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![[Post New]](/s/i/i.gif) 2014/05/26 23:49:44
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Purposeful Hammerhead Pilot
Vior'la Sept
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So then what would be considered the "mainstream tyranid competitive build of 7th edition?" if you even have that yet!
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![[Post New]](/s/i/i.gif) 2014/05/26 23:51:43
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tunneling Trygon
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I definitely think that 1-2 Mawlocs are very cost-efficient and their timing is superb if they come in on turn 2. A devastating beta strike, especially if coordinated with other FMC. The thing that I'm trying to figure out is what they synergize with. Would they work well with Skyblight? If so, what do you take out to field them?
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![[Post New]](/s/i/i.gif) 2014/05/27 00:19:22
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
Cheyenne WY
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luke1705 wrote:I definitely think that 1-2 Mawlocs are very cost-efficient and their timing is superb if they come in on turn 2. A devastating beta strike, especially if coordinated with other FMC. The thing that I'm trying to figure out is what they synergize with. Would they work well with Skyblight? If so, what do you take out to field them?
I don't know either, but I am sure that they Rawk, with Living Artillery.  I have suggested (but not tried, I don't own a bastion) that Veno in a box, would be even better if a Lictor infiltrated in as well...the Lictor bubble is also from the outside of the Bastion. anything that gets close, gets eaten by a Mawloc!  That ought to keep those pesky flamers away from your Bastion.  then call down deepstriking Sporemines as bubble wrap.
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/05/27 00:20:34
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tunneling Trygon
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Commander_Farsight wrote:So then what would be considered the "mainstream tyranid competitive build of 7th edition?" if you even have that yet!
IMO it probably still centers around Skyblight, but how to fill out those points are certainly up for debate. The formation is quite costly with 2 Harpies, a Flyrant, a minimum of 30 Gargoyles and a Crone. Without upgrades that's still at least 835 points (the Hive Tyrant's guns are pretty much non-negotiable).
So for, say, a 1750, how do you fill out the remaining 915 points? My opinion is that a second Hive Tyrant is also non-negotiable, but I think that a third might not be necessary. I mean, it's hard to turn it down for sure, but 230 points gives a lot of other options.
The star of the elites slot is definitely the venomthrope. An auto-include if you ask me. I think that solo Zoanthrope broods will also be great, being ML2 with a decent amount of firepower if left unattended plus Synapse. Really want to include 2 single broods and see what happens, but Warp Lance is so unreliable that it kills me.
Rippers are, to me, great. Check a few pages back for all the reasons, but effectively you can just keep them hidden very well and they do better than most other units out of synapse (and are naturally fearless) plus have Objective: secured now in a battle-forged army. I do desperately want to try the Genestealer in a bastion strategy to see how it fares. I believe that Warriors are underrated (stick a group with a venomthrope and see how fast people want to waste str 8+ on them). Tervigons simply cost so much to have in the troops slot considering the Gaunt tax, but I believe that people are having good success with them.
The harpy and the hive crone are the second and third pillars of the Tyranid Airforce, and not without good reason. The Hive Crone is worse than it used to be against ground troops, but the flamer is still good and the enhanced strength on the vector strike plus getting d3 hits on flyers means that it's still pretty nasty. Gargoyles of course are the staple of Skyblight and why it is fielded, and might be better with some upgrades, but with the nerfs to poison I don't think they need any.
Out of HS, I think the only unit that you can't work with is the Trygon and it's Prime variant. I know some people love them, but I'd rather get a Mawloc that has similar effects for far fewer points. Biovores and Mawlocs fight for my love currently, although if anyone ever tells me that Fexstar is back I will go get 9 so fast it'll make you spin. The exocrine I've also heard good things about but I do wonder how consistently it makes its points back.
I think that a power build revolves around taking the good and leaving out the bad (most of what was not mentioned) and finding exceptional synergy, as well as force multipliers. We don't have much in the way of those except for the Venomthrope and some Psychic powers (which are now much less reliable), but I'm excited to see where things go. Do I expect to see Nids winning a GT? I don't (although I am rooting for Skyblight in an unashamedly biased way). What I do think that people will see is a large number of permutations of the units that I've listed above to similar levels of power. Automatically Appended Next Post: pinecone77 wrote:luke1705 wrote:I definitely think that 1-2 Mawlocs are very cost-efficient and their timing is superb if they come in on turn 2. A devastating beta strike, especially if coordinated with other FMC. The thing that I'm trying to figure out is what they synergize with. Would they work well with Skyblight? If so, what do you take out to field them?
I don't know either, but I am sure that they Rawk, with Living Artillery.  I have suggested (but not tried, I don't own a bastion) that Veno in a box, would be even better if a Lictor infiltrated in as well...the Lictor bubble is also from the outside of the Bastion. anything that gets close, gets eaten by a Mawloc!  That ought to keep those pesky flamers away from your Bastion.  then call down deepstriking Sporemines as bubble wrap.
The venom in a box is great, especially because he tends to stay safe (apparently other things are scarier and have bigger claws). I don't even worry about keeping him safe. The issue I find with the Lictor is that he can't infiltrate more than 12" away from an enemy, so using him to call down Mawlocs rarely results in him hitting any enemy targets. That being said, having stealth does allow him to benefit from a 2+ cover in any terrain in combination with the venomthrope. I mean seriously, can we have enough of them? Maybe I should just take 3. Heck, maybe having FMC stop flying up the board and just letting them junk while shrouded is the new way to go. Give that flyrant some nasty CC stuff and laugh as they can't wound him on his way in.
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This message was edited 1 time. Last update was at 2014/05/27 00:28:12
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![[Post New]](/s/i/i.gif) 2014/05/27 05:15:43
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Towering Hierophant Bio-Titan
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luke1705 wrote:I definitely think that 1-2 Mawlocs are very cost-efficient and their timing is superb if they come in on turn 2. A devastating beta strike, especially if coordinated with other FMC. The thing that I'm trying to figure out is what they synergize with. Would they work well with Skyblight? If so, what do you take out to field them?
They will always come in turn 2 if you burrow them turn one. They are also the cheapest T6 wounds in the army and have plenty of them to throw around, and they are big as feth so can be a good way to turn a FMCs 5+ cover into a 3+ turn one.
So as for units that work well with Mawloc - something that can open transports turn 1 is good in case you want to aim those entry blasts at something important inside, Harpys and Crones are good for this, electroshock grubs on the Flyrants as well as a back up is worth taking. Deathleaper and assassins brood were better when it was relevant to casting but is still decent for Nova Screams that No longer count as a gun for Flyrants. They also compliment Mawloc very well in combat, and that's all not mentioning that you will have 6 no-scatter bubbles on the field (which will probably only be relevant if you reburrow or wait till turn 2 to burrow for turn 3 blasts - prolly only for wrecking something important like a Deathstar in a Land Raider or something, but you WILL land like 6 blasts on them wrecking their face).
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/05/27 05:22:25
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Agile Revenant Titan
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SHUPPET wrote:luke1705 wrote:I definitely think that 1-2 Mawlocs are very cost-efficient and their timing is superb if they come in on turn 2. A devastating beta strike, especially if coordinated with other FMC. The thing that I'm trying to figure out is what they synergize with. Would they work well with Skyblight? If so, what do you take out to field them?
They will always come in turn 2 if you burrow them turn one. They are also the cheapest T6 wounds in the army and have plenty of them to throw around, and they are big as feth so can be a good way to turn a FMCs 5+ cover into a 3+ turn one.
So as for units that work well with Mawloc - something that can open transports turn 1 is good in case you want to aim those entry blasts at something important inside, Harpys and Crones are good for this, electroshock grubs on the Flyrants as well as a back up is worth taking. Deathleaper and assassins brood were better when it was relevant to casting but is still decent for Nova Screams that No longer count as a gun for Flyrants. They also compliment Mawloc very well in combat, and that's all not mentioning that you will have 6 no-scatter bubbles on the field (which will probably only be relevant if you reburrow or wait till turn 2 to burrow for turn 3 blasts - prolly only for wrecking something important like a Deathstar in a Land Raider or something, but you WILL land like 6 blasts on them wrecking their face).
........apart from you can't burrow on turn one........
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2014/05/27 10:32:01
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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So even though I'm not quite done with 6th yet (got the Burmingham Expo this weekend) I'm going to get my hands dirty with 7th today running the following...
Dakka Flyrant
Zoanthrope
Venomthrope
2 x 10 Termagants Spinefists
2 x Biovores
Mawloc
Second detachment
Tervigon
Zoanthrope
Venomthrope
2 x 10 Termagants Fleshbourers
Sky blight formation
Dakka Flyrant
3 x 10 Gargoyles
Harpy
Harpy
Crone
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![[Post New]](/s/i/i.gif) 2014/05/27 11:20:05
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Towering Hierophant Bio-Titan
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You are right Kain I never even noticed that change in the new dex. In fact none of my group have. Thanks for the heads up, I guess it's Gargoyle Screens or 3rd turn Terrors from now on
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/05/27 11:22:14
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tea-Kettle of Blood
Adelaide, South Australia
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Or you could put it in Reserves instead of starting on the board...
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/05/27 11:37:40
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Agile Revenant Titan
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SHUPPET wrote:You are right Kain I never even noticed that change in the new dex. In fact none of my group have. Thanks for the heads up, I guess it's Gargoyle Screens or 3rd turn Terrors from now on
Yeah, start him in reserves, you still have a 2/3 chance of a turn 2 terrors. Its not terrible. I'm going to run 2 and see what happens. I am thinking some sort of reserves modifier is going to benefit me. But I refuse to take less bugs....
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2014/05/27 12:39:51
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Towering Hierophant Bio-Titan
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That's what I was referring to with Gargoyle screens. Original context was deploying him for cover save and then burrowing turn 1, like you could do last dex.
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/05/27 12:47:39
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tea-Kettle of Blood
Adelaide, South Australia
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Ah, now I understand.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/05/27 14:53:35
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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With the new vehicle damage table, and the nerf to smash, I did some math to determine the best way to deal with certain AV values. I thought I would share my work.
AV 10
HP Source
5.33 Dakka flyrant
5.00 Dakka Fex
4.67 CC Fex (Assault)
4.00 Dakka Fex (Assault)
3.50 Flyrant (E.Grubs + TL Devourer)
3.00 Trygon Prime
2.66 Exocrine (didn't move)
2.66 Trygon Prime (Assault)
2.66 Trygon (Assault) <- This level and above to kill a Venom
2.50 3 Hive Guard
AV 11
HP Source
3.89 CC Fex (Assault)
3.56 Dakka flyrant
3.33 Dakka Fex
3.33 Dakka Fex (Assault)
2.61 Flyrant (E.Grubs + TL Devourer) <- This level and above to kill a Rhino (front armor)
2.00 Trygon Prime
2.00 Exocrine (didn't move)
2.00 3 Hive Guard
AV 12
HP Source
3.11 CC Fex (Assault)
2.67 Dakka Fex (Assault) <- This level and above to kill a Wave Serpent
1.78 Dakka Flyrant
1.72 Flyrant (E.Grubs + TL Devourer)
1.67 Dakka Fex
1.67 TFex (Rupture Cannon, E. Grubs) <- This level and above to kill a drop pod
1.50 3 Hive Guard
1.33 Exocrine (Didn't Move)
1.00 Trygon Prime
1.00 Exocrine (Moved)
AV 13
HP Source <- This level and above to kill an Iron Clad Dred (there is nothing)
2.33 CC Fex (Assault)
2.00 Dakka Fex (Assault)
1.50 TFex (Rupture Cannon, E. Grubs)
1.00 3 Hive Guard
0.83 Flyrant (E.Grubs + TL Devourer)
0.83 Tervigon (E. Grubs)
0.83 TFex (Acid Spray, E. Grubs)
0.67 Exocrine (didn't Move)
0.67 TFex (Rupture Cannon)
AV 14
HP Source <- This level and above to kill a Land Raider (there is nothing)
1.56 CC Fex (Assault)
1.33 Dakka Fex (Assault)
1.33 TFex (Rupture Cannon, E. Grubs)
0.83 Flyrant (E.Grubs + TL Devourer)
0.83 Tervigon (E. Grubs)
0.83 TFex (Acid Spray, E. Grubs)
0.50 3 Hive Guard
0.50 TFex (Rupture Cannon)
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![[Post New]](/s/i/i.gif) 2014/05/27 15:11:44
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Agile Revenant Titan
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The Last two are changed significantly if you put crushing claws on your CC fex....
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2014/05/27 15:13:23
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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The Hive Mind
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Don't drop pods have 3 HP?
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/05/27 15:17:23
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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Putting up the Tyranid vs Eldar batrep here
http://www.dakkadakka.com/dakkaforum/posts/list/597132.page
That Hierophant is pretty ridiculous. I didnt face any 2+ saves, but getting into close combat is so easy with Onslaught being cast on previous turns.
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![[Post New]](/s/i/i.gif) 2014/05/27 15:43:31
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Been Around the Block
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Yeah, I just played a fun team-game with my side being 1K of 'Nids and my partner having Dark Angels and the other side being IG and Iron Hands.
Heavier vehicles are a PROBLEM, folks.
With nerfs Smash, VS, and no landing-then-assaulting flyers, we are gonna have some transitory issues. Add in Zoanthrope powers now being quite unreliable (I predict people running cheap Psykers for defense a LOT) and we have some real issues. I ain't sweating AR 10-11 too much, because we can pump out a LOT of Str. 6 with Flyrants and DakaFexes. But AR 13-14 is REALLY tough on us right now. Plan accordingly! Skyblight helps with Harpies with Hvy VCs, BTW (duh, right?).
Hive Crones have become a mystery to me. With the VS changes, they went from being an auto-include to having an issue picking up their points. 165 pts. for a super-flamer and a few one shot 50% hit Haywire shots? It isn't as simple as it was before. Heck, their Instinctive Behavior is even weirder; you HAVE to assault, but, since you can't land and assault, you CAN'T assault. Does this mean that you can stay flying, or do you land, stick your thumb up your... nose... and just get shot to death?
My TFex with Acid Spray and Electroshock Grubs is still working well for mass-troop lists. Soaks up a few hits as well. I am thinking about Regen on a MC or two... I know, I know, it usually ain't worth it. But having it on flyers that are now no where NEAR as easy to ground-'n-pound can be a benefit. Gonna play around with it.
Troops are my weak point. For the life of me, I can't get ANY of them to work for me! They are all just so SQUISHY! I think a Tervigon might help some; more pressure, more synapse, and more Psychic charges. Maybe throw some claws on it for fun.
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![[Post New]](/s/i/i.gif) 2014/05/27 16:00:22
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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tag8833 wrote:With the new vehicle damage table, and the nerf to smash, I did some math to determine the best way to deal with certain AV values. I thought I would share my work.
Hey Tag...can you include stealers...I just came out of a game where my stealers totaled a LR in one go.
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![[Post New]](/s/i/i.gif) 2014/05/27 16:17:28
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tea-Kettle of Blood
Adelaide, South Australia
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FAQ's up, Broodlords can actually use Dominion now.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/05/27 16:19:18
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Veteran Wolf Guard Squad Leader
DC Metro
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Since Pinned units can't fire Overwatch now, why would you ever give up The Horror?
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![[Post New]](/s/i/i.gif) 2014/05/27 16:21:23
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2014/05/27 16:25:08
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Link me please? Can't find the faqs... Automatically Appended Next Post:
You don't give it up...by only taking tyranid powers...you get free primaris.
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This message was edited 1 time. Last update was at 2014/05/27 16:25:43
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![[Post New]](/s/i/i.gif) 2014/05/27 16:26:46
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Veteran Wolf Guard Squad Leader
DC Metro
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Forgot that Dominion is the free Primaris.
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![[Post New]](/s/i/i.gif) 2014/05/27 16:43:25
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tea-Kettle of Blood
Adelaide, South Australia
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They're in the exact same place they've been since the new website dropped...
http://www.blacklibrary.com/faqs-and-errata.html
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/05/27 16:57:26
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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The Hive Mind
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ductvader wrote:tag8833 wrote:With the new vehicle damage table, and the nerf to smash, I did some math to determine the best way to deal with certain AV values. I thought I would share my work.
Hey Tag...can you include stealers...I just came out of a game where my stealers totaled a LR in one go.
How? 4 STR + 6 on the die + 3 on the d3 is 13, not 14.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/05/27 16:59:29
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Nihilistic Necron Lord
The best State-Texas
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rigeld2 wrote: ductvader wrote:tag8833 wrote:With the new vehicle damage table, and the nerf to smash, I did some math to determine the best way to deal with certain AV values. I thought I would share my work.
Hey Tag...can you include stealers...I just came out of a game where my stealers totaled a LR in one go.
How? 4 STR + 6 on the die + 3 on the d3 is 13, not 14.
Maybe he had Adrenals.
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![[Post New]](/s/i/i.gif) 2014/05/27 17:02:40
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tough Tyrant Guard
UK
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This means that you can take a Broodlord Hunting Pack, set it up in some Ruins, take a turn of fire and GTG for (at least) 3+ Cover, then wake up the next turn and a) cast Dominion to come out of GTG, then cast The Horror to pin a target, charge in and take no Overwatch fire. Admittedly you're relying on 2 psychic powers here, but hey both are WC1 and you always have them so it's not that much to ask. Quite powerful, but not without a few issues*,**.
*Worth noting that they "cannot charge on their first turn", so if you go second you are going to take two turns of incoming firepower. Much more reliable if you go first. although GTG/Ruins is 3+, and with Stealth (Night Fighting?) you can get 2+ so they are actually going to be quite hard to dig out. Plus, if you can convince your opponent to spend two turns of firepower on Genestealers then I think that's something to be happy about really.
**Really worth noting that ignores cover bones this idea, sadly.
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![[Post New]](/s/i/i.gif) 2014/05/27 17:03:03
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Sasori wrote:rigeld2 wrote: ductvader wrote:tag8833 wrote:With the new vehicle damage table, and the nerf to smash, I did some math to determine the best way to deal with certain AV values. I thought I would share my work.
Hey Tag...can you include stealers...I just came out of a game where my stealers totaled a LR in one go.
How? 4 STR + 6 on the die + 3 on the d3 is 13, not 14.
Maybe he had Adrenals.
And the Broodlord...which I guess isn't all too common, nevermind me. I was play with the Hunting pack.
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![[Post New]](/s/i/i.gif) 2014/05/27 17:07:57
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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I'm trying to figure out a new TAC list because the old one with three Crones simply cant handle vehicles now. Oh well, back to the drawing board.
Since most tournaments I'm assuming wont allow a Hierophant, I'm looking at:
1850 Battleforged
Flyrant w/Devourers Electro, HC
Flyrant w/Devourers Electro
Flyrant w/Reaper, Electro, AG (Most likely a grounded tank hunter. S8 on the charge with 6 attacks plus the haywire)
Venomthrope
10x Termagant
10x Termagant
30x Termagant
Tervigon w/ Electro, outflanking
Crone
Dakkafex w/Adrenals
Dakkafex w/Adrenals
Mawloc
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This message was edited 1 time. Last update was at 2014/05/27 17:08:30
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![[Post New]](/s/i/i.gif) 2014/05/27 17:13:14
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tunneling Trygon
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So shadows now sucks huge kroot balls. Great. Really Gw? It wasn't hard.
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