Lord_Blackfang on moving large units
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![[Post New]](/s/i/i.gif) 2014/01/01 12:34:15
Subject: In a 500 pt. take all comers space marine list, how would you stop a riptide?
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Ferocious Black Templar Castellan
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somecallmeJack wrote:I dont actually have any suggestions for dealing with the riptide, but I dont know why everyone seems so appalled by the OP's opponent taking one... doesnt the standard 500pt nid list have a tervigon in it?
A Tervigon is good. A Riptide is insane. There's a difference in power...
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2014/01/01 12:44:25
Subject: In a 500 pt. take all comers space marine list, how would you stop a riptide?
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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somecallmeJack wrote:I dont actually have any suggestions for dealing with the riptide, but I dont know why everyone seems so appalled by the OP's opponent taking one... doesnt the standard 500pt nid list have a tervigon in it?
Maybe if you did think about ways to deal with the Riptide, why we are all 'butthurt'' might be more apparent. You can't catch it for melee because it moves faster them most assault units save jump packs and beasts. It's incredibly hard to shoot down with a 2+ armour save , T 6 and *5* wounds. How would YOU handle it while keeping a balanced list that can handle hordes and vehicles? I would play my 3 venoms and Ravager list and even that might only just deal with it.
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