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![[Post New]](/s/i/i.gif) 2014/05/01 15:30:25
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
Cheyenne WY
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PrinceRaven wrote:I just wish the Tyranid Prime didn't take up an HQ slot and wasn't hideously overpriced.
Well, if you take a Synapse Node Formation (I haven't ever yet...) You get a Prime outside FOC, and she's got and enhanced Synapse bubble (18"? ) Maybe this is the way to use it....
Doh! should have read the thread before replying! Deathleapered!
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This message was edited 1 time. Last update was at 2014/05/01 15:35:37
The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/05/01 15:40:10
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tea-Kettle of Blood
Adelaide, South Australia
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I love how Deathleaper'd is now a thing.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/05/01 15:45:19
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Used to use "lictored" all the time.
Deathleaper just brings it to the extreme.
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![[Post New]](/s/i/i.gif) 2014/05/01 19:19:29
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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Came home to find my Heirophant has arrived from China!
I have no idea where to start with it but Ill get around to it after the Wraithknight/Jetbikes/Terrain pieces/buying and moving into a home/ gets done.
Making some Bug terrain over here if anyone likes to DIY.
http://www.dakkadakka.com/dakkaforum/posts/list/592444.page
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![[Post New]](/s/i/i.gif) 2014/05/01 20:13:11
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Towering Hierophant Bio-Titan
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Sup China Hierophant buddy!
Literally working on painting mine right now
You'll have fun making it.
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![[Post New]](/s/i/i.gif) 2014/05/01 20:45:50
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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I'm debating how to go about it...I want it to stand just on its legs during games and on a mount when its stored, but I've yet to find out how structurally sound its going to be. Definitely pinning it though, heavy duty.
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![[Post New]](/s/i/i.gif) 2014/05/01 21:11:24
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Towering Hierophant Bio-Titan
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There's two ways you can go:
1) Chop up the legs and pin them to keep them straight, as they can't support the weight of the body.
2) Make a stand under the body itself to take all the weight, like I've done above. This also lets you magnetise the limbs for easier transport/storage. Mine fit in a single KR case that way.
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![[Post New]](/s/i/i.gif) 2014/05/01 21:25:28
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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You think cutting the legs in half and heavy pinning it is enough?
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![[Post New]](/s/i/i.gif) 2014/05/01 21:50:09
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Fixture of Dakka
Temple Prime
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xttz wrote:
Sup China Hierophant buddy!
Literally working on painting mine right now
You'll have fun making it.
You should have had your computer display this photo for a recursion.
Not sure how you'd do that, but it'd make for an amusing gag.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/05/02 01:03:01
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Dakka Veteran
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Going to a 2000pt, no double force org, no fortifications tourney this weekend. They aren't allowing formations in this one, but plan to in the future. I'm expecting an uphill fight all day.
Here's what I'm planning on running:
Dakka Flyrant with Hive Commander
Dakka Flyrant
Venomthrope
Venomthrope
Zoanthrope
15 Hormagaunts with adrenal glands
15 Hormagaunts with adrenal glands
30 Termagaunts with 20 spinefists and 10 devourers
Tervigon
3 warriors with a barbed strangler
3 warriors with a barbed strangler
Hive Crone
Exocrine
Carnifex with stranglethorn cannon
Carnifex with stranglethorn cannon
76 models
15 units
6 troops
7 MCs; 3 of them flyers
4 pyskers
4 pinning weapons
Not sure how I feel about it, but I didn't have all of my models built yet and had to improvise. I think it has potential.
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![[Post New]](/s/i/i.gif) 2014/05/02 04:59:43
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
Cheyenne WY
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omerakk wrote:Going to a 2000pt, no double force org, no fortifications tourney this weekend. They aren't allowing formations in this one, but plan to in the future. I'm expecting an uphill fight all day.
Here's what I'm planning on running:
Dakka Flyrant with Hive Commander
Dakka Flyrant
Venomthrope
Venomthrope
Zoanthrope
15 Hormagaunts with adrenal glands
15 Hormagaunts with adrenal glands
30 Termagaunts with 20 spinefists and 10 devourers
Tervigon
3 warriors with a barbed strangler
3 warriors with a barbed strangler
Hive Crone
Exocrine
Carnifex with stranglethorn cannon
Carnifex with stranglethorn cannon
76 models
15 units
6 troops
7 MCs; 3 of them flyers
4 pyskers
4 pinning weapons
Not sure how I feel about it, but I didn't have all of my models built yet and had to improvise. I think it has potential.
Dosen't look bad  I dunno about spending for Adrenals on the Hormigaunts though...At this high point levels I'd suggest Doubling up your Thrope Broods. Running solos just seems like giving away First Blood. 140 points to double them out...
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This message was edited 1 time. Last update was at 2014/05/02 19:53:24
The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/05/02 14:55:44
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Dakka Veteran
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Knowing the terrain they use... I don't think there is any way to stop first blood from happening if my opponents go first lol but good point.
I thought adrenal glands on the gaunts might make them useful enough to glance down some of the more vehicle heavy armies... but on second thought, I doubt enough of them will live to be any help. Ok, that's 60 extra points to work with right now... now to figure out what cuts and adjustments to make.
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![[Post New]](/s/i/i.gif) 2014/05/02 15:17:07
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Towering Hierophant Bio-Titan
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omerakk wrote:Knowing the terrain they use... I don't think there is any way to stop first blood from happening if my opponents go first lol but good point.
I thought adrenal glands on the gaunts might make them useful enough to glance down some of the more vehicle heavy armies... but on second thought, I doubt enough of them will live to be any help. Ok, that's 60 extra points to work with right now... now to figure out what cuts and adjustments to make.
Looking at the troops there, you're probably better off with one brood of 20-25 vanilla hormas for objective-grabbing and tarpitting. The current meta leans more toward AV13+ and flyers, so trying to glance down AV10 probably won't come up too much. I also find broods of 15 or less Hormas will take too much damage to be effective before they reach anything.
You can use the extra points for a few useful things:
Doubling up venoms or the zoanthrope broods
More firepower on the Fexes. A HVC can't hurt, and secondary devourers can also be handy if you really need to finish off a damaged flyer.
A template weapon for the Tervigon (Shreddershard or ESG are good options)
Regen for a Flyrant to try and deny Slay the Warlord
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![[Post New]](/s/i/i.gif) 2014/05/03 15:04:14
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Fixture of Dakka
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Wow....I've been out of this thread for a few days and it has really ballooned (about 10+ pgs since I was last here).
Any experiences against the new Astra Militarum? I've only played against them once (not with my bugs) and they appear to be quite strong.
I'm thinking of taking my nids up to Frontline and challenging Reece's AM army (which so far is undefeated).
Automatically Appended Next Post: omerakk wrote:Going to a 2000pt, no double force org, no fortifications tourney this weekend. They aren't allowing formations in this one, but plan to in the future. I'm expecting an uphill fight all day.
Here's what I'm planning on running:
Dakka Flyrant with Hive Commander
Dakka Flyrant
Venomthrope
Venomthrope
Zoanthrope
15 Hormagaunts with adrenal glands
15 Hormagaunts with adrenal glands
30 Termagaunts with 20 spinefists and 10 devourers
Tervigon
3 warriors with a barbed strangler
3 warriors with a barbed strangler
Hive Crone
Exocrine
Carnifex with stranglethorn cannon
Carnifex with stranglethorn cannon
76 models
15 units
6 troops
7 MCs; 3 of them flyers
4 pyskers
4 pinning weapons
Not sure how I feel about it, but I didn't have all of my models built yet and had to improvise. I think it has potential.
I wouldn't focus so much on the troops. Rather, I'd probably focus more on the FA or Heavies. For your list, I'd drop 1 unit of warriors and some hormagants (probably combine the 2 to make 1 large, potentially outflanking unit). Then I'd get another hive crone if you've got the model.
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This message was edited 1 time. Last update was at 2014/05/03 15:08:57
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![[Post New]](/s/i/i.gif) 2014/05/03 16:23:06
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tunneling Trygon
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Would love to see Nids go up against AM, especially with the skyblight formation. Seems a good test against an army that we historically have trouble with
Automatically Appended Next Post:
I'm wondering what your guys' thoughts are on using two squads of warriors rather than the tervigon and gant tax for a skyblight list. My thinking is that I'd like to give them a try in a Skyblight list that I'm finishing building up:
Flyrant w/2 TL Dev
Flyrant w/2 TL Dev
Flyrant w/2 TL Dev
Venomthrope
Bastion
3 Warriors
3 Warriors
Harpy
Harpy
Hive Crone
Hive Crone
10 Gargoyles
10 Gargoyles
10 Gargoyles
That is 1750 by the way
I'm aware that the Tervigon is typically better, but I feel like with the venom in a bastion, the warriors' durability increases nicely, not to mention how much cheaper they are. They'll be camping the backfield (in 2 places instead of just one) and taking advantage of a 2+ or at worst 3+ cover until the venom is dealt with (which might not be so soon with all the FMCs to worry about, who will ALSO benefit greatly from the venomthrope. Effective 3++ for much of the first couple turns against anything that's not ignores cover AND sky fire? Thank you very much.
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This message was edited 3 times. Last update was at 2014/05/03 18:37:33
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![[Post New]](/s/i/i.gif) 2014/05/04 17:40:41
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
Cheyenne WY
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luke1705 wrote:Would love to see Nids go up against AM, especially with the skyblight formation. Seems a good test against an army that we historically have trouble with
Automatically Appended Next Post:
I'm wondering what your guys' thoughts are on using two squads of warriors rather than the tervigon and gant tax for a skyblight list. My thinking is that I'd like to give them a try in a Skyblight list that I'm finishing building up:
Flyrant w/2 TL Dev
Flyrant w/2 TL Dev
Flyrant w/2 TL Dev
Venomthrope
Bastion
3 Warriors
3 Warriors
Harpy
Harpy
Hive Crone
Hive Crone
10 Gargoyles
10 Gargoyles
10 Gargoyles
That is 1750 by the way
I'm aware that the Tervigon is typically better, but I feel like with the venom in a bastion, the warriors' durability increases nicely, not to mention how much cheaper they are. They'll be camping the backfield (in 2 places instead of just one) and taking advantage of a 2+ or at worst 3+ cover until the venom is dealt with (which might not be so soon with all the FMCs to worry about, who will ALSO benefit greatly from the venomthrope. Effective 3++ for much of the first couple turns against anything that's not ignores cover AND sky fire? Thank you very much.
This is the sort of build I'd reccomend  If only there was room for Zoey  I think you'll have good results with this.
(I'd use 1 Winged Assassin, but that is because that's "how I roll"  )
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This message was edited 1 time. Last update was at 2014/05/04 17:42:58
The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/05/04 20:32:42
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tunneling Trygon
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I gave the winged assassin some thought, but realized that for most targets having all that extra shooting does more, for 15 points less. Also it wouldn't allow the bastion to be in the list.
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![[Post New]](/s/i/i.gif) 2014/05/05 01:36:14
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
Cheyenne WY
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luke1705 wrote:I gave the winged assassin some thought, but realized that for most targets having all that extra shooting does more, for 15 points less. Also it wouldn't allow the bastion to be in the list.
Cool, though my "Base" build is Winged, LW/ BS, Toxic....230 points. Toss in extras as points allow (I'd find 10 for a hive without fail...)
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/05/05 04:10:53
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Purposeful Hammerhead Pilot
Vior'la Sept
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I had a game against Skyblight today. I got so screwed over, it wasn't even funny. I was running triptide Tau. Yes its a bit of a rude (substituting that for what I would normally say) move, but still it wasnt funny how it ended. Long story short, I killed all of his FMCs, it was looking very good for me by turn 3, I still had all three tides, and he had no more FMC, yada yada yada. But come turn four, one of my Riptides went down. Ok, I still have 2 more. Here is where it went wrong on turn 4. My opponent was taking 30 gargoyles. This made his Tervigon scoring. So I have bad target priority and go for his gargoyles because they are near the relic. I make the mistake of killing them. They go back into ongoing reserves, come back onto the Relic via DS. Come my turn 5 I kill them again. But I soon realize that the Tervigon is scoring! He moves and runs it onto the relic. SH*T! with this it is 4-3 him. I have First Blood, Warlord, and Line Breaker. He has Warlord.
As it stands now, on a 3+ the game will continue, I will be able to kill the Tervigon with my two remaining Riptides, and my Kroot would be able to reach the relic (not that it would really matter because my opponent would be tabled anyway). So I need the game to continue. My opponent rolls his bright green Nurgle dice and...
Thanks you guys for listening to my little batrep in a nutshell (or paragraph in this case), and let me know what you think!
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![[Post New]](/s/i/i.gif) 2014/05/05 05:21:38
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Fixture of Dakka
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Commander_Farsight wrote: I had a game against Skyblight today. I got so screwed over, it wasn't even funny. I was running triptide Tau. Yes its a bit of a rude (substituting that for what I would normally say) move, but still it wasnt funny how it ended. Long story short, I killed all of his FMCs, it was looking very good for me by turn 3, I still had all three tides, and he had no more FMC, yada yada yada. But come turn four, one of my Riptides went down. Ok, I still have 2 more. Here is where it went wrong on turn 4. My opponent was taking 30 gargoyles. This made his Tervigon scoring. So I have bad target priority and go for his gargoyles because they are near the relic. I make the mistake of killing them. They go back into ongoing reserves, come back onto the Relic via DS. Come my turn 5 I kill them again. But I soon realize that the Tervigon is scoring! He moves and runs it onto the relic. SH*T! with this it is 4-3 him. I have First Blood, Warlord, and Line Breaker. He has Warlord.
As it stands now, on a 3+ the game will continue, I will be able to kill the Tervigon with my two remaining Riptides, and my Kroot would be able to reach the relic (not that it would really matter because my opponent would be tabled anyway). So I need the game to continue. My opponent rolls his bright green Nurgle dice and...
Thanks you guys for listening to my little batrep in a nutshell (or paragraph in this case), and let me know what you think!
Triple Burstide Tau is arguably one of the toughest matchups for bugs, even Skyblight. If not for skyblight, this is probably the worst matchup I can think of for FMC-tyranids.
Target priority is the key when playing against the bugs. Kill the Synapse and the flyers. Gargoyles are only a threat when they get closer. Whittle them down but try not to finish them off until Turn 5. Always go after the flyrants (and any venomthropes within reach....an easy enough feat with nova-charged SMS).
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![[Post New]](/s/i/i.gif) 2014/05/05 10:54:09
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tunneling Trygon
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Worth noting that this is not the case. Taking at least 3 broods of gargoyles (each anywhere from 10-30 models) is a requirement for the skyblight formation, not the Tervigon. You need a single squad of 30 Termagants to make a Tervigon scoring. You guys probably played it right, but I just wanted to clarify
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![[Post New]](/s/i/i.gif) 2014/05/05 14:28:19
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tunneling Trygon
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luke1705 wrote:
Worth noting that this is not the case. Taking at least 3 broods of gargoyles (each anywhere from 10-30 models) is a requirement for the skyblight formation, not the Tervigon. You need a single squad of 30 Termagants to make a Tervigon scoring. You guys probably played it right, but I just wanted to clarify
Also, he could only deep strike those gargoyles if he had started them deep striking in reserves. If they began on the table, they enter normally.
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![[Post New]](/s/i/i.gif) 2014/05/05 14:32:12
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tea-Kettle of Blood
Adelaide, South Australia
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Even if you are playing by the ridiculous Deep Strike RAW that says units forget how to Deep Strike if they start on the table, The Gargoyle units created by the Skyswarm rule always start in Ongoing Reserves, it's impossible to have them start on the board.
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This message was edited 1 time. Last update was at 2014/05/05 14:32:44
Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/05/05 14:37:46
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tunneling Trygon
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PrinceRaven wrote:Even if you are playing by the ridiculous Deep Strike RAW that says units forget how to Deep Strike if they start on the table, The Gargoyle units created by the Skyswarm rule always start in Ongoing Reserves, it's impossible to have them start on the board.
Trust me, I hope and think that's how an FAQ would rule it, by locally we tend towards RAW sadly.
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![[Post New]](/s/i/i.gif) 2014/05/05 14:42:14
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tea-Kettle of Blood
Adelaide, South Australia
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Um, the RAW IS that they start in Ongoing Reserves, it says so right there in Skyswarm.
It is literally impossible to have a Skyswarm Gargoyle unit in reserves that didn't start there.
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This message was edited 3 times. Last update was at 2014/05/05 14:44:58
Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/05/05 15:20:40
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Been Around the Block
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Yeah, Prince is right. Looking at the 'slate right now. Any unit of Gargoyles from a Skyblight that is killed is reformed and dropped into OR.
Strangely enough, we don't have any real Tau players in our local playgroup, and only one Eldar outside of myself. Since I am rocking 'nids now, my normal playgroup is mostly imperials (Guard and Marines).
I do have a friend with a heavy metal AM list that I am looking forward to playing, though.
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![[Post New]](/s/i/i.gif) 2014/05/05 16:32:27
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
Cheyenne WY
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Yeah, real hard to feel sorry for a Trip-Tide Tau player finding a list to be tough...  It sounds like the Nids worked as desired. Threat Overload is based on the concept of messing up target priority. And that sounds like that's what happened. It is kinda sad though that even with so much going the Nids way...it took a lucky die roll to pull out a win  ....
It seems like a Lot of people are using 30 Termigants+ Tervigon, as the Troops in the base formation. A little pricey for me, but I guess it depends on the budget....
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/05/05 21:48:45
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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I played against a Tyranid player who was just getting back into it after a hiatus, on my new FRONTLINE GAMING MAT for the first time. I have to say his army looked awesome, he said his theme was Bugs eating metal. So here is some Nid porn.
The only tactics I learned however, was that you CAN ID a Harpy with a Fex's Rupture Cannon on turn one. I failed my save. :(
I brought a friendly list and tabled him, but it felt good because the entire time he was relearning 6th ed rules and new bug rules, so I feel like I helped a fellow Tyranid out and we both had a good time. Again, his army looked awesome.
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![[Post New]](/s/i/i.gif) 2014/05/06 01:21:39
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tunneling Trygon
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So with all these hierophants floating around, has anyone actually played with them using the most recent apocalypse rules? Seems like having them run around with a prime and a venomthrope embarked inside would be pretty ridiculous.
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![[Post New]](/s/i/i.gif) 2014/05/06 01:38:09
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Purposeful Hammerhead Pilot
Vior'la Sept
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Ok, so I am looking at Tyranids and am trying to find the most competitive list. I am fairly sure that it includes Skyblight, but can someone aid me in my search? I have combed over this forum to the best of my ability, but it is quite dense with information.
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