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Made in tr
Focused Fire Warrior




San Antonio, TX

 Gray1378 wrote:
Here is a few things i have just finished. I currently have 35,000 points of Tyranids and am re-painting all of them. Next project will be Tervigons ..




I love it...thats all I can come up with right now, brains not working

   
Made in us
Focused Fire Warrior





Dunn, NC

Appreciate it none the less foto. Thank you very much.

Tau
Votann
World Eaters
Khorne Daemons
Custodes 
   
Made in us
Longtime Dakkanaut




Wichita, KS

What book / FAQ has the current rules for the Barbed Hierodule?
   
Made in us
Tunneling Trygon






tag8833 wrote:
What book / FAQ has the current rules for the Barbed Hierodule?


I know for a fact that IA 4 has the most recent rules for them, but I believe it is the exact same as the rules when IA: Apocalypse was released. So, either of those books will contain the recent rules, but IA: 4 also has rules for the non Apoc Nids.


 
   
Made in us
Fixture of Dakka





San Jose, CA



BTW, here is the link to my Tyranid experiences at a major US GT. I took Skyblight to the BAO just recently. Reports are a work-in-progress.


1850 Sky Fleet Pandora at the BAO GT 2014 (Game #2 Completed on p.2)



This message was edited 3 times. Last update was at 2014/08/07 18:11:14



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in ca
Longtime Dakkanaut






Toronto

Yep.

Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
Astra Militarum: 7,500 Points
Dark Angels: 16,800 Points
Imperial Knights: 12,500 Points
Legio Titanicus: 5,500 Points
Slaaneshi Daemons: 3,800 Points
 
   
Made in us
Focused Fire Warrior





Dunn, NC

Jy2 I always enjoy reading your battle reports. Great job at the BAO and better luck next time.

The rules for the barbed are in IA4 first and second edition. The rules did not change for it (I do feel points drop is still necessary). It is a solid beasty.

Tau
Votann
World Eaters
Khorne Daemons
Custodes 
   
Made in us
Longtime Dakkanaut




Wichita, KS

I have an Idea. I will offer a list that I think poses matchup problems for Tyranids. I want lists or strategies to counter them. Here is the first one from ETC (http://www.teambelgium.eu/etc2014/FULL_Lists_ALL_Countries_ETC_2014.pdf):

Spoiler:
TEAM: Finland
PLAYER6: Joonas "VäK Suklaakeiju" Neva
COMBINED ARMS DETACHMENT: Grey Knights
ALLIED DETACHMENT: Space Marines (Ultramarines)
COMBINED ARMS DETACHMENT: Grey Knights
HQ1: Coteaz (warlord)
HQ2:Librarian, Mastery Level 3, Nemesis Force Hammer
Troop1: Henchmen Warband, 2 Psykers, Mystic
Troop2: Henchmen Warband, 2 Psykers, Mystic
Troop3: Henchmen Warband, 2 Psykers, Mystic
Troop4: Henchmen Warband, 2 Psykers, Mystic
Troop5: Henchmen Warband, 2 Psykers, Mystic
Troop6: Henchmen Warband, 2 Psykers, Banisher
HS1: Land Raider Crusader, Psybolt Ammunition
Transport1: Razorback, Psybolt Ammunition (troop1)
Transport2: Razorback, Psybolt Ammunition (troop2)
Transport3: Razorback, Psybolt Ammunition (troop3)
Transport4: Razorback, Psybolt Ammunition (troop4)
Transport5: Razorback, Psybolt Ammunition (troop5)
Transport6: Razorback, Psybolt Ammunition Searchlight (troop6)
ALLIED DETACHMENT: Space Marines
HQ1: Tigurius
Troop1: Scouts, Bolters
Fast1: Scout Bikes, 2 Astartes Grenade Launchers, Combi‐ Melta, Locator Beacon
HS1: 5 Centurions, Grav‐Cannons, Hurricane Bolters, Omniscope
Fortification: Bastion
TOTAL = [1850pts]

   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Flyrants, Exocrines, and Dakkafex, back em up with Warriors and Venoms

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Tunneling Trygon






tag8833 wrote:
I have an Idea. I will offer a list that I think poses matchup problems for Tyranids. I want lists or strategies to counter them. Here is the first one from ETC (http://www.teambelgium.eu/etc2014/FULL_Lists_ALL_Countries_ETC_2014.pdf):

Spoiler:
TEAM: Finland
PLAYER6: Joonas "VäK Suklaakeiju" Neva
COMBINED ARMS DETACHMENT: Grey Knights
ALLIED DETACHMENT: Space Marines (Ultramarines)
COMBINED ARMS DETACHMENT: Grey Knights
HQ1: Coteaz (warlord)
HQ2:Librarian, Mastery Level 3, Nemesis Force Hammer
Troop1: Henchmen Warband, 2 Psykers, Mystic
Troop2: Henchmen Warband, 2 Psykers, Mystic
Troop3: Henchmen Warband, 2 Psykers, Mystic
Troop4: Henchmen Warband, 2 Psykers, Mystic
Troop5: Henchmen Warband, 2 Psykers, Mystic
Troop6: Henchmen Warband, 2 Psykers, Banisher
HS1: Land Raider Crusader, Psybolt Ammunition
Transport1: Razorback, Psybolt Ammunition (troop1)
Transport2: Razorback, Psybolt Ammunition (troop2)
Transport3: Razorback, Psybolt Ammunition (troop3)
Transport4: Razorback, Psybolt Ammunition (troop4)
Transport5: Razorback, Psybolt Ammunition (troop5)
Transport6: Razorback, Psybolt Ammunition Searchlight (troop6)
ALLIED DETACHMENT: Space Marines
HQ1: Tigurius
Troop1: Scouts, Bolters
Fast1: Scout Bikes, 2 Astartes Grenade Launchers, Combi‐ Melta, Locator Beacon
HS1: 5 Centurions, Grav‐Cannons, Hurricane Bolters, Omniscope
Fortification: Bastion
TOTAL = [1850pts]



A decent TAC list but other than Centurions, what's bad about this? At 1850 I'd match my TyraKnights against that willingly. He has no anti air to speak of, and if he stays in the Bastion or Raider they can't shoot all his Cents or use Tigurius' powers. Quite simply I line up the Knight an wait for him to come out of the Raider while Flyers murder his transports. Six heavy bolters, TL strength 6, just isn't enough to kill 4 FMCs, especially when I have a 2++ cover. His psyker squads are only effective outside a transport, and then they die to Biovore immediately. They're just there for oportunity and as batteries, but they die too easily. He also is physically incapable of killing a Bastion. He has the beacon in case of gate, so if he gets that I'll just kill the scout bikers easily.


 
   
Made in us
Longtime Dakkanaut




Wichita, KS

 jifel wrote:
tag8833 wrote:
I have an Idea. I will offer a list that I think poses matchup problems for Tyranids. I want lists or strategies to counter them. Here is the first one from ETC (http://www.teambelgium.eu/etc2014/FULL_Lists_ALL_Countries_ETC_2014.pdf):

Spoiler:
TEAM: Finland
PLAYER6: Joonas "VäK Suklaakeiju" Neva
COMBINED ARMS DETACHMENT: Grey Knights
ALLIED DETACHMENT: Space Marines (Ultramarines)
COMBINED ARMS DETACHMENT: Grey Knights
HQ1: Coteaz (warlord)
HQ2:Librarian, Mastery Level 3, Nemesis Force Hammer
Troop1: Henchmen Warband, 2 Psykers, Mystic
Troop2: Henchmen Warband, 2 Psykers, Mystic
Troop3: Henchmen Warband, 2 Psykers, Mystic
Troop4: Henchmen Warband, 2 Psykers, Mystic
Troop5: Henchmen Warband, 2 Psykers, Mystic
Troop6: Henchmen Warband, 2 Psykers, Banisher
HS1: Land Raider Crusader, Psybolt Ammunition
Transport1: Razorback, Psybolt Ammunition (troop1)
Transport2: Razorback, Psybolt Ammunition (troop2)
Transport3: Razorback, Psybolt Ammunition (troop3)
Transport4: Razorback, Psybolt Ammunition (troop4)
Transport5: Razorback, Psybolt Ammunition (troop5)
Transport6: Razorback, Psybolt Ammunition Searchlight (troop6)
ALLIED DETACHMENT: Space Marines
HQ1: Tigurius
Troop1: Scouts, Bolters
Fast1: Scout Bikes, 2 Astartes Grenade Launchers, Combi‐ Melta, Locator Beacon
HS1: 5 Centurions, Grav‐Cannons, Hurricane Bolters, Omniscope
Fortification: Bastion
TOTAL = [1850pts]



A decent TAC list but other than Centurions, what's bad about this? At 1850 I'd match my TyraKnights against that willingly.

I play mostly Maelstrom these days, and regularly get beat by similar lists. There is good speed, and lots of scoring units. My Flying Circus TAC list can sometimes table them, but if I fail to do so, I'm getting outscored in a big way.

The Centurions which will end up joined to the ICs with Invisibility and Gate, and both easily castable with a ton of psychic dice strike me as a unit that I would have a really hard time killing in 5 turns to table this list.

I could definitely beat it if playing Eternal war or some Eternal war derivative.
   
Made in us
Tunneling Trygon






tag8833 wrote:
 jifel wrote:
tag8833 wrote:
I have an Idea. I will offer a list that I think poses matchup problems for Tyranids. I want lists or strategies to counter them. Here is the first one from ETC (http://www.teambelgium.eu/etc2014/FULL_Lists_ALL_Countries_ETC_2014.pdf):

Spoiler:
TEAM: Finland
PLAYER6: Joonas "VäK Suklaakeiju" Neva
COMBINED ARMS DETACHMENT: Grey Knights
ALLIED DETACHMENT: Space Marines (Ultramarines)
COMBINED ARMS DETACHMENT: Grey Knights
HQ1: Coteaz (warlord)
HQ2:Librarian, Mastery Level 3, Nemesis Force Hammer
Troop1: Henchmen Warband, 2 Psykers, Mystic
Troop2: Henchmen Warband, 2 Psykers, Mystic
Troop3: Henchmen Warband, 2 Psykers, Mystic
Troop4: Henchmen Warband, 2 Psykers, Mystic
Troop5: Henchmen Warband, 2 Psykers, Mystic
Troop6: Henchmen Warband, 2 Psykers, Banisher
HS1: Land Raider Crusader, Psybolt Ammunition
Transport1: Razorback, Psybolt Ammunition (troop1)
Transport2: Razorback, Psybolt Ammunition (troop2)
Transport3: Razorback, Psybolt Ammunition (troop3)
Transport4: Razorback, Psybolt Ammunition (troop4)
Transport5: Razorback, Psybolt Ammunition (troop5)
Transport6: Razorback, Psybolt Ammunition Searchlight (troop6)
ALLIED DETACHMENT: Space Marines
HQ1: Tigurius
Troop1: Scouts, Bolters
Fast1: Scout Bikes, 2 Astartes Grenade Launchers, Combi‐ Melta, Locator Beacon
HS1: 5 Centurions, Grav‐Cannons, Hurricane Bolters, Omniscope
Fortification: Bastion
TOTAL = [1850pts]



A decent TAC list but other than Centurions, what's bad about this? At 1850 I'd match my TyraKnights against that willingly.

I play mostly Maelstrom these days, and regularly get beat by similar lists. There is good speed, and lots of scoring units. My Flying Circus TAC list can sometimes table them, but if I fail to do so, I'm getting outscored in a big way.

The Centurions which will end up joined to the ICs with Invisibility and Gate, and both easily castable with a ton of psychic dice strike me as a unit that I would have a really hard time killing in 5 turns to table this list.

I could definitely beat it if playing Eternal war or some Eternal war derivative.


If it got both invisibility and gate it would be nasty, but otherwise I think it's able to be handled. Then again, I have a Knight in my list... that definitely changes the matchup. Otherwise, I would just pick a single power and try to deny it, he can't put too many into it without risking a perils and eventually I'd get him.


 
   
Made in us
Longtime Dakkanaut





tag8833 wrote:
I have an Idea. I will offer a list that I think poses matchup problems for Tyranids. I want lists or strategies to counter them. Here is the first one from ETC (http://www.teambelgium.eu/etc2014/FULL_Lists_ALL_Countries_ETC_2014.pdf):

Spoiler:
TEAM: Finland
PLAYER6: Joonas "VäK Suklaakeiju" Neva
COMBINED ARMS DETACHMENT: Grey Knights
ALLIED DETACHMENT: Space Marines (Ultramarines)
COMBINED ARMS DETACHMENT: Grey Knights
HQ1: Coteaz (warlord)
HQ2:Librarian, Mastery Level 3, Nemesis Force Hammer
Troop1: Henchmen Warband, 2 Psykers, Mystic
Troop2: Henchmen Warband, 2 Psykers, Mystic
Troop3: Henchmen Warband, 2 Psykers, Mystic
Troop4: Henchmen Warband, 2 Psykers, Mystic
Troop5: Henchmen Warband, 2 Psykers, Mystic
Troop6: Henchmen Warband, 2 Psykers, Banisher
HS1: Land Raider Crusader, Psybolt Ammunition
Transport1: Razorback, Psybolt Ammunition (troop1)
Transport2: Razorback, Psybolt Ammunition (troop2)
Transport3: Razorback, Psybolt Ammunition (troop3)
Transport4: Razorback, Psybolt Ammunition (troop4)
Transport5: Razorback, Psybolt Ammunition (troop5)
Transport6: Razorback, Psybolt Ammunition Searchlight (troop6)
ALLIED DETACHMENT: Space Marines
HQ1: Tigurius
Troop1: Scouts, Bolters
Fast1: Scout Bikes, 2 Astartes Grenade Launchers, Combi‐ Melta, Locator Beacon
HS1: 5 Centurions, Grav‐Cannons, Hurricane Bolters, Omniscope
Fortification: Bastion
TOTAL = [1850pts]



Its a good list. Has 21 WC[edit said 14 but I think the razorbacks/LR have psychic pilot ml 1). Im guessing cents end up in land raider with tigurius and warlord and probably the other librarian. Im asssuming he will go for Invis/and div over gate if they are in the land raider, and then will go for gate if he happens to get gate and invis. I say if he happens because theres a decent chance he doesn't get invis. (even with rerolling his powers the odds are ~76% that he gets invis) Coteaz has a 32% chance, and the ML3 librarian has a ~51% chance. Overall the chance is good that someone gets it, but nothing is guaranteed and there is still a significant chance that no one gets it. (88% chance to get invis if all psykers roll all dice on telepathy with tigurius getting rerolls)

Consider the above is also the chance to get gate.


I think a good counter to this army is any horde list, shooty or assault. With decent WC. If you have 12WC (including whatever the d6 is...) you can pretty much force them to roll a lot of dice to cast invis even if its tiggy with the rerolls, because its not that hard to get two successful deny rolls if they just go for the min 4 dice to have a slightly better than average chance to succeed. This forces the Gk player to not just roll to succeed but also to prevent being denied. And just focus on dropping the razorbacks, the GK player isnt going to take the contents out of them, and the contents on them will not be casting too often if the player is powering up the cent star. ie less than half of the psykers in the razorbacks will be casting on average.


you can easily lockdown the cent star in assault if you double assault it, first assault with a small unit who will eat the overwatch then assault with whatever else you actually want in there.

I think this list will be very tough for armies that use deathstars themselves or rely on lots of elite / MC units. I think most TAC nid lists would have a hard time due to their tendency to nidzilla. The cents could probably kill 1-2 nid MCs a turn. Even if they are flying. If tiggy uses his ability to allow rerolls even hitting on 6s with grav amp you are looking at 25 shots hitting 7-8 times. Wounding on 3+ with rerolls against most tyranid FMC is ~6 wounds at ap 2. not including the hurricane bolters. Which if they were within 12-24" would be another 15 str 4 shots with reroll to hit, so another 4-5 hits, but at str4 probably wont wound a tyrant, but will force 2-3 saves on a harpy or crone on avg.


This message was edited 4 times. Last update was at 2014/08/09 00:00:22


 
   
Made in us
Tunneling Trygon





The House that Peterbilt

 jifel wrote:
tag8833 wrote:
 jifel wrote:
tag8833 wrote:
I have an Idea. I will offer a list that I think poses matchup problems for Tyranids. I want lists or strategies to counter them. Here is the first one from ETC (http://www.teambelgium.eu/etc2014/FULL_Lists_ALL_Countries_ETC_2014.pdf):

Spoiler:
TEAM: Finland
PLAYER6: Joonas "VäK Suklaakeiju" Neva
COMBINED ARMS DETACHMENT: Grey Knights
ALLIED DETACHMENT: Space Marines (Ultramarines)
COMBINED ARMS DETACHMENT: Grey Knights
HQ1: Coteaz (warlord)
HQ2:Librarian, Mastery Level 3, Nemesis Force Hammer
Troop1: Henchmen Warband, 2 Psykers, Mystic
Troop2: Henchmen Warband, 2 Psykers, Mystic
Troop3: Henchmen Warband, 2 Psykers, Mystic
Troop4: Henchmen Warband, 2 Psykers, Mystic
Troop5: Henchmen Warband, 2 Psykers, Mystic
Troop6: Henchmen Warband, 2 Psykers, Banisher
HS1: Land Raider Crusader, Psybolt Ammunition
Transport1: Razorback, Psybolt Ammunition (troop1)
Transport2: Razorback, Psybolt Ammunition (troop2)
Transport3: Razorback, Psybolt Ammunition (troop3)
Transport4: Razorback, Psybolt Ammunition (troop4)
Transport5: Razorback, Psybolt Ammunition (troop5)
Transport6: Razorback, Psybolt Ammunition Searchlight (troop6)
ALLIED DETACHMENT: Space Marines
HQ1: Tigurius
Troop1: Scouts, Bolters
Fast1: Scout Bikes, 2 Astartes Grenade Launchers, Combi‐ Melta, Locator Beacon
HS1: 5 Centurions, Grav‐Cannons, Hurricane Bolters, Omniscope
Fortification: Bastion
TOTAL = [1850pts]



A decent TAC list but other than Centurions, what's bad about this? At 1850 I'd match my TyraKnights against that willingly.

I play mostly Maelstrom these days, and regularly get beat by similar lists. There is good speed, and lots of scoring units. My Flying Circus TAC list can sometimes table them, but if I fail to do so, I'm getting outscored in a big way.

The Centurions which will end up joined to the ICs with Invisibility and Gate, and both easily castable with a ton of psychic dice strike me as a unit that I would have a really hard time killing in 5 turns to table this list.

I could definitely beat it if playing Eternal war or some Eternal war derivative.


If it got both invisibility and gate it would be nasty, but otherwise I think it's able to be handled. Then again, I have a Knight in my list... that definitely changes the matchup. Otherwise, I would just pick a single power and try to deny it, he can't put too many into it without risking a perils and eventually I'd get him.

That list can get a decent number of Vortex of Dooms, so watch that with the knight. Also watch out for turn 1 psychic alpha strike -- your knight gets it shield turn 1 at start of shooting phase -- after turn 1 psychic phase.

The better variant of this list swaps the land raider for a storm raven for anti-psycher and flyer. Thats the one you will see in the states (Team Stomping Ground is taking it to NoVa apparently).

Also mystics are beacons too so just killing the scout bikes is not enough.

Finally, mysterious objectives can grant skyfire to any unit holding it, so watch out for skyfire psychic screams and the like.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Tunneling Trygon






blaktoof wrote:
tag8833 wrote:
I have an Idea. I will offer a list that I think poses matchup problems for Tyranids. I want lists or strategies to counter them. Here is the first one from ETC (http://www.teambelgium.eu/etc2014/FULL_Lists_ALL_Countries_ETC_2014.pdf):

Spoiler:
TEAM: Finland
PLAYER6: Joonas "VäK Suklaakeiju" Neva
COMBINED ARMS DETACHMENT: Grey Knights
ALLIED DETACHMENT: Space Marines (Ultramarines)
COMBINED ARMS DETACHMENT: Grey Knights
HQ1: Coteaz (warlord)
HQ2:Librarian, Mastery Level 3, Nemesis Force Hammer
Troop1: Henchmen Warband, 2 Psykers, Mystic
Troop2: Henchmen Warband, 2 Psykers, Mystic
Troop3: Henchmen Warband, 2 Psykers, Mystic
Troop4: Henchmen Warband, 2 Psykers, Mystic
Troop5: Henchmen Warband, 2 Psykers, Mystic
Troop6: Henchmen Warband, 2 Psykers, Banisher
HS1: Land Raider Crusader, Psybolt Ammunition
Transport1: Razorback, Psybolt Ammunition (troop1)
Transport2: Razorback, Psybolt Ammunition (troop2)
Transport3: Razorback, Psybolt Ammunition (troop3)
Transport4: Razorback, Psybolt Ammunition (troop4)
Transport5: Razorback, Psybolt Ammunition (troop5)
Transport6: Razorback, Psybolt Ammunition Searchlight (troop6)
ALLIED DETACHMENT: Space Marines
HQ1: Tigurius
Troop1: Scouts, Bolters
Fast1: Scout Bikes, 2 Astartes Grenade Launchers, Combi‐ Melta, Locator Beacon
HS1: 5 Centurions, Grav‐Cannons, Hurricane Bolters, Omniscope
Fortification: Bastion
TOTAL = [1850pts]



Its a good list. Has 21 WC[edit said 14 but I think the razorbacks/LR have psychic pilot ml 1). Im guessing cents end up in land raider with tigurius and warlord and probably the other librarian. Im asssuming he will go for Invis/and div over gate if they are in the land raider, and then will go for gate if he happens to get gate and invis. I say if he happens because theres a decent chance he doesn't get invis. (even with rerolling his powers the odds are ~76% that he gets invis) Coteaz has a 32% chance, and the ML3 librarian has a ~51% chance. Overall the chance is good that someone gets it, but nothing is guaranteed and there is still a significant chance that no one gets it. (88% chance to get invis if all psykers roll all dice on telepathy with tigurius getting rerolls)

Consider the above is also the chance to get gate.


I think a good counter to this army is any horde list, shooty or assault. With decent WC. If you have 12WC (including whatever the d6 is...) you can pretty much force them to roll a lot of dice to cast invis even if its tiggy with the rerolls, because its not that hard to get two successful deny rolls if they just go for the min 4 dice to have a slightly better than average chance to succeed. This forces the Gk player to not just roll to succeed but also to prevent being denied. And just focus on dropping the razorbacks, the GK player isnt going to take the contents out of them, and the contents on them will not be casting too often if the player is powering up the cent star. ie less than half of the psykers in the razorbacks will be casting on average.


you can easily lockdown the cent star in assault if you double assault it, first assault with a small unit who will eat the overwatch then assault with whatever else you actually want in there.

I think this list will be very tough for armies that use deathstars themselves or rely on lots of elite / MC units.


Actually, Centurions can't overwatch at all. They're highly vulnerable to being charged, their main weakness as an MC will cut through them. Having Libbys in helps a bit, I would just challenge Coteaz to make sure he can't Hammer someone down.

I just remembered that the ETC has no Knights, which explains a lot, as Knights were a big weakness for this list. Against normal Nid lists this would be tough, but it's clearly designed to go for Gate. I just don't think it's likely to get both Gate and ignores covers. And if it doesn't have ignores cover, I don't really care. It literally can't hurt a Bastion with a Thrope inside, and that means you have great cover all around.


 
   
Made in us
Longtime Dakkanaut





ahh yeah I always forget they have SnP and not relentless.
   
Made in us
Infiltrating Broodlord






tag8833 wrote:
For my Flyrants, I've been running 2 older metal models with Deamon / Dragon wings that I have pinned and magnetized to them.

I recently got ahold of a proper plastic Flyrant. I'm eyeing those wings, and I would love to magnetise them for storage, but they are a big bigger, and at an angle that is going to cause more torque. Has anyone had good success magnetizing Plastic Flyrant wings?


We have four magnetized - we've just built a smaller (as in fitting in two cases) army and it's worked pretty well. It's much easier with the modern plastic bodies, as the wings fit onto them snugly and there's no leverage. I use a 5 x 5mm magnet in the body, and a 5 x 3mm magnet in each wing.

   
Made in us
Longtime Dakkanaut




Wichita, KS

 Hivefleet Oblivion wrote:
tag8833 wrote:
For my Flyrants, I've been running 2 older metal models with Deamon / Dragon wings that I have pinned and magnetized to them.

I recently got ahold of a proper plastic Flyrant. I'm eyeing those wings, and I would love to magnetise them for storage, but they are a big bigger, and at an angle that is going to cause more torque. Has anyone had good success magnetizing Plastic Flyrant wings?


We have four magnetized - we've just built a smaller (as in fitting in two cases) army and it's worked pretty well. It's much easier with the modern plastic bodies, as the wings fit onto them snugly and there's no leverage. I use a 5 x 5mm magnet in the body, and a 5 x 3mm magnet in each wing.
Are you using rectangular magnets, or just really deep ones?

Is there a difference between 1 5mm round 3mm deep and 3 5mm round 1mm deep?


Automatically Appended Next Post:
Can someone tell me what size base a Malanthrope is on? Is it Warrior / Zoey size or Carnifex / Tyrant size?

This message was edited 2 times. Last update was at 2014/08/09 02:17:52


 
   
Made in us
Fixture of Dakka





San Jose, CA


With regards to the Centurionstar, all I will say for now is this.....I played against it at the BAO. Wait for my battle report.


It was a slight variation on the above list with:

GK Librarian, Lvl 3
Tigurius
Coteaz
6 Grav Centurions

4 Henchmen/Psyker units in Psybacks

2 Dreadknights w/Teleporters & Heavy Incinerators


It is a devastating army and one that I can seeing winning tournaments.



This message was edited 1 time. Last update was at 2014/08/09 06:16:27



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Dakka Veteran





tag8833 wrote:
 Hivefleet Oblivion wrote:
tag8833 wrote:
For my Flyrants, I've been running 2 older metal models with Deamon / Dragon wings that I have pinned and magnetized to them.

I recently got ahold of a proper plastic Flyrant. I'm eyeing those wings, and I would love to magnetise them for storage, but they are a big bigger, and at an angle that is going to cause more torque. Has anyone had good success magnetizing Plastic Flyrant wings?


We have four magnetized - we've just built a smaller (as in fitting in two cases) army and it's worked pretty well. It's much easier with the modern plastic bodies, as the wings fit onto them snugly and there's no leverage. I use a 5 x 5mm magnet in the body, and a 5 x 3mm magnet in each wing.
Are you using rectangular magnets, or just really deep ones?

Is there a difference between 1 5mm round 3mm deep and 3 5mm round 1mm deep?


Automatically Appended Next Post:
Can someone tell me what size base a Malanthrope is on? Is it Warrior / Zoey size or Carnifex / Tyrant size?


malanthrope is on a 60mm (dreadnaught) sized base.

i'll take some pics of my magnetized flyrant later and post them for you guys; the wings aren't difficult to do; just need a dremmel. mine are just magnetized, no pins.
   
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men FW posted the Dimacherion for preorders....

it's really an HORRIBLE concept and sculpt IMHO!
   
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Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

badula wrote:
men FW posted the Dimacherion for preorders....

it's really an HORRIBLE concept and sculpt IMHO!


An expensive. Like, Knight expensive for what it does. Ouch.

Methinks China Dave or Tervigon conversions will be my approach here. I seriously can't justify throwing that money at the Dima. Not really a huge fan of the sculpt either to be honest...

Oh Dima. Oh Dima Dima Dima...why do you do this to me?


Now only a CSM player. 
   
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Infiltrating Broodlord






badula wrote:

it's really an HORRIBLE concept and sculpt IMHO!


Opinions are what they are, though I think the concept itself is rather neat and like the model (looks like a big Lictor to me). A buddy at our gaming group let me have a look through their book and its fluff is actually quite interesting. It is basically a specialization of the Hive Tyrant genus with a focus on combat capabilities over command functions. Specifically, it is designed to pick out and destroy enemy champions that are too skilled or tough for a Lictor to handle (example given was Space Marine chapter masters, but could probably extend to things like Daemon Princes, unusually large Warbosses etc.) and kill them in such a gory, messy manner as to shatter moral. Even the Spine Maw makes sense with the context of the beast's function, basically it parades the corpses of beloved champions within its rib-cage to demoralize enemy troops (and give the visual of the victim being eaten alive - the victim might even still be partially living after having been impaled for further horror).

On the table top it does do its fluff function (very little can take it on one-on-one and most things that could are more expensive), but the problem is mostly just that it is too scary in combat to leave alive and it doesn't have a good delivery mechanism to get to the fight before getting shot up. The first thing my brother said when I showed him the rules for the creature was "That dies first.", which is probably the general opinion of anyone who sees what it can potentially do, especially if their army is made up of units that are vulnerable to ID (Nidzilla ironically being the first thing that springs to mind).

   
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Central Oregon

So right now my list for a GT in october is

1850 double cad

Flyrant w/Devs electro
Flyrant w/Devs electro
Malanthrope

Ripper w/DS
Ripper w/DS

Carnifex w/Devs adrenal gland
Carnifex w/Devs adrenal gland
Mawloc

Flyrant w/Devs electro
Flyrant w/Devs electro

Ripper w/DS
Ripper w/DS

Carnifex w/Devs adrenal gland, spine banks

I could drop the spine bank fex, adrenal glands on the other two, and get a Dima in there. I want my Four tyrants alive and well, and hes a bullet magnet. The odds of running in to DP armies are high, and if I can have him in my backfield turn 1 they wont like him assaulting.

The problems I have with this is that the model is terrible and is strictly CC, I lose a lot of firepower. But if he gets focused down turn 1 it leaves the other two fexes and flyrants shooting in tact.

I

   
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Wichita, KS

 Iechine wrote:
So right now my list for a GT in october is
Spoiler:
1850 double cad

Flyrant w/Devs electro
Flyrant w/Devs electro
Malanthrope

Ripper w/DS
Ripper w/DS

Carnifex w/Devs adrenal gland
Carnifex w/Devs adrenal gland
Mawloc

Flyrant w/Devs electro
Flyrant w/Devs electro

Ripper w/DS
Ripper w/DS

Carnifex w/Devs adrenal gland, spine banks


I could drop the spine bank fex, adrenal glands on the other two, and get a Dima in there. I want my Four tyrants alive and well, and hes a bullet magnet. The odds of running in to DP armies are high, and if I can have him in my backfield turn 1 they wont like him assaulting.

The problems I have with this is that the model is terrible and is strictly CC, I lose a lot of firepower. But if he gets focused down turn 1 it leaves the other two fexes and flyrants shooting in tact.

You need something to bubble wrap the Fexes as they advance with the Malanthrope. Because they have A.G., and you don't want them to be slowed by the bubble wrap, I suggest Hormagaunts (Fleet, +3 run) or Gargoyles. In this case, I would drop 2 Swarms of Rippers for 2 Broods of Hormagaunts. To accomplish this I would drop A.G. from one of the Carnifexes or Drop the Mawloc. Also, one extra Gaunt is worth more than spine banks. It is good to have sacrificial gribbles to each overwatch or to assault an enemy squad to make the bunch up for your Mawloc. Bringing a Mawloc in over an ongoing assault is great.

I wouldn't add a Dima, because it simplifies target priority too much. If I fear super super-assault, I kill the Dima. If I fear Dakka, I kill the dakkfexes. If you did want to run the Dima, you could drop all of your Dakkafexes for it.

The other thing you could do is drop the spine bank Carnifex for an Exocrine to give you a bit more diversity.
   
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San Jose, CA

 Gray1378 wrote:
Jy2 I always enjoy reading your battle reports. Great job at the BAO and better luck next time.

The rules for the barbed are in IA4 first and second edition. The rules did not change for it (I do feel points drop is still necessary). It is a solid beasty.

Thanks! After my experiences at the BAO, I am actually starting to feel more confident about my bugs. While Skyblight got nerfed, it actually presents a lot of matchup problems to a lot of armies. You can kind of say that it is the proverbial "monkey wrench" to a lot of tournament armies.


blaktoof wrote:

Its a good list. Has 21 WC[edit said 14 but I think the razorbacks/LR have psychic pilot ml 1). Im guessing cents end up in land raider with tigurius and warlord and probably the other librarian. Im asssuming he will go for Invis/and div over gate if they are in the land raider, and then will go for gate if he happens to get gate and invis. I say if he happens because theres a decent chance he doesn't get invis. (even with rerolling his powers the odds are ~76% that he gets invis) Coteaz has a 32% chance, and the ML3 librarian has a ~51% chance. Overall the chance is good that someone gets it, but nothing is guaranteed and there is still a significant chance that no one gets it. (88% chance to get invis if all psykers roll all dice on telepathy with tigurius getting rerolls)

Consider the above is also the chance to get gate.


I think a good counter to this army is any horde list, shooty or assault. With decent WC. If you have 12WC (including whatever the d6 is...) you can pretty much force them to roll a lot of dice to cast invis even if its tiggy with the rerolls, because its not that hard to get two successful deny rolls if they just go for the min 4 dice to have a slightly better than average chance to succeed. This forces the Gk player to not just roll to succeed but also to prevent being denied. And just focus on dropping the razorbacks, the GK player isnt going to take the contents out of them, and the contents on them will not be casting too often if the player is powering up the cent star. ie less than half of the psykers in the razorbacks will be casting on average.


you can easily lockdown the cent star in assault if you double assault it, first assault with a small unit who will eat the overwatch then assault with whatever else you actually want in there.

I think this list will be very tough for armies that use deathstars themselves or rely on lots of elite / MC units. I think most TAC nid lists would have a hard time due to their tendency to nidzilla. The cents could probably kill 1-2 nid MCs a turn. Even if they are flying. If tiggy uses his ability to allow rerolls even hitting on 6s with grav amp you are looking at 25 shots hitting 7-8 times. Wounding on 3+ with rerolls against most tyranid FMC is ~6 wounds at ap 2. not including the hurricane bolters. Which if they were within 12-24" would be another 15 str 4 shots with reroll to hit, so another 4-5 hits, but at str4 probably wont wound a tyrant, but will force 2-3 saves on a harpy or crone on avg.



BTW, there is no LR in the list, and it doesn't need one.

Just a couple of notes here.


1. If the unit gets Gate, you can't really lock it in combat as it can teleport out. And the bad thing is that it can teleport out....and then it can still shoot in the Shooting phase!

2. It can deal with hordes. 1 unit of 5 centurions with hurricane bolters can potentially put out 30 twin-linked bolter shots.

3. Be careful about assaulting it with MC's. It's got 3 guys in there with force weapons - S6 Daemonhammer, S6 force stave and the GK librarian's force weapon.


The way to play against the centstar is to just ignore it and go after the troops. If it get Invisibility, you can forget about it.



 jifel wrote:

Actually, Centurions can't overwatch at all. They're highly vulnerable to being charged, their main weakness as an MC will cut through them. Having Libbys in helps a bit, I would just challenge Coteaz to make sure he can't Hammer someone down.

I just remembered that the ETC has no Knights, which explains a lot, as Knights were a big weakness for this list. Against normal Nid lists this would be tough, but it's clearly designed to go for Gate. I just don't think it's likely to get both Gate and ignores covers. And if it doesn't have ignores cover, I don't really care. It literally can't hurt a Bastion with a Thrope inside, and that means you have great cover all around.

You issue the challenge, your opponent chooses who accepts. I doubt he'd be foolish enough to accept with Coteaz. As for the other characters, you're going to have to Smash to insta-kill them and smashing against an Invisible unit is a tall order.





Automatically Appended Next Post:
badula wrote:
men FW posted the Dimacherion for preorders....

it's really an HORRIBLE concept and sculpt IMHO!

I actually saw the real model, which someone at our LGS already has.

Let me tell you, the pictures on FW's website doesn't do it justice. The model looks much, much better in "real life" than it does as pictures on the net. There is just sooo much detail to it. It really is an impressive piece.


 Iechine wrote:
So right now my list for a GT in october is

1850 double cad

Flyrant w/Devs electro
Flyrant w/Devs electro
Malanthrope

Ripper w/DS
Ripper w/DS

Carnifex w/Devs adrenal gland
Carnifex w/Devs adrenal gland
Mawloc

Flyrant w/Devs electro
Flyrant w/Devs electro

Ripper w/DS
Ripper w/DS

Carnifex w/Devs adrenal gland, spine banks

I could drop the spine bank fex, adrenal glands on the other two, and get a Dima in there. I want my Four tyrants alive and well, and hes a bullet magnet. The odds of running in to DP armies are high, and if I can have him in my backfield turn 1 they wont like him assaulting.

The problems I have with this is that the model is terrible and is strictly CC, I lose a lot of firepower. But if he gets focused down turn 1 it leaves the other two fexes and flyrants shooting in tact.

I

The list is really strong. It's interesting to see your progression from when you first posted your batreps here. You first started off with funky Tyranid army and have now graduated with a super-optimized, ultra-hardcore, rip-your-f*cking-throat-out type of Tyranid army. Call me impressed, and welcome to the world of competitive gaming.

With that said, honestly, I don't feel that you need Adrenals on all those fexes. It's main role is to shoot and only assault if the opportunity arises. Therefore, you will almost never be running. Also, unless you are expecting a lot of LR's in your meta, S10 against the majority of vehicles is overkill. You really don't need it. Besides, you've got 4 electrogrubs from your flyrants. That is more than enough to kill most LR lists.

Instead, consider this.

1. Dropping 1 fex (or 1 mawloc) and the adrenals can get you 1 dima.

2. Or drop the adrenals, spine banks, maybe swap out 1 unit of DS rippers for gants (or just take out the DS capability for 1 unit) and maybe 1 Egrubs and now you can get a 2nd malanthrope.

Personally, I'd prefer option #2.


This message was edited 2 times. Last update was at 2014/08/09 16:13:30



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Longtime Dakkanaut





Central Oregon

 jy2 wrote:

The list is really strong. It's interesting to see your progression from when you first posted your batreps here. You first started off with funky Tyranid army and have now graduated with a super-optimized, ultra-hardcore, rip-your-f*cking-throat-out type of Tyranid army. Call me impressed, and welcome to the world of competitive gaming.

With that said, honestly, I don't feel that you need Adrenals on all those fexes. It's main role is to shoot and only assault if the opportunity arises. Therefore, you will almost never be running. Also, unless you are expecting a lot of LR's in your meta, S10 against the majority of vehicles is overkill. You really don't need it. Besides, you've got 4 electrogrubs from your flyrants. That is more than enough to kill most LR lists.

Instead, consider this.

1. Dropping 1 fex (or 1 mawloc) and the adrenals can get you 1 dima.

2. Or drop the adrenals, spine banks, maybe swap out 1 unit of DS rippers for gants (or just take out the DS capability for 1 unit) and maybe 1 Egrubs and now you can get a 2nd malanthrope.

Personally, I'd prefer option #2.




Hey thanks man, Id really like to get best Nids at Mechanicon, so Im definitely headed down that path. I will say that I ordered two malanthropes in case things worked out where I wanted to take two. Ive still got months to decide and commit, and plenty of play testing to do. I doubt I could buy a Dima in time and would have to do the tervigon conversion, which in itself is enough reason not to go with option #1.

   
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Dakka Veteran





 Iechine wrote:
So right now my list for a GT in october is

1850 double cad

Flyrant w/Devs electro
Flyrant w/Devs electro
Malanthrope

Ripper w/DS
Ripper w/DS

Carnifex w/Devs adrenal gland
Carnifex w/Devs adrenal gland
Mawloc

Flyrant w/Devs electro
Flyrant w/Devs electro

Ripper w/DS
Ripper w/DS

Carnifex w/Devs adrenal gland, spine banks

I could drop the spine bank fex, adrenal glands on the other two, and get a Dima in there. I want my Four tyrants alive and well, and hes a bullet magnet. The odds of running in to DP armies are high, and if I can have him in my backfield turn 1 they wont like him assaulting.

The problems I have with this is that the model is terrible and is strictly CC, I lose a lot of firepower. But if he gets focused down turn 1 it leaves the other two fexes and flyrants shooting in tact.

I


i like this list.
   
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TN/AL/MS state line.

At 21 models(13 of them deep-striking) it shouldn't be too bad pushing around at a tournament either. I assume it would play fairly fast after the initial psychic power generating and such.

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
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Longtime Dakkanaut





Central Oregon

TY.

Thats a definite boon in my opinion, simply being able to think and execute without having to move swarms and swarms of infantry. Shooting phase is what it is, but its all 12 dice you keep to the side.

It survived a crippling Ravenwing bike alpha strike on a first turn seize after using MoA, and went on to take the win. It's still fun to play and very tactical, and synapse doesnt break your heart when its not around.

This message was edited 1 time. Last update was at 2014/08/09 20:57:39


   
 
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