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Made in gb
Tough Tyrant Guard





SHE-FI-ELD

Well. Won't really know how good or bad power wise it is for a few months.

It's my codex and I'll cry If I want to.

Tactical objectives are fantastic 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

 Nem wrote:
Well. Won't really know how good or bad power wise it is for a few months.
Do you not own a copy?

This message was edited 1 time. Last update was at 2014/01/19 21:08:04


"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

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Made in us
Fireknife Shas'el






I'll save you the wait. Going through the Nid codex (as a Tau player) I saw nothing but buffs... For Tau. Losing Biomancy really hurts Nids. The Crone actually manages to make Broadsides better at removing air threats.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Land Raider Pilot on Cruise Control





@ Rotary

As it was explained to me the Death Leaper has a power that says all shots against it must be made as snap fires.
You cannot do many things if all you are allowed to do is snapfire against this beast you can hardly see.


Ruthlessness is the kindness of the wise.
>Raptors Lead the Way < 
   
Made in gb
Tough Tyrant Guard





SHE-FI-ELD

 kirsanth wrote:
 Nem wrote:
Well. Won't really know how good or bad power wise it is for a few months.
Do you not own a copy?


I do, I've played with it, and I know its not half as bad as some people make out. Annoyingly you've also posted on the tactics thread where other players are also visibly wandering how people thought it was that bad.


Automatically Appended Next Post:

 Zakiriel wrote:
@ Rotary

As it was explained to me the Death Leaper has a power that says all shots against it must be made as snap fires.
You cannot do many things if all you are allowed to do is snapfire against this beast you can hardly see.


That is correct, I ran him today. Few biker units waisted shots trying to get rid of him. Best utility though will probably be guiding Mawlocs in for accurate blasts (I wasn't running Mawlocs in lieu of running new units).

This message was edited 3 times. Last update was at 2014/01/19 21:44:55


It's my codex and I'll cry If I want to.

Tactical objectives are fantastic 
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

Makumba wrote:
And considering that the Tyranids weren't even in the galaxy at the time of the Horus Heresy

Not true . The legions fought against tyranid scout fleet that was imprisoned by one of the eldar races .Fenris krakens and Catachan devils are left overs from tyranids scout fleets and Fenris fauna was the same it is now , even durning the golden age.


Source on fenris and catachan please.

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Made in za
Fixture of Dakka




Temple Prime

 Lobukia wrote:
Makumba wrote:
And considering that the Tyranids weren't even in the galaxy at the time of the Horus Heresy

Not true . The legions fought against tyranid scout fleet that was imprisoned by one of the eldar races .Fenris krakens and Catachan devils are left overs from tyranids scout fleets and Fenris fauna was the same it is now , even durning the golden age.


Source on fenris and catachan please.

There is in-universe speculation about Krakens and Devils being Tyranids, but it's just speculation from inside the setting.

However, I personally doubt this. Tyranids have a unified aesthetic. Chitinous plates, fleshy bits, a short, powerful head, six (or eight if winged) limbs, and hooves if they're not slithering, entirely airborne, or otherwise don't walk on legs,.



This does not fit that aesthetic.

This message was edited 1 time. Last update was at 2014/01/19 22:01:10


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in ca
Zealous Sin-Eater




Montreal

 Kain wrote:

This does not fit that aesthetic.


I may be wrong, but that speculation dates quite a bit back, no? Before Nids more or less all conformed to the same aesthetics?

Another speculation I remember was that many of the more incurable plagues, dating back to when humanity was still Earth-bound, may have had a Tyranid origin.

[...] for conflict is the great teacher, and pain, the perfect educator.  
   
Made in ca
Executing Exarch






 Nem wrote:
 kirsanth wrote:
 Nem wrote:
Well. Won't really know how good or bad power wise it is for a few months.
Do you not own a copy?


I do, I've played with it, and I know its not half as bad as some people make out. Annoyingly you've also posted on the tactics thread where other players are also visibly wandering how people thought it was that bad.


Automatically Appended Next Post:

 Zakiriel wrote:
@ Rotary

As it was explained to me the Death Leaper has a power that says all shots against it must be made as snap fires.
You cannot do many things if all you are allowed to do is snapfire against this beast you can hardly see.


That is correct, I ran him today. Few biker units waisted shots trying to get rid of him. Best utility though will probably be guiding Mawlocs in for accurate blasts (I wasn't running Mawlocs in lieu of running new units).


I really don't understand why people shoot death leaper. Just charge him, 3 T4 wounds with 5+ save. Whoppity doo he has 5 attacks none of which are power weapons. 10 Guardsmen can beat him up

I've been seeing the age old problem with people playing against Nids; they are afraid that if they touch them they'll suddenly explode. A riptide has very good odds of beating down a hive tyrant in combat, and that's taking a charge from a unwounded Tyrant. Be aggressive, Nids are squishy.


Automatically Appended Next Post:
 Savageconvoy wrote:
I'll save you the wait. Going through the Nid codex (as a Tau player) I saw nothing but buffs... For Tau. Losing Biomancy really hurts Nids. The Crone actually manages to make Broadsides better at removing air threats.


I did the same as an Eldar player, the only things that worried me in the Nid book before were Iron arm T9 tyrants, hive guard and Tervigons making a billion scoring units and they nerfed all of those and added nothing. This dex just made it that much easier, as instinctive behaviour pretty much makes the army useless once the synapse is out of the way.

This message was edited 2 times. Last update was at 2014/01/19 22:52:39


Rick Priestley said it best:
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Made in au
Towering Hierophant Bio-Titan





 Squigsquasher wrote:

Seriously though. The codex is fine. The problem is the really overpowered codices like Grey Knights, Necrons, Blood Angels, Tau and Eldar. If GW made it up to that level, people would be bitching that it was OP. As it happens, they made a balanced, well-written codex and so everybody complained it was a massive nerf despite that fact that it's a million times better than the last 'dex (which was itself better than the godawful 4th ed 'dex).

To recap:

+Hive Crone, one of the best flying monstrous creatures in the game.
+Carnifexes, Mawlocs and Tyrannofexes get significant points decreases.
+Zoanthropes andVenomthropes both get points decreases and massive buffs.
+Some pretty nifty (if expensive) bio-artifacts.
+Exocrine gives us much-needed anti-terminator firepower.
+The Red Terror is back!
+Pyschic powers are pretty good.
+Termagaunts are now dirt cheap.
+Hormagaunts are also cheaper, although giving them Toxin Sacs brings them to the same cost as before.
+Crushing Claws are now actually good (and make up for MCs loss of Armourbane by default).
+Tyrant Guard can take Crushing Claws.
+Venom Cannons are no longer restricted when penetrating vehicle armour.
+Mawlocs now more destructive.
+Old One Eye and Deathleaper are now HQ, which is cool.
+Trygon Primes can be heavily upgraded.
+Biovores are great now.

-Slight points increases on a few units, the only really significant one being the Tervigon.
-No BRB powers.
-No more Mycetic Spores (although they were useless on most units anyway).
-Ymgarl Genestealers are gone (not much use to begin with).
-Parasite of Mortrex is gone (totally useless anyway, who cares?).
-Doom of Malan'Tai is gone (OK, this one IS kinda sad).

What exactly is the problem again?

Wow. This is like the crème de la crème of the bad posts in here so far. I mean, there is people in here talking about how the dex is a fine release because even with the nerf it has enough competitive units to build a strong list or two. But your post? It's like you are wilfully oblivious.... I was willing to see where you went with this, as soon as I read "Hive Crone one of the best MC's in the game" I continued on simply out of incredulity to what one person could convince themselves of to justify there codex purchase. You did not disappoint. Extremely nifty artifacts? Crushing Claws are BETTER?? You even listed Psychic Powers as an improvement from the last dex??? Just keep sipping the kool-aid mate.




 Squigsquasher wrote:

Again, unfunny image macros, and not supplying any real argument beyond "lol it sux".

Try again.

You said this in a response to a message full of information and presented with solid reasoning behind their point of view.

You then proceeded to respond to the next person who pushed an argument, with a non-funny link and a non-existent argument, all because he used the word "Competitive" which is beyond hypocritical. As stated:
 Squigsquasher wrote:





40K has never, NEVER been intended as a majorly competitive game. Quite frankly I find the concept of playing any game, tabletop or otherwise, "competitively" to be utterly slowed, but when the CREATORS of the game have outright stated that it's designed for casual/fluffy games, it's laughable. 40K's selling point has never been amazing, revolutionary gameplay, it's the universe and the backstory (and the models) that everybody loves, and is why people play the game. As a similar example, take EarthBound; gameplay-wise it's an unremarkable RPG. What sells it is the quirky world, funny characters and charming atmosphere (and a certain nightmare-inducing eldritch abomination).

TL;DR: If you'r eplaying 40K because you want a competitive, perfectly balanced game then you're playing the wrong game, and should probably go play chess instead.


The discussion is about opinions on the competitive nature of the dex, feel free to share that it works great from a casual perspective, but when you clearly have no idea about the competitive side of gameplay, don't write up a ridiculous list of reasons on how great it is competitively, and then tell anybody who disagrees that their competitive opinions are worthless because 40k isn't meant intended to be competitive (because GW doesn't host tournaments or anything). You are wasting everybody's time, including your own.


My perspective on the new dex is somewhat in the middle. I feel the people talking about the strength of the codex might just be mistaken, it is as powerful as before if not more so. I think the people talking about the strength of individual units are 100% correct however, and the nerf of so many units, the indifference to so many other useless ones, and the removal of more, makes this dex a terrible release. We have been pushed towards one style of play, regardless if it performs better than the last dex did competitively, we have lost so many playstyle options and even playable units, the only people I could see supporting this release are powergamers. But hey what would you know about that? Mycetic spores were useless on everything right? I mean, because Devilgaunts / Zoanthropes / Dakkafex in a pod "was pretty much useless anyway" right? Zoanthropes losing the spore was written up as buffed unit in your little list, which pretty much sums up how much worthwhile information you have to add to this topic.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in si
Foxy Wildborne







 SickSix wrote:
How many people crying "the sky is falling" have actually played with the new book?


I'm not really in the business of complaining on forums for days on end but I did get a game in and it was terrible. I played vs a casual Eldar list with no Serpents, no Knight and 350 pts tied up in footslogging Wraithguard that didn't even get to use their guns of Just Take Everything Off The Table because everything was already off the table by the time they got into range.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in au
Towering Hierophant Bio-Titan





 lord_blackfang wrote:
 SickSix wrote:
How many people crying "the sky is falling" have actually played with the new book?


I'm not really in the business of complaining on forums for days on end but I did get a game in and it was terrible. I played vs a casual Eldar list with no Serpents, no Knight and 350 pts tied up in footslogging Wraithguard that didn't even get to use their guns of Just Take Everything Off The Table because everything was already off the table by the time they got into range.


They mopped you up that badly? not that I doubt it, but would you mind sharing your list, it's pretty subjective otherwise because you could have been running a bunch of rippers genestealers and raveners for all we know....

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in au
Norn Queen






 Nem wrote:
 kirsanth wrote:
 Nem wrote:
Well. Won't really know how good or bad power wise it is for a few months.
Do you not own a copy?


I do, I've played with it, and I know its not half as bad as some people make out. Annoyingly you've also posted on the tactics thread where other players are also visibly wandering how people thought it was that bad.


The problem here is that 'not that bad' is still bad. It's about Chaos Space Marines level. The problem is it's not good either. Not even 'not that good', just 'not good'. It is, at best, a sideways step, if not the backwards step doomsayers have been crying, from the 5th edition codex. It's a simple revision of the 5th edition codex, with some point changes here and there, and a few baffling decisions (scything talons what the feth) put in for good measure.

The biggest telltale sign is they did not attribute it to a single author, but the GW design team. We know all books are a team effort, they've repeatedly said as much in Q&A's. We'll see if the Guard codex is the same, but if subsequent books start getting individually noted authors again, it's glariingly obvious no one on the design team wanted to fall on this sword and take responsibility for how it turned out.

And again, it's not that the book is flat out terrible. It's that it is, at beast about as good as the last book, which basically killed the Tyranid community and was widely accepted as being one of the least powerful books in the game with almost no build options. Sitting at the same level with a few tweaks is not worthy of praise of any kind.
   
Made in pl
Longtime Dakkanaut




What did the nids trade actualy from old to new , ignoring the every new codex model shift.

Doom, pods , biomancy and no need for synaps vs Exorcine and maybe a points drop on somethings , but considering one has to run bad units now to have synaps all the time , the points drop is hardly felt . But am not a nid player , I could be missing more stuff.
   
Made in au
Infiltrating Broodlord





Brisbane

 Squigsquasher wrote:
 paulson games wrote:
Came up with a nice dust jacket for my codex:



If we're resorting to slinging unfunny image macros around now, then I have the perfect response to that:



Seriously though. The codex is fine. The problem is the really overpowered codices like Grey Knights, Necrons, Blood Angels, Tau and Eldar. If GW made it up to that level, people would be bitching that it was OP. As it happens, they made a balanced, well-written codex and so everybody complained it was a massive nerf despite that fact that it's a million times better than the last 'dex (which was itself better than the godawful 4th ed 'dex).

To recap:

+Hive Crone, one of the best flying monstrous creatures in the game.
+Carnifexes, Mawlocs and Tyrannofexes get significant points decreases.
+Zoanthropes andVenomthropes both get points decreases and massive buffs.
+Some pretty nifty (if expensive) bio-artifacts.
+Exocrine gives us much-needed anti-terminator firepower.
+The Red Terror is back!
+Pyschic powers are pretty good.
+Termagaunts are now dirt cheap.
+Hormagaunts are also cheaper, although giving them Toxin Sacs brings them to the same cost as before.
+Crushing Claws are now actually good (and make up for MCs loss of Armourbane by default).
+Tyrant Guard can take Crushing Claws.
+Venom Cannons are no longer restricted when penetrating vehicle armour.
+Mawlocs now more destructive.
+Old One Eye and Deathleaper are now HQ, which is cool.
+Trygon Primes can be heavily upgraded.
+Biovores are great now.

-Slight points increases on a few units, the only really significant one being the Tervigon.
-No BRB powers.
-No more Mycetic Spores (although they were useless on most units anyway).
-Ymgarl Genestealers are gone (not much use to begin with).
-Parasite of Mortrex is gone (totally useless anyway, who cares?).
-Doom of Malan'Tai is gone (OK, this one IS kinda sad).

What exactly is the problem again?


This is a prime example of someone who rarely played the 5th codex.

Biovores are great now? So you're implying they were bad..
Mycetic spores were useless? What....
Ymgarl genestealers were useless? What.....?
Tervigons got a little more then a slight points increase.
Why is losing doom sad if pods are useless?

I personally don't hate the new Dex but it could have been designed a lot better...

This message was edited 1 time. Last update was at 2014/01/20 00:56:10


 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

Coming from a 3rd ed crons codex players perspective I have to say that the new nids dex is awful since it suffers from the same thing that made the cron dex awful (IB and phase out). The fact that you can basically ignore all the threats from the army and just focus on killing certain units to remove the entire army is an atrocious ability and shouldnt exist ever. E.x. why should I bother being worried about this swarm of gants and carnies etc. When all I have to do is focus on killing those very few and fairly weak (for what they need to do) synapse creatures and the majority of those gants/gaunts and other threats just go away completely anyways? In the old cron dex the same thing happened e.x. why bother fighting that crazy c'tan god and gunning down those indestructible monoliths when you can just kill the bog standard infantry and win in a turn unless they are hiding and not doing anything.

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in pl
Longtime Dakkanaut




+Hive Crone, one of the best flying monstrous creatures in the game
+Old One Eye and Deathleaper are now HQ, which is cool.
.

Don't know if trolling.
   
Made in jp
Cosmic Joe





Here's an honest question. For people who actually bought the codex, do you think it was worth the price?

For example, I have the SM and SOB codex and think they are worth the price. The Inquisitor book...not so much.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

 SHUPPET wrote:
 Squigsquasher wrote:

Seriously though. The codex is fine. The problem is the really overpowered codices like Grey Knights, Necrons, Blood Angels, Tau and Eldar. If GW made it up to that level, people would be bitching that it was OP. As it happens, they made a balanced, well-written codex and so everybody complained it was a massive nerf despite that fact that it's a million times better than the last 'dex (which was itself better than the godawful 4th ed 'dex).

To recap:

+Hive Crone, one of the best flying monstrous creatures in the game.
+Carnifexes, Mawlocs and Tyrannofexes get significant points decreases.
+Zoanthropes andVenomthropes both get points decreases and massive buffs.
+Some pretty nifty (if expensive) bio-artifacts.
+Exocrine gives us much-needed anti-terminator firepower.
+The Red Terror is back!
+Pyschic powers are pretty good.
+Termagaunts are now dirt cheap.
+Hormagaunts are also cheaper, although giving them Toxin Sacs brings them to the same cost as before.
+Crushing Claws are now actually good (and make up for MCs loss of Armourbane by default).
+Tyrant Guard can take Crushing Claws.
+Venom Cannons are no longer restricted when penetrating vehicle armour.
+Mawlocs now more destructive.
+Old One Eye and Deathleaper are now HQ, which is cool.
+Trygon Primes can be heavily upgraded.
+Biovores are great now.

-Slight points increases on a few units, the only really significant one being the Tervigon.
-No BRB powers.
-No more Mycetic Spores (although they were useless on most units anyway).
-Ymgarl Genestealers are gone (not much use to begin with).
-Parasite of Mortrex is gone (totally useless anyway, who cares?).
-Doom of Malan'Tai is gone (OK, this one IS kinda sad).

What exactly is the problem again?

Wow. This is like the crème de la crème of the bad posts in here so far. I mean, there is people in here talking about how the dex is a fine release because even with the nerf it has enough competitive units to build a strong list or two. But your post? It's like you are wilfully oblivious.... I was willing to see where you went with this, as soon as I read "Hive Crone one of the best MC's in the game" I continued on simply out of incredulity to what one person could convince themselves of to justify there codex purchase. You did not disappoint. Extremely nifty artifacts? Crushing Claws are BETTER?? You even listed Psychic Powers as an improvement from the last dex??? Just keep sipping the kool-aid mate.




 Squigsquasher wrote:

Again, unfunny image macros, and not supplying any real argument beyond "lol it sux".

Try again.

You said this in a response to a message full of information and presented with solid reasoning behind their point of view.

You then proceeded to respond to the next person who pushed an argument, with a non-funny link and a non-existent argument, all because he used the word "Competitive" which is beyond hypocritical. As stated:
 Squigsquasher wrote:





40K has never, NEVER been intended as a majorly competitive game. Quite frankly I find the concept of playing any game, tabletop or otherwise, "competitively" to be utterly slowed, but when the CREATORS of the game have outright stated that it's designed for casual/fluffy games, it's laughable. 40K's selling point has never been amazing, revolutionary gameplay, it's the universe and the backstory (and the models) that everybody loves, and is why people play the game. As a similar example, take EarthBound; gameplay-wise it's an unremarkable RPG. What sells it is the quirky world, funny characters and charming atmosphere (and a certain nightmare-inducing eldritch abomination).

TL;DR: If you'r eplaying 40K because you want a competitive, perfectly balanced game then you're playing the wrong game, and should probably go play chess instead.


The discussion is about opinions on the competitive nature of the dex, feel free to share that it works great from a casual perspective, but when you clearly have no idea about the competitive side of gameplay, don't write up a ridiculous list of reasons on how great it is competitively, and then tell anybody who disagrees that their competitive opinions are worthless because 40k isn't meant intended to be competitive (because GW doesn't host tournaments or anything). You are wasting everybody's time, including your own.


My perspective on the new dex is somewhat in the middle. I feel the people talking about the strength of the codex might just be mistaken, it is as powerful as before if not more so. I think the people talking about the strength of individual units are 100% correct however, and the nerf of so many units, the indifference to so many other useless ones, and the removal of more, makes this dex a terrible release. We have been pushed towards one style of play, regardless if it performs better than the last dex did competitively, we have lost so many playstyle options and even playable units, the only people I could see supporting this release are powergamers. But hey what would you know about that? Mycetic spores were useless on everything right? I mean, because Devilgaunts / Zoanthropes / Dakkafex in a pod "was pretty much useless anyway" right? Zoanthropes losing the spore was written up as buffed unit in your little list, which pretty much sums up how much worthwhile information you have to add to this topic.

Yeah, one look at that post and I have to say "Thanks for taking the time from your alternate dimension!" But seriously, there's so much about that post that is just plain... wrong. Blood Angels, overpowered? LOL. Hive Crones don't hold a candle to even Flyrants, Zoanthropes didn't get "massively buffed" by any means, the bio-artifacts suck, Termagants went down 1pt but lost a lot of utility and power in the process, OOE and Deathleaper moving to HQ means they probably will get used even less now, price increases were significant on more than just the Tervigon (Tyranid Prime anyone?), Mycetic Spores were a lynch pin unit for many of our best units (Devilgaunts, Dakkafexes, Zoanthropes, Doom, etc) and Ymgarl Genestealers were considered one of our best Elites choices before.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 MWHistorian wrote:
Here's an honest question. For people who actually bought the codex, do you think it was worth the price?


Given how slight the changes are, and how much copypastadisasta elements there are, no, not worth it at all.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
Tea-Kettle of Blood




Adelaide, South Australia

It's pretty and it let's me play my army, so yes it's worth it.

 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
Made in us
Dakka Veteran





College Park, MD

 MWHistorian wrote:
Here's an honest question. For people who actually bought the codex, do you think it was worth the price?

For example, I have the SM and SOB codex and think they are worth the price. The Inquisitor book...not so much.


It's... worth about the same as any other codex. It's not a mini-codex masquerading as a full codex like the Inquisitor one.

 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 -Loki- wrote:
 Nem wrote:
 kirsanth wrote:
 Nem wrote:
Well. Won't really know how good or bad power wise it is for a few months.
Do you not own a copy?


I do, I've played with it, and I know its not half as bad as some people make out. Annoyingly you've also posted on the tactics thread where other players are also visibly wandering how people thought it was that bad.


The problem here is that 'not that bad' is still bad. It's about Chaos Space Marines level. The problem is it's not good either. Not even 'not that good', just 'not good'. It is, at best, a sideways step, if not the backwards step doomsayers have been crying, from the 5th edition codex. It's a simple revision of the 5th edition codex, with some point changes here and there, and a few baffling decisions (scything talons what the feth) put in for good measure.

The biggest telltale sign is they did not attribute it to a single author, but the GW design team. We know all books are a team effort, they've repeatedly said as much in Q&A's. We'll see if the Guard codex is the same, but if subsequent books start getting individually noted authors again, it's glariingly obvious no one on the design team wanted to fall on this sword and take responsibility for how it turned out.

And again, it's not that the book is flat out terrible. It's that it is, at beast about as good as the last book, which basically killed the Tyranid community and was widely accepted as being one of the least powerful books in the game with almost no build options. Sitting at the same level with a few tweaks is not worthy of praise of any kind.


As someone who plays CSM, I'm feeling they might actually be below that, maybe DA level.
   
Made in au
Tea-Kettle of Blood




Adelaide, South Australia

We're definitely worse off than CSM, we don't have allies, cultists or a Heldrake.

 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

As a former Tyranids player and current Chaos player I have been following this dissuasion closely. I feel your pain.

And Yes. Robin Cruddycrap sucks. He has since the last dex.

This message was edited 1 time. Last update was at 2014/01/20 04:58:50


Pestilence Provides.  
   
Made in ca
Rampaging Carnifex




West Coast, Canada

 MWHistorian wrote:
Here's an honest question. For people who actually bought the codex, do you think it was worth the price?

For example, I have the SM and SOB codex and think they are worth the price. The Inquisitor book...not so much.


Yep! But I love a challenge. The whining and complaining is hilarious to me, the last thing I want is a 'top tier', win every game, easy button codex.

Every win will be forcibly wrested from the dice gods, and the currency of my victory will be the the piled bodies of my dead.

   
Made in au
Towering Hierophant Bio-Titan





SBG wrote:
 MWHistorian wrote:
Here's an honest question. For people who actually bought the codex, do you think it was worth the price?

For example, I have the SM and SOB codex and think they are worth the price. The Inquisitor book...not so much.


Yep! But I love a challenge. The whining and complaining is hilarious to me, the last thing I want is a 'top tier', win every game, easy button codex.

Every win will be forcibly wrested from the dice gods, and the currency of my victory will be the the piled bodies of my dead.


What about the complaining from people who started playing Tyranids last edition deliberately for the fact that they were not a top tier codex and also love a challenge, and are upset with the release of the new codex not due to power levels but due to the fact that we have a book with less units in it than the last dex, and no longer have any transports what so ever and are pretty much limited to one style of play?

Pretty hilarious right.

This message was edited 1 time. Last update was at 2014/01/20 05:22:38


P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 paulson games wrote:
Came up with a nice dust jacket for my codex:



Awesome. I dont know if I agree, but that is awesome.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in ca
Tough Tyrant Guard






I feel sorry for everyone who play competitively, I dont , so I actually find that its a major improvement from last codex.
Perhaps its true that in the super competitive environment this new codex doesnt quite have what it take to hold his own, but I'm still not convinced of that one.

I find that its gained all sorts of usefull tactics that it didnt have before.

True we lost great stuff:

Doom 'o Malantai,
Biomancy
and Mycetic Spore!

The Tervigon got a big nerf (its still useable though)

Even The Trygons lost their re-roll to hit and Tyranid prime got slapped with a point increase plus we lost the old adversary bubble.
Swarmlord lost his re-roll passed invul and cost 5points more (he did becomme a lvl3 psyker, and got bs4 with possibility of Warpblast tho)
Instinctive behavior sucks a bit more than before so synapse controle is more important.
A few other things but these are the big ones mostly.

All of these really blow and certainly wish we could purely just have them back. I know I'll occasionally be playing with the old codex as allies with my friends, its gonna be a lot of fun
We find that a few custom rules can really balance a game out better if the people involved can agree on it

We did get some major improvements on many dudes though, including:
Devilgaunts,
Venomthrope,
Lictors,
Mawlocs,
Dakkafex,
Tyranofex
and Harpy.

Some good buffs on:
Flyrants,
Tyrant guard,
Zoanthrope,
Shrikes.
We also gained the Crones and Exocrines which are very nice.

Some light upgrade due to meta and codex synergy:
Genestealer and warriors got more appealing due to Tervigon nerf and Instinctive Behaviours changes, now we need something to fill the troops choice when before it was a no brainer.
They were too frail so they were just getting shot off the board, well, now they're still kinda frail but now we have access to much more defensive arsenal, mostly due to Venomthrope but partially simply through more mass, cheaper across the board means more guys, so oversaturation of target means the little 100pts Warriors team gets ignored, Shrikes and Lictors benefit from this tactic as well.
I love the fact that Tau and Eldar are succeptible to pinning and fear, space marines ignore fear but not pinning.
This codex can really force a lot of Ld tests and Genestealers and Warriors both force many pinning tests at long range, contributing to the well being of the Hive.
Both are also unaffected by Instinctive Behaviour, Tyranid Warriors and Shrikes really helps it actually.

For those that say that "the best defense is a good offence" you all get a candy this codex since we shoot much stronger than before and then pin the ones that didnt get shot up too much.

more FMC means better maneuverability, I am looking forward to play between 2-5 FMC per turn

Flanking 30x Devilgaunts is gonna be amazing!

Mawlocs will just keep the opponent on his toes, wondering whats gonna get hit by the massive Wurm coming out of below with two Str6 Ap2, Ignore Cover, Large Blast!!!

Lictors are... are actually playable....I'm..... I'm...... I'm just so happy...I've waited so long for this....Yaaaayyyy!!!

Overall more options then before, even with loss of mycetic spore.












This message was edited 9 times. Last update was at 2014/01/20 05:48:48


My Face is my Shield!!!!!

My painted Tyranids army up to date: http://www.dakkadakka.com/dakkaforum/posts/list/630244.page 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

amd Genestealers Pinning units down is awesome.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
 
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