Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2015/01/29 21:23:07
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
jy2 wrote: plus forgetting that I could Mawloc my own guys to end a combat early
How does that work exactly?
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life.
2015/01/29 21:39:34
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Mawloc goes where Mawloc pleases. Doesn't need to target a unit when it deep strikes in, so it can counter invisibility or even come up into a combat on purpose (or accidentally if it misses haha) in this case my Flyrants really wanted to shoot at a unit in combat so it would have actually been ideal for me to murder my own rippers in the movement phase to free up the unit to be lit up in the shooting phase
2015/01/29 23:29:44
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
syypher wrote: Thank you guys! As usual the Hives support is great (I use to be a Nid player when I first got into 40k way back in 5th )
Another question... What do competitive Nid lists look like now a days? What do they have in them? I know there might be many ways to do a good list but things get streamlined after a while as to whats top tier, great, good, bad, don't take usually. I'd like to start looking around for deals on models and a good competitive list can be a good base for me to start with!
Thanks!
Pretty much all the units have reviews in the original post by jy2 so you can get a sense of whats good and bad.
Generally, Flyrants and Malanthrope/Venomthrope are auto-takes (you could build an army on Flyrants like Serpentspam and still do well).
Serpents can super score though and their payload too. Do nids forgo their troops choices usually?
I don't, but many do. It is a "style" issue in the end. People who don't have any use for OS can build lists that ignore it, and still do well. The Hive Queen is pleased, and Hungry.
Leviathan Formation: 3HQ 3 Troops everything else normal CAD, may reroll IB Skytyrant: Flyrant with 2x gargoyle units, acts as a unit and you may LoS! on a 2+ but the Flyrant may never swoop.
This is so cool. I'm going to be placing an order soon for my models, could use a bit of help to flesh out my order to 1850 as that's what most people play at in my LFGS. (Most are pretty competitive, pretty large community too) There's a ton of Tau, Eldar and Daemons and a smattering of other competitive builds like White Scars, triple Imperial Knights and some pretty nasty Orc formations etc.
List thus far:
4 Flyrants (1 in the SkyTyrant formation)
3 Mucolid troops
2 Malanthrope
1 Hive Crone (We have a couple IK and triple IK players)
1 Mawloc (To help disrupt IG and Tau)
20 Gargoyles (2 broods)
That leaves me with about 260 pts of stuff to put in... What do you guys think I should put in to fill out the rest of my army order? Maybe a bunch of solo Lictors? Can the artillery formation fit with that points? Is it worth it? Dimachron + Pod? Not sure how to round it all out >_<
Easy Stable Flying base tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/356483.page
Check out my Tyrannofex Conversion tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/334523.page
Check out my Librarian holding fire tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/314801.page
2015/01/30 03:02:24
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Leviathan Formation: 3HQ 3 Troops everything else normal CAD, may reroll IB Skytyrant: Flyrant with 2x gargoyle units, acts as a unit and you may LoS! on a 2+ but the Flyrant may never swoop.
This is so cool. I'm going to be placing an order soon for my models, could use a bit of help to flesh out my order to 1850 as that's what most people play at in my LFGS. (Most are pretty competitive, pretty large community too) There's a ton of Tau, Eldar and Daemons and a smattering of other competitive builds like White Scars, triple Imperial Knights and some pretty nasty Orc formations etc.
List thus far:
4 Flyrants (1 in the SkyTyrant formation)
3 Mucolid troops
2 Malanthrope
1 Hive Crone (We have a couple IK and triple IK players)
1 Mawloc (To help disrupt IG and Tau)
20 Gargoyles (2 broods)
That leaves me with about 260 pts of stuff to put in... What do you guys think I should put in to fill out the rest of my army order? Maybe a bunch of solo Lictors? Can the artillery formation fit with that points? Is it worth it? Dimachron + Pod? Not sure how to round it all out >_<
Looks like a great start to a pretty competitive list. The one that I have is pretty similar. I wouldn't grab 2 Malanthropes though. Not only are they stupidly durable for the points, but their main job is to protect the Flyrants turn 1 (always go second btw you are the definition of an anti-alpha strike list and your alpha strike is devastating)
I would exchange the second Malanthrope for a bastion with Comms (what I run) and pop the Malanthrope inside the bastion. Not only is it great BLOS terrain, but it covers your hive tyrant in the battlements on top with no 25% obscurement requirement, itself gives 4+ cover to any models obscured by the building, AND the Malanthrope's 6" bubble extends from any part of the building. You'll be rocking 2+ cover all the way home. You can even give that cover to your Flyrants while they swoop if you are still in range, which for the ones hiding behind it (warlord) is easy for a turn (and even 2 turns if your opponent is aggressive and you can bank sideways while still shooting his pants off)
The Mawloc isn't bad, but you will miss 2/3 times without lictors (plural, because one can and will die if your opponent cares) guiding it in. The Comms is also crucial, giving you re-rolls for failed or successful reserves so that you can have the lictors come down a turn earlier.
As for the crone, I would recommend thinking about going all out with Skyblight if you go that route. You already have 2/3 of the gargoyles. It's not as good as it once was though and the crones are only TL vs flyers. Hive tyrants can take hull points off of Knights much more reliably. Just make sure they have the haywire upgrade for the thorax.
You could also try out the Skytyrant formation. Although you can't do that with leviathan + Tyranid CAD + Skytyrant as that is 3 sources and typically disallowed at the tournament scene, but might be worth trying to work in. Maybe not top tier, but it's pretty close.
I'm still tweaking the Dimachaeron + pod. Haven't really found a way to make it super competitive, but for normal games dropping it or a Carnifex in is super fun. Living artillery really isn't necessary (also is a third source) with 3-4 Flyrants anyhow. Whatever you need to kill, you can just drown in VOF from the tyrants.
2015/01/30 03:16:41
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
The list is Leviathan + Skytyrant formation though already. Did I miss something? or build it wrong?
I'll definitely swap out for the Bastion + Comms! That sounds like a no brainer with all the benefits you explained!
Also, all the LFGS in my meta is following suite with LVO and starting to do 3 or 4 sources allowed per tournament. I think 3 sources is going to be the new thing this coming year, but that's just a guess. LVOs doing it I believe so maybe others will follow too.
Easy Stable Flying base tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/356483.page
Check out my Tyrannofex Conversion tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/334523.page
Check out my Librarian holding fire tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/314801.page
2015/01/30 04:09:13
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
syypher wrote: Hmm.. great insight luke! Much appreciated!
The list is Leviathan + Skytyrant formation though already. Did I miss something? or build it wrong?
I'll definitely swap out for the Bastion + Comms! That sounds like a no brainer with all the benefits you explained!
Also, all the LFGS in my meta is following suite with LVO and starting to do 3 or 4 sources allowed per tournament. I think 3 sources is going to be the new thing this coming year, but that's just a guess. LVOs doing it I believe so maybe others will follow too.
Pretty sure that LVO is doing standard 2 source still but if your meta allows more (as does mine) then go for it! The only reason I limit myself is because most major tournaments still do so I want to have more practice with that format.
And I was mistaken (glossed over your post sorry). I thought you were bringing Leviathan + Tyranid CAD + Skytyrant. In that case, you could have 6 flying hive tyrants if you wanted to! Which is why most tournaments don't allow it. Spam becomes even more prevalent. I might also try 2 squads of 20 Gargs for your Skytyrant. Too many armies can chew through 20 wounds in a turn or two, and tanking more than a wound or two is really dangerous with your tyrant unless you give him regen
2015/01/30 13:09:59
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
syypher wrote: Hmm.. great insight luke! Much appreciated!
The list is Leviathan + Skytyrant formation though already. Did I miss something? or build it wrong?
I'll definitely swap out for the Bastion + Comms! That sounds like a no brainer with all the benefits you explained!
Also, all the LFGS in my meta is following suite with LVO and starting to do 3 or 4 sources allowed per tournament. I think 3 sources is going to be the new thing this coming year, but that's just a guess. LVOs doing it I believe so maybe others will follow too.
Pretty sure that LVO is doing standard 2 source still but if your meta allows more (as does mine) then go for it! The only reason I limit myself is because most major tournaments still do so I want to have more practice with that format.
And I was mistaken (glossed over your post sorry). I thought you were bringing Leviathan + Tyranid CAD + Skytyrant. In that case, you could have 6 flying hive tyrants if you wanted to! Which is why most tournaments don't allow it. Spam becomes even more prevalent. I might also try 2 squads of 20 Gargs for your Skytyrant. Too many armies can chew through 20 wounds in a turn or two, and tanking more than a wound or two is really dangerous with your tyrant unless you give him regen
Just note that the Leviathan detachment doesn't have a Fortification slot- you'd have to take a normal CAD someway to get a bastion.
Valid point. So you can't do bastion plus Skytyrant plus Leviathan under the normal 2 source restriction, and even while going to 3 sources you would need a minimum of 5 troops. But I mean, mucolids. Seriously. Also rippers are so great at dropping in, owning/contesting an objective, and then not caring what happens after that
2020/04/23 22:57:09
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Leviathan Formation: 3HQ 3 Troops everything else normal CAD, may reroll IB Skytyrant: Flyrant with 2x gargoyle units, acts as a unit and you may LoS! on a 2+ but the Flyrant may never swoop.
This is so cool. I'm going to be placing an order soon for my models, could use a bit of help to flesh out my order to 1850 as that's what most people play at in my LFGS. (Most are pretty competitive, pretty large community too) There's a ton of Tau, Eldar and Daemons and a smattering of other competitive builds like White Scars, triple Imperial Knights and some pretty nasty Orc formations etc.
List thus far:
4 Flyrants (1 in the SkyTyrant formation)
3 Mucolid troops
2 Malanthrope
1 Hive Crone (We have a couple IK and triple IK players)
1 Mawloc (To help disrupt IG and Tau)
20 Gargoyles (2 broods)
That leaves me with about 260 pts of stuff to put in... What do you guys think I should put in to fill out the rest of my army order? Maybe a bunch of solo Lictors? Can the artillery formation fit with that points? Is it worth it? Dimachron + Pod? Not sure how to round it all out >_<
Plenty of things to spend 260 on. Maybe take a look at a Tyrannocyte of two, and/or a Big Bug to put inside them? Or a Tervigon?
The will of the hive is always the same: HUNGER
2015/01/30 22:00:30
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Leviathan Formation: 3HQ 3 Troops everything else normal CAD, may reroll IB Skytyrant: Flyrant with 2x gargoyle units, acts as a unit and you may LoS! on a 2+ but the Flyrant may never swoop.
This is so cool. I'm going to be placing an order soon for my models, could use a bit of help to flesh out my order to 1850 as that's what most people play at in my LFGS. (Most are pretty competitive, pretty large community too) There's a ton of Tau, Eldar and Daemons and a smattering of other competitive builds like White Scars, triple Imperial Knights and some pretty nasty Orc formations etc.
List thus far:
4 Flyrants (1 in the SkyTyrant formation)
3 Mucolid troops
2 Malanthrope
1 Hive Crone (We have a couple IK and triple IK players)
1 Mawloc (To help disrupt IG and Tau)
20 Gargoyles (2 broods)
That leaves me with about 260 pts of stuff to put in... What do you guys think I should put in to fill out the rest of my army order? Maybe a bunch of solo Lictors? Can the artillery formation fit with that points? Is it worth it? Dimachron + Pod? Not sure how to round it all out >_<
Plenty of things to spend 260 on. Maybe take a look at a Tyrannocyte of two, and/or a Big Bug to put inside them? Or a Tervigon?
So I actually have about 635 points left over... There are a lot of Tau, Eldar, DE and Daemons in my area... Hmm...
Maybe just another Flyrant + other stuff? Not really sure. Anyone got any advice on stuff specifically good against those armies? I'm going to read through the tacticas on the front page in a bit. Finally got some free time
Easy Stable Flying base tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/356483.page
Check out my Tyrannofex Conversion tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/334523.page
Check out my Librarian holding fire tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/314801.page
2015/01/30 22:39:18
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Leviathan Formation: 3HQ 3 Troops everything else normal CAD, may reroll IB Skytyrant: Flyrant with 2x gargoyle units, acts as a unit and you may LoS! on a 2+ but the Flyrant may never swoop.
This is so cool. I'm going to be placing an order soon for my models, could use a bit of help to flesh out my order to 1850 as that's what most people play at in my LFGS. (Most are pretty competitive, pretty large community too) There's a ton of Tau, Eldar and Daemons and a smattering of other competitive builds like White Scars, triple Imperial Knights and some pretty nasty Orc formations etc.
List thus far:
4 Flyrants (1 in the SkyTyrant formation)
3 Mucolid troops
2 Malanthrope
1 Hive Crone (We have a couple IK and triple IK players)
1 Mawloc (To help disrupt IG and Tau)
20 Gargoyles (2 broods)
That leaves me with about 260 pts of stuff to put in... What do you guys think I should put in to fill out the rest of my army order? Maybe a bunch of solo Lictors? Can the artillery formation fit with that points? Is it worth it? Dimachron + Pod? Not sure how to round it all out >_<
Plenty of things to spend 260 on. Maybe take a look at a Tyrannocyte of two, and/or a Big Bug to put inside them? Or a Tervigon?
So I actually have about 635 points left over... There are a lot of Tau, Eldar, DE and Daemons in my area... Hmm...
Maybe just another Flyrant + other stuff? Not really sure. Anyone got any advice on stuff specifically good against those armies? I'm going to read through the tacticas on the front page in a bit. Finally got some free time
Consider upgrading some Mucolids to Rippers for the CAD, so you can get some OS in there. Also, since you have a whole CAD you're basically not using, Lictors go very well with Mawlocs, and Mawlocs are your best friend against Tau (and are quite serviceable against the other armies on your list).
2015/01/31 06:30:21
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Reading on some of the tacticas per unit I think Lictors + Mawloc would be cool. Put some threat around the board.
But the thing about all my Flyrants is that they were so durable and hard to hit. Makes my enemies have a hard target priority. With Lictors everywhere for my Mawloc it seems like it kind of weakens the toughness of the list...
Maybe... a 5th Flyrant? Or can there be TOO many Flyrants? So a 5th Flyrant and maybe a Dakkafex brood in a Tyrannocyte? Or do I need a large brood of Gargoyles like I see a lot of to tarpit stuff?
Don't really know how to optimize Nid lists still >_< Even after all the reading. mmm
This message was edited 1 time. Last update was at 2015/01/31 06:34:47
Easy Stable Flying base tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/356483.page
Check out my Tyrannofex Conversion tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/334523.page
Check out my Librarian holding fire tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/314801.page
2015/01/31 06:52:18
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Reading on some of the tacticas per unit I think Lictors + Mawloc would be cool. Put some threat around the board.
But the thing about all my Flyrants is that they were so durable and hard to hit. Makes my enemies have a hard target priority. With Lictors everywhere for my Mawloc it seems like it kind of weakens the toughness of the list...
Maybe... a 5th Flyrant? Or can there be TOO many Flyrants? So a 5th Flyrant and maybe a Dakkafex brood in a Tyrannocyte? Or do I need a large brood of Gargoyles like I see a lot of to tarpit stuff?
Don't really know how to optimize Nid lists still >_< Even after all the reading. mmm
If you can play 5 Flyrants in your area, then yeah not a lot else matters.
Haha lucky for me, most everyone runs really competitive lists that most people consider "cheese." It's just known as competitive now here and no one calls it that anymore.
It's funny, I use to always run competitive lists, and I would hear cheese all the time. Now that everyone runs competitive lists and top tier lists, I never hear it anymore (except online ;P)
Easy Stable Flying base tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/356483.page
Check out my Tyrannofex Conversion tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/334523.page
Check out my Librarian holding fire tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/314801.page
2015/01/31 12:06:24
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
syypher wrote: Hmm.. great insight luke! Much appreciated!
The list is Leviathan + Skytyrant formation though already. Did I miss something? or build it wrong?
I'll definitely swap out for the Bastion + Comms! That sounds like a no brainer with all the benefits you explained!
Also, all the LFGS in my meta is following suite with LVO and starting to do 3 or 4 sources allowed per tournament. I think 3 sources is going to be the new thing this coming year, but that's just a guess. LVOs doing it I believe so maybe others will follow too.
Pretty sure that LVO is doing standard 2 source still but if your meta allows more (as does mine) then go for it! The only reason I limit myself is because most major tournaments still do so I want to have more practice with that format.
And I was mistaken (glossed over your post sorry). I thought you were bringing Leviathan + Tyranid CAD + Skytyrant. In that case, you could have 6 flying hive tyrants if you wanted to! Which is why most tournaments don't allow it. Spam becomes even more prevalent. I might also try 2 squads of 20 Gargs for your Skytyrant. Too many armies can chew through 20 wounds in a turn or two, and tanking more than a wound or two is really dangerous with your tyrant unless you give him regen
Just note that the Leviathan detachment doesn't have a Fortification slot- you'd have to take a normal CAD someway to get a bastion.
iirc, someone a few pages back was pointing out that there were discrepancies between the digital and irl versions of leviathan: one of them did have a fortification slot and the warlord was not forced to roll on the leviathan table, whilst the other had the opposite. Would need someone to verify that though as I dont own either.
2015/01/31 16:27:40
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
syypher wrote: Hmm.. great insight luke! Much appreciated!
The list is Leviathan + Skytyrant formation though already. Did I miss something? or build it wrong?
I'll definitely swap out for the Bastion + Comms! That sounds like a no brainer with all the benefits you explained!
Also, all the LFGS in my meta is following suite with LVO and starting to do 3 or 4 sources allowed per tournament. I think 3 sources is going to be the new thing this coming year, but that's just a guess. LVOs doing it I believe so maybe others will follow too.
Pretty sure that LVO is doing standard 2 source still but if your meta allows more (as does mine) then go for it! The only reason I limit myself is because most major tournaments still do so I want to have more practice with that format.
And I was mistaken (glossed over your post sorry). I thought you were bringing Leviathan + Tyranid CAD + Skytyrant. In that case, you could have 6 flying hive tyrants if you wanted to! Which is why most tournaments don't allow it. Spam becomes even more prevalent. I might also try 2 squads of 20 Gargs for your Skytyrant. Too many armies can chew through 20 wounds in a turn or two, and tanking more than a wound or two is really dangerous with your tyrant unless you give him regen
Just note that the Leviathan detachment doesn't have a Fortification slot- you'd have to take a normal CAD someway to get a bastion.
iirc, someone a few pages back was pointing out that there were discrepancies between the digital and irl versions of leviathan: one of them did have a fortification slot and the warlord was not forced to roll on the leviathan table, whilst the other had the opposite. Would need someone to verify that though as I dont own either.
Digital and Hardback are consistent- no Fortification. Don't know about the softcover, but since it hasn't been brought back up I'm assuming the issue has been resolved.
I believe the wording for the Warlord is the same as well, but I don't remember what the agreement on that was.
This message was edited 1 time. Last update was at 2015/01/31 16:29:34
How would you guys recommend taking on walkers? I had a for fun game against my friends all dreadnought list and I just about got tabled almost entirely in the assault phases due to lack of any kind of save against those high ap weapons. Is there any reliable anti walker unit that you keep around? Or would it just be better to shoot the bajeezus out of them?
Drive closer! I want to hit them with my sword!
2015/01/31 16:38:27
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Gamerely wrote: How would you guys recommend taking on walkers? I had a for fun game against my friends all dreadnought list and I just about got tabled almost entirely in the assault phases due to lack of any kind of save against those high ap weapons. Is there any reliable anti walker unit that you keep around? Or would it just be better to shoot the bajeezus out of them?
EGrubs are D3 Haywire on Ocerwatch (Wall of Flame)
Devourers w/ BLW work well if you can get behind rear armour (Flyrants do this well)
You can also tarpit them with a unit of Hormagaunts or so. Just because you can't hurt it doesn't mean you can't charge.
YMDC = nightmare
2015/01/31 18:40:02
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Gamerely wrote: How would you guys recommend taking on walkers? I had a for fun game against my friends all dreadnought list and I just about got tabled almost entirely in the assault phases due to lack of any kind of save against those high ap weapons. Is there any reliable anti walker unit that you keep around? Or would it just be better to shoot the bajeezus out of them?
EGrubs are D3 Haywire on Ocerwatch (Wall of Flame)
Devourers w/ BLW work well if you can get behind rear armour (Flyrants do this well)
You can also tarpit them with a unit of Hormagaunts or so. Just because you can't hurt it doesn't mean you can't charge.
I did tarpit one of his ven dreads with 20 gaunts, that kept him out of my hair for the entire game. But pretty much everything else I brought got deathified. Flyrant was the only real threat, but he shot him out of the sky. Hauruspex died before even getting a hit off against murderfang, Trygon whiffed 3 assault phases, Carnifex died before his initiative phase. Very educational battle.
Drive closer! I want to hit them with my sword!
2015/02/01 14:16:06
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Gamerely wrote: How would you guys recommend taking on walkers? I had a for fun game against my friends all dreadnought list and I just about got tabled almost entirely in the assault phases due to lack of any kind of save against those high ap weapons. Is there any reliable anti walker unit that you keep around? Or would it just be better to shoot the bajeezus out of them?
EGrubs are D3 Haywire on Ocerwatch (Wall of Flame)
Devourers w/ BLW work well if you can get behind rear armour (Flyrants do this well)
You can also tarpit them with a unit of Hormagaunts or so. Just because you can't hurt it doesn't mean you can't charge.
I did tarpit one of his ven dreads with 20 gaunts, that kept him out of my hair for the entire game. But pretty much everything else I brought got deathified. Flyrant was the only real threat, but he shot him out of the sky. Hauruspex died before even getting a hit off against murderfang, Trygon whiffed 3 assault phases, Carnifex died before his initiative phase. Very educational battle.
Sadly so.
The Haruspex is reasonable at opening up regular vehicles and could in theory tie up a large infantry squad for an entire game thanks to wound recovery, but against anything intended for melee it is out-classed.
The Trygon is really de-powered for its cost in today's world. It needs some combination of its re-rolls back, a speed boost, the ability to handle walkers/heavy vehicles or a boost to its survivability (I've always thought it would be cool to choose between using the electric field as either a shooting attack or a 4+ Invulnerable save).
The Carnifex is meh if it gets charged.You need to bubble wrap them or have a counter-assault unit with them (they work great in pairs for this reason). On the charge you have your D3 HoW attacks which can really put the hurt on an opponent.
If you're looking for melee MCs then really the only decent options are a Reaper Tyrant in a Skytyrant formation, the Toxicrene, the Dimachaeron and to an extent a group of Carnifexes with Crushing Claws.
2015/02/01 15:13:28
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
I know the ablative wounds while shooting is awesome, but it's a bit confusing to me. Do you still hit the Flyrant with 6s if you don't have skyfire? What does it take to hit the gargoyles? (regular BS?)
Also tactically, is it mostly to give your Flyrant more wounds? Or do you actually make your Flyrant combat style and use the gargs as meat shields in an assault that way?
Not really sure the best way to utilize this formation, though I see it being played and discussed a lot.
Easy Stable Flying base tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/356483.page
Check out my Tyrannofex Conversion tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/334523.page
Check out my Librarian holding fire tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/314801.page
2015/02/01 15:30:38
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
syypher wrote: What's the main draw for Skytyrant formation?
I know the ablative wounds while shooting is awesome, but it's a bit confusing to me. Do you still hit the Flyrant with 6s if you don't have skyfire? What does it take to hit the gargoyles? (regular BS?)
Also tactically, is it mostly to give your Flyrant more wounds? Or do you actually make your Flyrant combat style and use the gargs as meat shields in an assault that way?
Not really sure the best way to utilize this formation, though I see it being played and discussed a lot.
The basic idea is that the tyrant cannot be targeted individually because he is part of the unit. You could also use him to take 2+ cover saves and help increase the durability of the gargoyles but I don't like that as much. A couple snake eyes and you've lost many more points than you had bargained for. Also, the hive tyrant can never fly (arguably even after the gargoyles all die, which I believe is RAW but not likely RAI) so the whole squad will always be targeted at normal BS (and wounded at the majority toughness of the gargoyles)
The same concept occurs in combat. Unless you can (and want to) challenge the hive tyrant, the hive tyrant cannot have wounds allocated directly to it by the opponent. So you get a bunch of high strength AP 2 attacks that won't go away until all the gargoyles die. So take 30-40 and have a field day. The hive tyrant has no real need for guns, although I would probably still grab EGrubs to deal with high AV
2015/02/01 15:56:34
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Oh hmm, interesting. That's what I thought as far as usage goes. Thanks for clarifying!
On the Malanthrope... where do I get his rules? I'm getting one from a local player here but the tournaments require I have the book/rules for all my models. I couldn't find it in the Black Library.
Edit: Found the Mucolid rules
This message was edited 3 times. Last update was at 2015/02/01 16:01:27
Easy Stable Flying base tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/356483.page
Check out my Tyrannofex Conversion tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/334523.page
Check out my Librarian holding fire tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/314801.page
2015/02/01 16:06:55
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
syypher wrote: Oh hmm, interesting. That's what I thought as far as usage goes. Thanks for clarifying!
On the Malanthrope... where do I get his rules? I'm getting one from a local player here but the tournaments require I have the book/rules for all my models. I couldn't find it in the Black Library.
Also, where are the Mucolid rules o_o?
Malanthrope is in Imperial Armour IV (along with the various Bio-titans, Dimachaeron and a couple of other niche creatures).
Mucolids are in Shield of Baal: Leviathan (along with the Toxicrene, Maleceptor, revised Zoanthrope broods, Sporocysts, Tyrannocytes and five new formations (Hypertoxic Node, Neural Node, Spore Field, Skytyrant, Skyblight and Skytide), the Cities of Death rules and Fighter Aces.
IA: IV is great (lovely story, beautiful book, good rules for our larger monsters) but SoB: Leviathan has so much great stuff in it that it's basically mandatory.
Other than that, there is the trio of Rising Leviathan dataslates. RL1 is Genestealers and Lictors, RL2 is Endless Swarm (respawning Gaunts), Skyblight and Living Artillery and RL3 is Carnifexes (plus a few bits for ground Tyrants and tunnelers, but those are mediocre in the current version of the game).
2015/02/01 16:11:25
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
syypher wrote: Oh hmm, interesting. That's what I thought as far as usage goes. Thanks for clarifying!
On the Malanthrope... where do I get his rules? I'm getting one from a local player here but the tournaments require I have the book/rules for all my models. I couldn't find it in the Black Library.
Also, where are the Mucolid rules o_o?
Malanthrope is in Imperial Armour IV (along with the various Bio-titans, Dimachaeron and a couple of other niche creatures).
Mucolids are in Shield of Baal: Leviathan (along with the Toxicrene, Maleceptor, revised Zoanthrope broods, Sporocysts, Tyrannocytes and five new formations (Hypertoxic Node, Neural Node, Spore Field, Skytyrant, Skyblight and Skytide), the Cities of Death rules and Fighter Aces.
IA: IV is great (lovely story, beautiful book, good rules for our larger monsters) but SoB: Leviathan has so much great stuff in it that it's basically mandatory.
Other than that, there is the trio of Rising Leviathan dataslates. RL1 is Genestealers and Lictors, RL2 is Endless Swarm (respawning Gaunts), Skyblight and Living Artillery and RL3 is Carnifexes (plus a few bits for ground Tyrants and tunnelers, but those are mediocre in the current version of the game).
w00t! Thanks
Easy Stable Flying base tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/356483.page
Check out my Tyrannofex Conversion tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/334523.page
Check out my Librarian holding fire tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/314801.page