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2014/07/30 13:21:36
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
It would be very nice if my favourite thread Dakka did not get locked on account of people going off on a tangent at others for disagreeing with a strategic statement, and reporting any follow up responses. Would be nice if we could discuss strategy as adults. I'm just going to let sleeping dogs lie.
Wilson, I think the nicest thing about the Stonecrusger is AP2 HoW. Dakkafexes don't offer that. However, as you said you may just be better off with Dakkafexes in general for their versatility as you said. But I must say that I do think if you are going to take 1 you are probably best off taking 2 to secure the investment a little.
This message was edited 2 times. Last update was at 2014/07/30 13:26:28
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it.
2014/07/30 13:35:12
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
To be fair this thread was hijacked long ago, a lot of this info potentially no longer applies and I would suggest (if someone is willing) to summarise the tactica for 7th in an initial post and create a new thread for 7th.
Oh and FGS, don't be a douche to each other, this is for the common good of Tyranids!
2014/07/30 13:38:43
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
L0rdF1end wrote: To be fair this thread was hijacked long ago, a lot of this info potentially no longer applies and I would suggest (if someone is willing) to summarise the tactica for 7th in an initial post and create a new thread for 7th.
Oh and FGS, don't be a douche to each other, this is for the common good of Tyranids!
One of the reasons I started nids was because of the positive outlook everyone had on this thread.
A summary of 7th ed changes/ tactics would be awesome!
2014/07/30 14:03:15
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
Anyone have any experience against Tesla Destructor obsessed Necrons? One of our locals at the league has been running a duel-CAD list involving 6 Annihilation Barges and 4 Nightscythes and thus far remains undefeated. I have little experience against necrons in general and have only had one game against the list in question thus far. Unfortunately, said game wasn't a very good learning experience due to an odd number of people (it was a 1v1v1), I ended up right between the Necron list and a Dark Eldar raider spam list with a bunch of "useless" poison weapons in need of targets...
2014/07/30 14:05:10
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
L0rdF1end wrote: To be fair this thread was hijacked long ago, a lot of this info potentially no longer applies and I would suggest (if someone is willing) to summarise the tactica for 7th in an initial post and create a new thread for 7th.
Oh and FGS, don't be a douche to each other, this is for the common good of Tyranids!
One of the reasons I started nids was because of the positive outlook everyone had on this thread.
A summary of 7th ed changes/ tactics would be awesome!
I hate to be a spoiler of my own efforts, but seeing as you brought it up - I'm currently working on compiling a MOAP (Mother of All Posts) contribution to this thread. Except it won't be just my contribution - will be everyone's.
Making heavy use of the spoiler tag in this MOAP, I've made a heading for each unit in the dex, and have begun going through both this thread AND the original Tyranid leak thread under News & Rumours, which although initial opinions, still full of well thought out and relevant responses.
I've taken all relevant discussion and condensed copy pastes of it without doubling up on any statements, adding to each unit as I turn each page of the thread. I've split each units description into points both for and against - remember, this is not intended to be a guide written by SHUPPET sharing my opinions, this is taking everyone's opinions shared throughout both threads and condensing it into one large guide of condensed opinions. If you are a posting member of strategy, you are likely to see your exact words somewhere in there at least once (unless everything you have said is just a rehashed statement of something mentioned prior, I'm trying to avoid doubling up to keep it concise). Well reasoned opinions stating why a unit is bad or good are being included whether I agree with the opinion on the unit or not - this is intended to share all relevant info and strategic approaches to units and allow people to make their own judgement, based off the opinions of Dakka itself. Not just SHUPPET, as I'm sure you've all heard what I think many many times
Anyway, I'm chewing through it, and what I hope to achieve when I'm done is a resource available for DakkaNids unlike anything else really compiled yet - call it a merging off the Hive fleets seperately obtained knowledge!
I have just spoiled myself on this one and was planning to surprise, but aye it will be a week or two yet afore I'm finished and you'll all have probably forget by then but if this sounds like what you are asking for, then rest assured tis on it's way - I've already put in too much work on it for me to forget about it now.
Automatically Appended Next Post: I mean anyone can tell you what units to play, but that's not a real guide is it, just instructions
This message was edited 5 times. Last update was at 2014/07/30 14:11:19
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it.
2014/07/30 14:34:24
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
With his single Smash attack? You were playing 6th ed rules?
Well, it would appear the person using the superheavy done goofed there.
Meh. Such I shrug.
Trygon still was the miracle worker of that game.
Actually what SHUPPET is questioning and I am wondering about is how the devil you stripped 5 hullpoints with a single Smash attack? Smash should only strip 4HPs max do to being a single attack, so you got 1 HPHoW and the Smash scored and Explosion result? Also just how many hull points does a Reaver have?
2014/07/30 14:41:59
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
Dozer Blades wrote: I'm curious as to which page that appears. It's been awhile since I read it. While I love my Tyranids I find that a very abusive misapplication of the rules for an unfair advantage as it seems the rules for area terrain have been greatly streamlined.
Anyways now that the BAO has debunked the current Tyranid meta I think we can go back to the drawing board for a fresh look... Exciting !
So I kinda thought that this could be a new point of discussion for us Tyranid players. Maybe not in the way that *I think* Dozer Blades meant it.
In my opinion, I think that he's kind of right. There *has* been a meta shift. For starters, Torrent of Fire has this neat article. While not up to date with BAO information, we can all regard Tyranid performance in BAO as a disappointing one. Not due to any particular issue, because there are an infinite number of reasons why Tyranids didn't do better. However, I think the largest take away in regards to their poor performance (and I'm not 100% sure, I'm simply making an observation based on people's comments surrounding top performers in BAO) is that Objective secured has/was the largest advantage you could have. Many top performing lists had TONS of Obj. Secured units.
Many of the Tyranid lists I have been seeing, not to mention those that I'm designing, have very little objective secured units. Lets look at a "typical Skyblight" build. Most of the "competitive" designs have maybe 5 objective secured units? Yes 3 of them respawn on a 4+, but that doesn't mean anything when you've lost it in the first place. You still have, AT MOST, 5 Objective secured units alive at any point in the game.
Many of the other lists that utilize Living Artillery Node have even fewer Objective secured units. Two? Maybe? From my observations it's even Deep striking rippers which are, arguably, one of the worst units to rely on to hold an objective.
So, maybe as a point of discussion, so that we can redirect some of the negative discussion, what do you guys think we need to do (as Tyranid players) to be more successful? Is it simply taking more Objective secured units? I believe I've seen jifel has been using an Imperial knight as an ally to shore up weak spots in our lists. Do we need to be fluff murderers to stay remotely competitive?
2014/07/30 15:06:15
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
Personally I've been less interested in this thread for a particular reason that I've seen take over the meta-thought here.
As a tyranid player, you're usually a reactionary force. There's very little you can do for one to two turns, the cover always matters more to you than your opponent. And generally you need to keep moving around your threat vectors based on what is going to cause you the most damage...not, what you can cause the most damage to.
Many lists here have lost the mid-game adaptibility that I find necessary in so many Tyranid lists. While the Dakkafex is actually a powerful example of this adaptibility, many list focus on maximizing them, or flying monstrous creatures, etc. which actually inhibits this strategy.
What we don't see is lists that can change tactics to suit the enemy and the board. It's what many of our Warlord traits were designed for. It's what many of our powers were designed for.
Where has Hive Commander gone? Why the debacle on Zoanthropes when they are so flexible? Where are the genestealers that allow you to displace threat vectors and draw enemy fire. With the subsidence of the Tau meta, many units and tactics became much more plausible.
For example, have you realized how easy it is for a true horde to topple eldar? I play both eldar and fear the massive number of bodies that bugs, orks, or cultists can bring. Serpents put out a lot dakka, but its a lot for mid strength shots, not a lot when bugs true quality rests in their quantity.
Sorry for spewing out so many random thoughts without a direct purpose. Just some things I've been holding back a while. I fully expect someone to pick apart my statements and refute them individually...
...and meh...do what you will. I may or may not respond.
This message was edited 1 time. Last update was at 2014/07/30 15:33:07
I lost interest in this thread with the much ado made about SB being the only way to competitively play Nidz. We have seen that in actual play it didn't cut the mustard versus the top players at BOA. I have seen better lists IMO that don't rely upon Imperial gimmicks and rules loopholes to win. So my interest is sparked again but I think a new thread is in order... Let this one RIP.
I like your thinking for the most part, and although I disagree with some individual statements I think the attitude is a good one. The value of a unit is hard to measure if it is playable in many different ways based on situation to situation.
However, I don't think Zoanthrope is one of these units. It might have some different possible playstyles, but the roll at the start of the game often locks it into one, or even just decides it's effeciency at often the same or highly similar "support" role every game. Psychic Scream being the exception, but also the biggest "letdown" power.
Hive Commander is nice! Great for Devilgants and other troops, the question really isn't Hive Commander itself, just the strength of our troops... One of which already gets Deepstrike for cheaper and another who comes stock standard with both Infiltrate and Outflanking, and Troops being the obvious weak point of the dex, it's hard to find useful applications of Hive Commander at times.
Genestealers I think are underrated - however, NOT as fire magnets. They cost the price of a TAC Marine each, except they ain't got no power armor. 14 points per wound is wildly expensive - Gants pay 4 per wound. This puts stealers closer to Mawlocs at points per wound, who pay 23 per wound except at T6 - and they DO get power armor. They are glass cannons and rely heavily on not getting shot, or being taken en masse to ensure your "cannon" gets applied right next to your "glass". I think these can be used well, and ARE quite adaptable to the game on the fly, but require a pretty dedicated list.
Almost any roll on the start table is better than our Warlord table. The adaptability presented there is much higher.
Massing gribblies against Serpents is actually solid and would work well. I think the issue is finding a swarm list as versatile amongst all opponents as say Skyblight or the Dakkafex Onslaught. I've never really looked into this because I CBF moving that many models in a game lol!
Automatically Appended Next Post:
Dozer Blades wrote: I lost interest in this thread with the much ado made about SB being the only way to competitively play Nidz. We have seen that in actual play it didn't cut the mustard versus the top players at BOA. I have seen better lists IMO that don't rely upon Imperial gimmicks and rules loopholes to win. So my interest is sparked again but I think a new thread is in order... Let this one RIP.
Well, it's nice that this thread doesn't interest you but it still does others. If you didn't feel Skyblight was the best option you can always chip in with an opinion - I certainly would have agreed with you. But it's been a while now since people have been saying SB is the only option, well and truly before any BAO results, and there was only one single showing for Skyblight there that we know of, hardly any definitive judgement for the entire build neither for or against. The issues you have with this thread are no longer relevant or valid, maybe stick around a bit and see where it leads you? There's lots new being discussed daily!
This message was edited 1 time. Last update was at 2014/07/30 15:43:21
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it.
2014/07/30 15:44:23
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
Genestealers have access to BL which are the awesome and have an excellent psychic power... BL is basically an T5 HQ you can field as an troop choice with a retinue.
Very useful. They can ensure a turn 2 charge with Infiltrate, or decide to sit back in Venomthrope cover, perhaps with a screen. There's a lot that can be changed on a game per game basis with Stealers like duct was looking for in units / lists, however it's important to remember that no matter how well you play them to the situation, 5 Genestealers out there by themselves are just going to die.
They are piss easy to kill, points effecient to shoot at, and pose a big threat if ignored. Playing them takes numbers and support to mitigate their natural weakness IMO. Because once you get them into combat and striking at initiative, they hit like a truck. Not much that won't be felled by enough Stealers.
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it.
2014/07/30 16:12:29
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
Wilson, I think the nicest thing about the Stonecrusger is AP2 HoW. Dakkafexes don't offer that. However, as you said you may just be better off with Dakkafexes in general for their versatility as you said. But I must say that I do think if you are going to take 1 you are probably best off taking 2 to secure the investment a little.
While there is an advantage to doing damage at I10 instead of I2.... The Dakka fex gets more AP2 attacks at I2.
SC 2attacks AP2 at I10, then 3 AP2 at I2 (on the charge)
Dfex gets 2 attks AP- at I10, then 4 AP2 at I2 (charge)
In subsequent rounds, the Dfex is just plain better. 3 AP2 attacks instead of the SCfex 2 AP2 attacks.
And none of this even touches on the 12 S6 shooting attacks. If you only want CC fex, CCLaws and AG is going to be better than a SC fex is almost all cases.
Automatically Appended Next Post:
Strat_N8 wrote: Anyone have any experience against Tesla Destructor obsessed Necrons? One of our locals at the league has been running a duel-CAD list involving 6 Annihilation Barges and 4 Nightscythes and thus far remains undefeated. I have little experience against necrons in general and have only had one game against the list in question thus far. Unfortunately, said game wasn't a very good learning experience due to an odd number of people (it was a 1v1v1), I ended up right between the Necron list and a Dark Eldar raider spam list with a bunch of "useless" poison weapons in need of targets...
Try a double CAD 4 flyrants 2 crones, and whatever else you want.
This message was edited 1 time. Last update was at 2014/07/30 16:13:37
2014/07/30 16:27:16
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
Massing gribblies against Serpents is actually solid and would work well. I think the issue is finding a swarm list as versatile amongst all opponents as say Skyblight or the Dakkafex Onslaught. I've never really looked into this because I CBF moving that many models in a game lol!
Ok i like where this is going, so being a fan of swarmy lists i present the Hive Mind with a challenge:
Compose a competitive(ish) swarmy list!
Requirements:
1) Maximize the number of gribblies and mid sized bugs. 1 Flyrant/Walkrant is fairplay, 2 are a bit too much. Add MC only if absolutely necessary and explain why that MC really has to be there.
2) Play on the concept of adaptability. The swarmy lists greatest strength is in being capable of playing in many different ways based on the opponent, so no one trick ponys, no all out ranged, no all out assault. Hybridize as much as possible.
3) Competitive(ish) means that the list needs to be a threath to the majority of popular lists I.E. with a good play you should have at least 40-45% chance of winning.
So, who will take the challenge?
2014/07/30 16:28:17
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
@coredump Yeah I haven't really analysed the Firgeworld units that much so I probably shouldn't have commented. Was really just applying my logic for CC Fexes in general, to the Stonecrusher. Looking at your logic, I think you are very right - even though the difference of 1 attack is marginal when you factor in to hit rates, the guns just do so much more for him. And it's not like a Dakkafex ever has any trouble with vehicles in CC. Those AP2 I10 were useful for tarpits - but only if, for some reason, you charged into one.
Automatically Appended Next Post: @Spoletta I like your logic so far and I will take the challenge with you! Even though I'll never run the list because meh /effort, I'll contribute and maybe put something together in a few hours from now on army builder and see where it gets me.
For now, I will say that I think it's important to find a way if dealing with higher than AV10 rear armour of any sort, without making the unit that does it a glaring target before it can do it's job. I think AG on the Gants is probably pretty important to get those glances as well now that we mention it.
This message was edited 2 times. Last update was at 2014/07/30 16:36:01
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it.
2014/07/30 16:39:06
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
1) Maximize the number of gribblies and mid sized bugs. 1 Flyrant/Walkrant is fairplay, 2 are a bit too much. Add MC only if absolutely necessary and explain why that MC really has to be there.
2) Play on the concept of adaptability. The swarmy lists greatest strength is in being capable of playing in many different ways based on the opponent, so no one trick ponys, no all out ranged, no all out assault. Hybridize as much as possible.
3) Competitive(ish) means that the list needs to be a threath to the majority of popular lists I.E. with a good play you should have at least 40-45% chance of winning.
So, who will take the challenge?
Tervigon (need an HQ), Malanthrope brood of 3, Hive Guard, Tervigon (for more gribblies), devilgant/spinegant in 10/10 sized squads, Shrikes, biovores... living artillery might be good
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
2014/07/30 16:40:13
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
@Spoletta I like your logic so far and I will take the challenge with you! Even though I'll never run the list because meh /effort, I'll contribute and maybe put something together in a few hours from now on army builder and see where it gets me.
For now, I will say that I think it's important to find a way if dealing with higher than AV10 rear armour of any sort, without making the unit that does it a glaring target before it can do it's job. I think AG on the Gants is probably pretty important to get those glances as well now that we mention it.
Indeed our scarce AV on the lesser bugs (and the bugs in general) will be the critical point in list building. We can somehow do it in melee, but we need at least a bit of ranged AV to force the jinx or stuff like WS will murder us.
This message was edited 1 time. Last update was at 2014/07/30 16:40:39
2014/07/30 16:46:38
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
Wilson, I think the nicest thing about the Stonecrusger is AP2 HoW. Dakkafexes don't offer that. However, as you said you may just be better off with Dakkafexes in general for their versatility as you said. But I must say that I do think if you are going to take 1 you are probably best off taking 2 to secure the investment a little.
While there is an advantage to doing damage at I10 instead of I2.... The Dakka fex gets more AP2 attacks at I2.
SC 2attacks AP2 at I10, then 3 AP2 at I2 (on the charge)
Dfex gets 2 attks AP- at I10, then 4 AP2 at I2 (charge)
In subsequent rounds, the Dfex is just plain better. 3 AP2 attacks instead of the SCfex 2 AP2 attacks.
And none of this even touches on the 12 S6 shooting attacks. If you only want CC fex, CCLaws and AG is going to be better than a SC fex is almost all cases.
Automatically Appended Next Post:
Strat_N8 wrote: Anyone have any experience against Tesla Destructor obsessed Necrons? One of our locals at the league has been running a duel-CAD list involving 6 Annihilation Barges and 4 Nightscythes and thus far remains undefeated. I have little experience against necrons in general and have only had one game against the list in question thus far. Unfortunately, said game wasn't a very good learning experience due to an odd number of people (it was a 1v1v1), I ended up right between the Necron list and a Dark Eldar raider spam list with a bunch of "useless" poison weapons in need of targets...
Try a double CAD 4 flyrants 2 crones, and whatever else you want.
It's worth pointing out that the Stone Crusher fex's attacks are AP1 with its wrecker claws and it gets to reroll armor pens.
Even at str10 on the charge, I have failed to destroy vehicles plenty of times with a dakkafex.
I still think a dakkafex is more useful simply because it adapts to multiple situations. However, if someone is looking strictly for a melee answer to vehicles, the stonecrusher seems to be the way to go over any other options.
2014/07/30 16:49:33
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
In the wake of the advent of OS spam seen in the tournament, and Spoletta's comments, I started wondering if maybe we couldn't do that as well. So here is an interesting list that turns out to be 1815:
This has the advantage of easily going double CAD if you want. Although it's not true horde, on average a tervigon will spawn 2 units over the course of a game. So that's 9 OS units, two of which are huge squads, and the tervigon isn't exactly easy to take out either.
The lynchpins in this list are of course the malanthropes (one of which goes in a bastion naturally). If you wanted to have less if of a chance to give up first blood you could put the fexes in a single squad, but how ridiculous is it that a Malanthrope has the same armor save, same number of wounds and 1 less T! These guys are going to be all-stars and I think can make a number of our more assault-oriented troops like Genestealers and Raveners MUCH more survivable (dare I say viable?) because of how difficult the lynchpin itself is to kill.
2014/07/30 16:56:11
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
Massing gribblies against Serpents is actually solid and would work well. I think the issue is finding a swarm list as versatile amongst all opponents as say Skyblight or the Dakkafex Onslaught. I've never really looked into this because I CBF moving that many models in a game lol!
Ok i like where this is going, so being a fan of swarmy lists i present the Hive Mind with a challenge:
Compose a competitive(ish) swarmy list!
Requirements:
1) Maximize the number of gribblies and mid sized bugs. 1 Flyrant/Walkrant is fairplay, 2 are a bit too much. Add MC only if absolutely necessary and explain why that MC really has to be there.
2) Play on the concept of adaptability. The swarmy lists greatest strength is in being capable of playing in many different ways based on the opponent, so no one trick ponys, no all out ranged, no all out assault. Hybridize as much as possible.
3) Competitive(ish) means that the list needs to be a threath to the majority of popular lists I.E. with a good play you should have at least 40-45% chance of winning.
That's the best I've got, I think, while staying competitive and having a swarm aspect. 90 models running straight up the board, with shrouded, but also will have great anti infantry firepower and some anti flyer. The Flyrants would have to be played conservatively, sticking near the Malanthropes for shrouded while those advance. There's enough shots to hurt bike lists, and some long ranged blasts. It will struggle against high AV walls like Russ lists, but that's hard to solve without flyer spam. Alternatively, you could drop one Flyrant for a second unit of 30 AG Gargoyles. I think the AG are needed to glance out vehicles, as there is little anti armor here.
This message was edited 1 time. Last update was at 2014/07/30 16:56:34
2014/07/30 16:57:41
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
luke1705 wrote: In the wake of the advent of OS spam seen in the tournament, and Spoletta's comments, I started wondering if maybe we couldn't do that as well. So here is an interesting list that turns out to be 1815:
This has the advantage of easily going double CAD if you want. Although it's not true horde, on average a tervigon will spawn 2 units over the course of a game. So that's 9 OS units, two of which are huge squads, and the tervigon isn't exactly easy to take out either.
The lynchpins in this list are of course the malanthropes (one of which goes in a bastion naturally). If you wanted to have less if of a chance to give up first blood you could put the fexes in a single squad, but how ridiculous is it that a Malanthrope has the same armor save, same number of wounds and 1 less T! These guys are going to be all-stars and I think can make a number of our more assault-oriented troops like Genestealers and Raveners MUCH more survivable (dare I say viable?) because of how difficult the lynchpin itself is to kill.
I expect all lists to have either venom or malan, if there is a way to play a swarmy list i don't think it can be without those guys. I'd be glad to be proven wrong though.
2014/07/30 17:36:38
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
On turn 3 of my first practice game with my list vs the wife using
Jetseer w/5 jetbikes
Jetseer w/5 jetbikes
Waveserpent w/5 Dire Avengers
Waveserpent w/5 Dire Avengers
Waveserpent w/5 Dire Avengers
Waveserpent w/5 Dire Avengers
Wraithknight
Wraithknight
Warp Spiders
Pretty much the hardest to hurt list we could come up with.
But luck made it even worse so far. No one got Catalyst. Turn 1 she killed a Tyrant with Serpent shields dropping and me rolling a TON of 1's (she over killed it.) Turn 2 she rolled double 6s with a Wraithknight at a swooping Flyrant, wounding him twice, who then fell and was wounded, which was promptly charged and murdered by the Knight. So Im down two Flyrants already. Both knights are currently assaulted by two Carnifex each (which wounded on 2's thanks to Adrenal Glands, thats fun). We'll see what happens turn 3 in her assault phase.
It's been discussed to quite some length... So far some people hate it and others think it will work with air support. Personally I see it as decent, just not the kind of unit I need in my army.
2014/07/30 19:45:13
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
Dozer Blades wrote: I lost interest in this thread with the much ado made about SB being the only way to competitively play Nidz. We have seen that in actual play it didn't cut the mustard versus the top players at BOA. I have seen better lists IMO that don't rely upon Imperial gimmicks and rules loopholes to win. So my interest is sparked again but I think a new thread is in order... Let this one RIP.
I would disagree with you and I do not think that's a fair assessment.
I think (from the guys we know) only Jim took Skyblight.
While Skyblight is a powerful cornerstone you need additional elements added to the list to deal with the current meta.
Even Jim stated that he hadn't had many games with SB.
So I do not feel this statement holds true.
With the latest Forgeworld releases and as more formations get play tested we may not see SB considered top tier for Nids at some point.
I still feel it is but also dependable on what you take with it and how you play it.
I would mostly state this because the meta is pretty crazy right now, so many things to deal with, so many different kinds of threats.
This doesn't really allow for spamming of Flyer control which puts SB in a strong position.
This message was edited 2 times. Last update was at 2014/07/30 19:49:22
2014/07/30 19:46:28
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
Spoletta wrote: 1) Maximize the number of gribblies and mid sized bugs. 1 Flyrant/Walkrant is fairplay, 2 are a bit too much. Add MC only if absolutely necessary and explain why that MC really has to be there.
The list starts the game with 60 gants on the table and has 2 tervigons who will create more, so that covers the swarm aspect of the list. The flyrants are to good not to use two of them, the tervigons add to the swarm element of my list, the dakkafex adds some dakka, and tyrannofex durability and acid spray is really good in certain match ups.
Spoletta wrote: 2) Play on the concept of adaptability. The swarmy lists greatest strength is in being capable of playing in many different ways based on the opponent, so no one trick ponys, no all out ranged, no all out assault. Hybridize as much as possible.
I have a nice mixture of shooting and assaulting units. I have 3 twin-linked devourers brainleeched units, 2 tyrant guard armed for cc, tyrannofex for his template, and the tervigons are sneaky anti-tank units.Taking advantage of the gants is the key to any swarm list whether through mass shooting or tieing something up in cc.
Spoletta wrote: 3) Competitive(ish) means that the list needs to be a threath to the majority of popular lists I.E. with a good play you should have at least 40-45% chance of winning.
I believe the list can easily win with a percentage better than 40-45%. The list will be improved with the new forgeworld units, I am very excited and looking at them now and seeing how I can move points around to make room for them.
Swarmlord's natural buffs beg for hive guard, hormagaunts, genestealers, raveners, gargoyles...shrikes, these are all units I have had great success alongside him.
...and mostly naked at that...hormagaunts...meh...hormagaunts with free furious charge and a 50/50 shot at catalyst...yup.