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![[Post New]](/s/i/i.gif) 2014/01/01 01:36:42
Subject: Blood Angels Dante Death Star advice
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Perturbed Blood Angel Tactical Marine
canada
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Hi guys, i thought up this death star unit, any advice on it? comments/critiques. thx
Chapter Master Dante
5xthss terminators
sanguinary priest in terminator armour
idk if this can even be called a death star unit because its only 535 points, it could be made bigger by adding more termies and a chaplain, but i dont see the need, your going to take out any single squad in closecombat in one phase anyways unless your really bad at rolling dice, i think they have enough survivability with the termies and fnp to survive the turn of shooting that follows them deep striking with no scatter straight into the enemy back field and will atleast distract the enemy for the rest of my army to move up, keep in mind that at the same turn their will be 2 vendettas filled with veteran ig allies arriving on the same turn. thanks
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![[Post New]](/s/i/i.gif) 2014/01/01 02:02:34
Subject: Blood Angels Dante Death Star advice
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Monstrous Master Moulder
Cleveland, Ohio, USA
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Swap the TH/SS terminators, sang priest, and dante for Death Company and a Chaplain.
That's a BA Deathstar.
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They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. |
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![[Post New]](/s/i/i.gif) 2014/01/01 02:21:42
Subject: Blood Angels Dante Death Star advice
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Veteran Inquisitorial Tyranid Xenokiller
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Dante's no scatter only works if the whole units has jumppacks.
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Inquisitor Jex wrote:Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.
Peregrine wrote:So the solution is to lie and pretend that certain options are effective so people will feel better? |
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![[Post New]](/s/i/i.gif) 2014/01/01 02:34:25
Subject: Re:Blood Angels Dante Death Star advice
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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Coyote81 is correct.
I usually go with Dante, a full assault squad with 2 meltaguns, a Jp Libby with shield and blood lance for cover saves in the open, and a Jp priest.
Hop in, assassinate a vehicle, and have enough meat with you to weather a turn in the open. (Supported by placing them somewhere where the entire enemy army can't shoot at you on that round.)
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20000+ points
Tournament reports:
1234567 |
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![[Post New]](/s/i/i.gif) 2014/01/01 03:32:37
Subject: Re:Blood Angels Dante Death Star advice
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Perturbed Blood Angel Tactical Marine
canada
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ah ok, well that just ruined my plans. ok. thx guys
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![[Post New]](/s/i/i.gif) 2014/01/01 03:34:35
Subject: Blood Angels Dante Death Star advice
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Locked in the Tower of Amareo
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Don't worry, it saves you from having to bring that turd, Dante.
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![[Post New]](/s/i/i.gif) 2014/01/01 04:27:44
Subject: Blood Angels Dante Death Star advice
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Perturbed Blood Angel Tactical Marine
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Dante adds nothing to this death star. Now a Libby in terminator armor........
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"BLOOD FOR THE BL..UM EMPEROR!" |
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![[Post New]](/s/i/i.gif) 2014/01/01 17:05:30
Subject: Re:Blood Angels Dante Death Star advice
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Trigger-Happy Baal Predator Pilot
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Dante can be a decent contributor to a "death star" type of unit, but it's more for his Hit and Run than anything else. Because of his decent mobility (or his scatter free deep strike to get him and his unit near the Terminators if you decide to DS the Termies) he doesn't need to be DEPLOYED with a unit of terminators...he can always just join them the turn they're planning to assault. Giving Hit and Run to those terminators grants an extra movement option to an otherwise slower moving unit and can be a nightmare for an opponent hoping to just bog down the termies who normally can't sweeping advance.
Hit and Run is also great for Death Company, who are much better on the charge than the other way around.
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This message was edited 1 time. Last update was at 2014/01/01 17:37:43
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![[Post New]](/s/i/i.gif) 2014/01/01 17:22:27
Subject: Blood Angels Dante Death Star advice
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Perturbed Blood Angel Tactical Marine
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Ya but for the price of Dante + 5 SS/TH Termies you could just have 10 SS/TH termies. I know which one I'd be more afraid of, and he only affects scatter with jump packs.
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This message was edited 1 time. Last update was at 2014/01/01 17:22:47
"BLOOD FOR THE BL..UM EMPEROR!" |
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![[Post New]](/s/i/i.gif) 2014/05/31 13:34:59
Subject: Blood Angels Dante Death Star advice
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Trigger-Happy Baal Predator Pilot
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rossp8 wrote:Ya but for the price of Dante + 5 SS/ TH Termies you could just have 10 SS/ TH termies. I know which one I'd be more afraid of, and he only affects scatter with jump packs.
Yeah...I know he doesn't give scatter free DS to the termies. I said he didn't need to be deployed with the termies to help them on the turn they assault...the scatter free comment was only pointing out he could himself deep strike whatever unit he's with near the termies so he could join them the following turn. All of that was implied, so I guess I could have been clearer...(hey...there IS an edit button for things like this!)
Either way, you're point is solid and everyone knows that Dante is overcosted in comparison to most HQs these days. I was just pointing out that if you're playing Dante, he has his uses...Hit and Run being one of them.
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This message was edited 1 time. Last update was at 2014/01/01 17:36:21
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![[Post New]](/s/i/i.gif) 2014/01/01 17:36:31
Subject: Blood Angels Dante Death Star advice
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Agile Revenant Titan
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Well you got to relise in the digital warlords download from black library, they 1) dropped his point cost, and 2) removed hit and run and the no scatter deepstrike from him. So, dante really doesnt do anything to the deathstar. I would do for allied in Iron hands chapter master.
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2014/01/01 17:42:26
Subject: Blood Angels Dante Death Star advice
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Trigger-Happy Baal Predator Pilot
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ninjafiredragon wrote:Well you got to relise in the digital warlords download from black library, they 1) dropped his point cost, and 2) removed hit and run and the no scatter deepstrike from him. So, dante really doesnt do anything to the deathstar. I would do for allied in Iron hands chapter master.
I didn't purchase that, but followed a few threads that ended with people saying the dataslate was eventually updated to share the same info, including the point cost, as the Blood Angels codex. Bummer, as 165 would have been more in line with where he should be. Maybe a glimpse of what's to come...
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![[Post New]](/s/i/i.gif) 2014/01/01 18:00:56
Subject: Blood Angels Dante Death Star advice
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Perturbed Blood Angel Tactical Marine
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Voidwraith wrote: rossp8 wrote:Ya but for the price of Dante + 5 SS/ TH Termies you could just have 10 SS/ TH termies. I know which one I'd be more afraid of, and he only affects scatter with jump packs.
Yeah...I know he doesn't give scatter free DS to the termies. I said he didn't need to be deployed with the termies to help them on the turn they assault...the scatter free comment was only pointing out he could himself deep strike whatever unit he's with near the termies so he could join them the following turn. All of that was implied, so I guess I could have been clearer...(hey...there IS an edit button for things like this!)
Either way, you're point is solid and everyone knows that Dante is overcosted in comparison to most HQs these days. I was just pointing out that if you're playing Dante, he has his uses...Hit and Run being one of them.
My mistake. I should have read your post more closely. I see what you were going for now. That's a neat trick I've never really thought of. The sad thing is I really want both Dante and the Sanguinary guard to be good cause I love the models and fluff.
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"BLOOD FOR THE BL..UM EMPEROR!" |
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![[Post New]](/s/i/i.gif) 2014/01/02 23:05:31
Subject: Blood Angels Dante Death Star advice
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Dour Wolf Priest with Iron Wolf Amulet
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Voidwraith wrote: ninjafiredragon wrote:Well you got to relise in the digital warlords download from black library, they 1) dropped his point cost, and 2) removed hit and run and the no scatter deepstrike from him. So, dante really doesnt do anything to the deathstar. I would do for allied in Iron hands chapter master.
I didn't purchase that, but followed a few threads that ended with people saying the dataslate was eventually updated to share the same info, including the point cost, as the Blood Angels codex. Bummer, as 165 would have been more in line with where he should be. Maybe a glimpse of what's to come...
It was wrong, plain and simple.
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![[Post New]](/s/i/i.gif) 2014/01/01 23:08:10
Subject: Re:Blood Angels Dante Death Star advice
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Perturbed Blood Angel Tactical Marine
canada
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lol guys, thanks for all the advice
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![[Post New]](/s/i/i.gif) 2014/01/02 06:07:54
Subject: Blood Angels Dante Death Star advice
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Perturbed Blood Angel Tactical Marine
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Andilus Greatsword wrote: Voidwraith wrote: ninjafiredragon wrote:Well you got to relise in the digital warlords download from black library, they 1) dropped his point cost, and 2) removed hit and run and the no scatter deepstrike from him. So, dante really doesnt do anything to the deathstar. I would do for allied in Iron hands chapter master.
I didn't purchase that, but followed a few threads that ended with people saying the dataslate was eventually updated to share the same info, including the point cost, as the Blood Angels codex. Bummer, as 165 would have been more in line with where he should be. Maybe a glimpse of what's to come...
It was wrong, plain and simple. 
That is ridiculous. I can't believe that an error that big didn't get found before they released it.
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"BLOOD FOR THE BL..UM EMPEROR!" |
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![[Post New]](/s/i/i.gif) 2014/01/02 16:35:04
Subject: Blood Angels Dante Death Star advice
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Slashing Veteran Sword Bretheren
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So the digital download now includes the exact same information as the codex?
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DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2014/01/02 17:03:49
Subject: Blood Angels Dante Death Star advice
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Voidwraith wrote: ninjafiredragon wrote:Well you got to relise in the digital warlords download from black library, they 1) dropped his point cost, and 2) removed hit and run and the no scatter deepstrike from him. So, dante really doesnt do anything to the deathstar. I would do for allied in Iron hands chapter master. I didn't purchase that, but followed a few threads that ended with people saying the dataslate was eventually updated to share the same info, including the point cost, as the Blood Angels codex. Bummer, as 165 would have been more in line with where he should be. Maybe a glimpse of what's to come... 165 for Dante? Isn't he like the oldest marine alive? (Bjorn notwithstanding) In a game where age reflects skill, you'd think he'd be closer to the 225-250 mark with some more abilities.
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This message was edited 1 time. Last update was at 2014/01/02 17:04:16
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![[Post New]](/s/i/i.gif) 2014/01/02 18:34:21
Subject: Blood Angels Dante Death Star advice
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Trigger-Happy Baal Predator Pilot
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ductvader wrote:
165 for Dante?
Isn't he like the oldest marine alive? (Bjorn notwithstanding)
In a game where age reflects skill, you'd think he'd be closer to the 225-250 mark with some more abilities.
At the very least Eternal Warrior....
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![[Post New]](/s/i/i.gif) 2014/01/02 20:55:47
Subject: Re:Blood Angels Dante Death Star advice
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Regular Dakkanaut
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Here's a decent deathstar with Danta - take Sanguinary guard, a priest, and Danta, and 2x infernus pistols. With Dante's no scatter, you can melta something in the rear with 3x melta every time. Use Danta to tank wounds and look out sir the nasty stuff.
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![[Post New]](/s/i/i.gif) 2014/01/03 21:46:12
Subject: Re:Blood Angels Dante Death Star advice
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Brainy Zoanthrope
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I've got a dante + guard squad. I made it because I liked the models and I can just toss them in as an ally to my IG. I didn't think about sticking a priest with them.
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