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Made in gb
Longtime Dakkanaut





United Kingdom

And 84 str 6 shots a turn will do some serious damage to most armies!

This message was edited 1 time. Last update was at 2014/08/09 22:01:22


   
Made in us
Longtime Dakkanaut





Central Oregon

Its worth pointing out that I cant do maths apparently, and that the spine bank fex does NOT have AG's. It only has the SB because what else can you do with 5 spare points?

   
Made in us
Fixture of Dakka





San Jose, CA



Check out my Work-in-Progress Dimachaeron.

I haven't really done much to him yet, besides to glue on some legs from an old action figure of mine. Now need to figure out how to convert the rest.

This picture is more to show the size and scale of the dima compared to some of the other models.







6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

Nice. I've seen some Trygon-Dima's and I'm considering it myself....recently stumbled across a treasure chest of my childhood.

The old Alien toys.

Apparantly I had quite the set - including the Flying queen (which means, if I can get a torso for my spare Tyrant bits then I have wings for it!)


Now only a CSM player. 
   
Made in us
Longtime Dakkanaut




Wichita, KS

 jy2 wrote:


Check out my Work-in-Progress Dimachaeron.

I haven't really done much to him yet, besides to glue on some legs from an old action figure of mine. Now need to figure out how to convert the rest.

This picture is more to show the size and scale of the dima compared to some of the other models.

That is interesting. I had been looking at putting a Tervigon's legs on a Tyrant to convert mine. Is the body more Trygon sized? Isn't the base supposed to be 60 mm, aka Tyrant sized?
   
Made in au
Towering Hierophant Bio-Titan





Very nice Dima jy! And off-topic, I just saw your Crons for the first time thanks to checking out your photbucket and they are absolutely impeccable

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Longtime Dakkanaut





Central Oregon

tag8833 wrote:
 jy2 wrote:


Check out my Work-in-Progress Dimachaeron.

I haven't really done much to him yet, besides to glue on some legs from an old action figure of mine. Now need to figure out how to convert the rest.

This picture is more to show the size and scale of the dima compared to some of the other models.

That is interesting. I had been looking at putting a Tervigon's legs on a Tyrant to convert mine. Is the body more Trygon sized? Isn't the base supposed to be 60 mm, aka Tyrant sized?


This big:




Automatically Appended Next Post:
Ive got about an hour and a half to decide what to take to a local 1500pt tourny. Im stuck with 1 force org and no allies because Tyranids.

Flyrant w/devs Electro
Flyrant w/devs Electro

Zoanthrope
Venomthrope
Zoanthrope (Or venom, or ripper swarm)

Ripper w/ds
ripper w/ds
ripper w/ds

2x Carnifex w/Devs
2x Carnifex w/Devs
Mawloc

Im just hoping I can get Master of ambush. As you can see, Im not sure what to do with the 50 pts...the extra synapse in a synapse thin list can ensure my big gun boat carnifex broods dont stop shooting, but more cover is nice as well. Also being able to grab objectives with the ripper brood is helpful, as this will be all book missions (Which sucks).

This message was edited 1 time. Last update was at 2014/08/10 12:00:02


   
Made in au
Towering Hierophant Bio-Titan





Looks good. I would personally drop the Rippers Zopes & Mawloc, for a Living Artillery. Looks solid either way. I think with all slots filled up you can't go wrong with Rippers Terms 'or Gargs to fill out points. A bastion might be worth considering as well.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Longtime Dakkanaut





Central Oregon

No bastion in my collection or exocrine, I've kinda shied away from those options. Dakkafexes are so satisfying (until they get meltaed, but thats any of our MCs.

This message was edited 1 time. Last update was at 2014/08/10 12:34:39


   
Made in au
Towering Hierophant Bio-Titan





Then with the restrictions of size, event rules and collection, I'd say you're at the best you can be for this style of list!you may even never end up going back to single Fed units if you see the Carnage that comes from Infiltrating Double Fexes and something else. Speaking of which, a third turn one MoA threat worth considering like a Tyrannofex over a Mawloc.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Longtime Dakkanaut




Wichita, KS

 Iechine wrote:
Ive got about an hour and a half to decide what to take to a local 1500pt tourny. Im stuck with 1 force org and no allies because Tyranids.

Flyrant w/devs Electro
Flyrant w/devs Electro

Zoanthrope
Venomthrope
Zoanthrope (Or venom, or ripper swarm)

Ripper w/ds
ripper w/ds
ripper w/ds

2x Carnifex w/Devs
2x Carnifex w/Devs
Mawloc

Im just hoping I can get Master of ambush. As you can see, Im not sure what to do with the 50 pts...the extra synapse in a synapse thin list can ensure my big gun boat carnifex broods dont stop shooting, but more cover is nice as well. Also being able to grab objectives with the ripper brood is helpful, as this will be all book missions (Which sucks).

Good list. It would be better if you dropped 2 Rippers for 1 Unit of HGaunts, and 1 Unit of TGaunts. Use them to bubblewrap the Carnifexes and Venom as they advance. I would keep the 2nd Zoey. Without it, your Carnifexes are likely to take alot of instinctive behavior tests.
   
Made in us
Focused Fire Warrior





Dunn, NC

This has nothing to do with Tactics, but I have an update on my Tyranids . Finished a Harpy and a Crone almost done with the Hierodule. Here is some pics







Tau
Votann
World Eaters
Khorne Daemons
Custodes 
   
Made in gb
Infiltrating Broodlord




UK

 jy2 wrote:


Check out my Work-in-Progress Dimachaeron.

I haven't really done much to him yet, besides to glue on some legs from an old action figure of mine. Now need to figure out how to convert the rest.

This picture is more to show the size and scale of the dima compared to some of the other models.







Nice man!

check out mine! still a WIP!





Shameless blog post - more photos and nonsense at http://www.40kbrawl.blogspot.co.uk

This message was edited 1 time. Last update was at 2014/08/10 19:01:02


 
   
Made in ca
Rampaging Carnifex




West Coast, Canada

Thought I'd post my upcoming tournament list up here - going to a 1500 point, no restrictions (so, lords of war, FW, etc) tourney in a few weeks. Anything I should alter? I do not have any winged Tyrants, just so you know

Main Detachment

Tyrant - TLDEV, ESG
Termagant x14
Termagant x13
Carnifex, TLDEV x2
Carnifex, TLDEV x3
Venomthrope x1

Living Artillery:

Exocrine
Warrior, Barbed Strangler x3
Biovore x3

I am thinking of swapping out one Carnifex with 3 single Zoeys, for the extra Synapse... worth considering?


Automatically Appended Next Post:
I'm at 1498 points, either way.

This message was edited 3 times. Last update was at 2014/08/10 18:23:19


 
   
Made in us
Longtime Dakkanaut




Wichita, KS

I ran proxying 2 Dimas in a game yesterday. I was running a nidzilla list against MSU space wolves using BAO mission #1. The Dimas won every combat they got into. One did some damage to a Land Raider, but a dakkafex was needed to kill it. I did make use of the leap rule several times. Allowing me to get shorter charges or in one case leaping over a small squad to get a charge on the squad behind them controlling the objective.

So my 400 points of Dimas killed roughly 200 points of marines and Rhinos. Every other MC did better except for the Tervigon who only manage to kill 4 marines, and strip 2 HP off a Rhino. Both Dimas died like other MCs. One failed a 5" charge with fleet. Delightful.

Overall, the Dimas were an utter failure in this game. I got outscored, and nearly tabled, because the faster wolves were able to generally stay away from the Dimas until they could kill them. Nearly every turn there was one Dima who just ran, and was unable to contribute in any other way. They were the last units my opponents killed (my flyrant wasn't really killable) because they were the least threatening.

At no point was I glad I brought a Dima. At every point in the game, a Dakkafex, TFex or Exocrine would have out performed them. Even a Stone-Crusher might have been better because at least it is a little harder to kill with plasma. I had pretty low expectations, and they failed to even meet those.

If we had used straight up Maelstrom missions, the Dimas would have done better, but I still have a hard time justifying bringing them over a dakkafex.

I'll run another game with the nidzilla list against a different list, and also will give JY2's Flying circus + Dima Lists a shot at some point.
   
Made in au
Towering Hierophant Bio-Titan





I'll be interested in the results, however I wouldn't break your back trying to make one of our dexes worst units at all feasible, logic behind the Dima says that this is the experience you should have against anything but Orks n close range marines.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Longtime Dakkanaut





Central Oregon

Posting the batreps from today here!

http://www.dakkadakka.com/dakkaforum/posts/list/609686.page#7103777

   
Made in us
Fixture of Dakka





San Jose, CA

tag8833 wrote:
I ran proxying 2 Dimas in a game yesterday. I was running a nidzilla list against MSU space wolves using BAO mission #1. The Dimas won every combat they got into. One did some damage to a Land Raider, but a dakkafex was needed to kill it. I did make use of the leap rule several times. Allowing me to get shorter charges or in one case leaping over a small squad to get a charge on the squad behind them controlling the objective.

So my 400 points of Dimas killed roughly 200 points of marines and Rhinos. Every other MC did better except for the Tervigon who only manage to kill 4 marines, and strip 2 HP off a Rhino. Both Dimas died like other MCs. One failed a 5" charge with fleet. Delightful.

Overall, the Dimas were an utter failure in this game. I got outscored, and nearly tabled, because the faster wolves were able to generally stay away from the Dimas until they could kill them. Nearly every turn there was one Dima who just ran, and was unable to contribute in any other way. They were the last units my opponents killed (my flyrant wasn't really killable) because they were the least threatening.

At no point was I glad I brought a Dima. At every point in the game, a Dakkafex, TFex or Exocrine would have out performed them. Even a Stone-Crusher might have been better because at least it is a little harder to kill with plasma. I had pretty low expectations, and they failed to even meet those.

If we had used straight up Maelstrom missions, the Dimas would have done better, but I still have a hard time justifying bringing them over a dakkafex.

I'll run another game with the nidzilla list against a different list, and also will give JY2's Flying circus + Dima Lists a shot at some point.

Thanks for sharing.

Yeah, the performance of your dimas is to be expected, especially against MSU marines. More often than not, they'll probably not kill back enough units to justify their costs. Then again, it really depends on the army you go up against. Against more Elitist armies, they have a better chance to make back their points and then some. You get them into combat against riptides, wraithknights, leman russ squadrons and some of the more expensive units and you will see them pull their weight. But against non-Elitist armies, you will see performance such as this as they kill 1 rhino and perhaps a combat squad before dying.

But that is not their true worth. Their true value is in area-denial and also in letting the rest of your army live a little longer and to do more damage. If you are running dakkafexes and dakkarants, then that's a lot of additional damage you will be dishing out each turn.

Also, you can expect this type of result between a ground-&-pound Tyranid list against any mobile, shooty army. If they have the ability to get away and keep on shooting, then bugs are going to have a hard time. But I guarantee you that if you ran the dimas supported by flyrants instead, you will have an easier time, especially against the more mobile armies.


tag8833 wrote:
 jy2 wrote:


Check out my Work-in-Progress Dimachaeron.

I haven't really done much to him yet, besides to glue on some legs from an old action figure of mine. Now need to figure out how to convert the rest.

This picture is more to show the size and scale of the dima compared to some of the other models.

That is interesting. I had been looking at putting a Tervigon's legs on a Tyrant to convert mine. Is the body more Trygon sized? Isn't the base supposed to be 60 mm, aka Tyrant sized?

Yeah, the body is more trygon-sized than tyrant-sized, though tervigon legs might be a good idea.


 SHUPPET wrote:
Very nice Dima jy! And off-topic, I just saw your Crons for the first time thanks to checking out your photbucket and they are absolutely impeccable

Thanks! Some of them were done by Frontline Gaming and some by myself. I've got way too large a collection to paint by myself.



Looks like your dima is hunched over just slightly? The model I saw (my friend InControl already has one) was just slightly shorter than the wraithknight, but it seems as if his was modeled standing a little more upright.


 Iechine wrote:
No bastion in my collection or exocrine, I've kinda shied away from those options. Dakkafexes are so satisfying (until they get meltaed, but thats any of our MCs.

Yeah, you can't go wrong with the dakkafexes. Shooty tyranids > assault tyranids and IMO dakkafexes are better TAC units than exocrines.


 Gray1378 wrote:
This has nothing to do with Tactics, but I have an update on my Tyranids . Finished a Harpy and a Crone almost done with the Hierodule. Here is some pics







Very nice!

One of these days, I'm going to have to get myself an airbrush and learn how to use it.



 Wilson wrote:

Nice man!

check out mine! still a WIP!





Shameless blog post - more photos and nonsense at http://www.40kbrawl.blogspot.co.uk

I like it! Very original and I love the genestealer-esque feeder tendrils.





Automatically Appended Next Post:
SBG wrote:
Thought I'd post my upcoming tournament list up here - going to a 1500 point, no restrictions (so, lords of war, FW, etc) tourney in a few weeks. Anything I should alter? I do not have any winged Tyrants, just so you know

Main Detachment

Tyrant - TLDEV, ESG
Termagant x14
Termagant x13
Carnifex, TLDEV x2
Carnifex, TLDEV x3
Venomthrope x1

Living Artillery:

Exocrine
Warrior, Barbed Strangler x3
Biovore x3

I am thinking of swapping out one Carnifex with 3 single Zoeys, for the extra Synapse... worth considering?


Automatically Appended Next Post:
I'm at 1498 points, either way.

You're a little light on synapse in the middle. Also, if you are running a walkrant, then I recommend 1 or 2 tyrant guards.

Yeah, I'd recommend dropping 1 dakkafex for more support. Perhaps 1-2 tyrant guards and 1-2 zoanthropes. Maybe even another venomthrope if you have one. You don't need 3 single zoans. That is perhaps slightly overkill.

Also, if you can, convert your walkrant into a flyrant. That is really the best upgrade you can do.


This message was edited 1 time. Last update was at 2014/08/11 16:05:14



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut





Central Oregon

 jy2 wrote:



Looks like your dima is hunched over just slightly? The model I saw (my friend InControl already has one) was just slightly shorter than the wraithknight, but it seems as if his was modeled standing a little more upright.




Should have clarified, thats not my photo, but from a google search. I would never own such a hideous bass guitar.

   
Made in us
Focused Fire Warrior





Dunn, NC

The Scythed Hierodule is finished!!!




Tau
Votann
World Eaters
Khorne Daemons
Custodes 
   
Made in au
Towering Hierophant Bio-Titan





That's one hell of a heirodule! The model is awkward and often looks overdone just by painting it how you would the rest of your army, I think it requires a minimalistic approach but your paint scheme suits it very well!


Automatically Appended Next Post:
@jy2 c'mon now, you are reaching with that defense of the Dima, Marines are a bad match up? Space Wolves especially any packing a Raider are one of the best match ups possible for the Dima, after Orks, other Tyranids, and BA. You really think you are going to see better returns vs Riptide Tau or Wraithknight Eldar? This is why you need to apply your damage and look at the scenario - yes Dima stands a better chance to make his points back in CC with a Riptide or a Wraithknight, but the stupidity it would take to let this situation come about means the match was won before you even deployed.

This message was edited 1 time. Last update was at 2014/08/11 17:52:57


P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Focused Fire Warrior





Dunn, NC

Thanks guys. Ill post more as they are done!! The dima is a lot better than people think. It will crush most match ups. Especially as ew is not as prevalent.

Tau
Votann
World Eaters
Khorne Daemons
Custodes 
   
Made in us
Longtime Dakkanaut




Wichita, KS

 jy2 wrote:
tag8833 wrote:
I ran proxying 2 Dimas in a game yesterday.
Spoiler:
I was running a nidzilla list against MSU space wolves using BAO mission #1. The Dimas won every combat they got into. One did some damage to a Land Raider, but a dakkafex was needed to kill it. I did make use of the leap rule several times. Allowing me to get shorter charges or in one case leaping over a small squad to get a charge on the squad behind them controlling the objective.

So my 400 points of Dimas killed roughly 200 points of marines and Rhinos. Every other MC did better except for the Tervigon who only manage to kill 4 marines, and strip 2 HP off a Rhino. Both Dimas died like other MCs. One failed a 5" charge with fleet. Delightful.

Overall, the Dimas were an utter failure in this game. I got outscored, and nearly tabled, because the faster wolves were able to generally stay away from the Dimas until they could kill them. Nearly every turn there was one Dima who just ran, and was unable to contribute in any other way. They were the last units my opponents killed (my flyrant wasn't really killable) because they were the least threatening.

At no point was I glad I brought a Dima. At every point in the game, a Dakkafex, TFex or Exocrine would have out performed them. Even a Stone-Crusher might have been better because at least it is a little harder to kill with plasma. I had pretty low expectations, and they failed to even meet those.

If we had used straight up Maelstrom missions, the Dimas would have done better, but I still have a hard time justifying bringing them over a dakkafex.

I'll run another game with the nidzilla list against a different list, and also will give JY2's Flying circus + Dima Lists a shot at some point.

Yeah, the performance of your dimas is to be expected, especially against MSU marines. More often than not, they'll probably not kill back enough units to justify their costs. Then again, it really depends on the army you go up against. Against more Elitist armies, they have a better chance to make back their points and then some. You get them into combat against riptides, wraithknights, leman russ squadrons and some of the more expensive units and you will see them pull their weight. But against non-Elitist armies, you will see performance such as this as they kill 1 rhino and perhaps a combat squad before dying.

But that is not their true worth. Their true value is in area-denial and also in letting the rest of your army live a little longer and to do more damage. If you are running dakkafexes and dakkarants, then that's a lot of additional damage you will be dishing out each turn.

Also, you can expect this type of result between a ground-&-pound Tyranid list against any mobile, shooty army. If they have the ability to get away and keep on shooting, then bugs are going to have a hard time. But I guarantee you that if you ran the dimas supported by flyrants instead, you will have an easier time, especially against the more mobile armies.

I Tried to use them as area denial, but the mission made that very difficult because there was very little incentive for my opponent to do much besides evade my MC's and hang out along the board edges. I was disappointed with the BOA mission design because of how heavily it favored gun line style armies over area control style armies.

All of that being said, if I dropped the 2 Dimas for 2 Dakkafexes, and played that game at a 100 point disadvantage, I would have won that game. MSU-marines aren't that bad of a matchup for tyranids. Just a really bad machup for low-mobility assault only units. The dakkafex has 18" shooting making it much harder to avoid, and it is still powerful in assault. It suffers from a lack of range and mobility just like the Dima, but has an actual way to contribute to the game other than dying.

I'm not sure I really understand your bullet magnet argument. 1) they were the last MC's to die (besides my flyrant who was airborne). 2) If I ran Dakkafexes instead they are shooting at my dakkafexes instead, but so what. A Dakkafex is 2/3 as tough as a Dima and 2/3 the cost. So isn't a Dakkafex a better bullet magnet?

I'm still incredibly doubtful that they will ever make it to assault against Riptides, Wraith Knights, or Lemun Russes (though this is easier). Besides incompetence, why would a player with one of those things allow this to happen? All 3 of those units are faster, and can force a turn 3 or later charge. All 3 come from armies that can easily kill a Dima with shooting (I.G. sometimes has a harder time). So why wouldn't they kill dakkafexes, dakkaflyrants or support units on turn 1 & 2, and then the Dima on turn 3?

I will play them against a 2-3 wraith knight army eventually (likely alongside Endless Swarm).

I'm not even going to try bringing them against Riptides. I don't need to play that game to know the result. I lose big. Here's the batrep. Turn 1, A flyrant and another MC dies, I kill 4-5 marker lights. Turn 2, A 2nd flyrant, and a Dima dies possibly another MC, I kill 1-2 Suites. Turn 3, The last Dima dies and any remaining MC's I kill 6-10 fire warriors. Tau wins.
   
Made in us
Fixture of Dakka





San Jose, CA

 SHUPPET wrote:

@jy2 c'mon now, you are reaching with that defense of the Dima, Marines are a bad match up? Space Wolves especially any packing a Raider are one of the best match ups possible for the Dima, after Orks, other Tyranids, and BA. You really think you are going to see better returns vs Riptide Tau or Wraithknight Eldar? This is why you need to apply your damage and look at the scenario - yes Dima stands a better chance to make his points back in CC with a Riptide or a Wraithknight, but the stupidity it would take to let this situation come about means the match was won before you even deployed.

Please re-read my post. I never said that Marines were a bad matchup. What I said is that mobile, shooty armies are a bad matchup for ground-&-pount Tyranid armies (like a nidzilla build). Although tag played against MSU marines, the problem wasn't really the marines. It was because he was playing against a space wolf army who had the mobility to stay away from his units and then kite them to death with shooting. Wraithknights are not an issue for the dima. He'll keep the WK away from the main Tyranid force. However, the problem isn't the WK. It is the wave serpents which will shoot down the dima. As for the riptide, that is another mobile shooty unit that can play keep away from the dima. Against these types of army builds, you need the flyrant more than ever to try to draw their fire/force their attention. It is no doubt a rough matchup, but if the dima can get into combat with these elitist units, he stands a better chance of making back his points than if he were to go up against MSU armies.



tag8833 wrote:
Spoiler:
 jy2 wrote:
tag8833 wrote:
I ran proxying 2 Dimas in a game yesterday. [spoiler]I was running a nidzilla list against MSU space wolves using BAO mission #1. The Dimas won every combat they got into. One did some damage to a Land Raider, but a dakkafex was needed to kill it. I did make use of the leap rule several times. Allowing me to get shorter charges or in one case leaping over a small squad to get a charge on the squad behind them controlling the objective.

So my 400 points of Dimas killed roughly 200 points of marines and Rhinos. Every other MC did better except for the Tervigon who only manage to kill 4 marines, and strip 2 HP off a Rhino. Both Dimas died like other MCs. One failed a 5" charge with fleet. Delightful.

Overall, the Dimas were an utter failure in this game. I got outscored, and nearly tabled, because the faster wolves were able to generally stay away from the Dimas until they could kill them. Nearly every turn there was one Dima who just ran, and was unable to contribute in any other way. They were the last units my opponents killed (my flyrant wasn't really killable) because they were the least threatening.

At no point was I glad I brought a Dima. At every point in the game, a Dakkafex, TFex or Exocrine would have out performed them. Even a Stone-Crusher might have been better because at least it is a little harder to kill with plasma. I had pretty low expectations, and they failed to even meet those.

If we had used straight up Maelstrom missions, the Dimas would have done better, but I still have a hard time justifying bringing them over a dakkafex.

I'll run another game with the nidzilla list against a different list, and also will give JY2's Flying circus + Dima Lists a shot at some point.

Yeah, the performance of your dimas is to be expected, especially against MSU marines. More often than not, they'll probably not kill back enough units to justify their costs. Then again, it really depends on the army you go up against. Against more Elitist armies, they have a better chance to make back their points and then some. You get them into combat against riptides, wraithknights, leman russ squadrons and some of the more expensive units and you will see them pull their weight. But against non-Elitist armies, you will see performance such as this as they kill 1 rhino and perhaps a combat squad before dying.

But that is not their true worth. Their true value is in area-denial and also in letting the rest of your army live a little longer and to do more damage. If you are running dakkafexes and dakkarants, then that's a lot of additional damage you will be dishing out each turn.

Also, you can expect this type of result between a ground-&-pound Tyranid list against any mobile, shooty army. If they have the ability to get away and keep on shooting, then bugs are going to have a hard time. But I guarantee you that if you ran the dimas supported by flyrants instead, you will have an easier time, especially against the more mobile armies.

I Tried to use them as area denial, but the mission made that very difficult because there was very little incentive for my opponent to do much besides evade my MC's and hang out along the board edges. I was disappointed with the BOA mission design because of how heavily it favored gun line style armies over area control style armies.

All of that being said, if I dropped the 2 Dimas for 2 Dakkafexes, and played that game at a 100 point disadvantage, I would have won that game. MSU-marines aren't that bad of a matchup for tyranids. Just a really bad machup for low-mobility assault only units. The dakkafex has 18" shooting making it much harder to avoid, and it is still powerful in assault. It suffers from a lack of range and mobility just like the Dima, but has an actual way to contribute to the game other than dying.

I'm not sure I really understand your bullet magnet argument. 1) they were the last MC's to die (besides my flyrant who was airborne). 2) If I ran Dakkafexes instead they are shooting at my dakkafexes instead, but so what. A Dakkafex is 2/3 as tough as a Dima and 2/3 the cost. So isn't a Dakkafex a better bullet magnet?

I'm still incredibly doubtful that they will ever make it to assault against Riptides, Wraith Knights, or Lemun Russes (though this is easier). Besides incompetence, why would a player with one of those things allow this to happen? All 3 of those units are faster, and can force a turn 3 or later charge. All 3 come from armies that can easily kill a Dima with shooting (I.G. sometimes has a harder time). So why wouldn't they kill dakkafexes, dakkaflyrants or support units on turn 1 & 2, and then the Dima on turn 3?

I will play them against a 2-3 wraith knight army eventually (likely alongside Endless Swarm).

I'm not even going to try bringing them against Riptides. I don't need to play that game to know the result. I lose big. Here's the batrep. Turn 1, A flyrant and another MC dies, I kill 4-5 marker lights. Turn 2, A 2nd flyrant, and a Dima dies possibly another MC, I kill 1-2 Suites. Turn 3, The last Dima dies and any remaining MC's I kill 6-10 fire warriors. Tau wins.

While the dimas were a problem in your matchup, the real problem wasn't just limited to the dimas. It was basically your entire army didn't have the mobility to reach your opponents to do enough damage. BTW, the BAO missions don't really favor the gunline army. Rather, it rewards the more mobile army. Mobility is the new meta and even the gunlines are evolving. Now they are what you call mobile firepower armies. Just like our bugs are evolving into mobile firepower armies as well (i.e. with our flyrants and even with Onslaughted or Master of Ambush dakkafexes). Mobile firepower is the new meta. The static gunline is a dead build in competitive play, but that is a topic for another day.

As with regards to dakkafexes over the dimas, I don't disagree with you. Dakkafexes are really good units and IMO, shooty bugs > fighty bugs. However, the premise for my philosophy isn't whether dakkafexes are better or exocrines are better or FMC's are better or whether dimas are better. Rather, it is that the dima is still a usable unit in the right Tyranid list. He isn't total crap and I can see a use for him, even if it is more of a niche role than as an all-around contributor. As a matter of fact, I think he has the potential to actually shine in the right list. Unfortunately, a ground-&-pound nidzilla list isn't it.

While the dima may seem scary to the newbie, the fact of the matter is that he is actually a low-priority target to the more experienced player, just as the Swarmlord is somewhat of a low-priority target. The problem is that as great as dakkafexes are, they are still too slow against a decent shooting army. So armies like Tau, mechdar, AV13 necrons, Dark Eldar, whatever....can take their time to deal with the dakkafexes. After that, then they still have ample time to deal with the dimas last. However, throw in some flyrants (at least 2) and now you've got a unit that will force their immediate attention. No gamer in their right minds would ignore a flyrant in their backfield to try to shoot down a dima that is 2 turns away from doing any damage. Moreover, flyrants are much more resilient than the dakkafexes and so would draw much more firepower from the enemy. Thus, in this type of list where you have fast, mobile threats, the dimas actually have a much better chance of making it into combat and doing some damage. So whereas the inexperienced player may use their resources to take out the dimas first, the actual fire magnets in the army are your flyrants and they are the ones who will give the dimas a chance to make it into combat, where they will shine.

I'd be interested in hearing your experiences and comparisons after trying out a list like mine (with the quad-flyrants).


This message was edited 1 time. Last update was at 2014/08/11 22:30:21



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut




Wichita, KS

 jy2 wrote:
I'd be interested in hearing your experiences and comparisons after trying out a list like mine (with the quad-flyrants).

I can't go quad (only have 3 flyrants). But I'll do double combined arms 3 Flyrants 2 Crones. Something like this:
Spoiler:
Tyrant (Wings, E. Grubs, 2 TL-Devourers)
Tyrant (Wings, E. Grubs, 2 TL-Devourers)
Tyrant (Wings, E. Grubs, 2 TL-Devourers)

Malanthrope
Malanthrope

16 HGaunts
16 HGaunts
3 Rippers (Deep strike)
3 Rippers (Deep strike)

Crone
Crone
Dima
Dima

I think it will be a fair test of your proposed Dima usage. It would probably have beat the Space Wolves and their complete lack of AA, but I'll run it against Wave Serpents or something.
   
Made in ca
Rampaging Carnifex




West Coast, Canada

 jy2 wrote:

You're a little light on synapse in the middle. Also, if you are running a walkrant, then I recommend 1 or 2 tyrant guards.

Yeah, I'd recommend dropping 1 dakkafex for more support. Perhaps 1-2 tyrant guards and 1-2 zoanthropes. Maybe even another venomthrope if you have one. You don't need 3 single zoans. That is perhaps slightly overkill.

Also, if you can, convert your walkrant into a flyrant. That is really the best upgrade you can do.


Good call - I think that losing a Dakkafex for 1 Tyrant Guard and two lone Zoanthropes is worthwhile, and that also means less painting... Everyone wins! Thanks Jim. I've been eyeing up a Flyrant kit, I'll put more thought into it. Having 4 walkrants has discouraged me until now...

   
Made in us
Longtime Dakkanaut





Central Oregon

Ive got a tourny practice game on Thursday against a tailored Dark Eldar list so I can fight a hard counter to my list. Double CAD and FW allowed. Im going to try what everyone has suggested with my list and drop some AG's for a ten termagant screen.

Flyrant w/devs electro
Flyrant w/devs electro
Flyrant w/devs electro
Flyrant w/devs electro

Malanthrope
Ripper brood w/ds
Ripper brood w/ds
Ripper brood w/ds
Ripper brood
Termagant x 10

Carnifex w/devs
Carnifex w/devs
Carnifex w/devs
Mawloc

Im expecting a pretty much all bike and venom list, but I know he isnt taking a knight or eldar ally. This list is not likely to be encountered at an event like Mechanicon, but its also a traditional tough matchup and Im not sure that Ive ever take on DE and won.

   
Made in us
Focused Fire Warrior





Dunn, NC

That looks like a nasty list. Lots of armies would have a hard time dealing with 4 flyrants lol.

Tau
Votann
World Eaters
Khorne Daemons
Custodes 
   
Made in us
Longtime Dakkanaut




Wichita, KS

 Iechine wrote:
Ive got a tourny practice game on Thursday against a tailored Dark Eldar list so I can fight a hard counter to my list. Double CAD and FW allowed. Im going to try what everyone has suggested with my list and drop some AG's for a ten termagant screen.
Spoiler:
Flyrant w/devs electro
Flyrant w/devs electro
Flyrant w/devs electro
Flyrant w/devs electro

Malanthrope
Ripper brood w/ds
Ripper brood w/ds
Ripper brood w/ds
Ripper brood
Termagant x 10

Carnifex w/devs
Carnifex w/devs
Carnifex w/devs
Mawloc

Im expecting a pretty much all bike and venom list, but I know he isnt taking a knight or eldar ally. This list is not likely to be encountered at an event like Mechanicon, but its also a traditional tough matchup and Im not sure that Ive ever take on DE and won.

Really good list. I approve. If you wanted to you could drop the non-DS rippers, and upgrade the Mawloc to an Exocrine. The Extra 10 points could upgrade the TGaunts to HGaunts which are a better screener, because the units they are screening don't catch them.

Another approach would be to drop something for a Bastion with a Void Shield and barricades which would help you out alot vs white scars.
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

 Gray1378 wrote:
That looks like a nasty list. Lots of armies would have a hard time dealing with 4 flyrants lol.


I personally believe that Flyrants are the workhorse of our entire codex. They're durable, come with psychic powers, provide synapse, have good solid shooting and still pose a threat to smaller units in melee.

To top it off the MoA warlord trait works nicely with them too, especially if you get first turn - infiltrate your flyrants. Turn 1 - fly forward at full speed. If your opponent has even deployed slightly forward then it's rear armour for everyone!

Did that to an IG Leman Russ heavy list a few weeks ago. He was not impressed by two flyrants disposing of three tanks in turn 1 (His basilisk and his two punishers. Oops.)


Now only a CSM player. 
   
 
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