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Made in us
Tunneling Trygon






 Commander_Farsight wrote:
Ok, so I am looking at Tyranids and am trying to find the most competitive list. I am fairly sure that it includes Skyblight, but can someone aid me in my search? I have combed over this forum to the best of my ability, but it is quite dense with information.


Well, the basics are...

HQ: Flyrants with Devourers
Elites: Solo venomthropes in a fortification, or Zoanthropes
Troops: Tervigon, 30 gants, and small gant broods OR 3 Warriors and lots of MSU gants
Fast Attack: Crones, and the necessities for Skyblight
Heavy Support: Here is the variety... Tyrannofex, Exocrines, Carnifex, Biovores and Mawlocs are all good.

So, the list: If you have the cash, Skyblight is brutally good. But it requires 7 flying monstrous creatures and at least 5 troop boxes...

Otherwise: 3-4 FMCs and a good ground presence. Look into the Living Artillery Node, it's amazing. Here's a basic 1850, no formations list:

2x Flyrants, Devourers
Venomthrope in a Bastion
30 gants
Tervigon
10 gants
10 gants
3 Warriors, Barbed Strangler
2x Crone
Tyrannofex
Exocrine
3 Biovores

It gives you lots of Troops, good synapse, boosted cover, a few big MCs and 4 Flying Monstrous Creatures. Plus, you can take out scoring units and transports to win objective games.


 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

 Commander_Farsight wrote:
Ok, so I am looking at Tyranids and am trying to find the most competitive list. I am fairly sure that it includes Skyblight, but can someone aid me in my search? I have combed over this forum to the best of my ability, but it is quite dense with information.


Take a look over in Army Lists...I just saw a Skyblight list on the first or second pages 1750 I believe...

The will of the hive is always the same: HUNGER 
   
Made in fr
Storm Trooper with Maglight





France, region of Paris

Hello, the hive-mind !

While being primarily a Guard player, I'm beginning a tyranid force piece by piece, thanks to a large input of used (or unbuilt) miniatures from my gaming club.
This pool mostly consists of classic 3rd / 4th edition miniatures, and no FMC. Troops already built are 20 termagants with fleshborers, representing spawns for a tervigon, plus 14 hormagaunts, some genestealers...
In order to unlock this tervigon as a troop choice, I will have to build 30 termagants. I'm hesitating between the following options, please tell me which configuration sounds best :

10* devourer + 20 spinefists
or
15 devourers + 15 spinefists
or
even more devourers because moar dakka.

longtime Astra Militarum neckbeard  
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

 Ravajaxe wrote:
Hello, the hive-mind !

While being primarily a Guard player, I'm beginning a tyranid force piece by piece, thanks to a large input of used (or unbuilt) miniatures from my gaming club.
This pool mostly consists of classic 3rd / 4th edition miniatures, and no FMC. Troops already built are 20 termagants with fleshborers, representing spawns for a tervigon, plus 14 hormagaunts, some genestealers...
In order to unlock this tervigon as a troop choice, I will have to build 30 termagants. I'm hesitating between the following options, please tell me which configuration sounds best :

10* devourer + 20 spinefists
or
15 devourers + 15 spinefists
or
even more devourers because moar dakka.


Personally I favor these loadouts.

12 Devourers/18 Fleshborers
(Originally it was 10/20 but after I math-ed it for a whole day...the extra 2 made all the difference for me.)

10 Spike Rifles/20 Fleshborers

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in au
Tea-Kettle of Blood




Adelaide, South Australia

Personally, I prefer spinefists to fleshborers due to be being more effective against T3.

For loadout it depends on whether or not I intend to outflank the unit and how many points I have to spend. If I'm not outflanking them and have the points I generally use 10 devourers and 20 spinefists.

 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Unless you're running all Spike Rifles or used Stranglewebs, no one's going to get on your case. I have a few Stranglers and Stranglethorns so I need spinefists less.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

They only reason to run fleshborers over spinefists is if you are facing a lot of t5, t7 or av10.
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

 Tyran wrote:
They only reason to run fleshborers over spinefists is if you are facing a lot of t5, t7 or av10.


Or a lot of 5+ saves...or because you like to recycle the models for spawns.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

True, but no one fields foot guard these days

This message was edited 3 times. Last update was at 2014/05/07 16:29:14


 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

 Ravajaxe wrote:
Hello, the hive-mind !

While being primarily a Guard player, I'm beginning a tyranid force piece by piece, thanks to a large input of used (or unbuilt) miniatures from my gaming club.
This pool mostly consists of classic 3rd / 4th edition miniatures, and no FMC. Troops already built are 20 termagants with fleshborers, representing spawns for a tervigon, plus 14 hormagaunts, some genestealers...
In order to unlock this tervigon as a troop choice, I will have to build 30 termagants. I'm hesitating between the following options, please tell me which configuration sounds best :

10* devourer + 20 spinefists
or
15 devourers + 15 spinefists
or
even more devourers because moar dakka.


I'm a big fan of both Spinefists, and Devilgaunts ina 2 to 1 ratio. So...10 Devourers, 20 Spinefists looks best to me...

The will of the hive is always the same: HUNGER 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

 Tyran wrote:
True, but no one fields foot guard these days


But Guardians are one of the most popular infantry units out there.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in fr
Storm Trooper with Maglight





France, region of Paris

 ductvader wrote:
 Tyran wrote:
They only reason to run fleshborers over spinefists is if you are facing a lot of t5, t7 or av10.

Or a lot of 5+ saves...or because you like to recycle the models for spawns.


Sorry, but spinefists have AP:5 as well, so the choice of fleshborers boils down to the occasions listed by Tyran.
Out of the mentioned cases, only T5 can be a frequent encounter (SM bikes list). I'm not that worried about bike overrun, especially in casual, club gaming.
I prefer the spinefists over fleshborers without a doubt, that's why I put them in my question up there. Plus they look really nice on gaunts, and are easier to glue for yielding dynamic models.


So, there seems to be a consensus on fielding 10 devourers, or a bit more, but not up to 15 (a supplement cost of 20 points, not negligible).
I'm not contesting your advice, but do termagants suffer that much losses in early game to justify not to take more devogaunts ?
Sorry to ask this, but I rarely met tyranid players last years, so I'm having a blurry vision on how this army behaves.

longtime Astra Militarum neckbeard  
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

 Ravajaxe wrote:
 ductvader wrote:
 Tyran wrote:
They only reason to run fleshborers over spinefists is if you are facing a lot of t5, t7 or av10.

Or a lot of 5+ saves...or because you like to recycle the models for spawns.


Sorry, but spinefists have AP:5 as well, so the choice of fleshborers boils down to the occasions listed by Tyran.


Really? shame on me for forgetting that
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

I personally found that I would have around 12 termagants left by the time I got into range of fire warriors with my termagants.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

 Ravajaxe wrote:
 ductvader wrote:
 Tyran wrote:
They only reason to run fleshborers over spinefists is if you are facing a lot of t5, t7 or av10.

Or a lot of 5+ saves...or because you like to recycle the models for spawns.


Sorry, but spinefists have AP:5 as well, so the choice of fleshborers boils down to the occasions listed by Tyran.
Out of the mentioned cases, only T5 can be a frequent encounter (SM bikes list). I'm not that worried about bike overrun, especially in casual, club gaming.
I prefer the spinefists over fleshborers without a doubt, that's why I put them in my question up there. Plus they look really nice on gaunts, and are easier to glue for yielding dynamic models.


So, there seems to be a consensus on fielding 10 devourers, or a bit more, but not up to 15 (a supplement cost of 20 points, not negligible).
I'm not contesting your advice, but do termagants suffer that much losses in early game to justify not to take more devogaunts ?
Sorry to ask this, but I rarely met tyranid players last years, so I'm having a blurry vision on how this army behaves.


Medium long answer...the more Devourers you put in a Brood, the more fire it will attract And gaunts die pretty darn easy.

The will of the hive is always the same: HUNGER 
   
Made in ca
Scuttling Genestealer



Canada

pinecone77 wrote:
 Ravajaxe wrote:
 ductvader wrote:
 Tyran wrote:
They only reason to run fleshborers over spinefists is if you are facing a lot of t5, t7 or av10.

Or a lot of 5+ saves...or because you like to recycle the models for spawns.


Sorry, but spinefists have AP:5 as well, so the choice of fleshborers boils down to the occasions listed by Tyran.
Out of the mentioned cases, only T5 can be a frequent encounter (SM bikes list). I'm not that worried about bike overrun, especially in casual, club gaming.
I prefer the spinefists over fleshborers without a doubt, that's why I put them in my question up there. Plus they look really nice on gaunts, and are easier to glue for yielding dynamic models.


So, there seems to be a consensus on fielding 10 devourers, or a bit more, but not up to 15 (a supplement cost of 20 points, not negligible).
I'm not contesting your advice, but do termagants suffer that much losses in early game to justify not to take more devogaunts ?
Sorry to ask this, but I rarely met tyranid players last years, so I'm having a blurry vision on how this army behaves.


Medium long answer...the more Devourers you put in a Brood, the more fire it will attract And gaunts die pretty darn easy.


In my experience, they don't die that easily. People focus much more on my flyers, Tyrants or synapses.
Funny thing, i was playing endless swarm and wanted my termies (20 devilgaunts each) and hormies (around 13-14 each i think) to die. Even charging without cover, walking through dangerous terrain for 2-3 rounds, they wouldn't die fast enough. First group to die was turn 4 i think. Really wanted to try Trygon tunnel.

-Hive Fleet Wyvern, yay for nids! (around 1000 points) 
   
Made in us
Tunneling Trygon





NJ

I also like groups of 20, but I tend not to invest points in the Gants as a point of preference. Not that it's bad strategy or anything - I just feel like the hive mind would rather spend it's resources (and my army points lol) spawning bigger gribblies rather than better guns. I mean what are we, Dark Eldar?

Joking aside, I think it's also important to try and outflank a squad of Gants like that. Although you're probably right that they won't be a priority target, it will also be a few turns before they can do their damage if they footslog all the way across the board and a smart opponent will largely mitigate their damage. RIP drop pods
   
Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

Hey, so for my next army I want to go out of my cumfort zone (I play Tau, so sitting and shooting), and I thought that Tyranids could fit that, and be fun. I'm also looking for an army that I can easily play a little less competitive with, but could if I want to.

So, I know that eventually I want to get everything to play Skyblight, but what should I start out with? I have really only gone up against Skyblight in playin against Nids, so I'm not really sure what to start with. I was thinking like some Gaunts, Gargoyles, a Tervigon, and maybe a T-Fex or Hive Crone.

So what do you think I should start with?
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Grab at least one Flyrant and decide how you want to set your troops up. With the scoring Gargoyles from Skyblight you don't need many.

I like the Tervigon and 30 Terms myself.

Then keep adding Flyrants, Crones, Harpies, Gargoyles, Exocrines, maybe a Venomthrope or two to protect the FMCs before they take off.

This message was edited 1 time. Last update was at 2014/05/08 00:35:15


 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

 Eldarain wrote:
Grab at least one Flyrant and decide how you want to set your troops up. With the scoring Gargoyles from Skyblight you don't need many.

I like the Tervigon and 30 Terms myself.

Then keep adding Flyrants, Crones, Harpies, Gargoyles, Exocrines, maybe a Venomthrope or two to protect the FMCs before they take off.


Sounds good. List please?
   
Made in us
Tunneling Trygon





NJ

Ironically I may be branching out to Tau next for similar reasons. Also broadside awesomeness. My advice for list building at a fun level is to simply read through the codex. Read the fluff and see what sounds like fun. Almost everything is viable in the codex if you set up the right list. If you want a list, first we need to know what you think would be fun to do.

It's probably also worth pointing out that at point values lower than 1500, skyblight is really just about impossible to field because it's such a large formation. Though people rag on the new codex a lot, that is because there is no real tournament-level power build that exists. We do now have that with Skyblight, and some people say that there are other good formations from the dataslates. But to the credit of the codex, you can field an army that can stand toe to toe with just about any army you'll face that isn't itself a tournament- winning army. And the best part is that there is versatility - you don't have to have a specific list.

That being said, good list-building principles do still apply and you can't just throw anything in there with no synergy and expect to do well. But once you have a theme we can definitely help with synergy and as much competitiveness as you'd like
   
Made in au
Towering Hierophant Bio-Titan





Does anyone else find themselves taking Gargs every game to screen FMCs early game?

 ductvader wrote:


Personally I favor these loadouts.

12 Devourers/18 Fleshborers
(Originally it was 10/20 but after I math-ed it for a whole day...the extra 2 made all the difference for me.)

10 Spike Rifles/20 Fleshborers

Wondering what the maths is here? I've always just used a simple ratio guideline for my own for ease , not sure how to do the maths here. Please elaborate for me.


Automatically Appended Next Post:
luke1705 wrote:
Almost everything is viable in the codex if you set up the right list [...] Though people rag on the new codex a lot, that is because there is no real tournament-level power build that exists. [...] But to the credit of the codex, you can field an army that can stand toe to toe with just about any army you'll face that isn't itself a tournament- winning army. And the best part is that there is versatility - you don't have to have a specific list.

This is all pretty inaccurate. We are arguably the least versatile army in the game. About half the book is unplayable even in casual games. You also completely missed the reason that people were disappointed with the new dex - it's not because of how well we compete at a competitive level at all.

This message was edited 3 times. Last update was at 2014/05/08 14:45:01


P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

 Commander_Farsight wrote:
Hey, so for my next army I want to go out of my cumfort zone (I play Tau, so sitting and shooting), and I thought that Tyranids could fit that, and be fun. I'm also looking for an army that I can easily play a little less competitive with, but could if I want to.

So, I know that eventually I want to get everything to play Skyblight, but what should I start out with? I have really only gone up against Skyblight in playin against Nids, so I'm not really sure what to start with. I was thinking like some Gaunts, Gargoyles, a Tervigon, and maybe a T-Fex or Hive Crone.

So what do you think I should start with?


I gave this some thought this morning...This is more of a "Nids in general" suggestion.

The "Swarm Box" (?) and a Tyrant, and a box or Warriors...

1000 point list: Winged Dakka'rant 230
Hormagaunts: x20 100
Hormagaunts: x20 100
Termagants: x20 80 (see notes below)
Termigants: x20 80
Warrior Brood: x3, x2 Deathspitters, Cannon 110

Heavy: Dakkafex (Carnifex, with 2x TL Devourers w/ Brain Leeches ) 150
Fast : Gargoyles: x10 60

That should be about 910 points... Build 10x Devilgaunts (Termagants with Devourers ) for 80, and spend the last 10 on a upgrade (Thorax Hive, or Tail?) or just take 2 extra Hormagants.. put the Devilgaunts into one of the Termigant Broods. This will boost it into a x30 super Brood, and be good practice for when you "upgrade" to higher point games.

Suggested purchases: Tervigon (with the x30 Brood this slots in as a Troop, giving you 6 Troops) spend the "spare 10 points on a Thorax Hive This puts you at 1205 (drop one Hormagant to ballence) (Late entry: for 1250, toss in a Venothrope )

At this point you can purchase to build Skyblight, or just plain "Nids"

For "Nidzilla" style builds get more Carnifexen, anywhere from 1 more to 3 more.
Then decide what you like for the third Heavy slot....
Buy 1 more Hive Tyrant at a minimum, 2 if you're commited to Skyblight...
You'll need 3 Hive Crone/Harpy boxes min to build 1 Crone, and two Harpys (but you really want 2 Crones as well )
2 boxes of Gargoyles min for Skyblight, maybe as many as 5...

"Other"...well I reccomend a couple of Zoanthropes, 4 might be better, and most anyone will tell you to buy some Venomthropes 1 min, I prefer two, either to increase durability, or split out for more coverage....

I build out Skyblight with two Broods of Warriors, many build it with Tervigon + x30 Termigants. So you might need a second box of Warriors down the road.

I hope this helps you plan out your assimilation into the Hive Mind..

This message was edited 3 times. Last update was at 2014/05/08 16:34:35


The will of the hive is always the same: HUNGER 
   
Made in us
Tunneling Trygon





NJ

 SHUPPET wrote:



Automatically Appended Next Post:
luke1705 wrote:
Almost everything is viable in the codex if you set up the right list [...] Though people rag on the new codex a lot, that is because there is no real tournament-level power build that exists. [...] But to the credit of the codex, you can field an army that can stand toe to toe with just about any army you'll face that isn't itself a tournament- winning army. And the best part is that there is versatility - you don't have to have a specific list.


This is all pretty inaccurate. We are arguably the least versatile army in the game. About half the book is unplayable even in casual games. You also completely missed the reason that people were disappointed with the new dex - it's not because of how well we compete at a competitive level at all.


Agree to disagree. I've used many models to great success. I know I'm not the most experienced general and I certainly don't play in the most competitive meta, but with few exceptions I've found most of the codex to be perfectly playable in a casual setting. I am curious, however, to know which units you find to be impossible to use? I will certainly concede the pyrovore and the rippers, plus old one eye, the sky slasher swarms and the shrikes. I suppose that is more entries than just a few, but they are spread nicely across the FOCs, with only 2 FA slots being "lost". Maybe I'm not familiar enough with other codices, but does having 1 bad entry in each FOC make a horrible codex? I'm not saying that I'm happy with the uninspired job that was done with the codex. I mean the cut and paste fluff alone....come on. But I really have no overarching issues with useless units everywhere I look.
   
Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

Spoiler:
pinecone77 wrote:
 Commander_Farsight wrote:
Hey, so for my next army I want to go out of my cumfort zone (I play Tau, so sitting and shooting), and I thought that Tyranids could fit that, and be fun. I'm also looking for an army that I can easily play a little less competitive with, but could if I want to.

So, I know that eventually I want to get everything to play Skyblight, but what should I start out with? I have really only gone up against Skyblight in playin against Nids, so I'm not really sure what to start with. I was thinking like some Gaunts, Gargoyles, a Tervigon, and maybe a T-Fex or Hive Crone.

So what do you think I should start with?


I gave this some thought this morning...This is more of a "Nids in general" suggestion.

The "Swarm Box" (?) and a Tyrant, and a box or Warriors...

1000 point list: Winged Dakka'rant 230
Hormagaunts: x20 100
Hormagaunts: x20 100
Termagants: x20 80 (see notes below)
Termigants: x20 80
Warrior Brood: x3, x2 Deathspitters, Cannon 110

Heavy: Dakkafex (Carnifex, with 2x TL Devourers w/ Brain Leeches ) 150
Fast : Gargoyles: x10 60

That should be about 910 points... Build 10x Devilgaunts (Termagants with Devourers ) for 80, and spend the last 10 on a upgrade (Thorax Hive, or Tail?) or just take 2 extra Hormagants.. put the Devilgaunts into one of the Termigant Broods. This will boost it into a x30 super Brood, and be good practice for when you "upgrade" to higher point games.

Suggested purchases: Tervigon (with the x30 Brood this slots in as a Troop, giving you 6 Troops) spend the "spare 10 points on a Thorax Hive This puts you at 1205 (drop one Hormagant to ballence) (Late entry: for 1250, toss in a Venothrope )

At this point you can purchase to build Skyblight, or just plain "Nids"

For "Nidzilla" style builds get more Carnifexen, anywhere from 1 more to 3 more.
Then decide what you like for the third Heavy slot....
Buy 1 more Hive Tyrant at a minimum, 2 if you're commited to Skyblight...
You'll need 3 Hive Crone/Harpy boxes min to build 1 Crone, and two Harpys (but you really want 2 Crones as well )
2 boxes of Gargoyles min for Skyblight, maybe as many as 5...

"Other"...well I reccomend a couple of Zoanthropes, 4 might be better, and most anyone will tell you to buy some Venomthropes 1 min, I prefer two, either to increase durability, or split out for more coverage....

I build out Skyblight with two Broods of Warriors, many build it with Tervigon + x30 Termigants. So you might need a second box of Warriors down the road.

I hope this helps you plan out your assimilation into the Hive Mind..


That sounds really good! Personally I'm not looking to start off with anything that would do very well at lower point levels, just because I find myself getting a lot of youngsters to the game asking me to play, and so I feel like 1 FMC is enough for one do deal with while learning. I really appreciate all of your help, and keep it coming with some strategy for the list maybe? Off to my FLGS to pick up the dex!
   
Made in au
Towering Hierophant Bio-Titan





luke1705 wrote:
 SHUPPET wrote:



Automatically Appended Next Post:
luke1705 wrote:
Almost everything is viable in the codex if you set up the right list [...] Though people rag on the new codex a lot, that is because there is no real tournament-level power build that exists. [...] But to the credit of the codex, you can field an army that can stand toe to toe with just about any army you'll face that isn't itself a tournament- winning army. And the best part is that there is versatility - you don't have to have a specific list.


This is all pretty inaccurate. We are arguably the least versatile army in the game. About half the book is unplayable even in casual games. You also completely missed the reason that people were disappointed with the new dex - it's not because of how well we compete at a competitive level at all.


Agree to disagree. I've used many models to great success. I know I'm not the most experienced general and I certainly don't play in the most competitive meta, but with few exceptions I've found most of the codex to be perfectly playable in a casual setting. I am curious, however, to know which units you find to be impossible to use? I will certainly concede the pyrovore and the rippers, plus old one eye, the sky slasher swarms and the shrikes. I suppose that is more entries than just a few, but they are spread nicely across the FOCs, with only 2 FA slots being "lost". Maybe I'm not familiar enough with other codices, but does having 1 bad entry in each FOC make a horrible codex? I'm not saying that I'm happy with the uninspired job that was done with the codex. I mean the cut and paste fluff alone....come on. But I really have no overarching issues with useless units everywhere I look.


We can agree to disagree on opinion subjective statements like the versatility of the new codex, but we can't agree to disagree on you speaking incorrectly for everybody by saying all the complaints were due to us not recieving a high-level tourney build when it was only a minority that felt this way and most of us were complaining about the sincere issues of the dex. If you want clarification on this I suggest you go back and actually read the threads in question that you are speaking on, because at this stage everything has been said too many times already to repeat again.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Tunneling Trygon





NJ

Sorry if I touched a nerve. To be honest, I think there's a fine line between people wanting "good, usable units" and "units that will help you win games". I have no desire to rehash what apparently has been hashed too many times already however, so I'll leave it at that
   
Made in au
Dakka Veteran





 SHUPPET wrote:
We can agree to disagree on opinion subjective statements like the versatility of the new codex, but we can't agree to disagree on you speaking incorrectly for everybody by saying all the complaints were due to us not recieving a high-level tourney build when it was only a minority that felt this way and most of us were complaining about the sincere issues of the dex. If you want clarification on this I suggest you go back and actually read the threads in question that you are speaking on, because at this stage everything has been said too many times already to repeat again.


Widely inaccurate.. I read every post on the rumors and release threads and whilst there were many complaints regarding what you have outlined above the fact that Tyranids were "non competitive" was the biggest gripe players had. If you would like another reference go read the comments on the IG codex, whilst allot of people were un happy things were removed once they realized there were a few tournament winning builds the "attitude" of the threads and opinions changed.

Looking at the Necron codex and you have the same situation, there are many, many units in that which are terrible and the fluff was drastically changed but not many complained about that when 6th was dropped... (yes I know it was released in 5th)

Most people care about the competitiveness of the army over any other consideration, that is a fact which is proven time and time again. But we have had this discussion before I believe and I don't think I will change your mind over this one...


Automatically Appended Next Post:
luke1705 wrote:
Agree to disagree. I've used many models to great success. I know I'm not the most experienced general and I certainly don't play in the most competitive meta, but with few exceptions I've found most of the codex to be perfectly playable in a casual setting. I am curious, however, to know which units you find to be impossible to use? I will certainly concede the pyrovore and the rippers, plus old one eye, the sky slasher swarms and the shrikes. I suppose that is more entries than just a few, but they are spread nicely across the FOCs, with only 2 FA slots being "lost". Maybe I'm not familiar enough with other codices, but does having 1 bad entry in each FOC make a horrible codex? I'm not saying that I'm happy with the uninspired job that was done with the codex. I mean the cut and paste fluff alone....come on. But I really have no overarching issues with useless units everywhere I look.


Necrons:

1. Lychguards are pretty bad, 1 wound models with a 3+ armour save for 40 points each that only carry Warscythes. If you swap the Scythe for a shield and sword (extra 5 ppm) you get a power weapon and a cool ability to "deflect" a shot back at the enemy on a 4+ but it only works with AP3 attacks (as your armour save is better) and only within 6" of the enemy. Dakka will end these guys super easy as they are walking 6" across the board.
2. Praetorians are better because they are jump infantry but are still 1 wound models with a 3+ for 40 points each. Still a bad unit that hardly any one takes as they will die super easy.
3. Ctan Shard would be good if he could make it across to board! super expensive model that can be ignored easy and doesn't really pack that much of a punch in cc v a dedicated cc unit and only has a 4++ with 4 wounds (T7)
4. Flayed ones are so bad.. so so bad..
5. Stalkers are also pretty bad (but all walkers are really) 150 points for a walker with a 2 shot melta, it can give twin linked to units which is nice but hardly worth it's cost and will die.
6. Tomb blades are ok.. kinda meh
7. Destroyers are also ok, over priced a little but decent all though your hardly ever going to take them
8. Doomsday arks sound good in theory but are terrible in play, the large blast 72" str 9 AP1 template sounds like death but in general play opponents get cover saves or position so you cant see them (as you cant move the tank) and you scatter. V hordes it might be better (still 175 points though)

So.. there are a number of OK to Meh to Bad to Terrible units in the Necron codex. The difference between the nids and the necrons are wraiths, twin linked super durable very cheap Str 7 death (AB's and Flyers), Warlord's getting back up cheese, making you punch yourself in the face cheese and late objective grabbing Eldar style cheese.

This message was edited 1 time. Last update was at 2014/05/09 02:17:02


 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

 Commander_Farsight wrote:
Spoiler:
pinecone77 wrote:
 Commander_Farsight wrote:
Hey, so for my next army I want to go out of my cumfort zone (I play Tau, so sitting and shooting), and I thought that Tyranids could fit that, and be fun. I'm also looking for an army that I can easily play a little less competitive with, but could if I want to.

So, I know that eventually I want to get everything to play Skyblight, but what should I start out with? I have really only gone up against Skyblight in playin against Nids, so I'm not really sure what to start with. I was thinking like some Gaunts, Gargoyles, a Tervigon, and maybe a T-Fex or Hive Crone.

So what do you think I should start with?


I gave this some thought this morning...This is more of a "Nids in general" suggestion.

The "Swarm Box" (?) and a Tyrant, and a box or Warriors...

1000 point list: Winged Dakka'rant 230
Hormagaunts: x20 100
Hormagaunts: x20 100
Termagants: x20 80 (see notes below)
Termigants: x20 80
Warrior Brood: x3, x2 Deathspitters, Cannon 110

Heavy: Dakkafex (Carnifex, with 2x TL Devourers w/ Brain Leeches ) 150
Fast : Gargoyles: x10 60

That should be about 910 points... Build 10x Devilgaunts (Termagants with Devourers ) for 80, and spend the last 10 on a upgrade (Thorax Hive, or Tail?) or just take 2 extra Hormagants.. put the Devilgaunts into one of the Termigant Broods. This will boost it into a x30 super Brood, and be good practice for when you "upgrade" to higher point games.

Suggested purchases: Tervigon (with the x30 Brood this slots in as a Troop, giving you 6 Troops) spend the "spare 10 points on a Thorax Hive This puts you at 1205 (drop one Hormagant to ballence) (Late entry: for 1250, toss in a Venothrope )

At this point you can purchase to build Skyblight, or just plain "Nids"

For "Nidzilla" style builds get more Carnifexen, anywhere from 1 more to 3 more.
Then decide what you like for the third Heavy slot....
Buy 1 more Hive Tyrant at a minimum, 2 if you're commited to Skyblight...
You'll need 3 Hive Crone/Harpy boxes min to build 1 Crone, and two Harpys (but you really want 2 Crones as well )
2 boxes of Gargoyles min for Skyblight, maybe as many as 5...

"Other"...well I reccomend a couple of Zoanthropes, 4 might be better, and most anyone will tell you to buy some Venomthropes 1 min, I prefer two, either to increase durability, or split out for more coverage....

I build out Skyblight with two Broods of Warriors, many build it with Tervigon + x30 Termigants. So you might need a second box of Warriors down the road.

I hope this helps you plan out your assimilation into the Hive Mind..


That sounds really good! Personally I'm not looking to start off with anything that would do very well at lower point levels, just because I find myself getting a lot of youngsters to the game asking me to play, and so I feel like 1 FMC is enough for one do deal with while learning. I really appreciate all of your help, and keep it coming with some strategy for the list maybe? Off to my FLGS to pick up the dex!


OK, here is some basic suggestions at 1250, a nice low point game.... Nids work best using "Threat overload" ie: give your enemy too many threats , so that mistakes are made, then exploit those mistakes.

So think about dropping 4 Hormies, and getting Hive Commander. This lets you Outflank one Troop. This is either your Super Brood (of termigants + Devilgaunts) or the Tervigon. this puts a big threat into the backfield.

Attack in waves, the Tyrant can use the Gargoyles as a screen, and the Hormigaunts can keep up fairly well. (+3" to run, move through cover, yadda,yadda ) Wave two kinda depends on what you Outflank...if it was the Terv, the Termies move up with the Warriors, then roll foward into the Synapse bubble(s) up front. If the Terv stays home, it can watch the mid to back, and secure VP points with spawned Broods. The Warriors move up with the Termigants, and look to seize value in the mid to front. The Tyrant pushes forward to get the Super Brood into Synapse ASAP. The Dakkafex can try to keep up with the first wave, or can give support to the second wave.

This is a classic Swarm force, so you mostly want to maximise volume of fire (quantity, not quality ) and overwhelm. You have 6 Troops, that is likely to be several more than any opposing force. So objective based scenarios are your oyster The Veno should escort the first wave...this will slow you down, but the boosted cover saves will totally be worth it. If you feel a need for speed you can escort the second wave, but I don't think you'll get as much value this way...

All in all, it should be fun, and a real change from Tau...

Late entry: The first wave is a "wing" of Hormie, Gargoyle, Hormie. The Veno follows up, just keep 1 or 2 models from each Brood within 6" of the Veno. The tyrant follows on, providing a Synapse bubble, and getting an enhanced cover save (from the screening units if nothing else)

The second wave is too fill gaps,and/or exploit openings If you Outflank the Terv, it can take over the Synapse job once the first wave gets close enough, freeing up the Tyrant. If you out flank the super Brood, the tyrant needs to get north in a hurry, and the Warriors can push up to provide Synapse in the midfield.

This message was edited 1 time. Last update was at 2014/05/09 05:20:07


The will of the hive is always the same: HUNGER 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

I just played a 1250!

We're in an escalation league and I'm trying to paint things I don't always use or don't even have yet.

My List

HQ
-Dakkaflyrant (Paroxysm, Warp Blast)

ELITE
-Venomthrope
-Zoanthrope (He got onslaught!)

TROOP
-Tervigon (Regeneration, Electroshock Grubs) (Took Dominion)
-3 Warriors (Strangler)
-30 Termagants

HEAVY
-2 Carnifexes (TL Devourers, Stranglethorn)
-Exocrine



Thinking about moving pts around in the next 250 jump and getting Deathleaper and some stealers.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
 
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