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2015/02/25 21:11:59
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
He is a fantastic player, when he showed me how to use spore mines, I pretty much had an organism. I plan on running a sporefield formation with my eldar at adepticon. With so many good lists out there, and a wide verity of missions being played across different formats, play skill is now more important then it has ever been.
Can you share how he showed you to use spore mines please
NVM, I saw you posted it already... I didn't know the Tyranid tactics page jumped a whole page already... my bad!
This message was edited 1 time. Last update was at 2015/02/25 21:13:19
Easy Stable Flying base tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/356483.page
Check out my Tyrannofex Conversion tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/334523.page
Check out my Librarian holding fire tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/314801.page
2015/02/25 21:16:06
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Sean, do you think you could give a quick rundown of your opponents from rounds 1-6? I'm curious to see what your matchups were like. Also, in your practice what matchups did you find were the worst for you? I could see the right Tau build being very troublesome with enough anti air and SMS to easily kill MSU units.
Round 1: Eldar/Dark Eldar - Spiritseer, archon(webway shadowfield, agonizer), 5 dscythe wraithguard, 4 waveserpents, 3 units of dire avengers, 2 wraithknights
Round 2: TSHIFT winner eldar/tau: 4 Wave serpents, mantle jet seer, 4 dire avengers, 2 solo hornets, tau fireblade cadre (2 units of broadsides, riptide), void shield generator
Round 3: blood angels and imperial fists: same list as in the final, cents, 4 units of scouts, centurians, mephiston, librarian, lysander
Round 4: Orks and necrons: 2 weirdboys, warboss with luckystick, 15 boys in a battlewagon, 3 meganobs in truck, 3 mega nobz in truck, 10 boys in truck, mega blasta artillery, canoptex formation (wraiths, scarbs, spyder), gretchin, summoned demons.
Round 5: Jy2 and his Pentyrants: 5 flyrants, 3 lictors, 2 rippers, mawloc, void shield
Round 6: Demons/Tyranids: fateweaver, 2 tzeentch heralds, 2 units of 7 screamers, 11 horrors, 3 nurglings, 3 Flyrants, 3 mucolids
and then demons, eldar, scouts again in the finals. I lost round 3 to Nicks scouts and then we met again in the final round.
You are so tall and dreamy sean
Exalted for tactical merit. I don't know if you saw the stream of his last two games but I've never seen so much belly button at a 40k event. What a tease
OrdoSean wrote: Yeah Geoff those are the hardest. I brought the same list to an event two weeks before LVO, and lost a close game to my friend, and then got blown out in a game that I know I should normally win but I played really bad and made tons of mistakes. It had me wondering about my list and needing to change it before LVO... but I had to recognize that I still believed in my list and myself and change for the sake of playing bad was a bad idea.
Now I did change the list from 11th to now because of change for the sake of improvement. That I think is the hardest to judge. When you are changing for worries or for real need. Because the meta does shift and change is necessary from time to time. I was stubborn at first wanting to keep my 11th list but went to a rtt and did poorly and had to look inside and accept with access to a third flyrant I would need to move that way. And finding the shifts to still give me the ground forces I wanted. Thus the tyrant guard to replace lost lictors.
I watched the streams yesterday and you guys were highly entertaining. Was a fun watch. And you guys not being able to hear us I apologize. Was most funny in the eldar game, like you guys kept talking about maybe me not knowing it could fly... which I did and wondered why he didnt, and also when talking about the impact hit from the mawloc charging and I did roll it he just holofielded it lol, but since you guys couldnt hear it affected it.
I wonder if in future they could pause clocks after every turn to point out some stuff to the broadcasters... especially in a finals game where time is maybe less important. LIke mini 30 second interviews between rounds to talk about strategy, if not every turn every other or something. Or at least point out objectives to you guys better. Since in the final you guys thought nick was winning objectives for a while until you guys heard us having a discussion near the end of the game wondering if it was worth even playing anymore. Was really fun to watch though and you guys(goatboy and you) had great rapport.
Are you talking about when you let me have fb from a turn 1 lictor charge on my wk because you didnt see the window?!!!!
Those windows may literally have cost Sean those two wins. In the other game that he played against Verthane at that tournament, I think there were two additional sets of nearly invisible windows. Poor lictors
This message was edited 3 times. Last update was at 2015/02/25 22:07:39
2015/02/25 22:53:15
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
I've got an upcoming tournament using "Da Boyz" army comp. The important parts are:
Spoiler:
1850 2 sources. Non troops are 0-2 Forgeworld is 0-1 and costs a source No LOW 0-1 CAD or Leviathan (this is my personal restriction). 0-1 Ally. 0-3 FMCs If I use a Tyrannocyte or Mucolid or anything from Shield of Baal Leviathan, it costs a source. 0-1 Fortification from a list, it costs a source.
This is a really interesting change of pace for me, but find that I am struggling to build a list that I like. Some of their missions penalize expensive units, and some of them penalize spamming (even 2 of anything).
This is what I've come up with, and would like to know how you guys could improve it:
That is...a very interesting set of restrictions. Sadly does nothing to serpent spam. Or does it? I'm not sure if dedicated transports count as a "troops choice" for the purpose of that event. I hope they don't allow 6-8 wave serpents. Because that will happen and would pretty much defeat the point of their carefully crafted restrictions.
I think the list I would use would be something along the lines of:
2 Flyrants (standard loadout)
Bastion w/Comms
2 single model Lictor units
6 min size genestealer units
20 gargoyles
6 Raveners w/rending claws
2 Dakkafex (single unit)
Mawloc
Mawloc
2015/02/25 23:52:14
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
luke1705 wrote: That is...a very interesting set of restrictions. Sadly does nothing to serpent spam. Or does it? I'm not sure if dedicated transports count as a "troops choice" for the purpose of that event. I hope they don't allow 6-8 wave serpents. Because that will happen and would pretty much defeat the point of their carefully crafted restrictions.
Serpents are 0-3 as are all Dedicated transports (troop or not). But it doesn't apply to Tyranids because Tyrannocytes aren't dedicated.
2015/02/26 03:29:04
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
I've got an upcoming tournament using "Da Boyz" army comp. The important parts are:
Spoiler:
1850
2 sources.
Non troops are 0-2
Forgeworld is 0-1 and costs a source
No LOW
0-1 CAD or Leviathan (this is my personal restriction).
0-1 Ally.
0-3 FMCs If I use a Tyrannocyte or Mucolid or anything from Shield of Baal Leviathan, it costs a source.
0-1 Fortification from a list, it costs a source.
This is a really interesting change of pace for me, but find that I am struggling to build a list that I like. Some of their missions penalize expensive units, and some of them penalize spamming (even 2 of anything).
This is what I've come up with, and would like to know how you guys could improve it:
Thoughts, without a malanthrope this list is far, far less powerful.
I like Teriaki, and Momma's House, but Tervigon is a little pricey...I suggest Lose the AG, and the Claws, Lose one Hive Commander, and double out the Veno for durability. some of this is "style", but that's how I would do it.
The will of the hive is always the same: HUNGER
2015/02/26 17:11:54
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Sean, did having the audience, and play-by-play guys bug you at all?
No we couldnt hear the play by play guys at all. I did shout things at them from time to time. Crowd was kept back to a nice distance with roped off area. And given people I knew were there gave me people to chat with during my opponents turn... well during the eldar game anyway, in the finals i was on the other side of the board away from the crowd.
In fact I think the fact that I was so publicly on display in those games helped me just calm down and relax. I think those two games were some of the most patient well thought out games of 40k Ive maybe ever played. I can at times play too aggressively.
If you are ever lucky enough to run your hands through his beard, you will find enlightenment like I have.
John if people start coming up to me and running their hands through my beard Im going to kill you.
Was definitely my first inclination. Sean will you be publishing battle reports on your blog like you did for the 11th company tournament? I know the last two games are up (or will soon be up) via frontline gaming. But I'd be interested in hearing about the other games, in particular the one vs Nick and the one that you lost to the guy who you played in the finals. Good thing you picked the right one to win
2015/02/26 23:47:02
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Yeah I will try to do them. Havent looked through my pictures yet been sick since returning home. I know that sadly as the rounds went deeper my camera was more and more forgotten... and I think I may have taken merely one picture on the final day, but as you said at least there are those great twitch recordings.
2015/02/26 23:52:21
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
They were pretty well versed. We couldnt hear them while playing but I watched the feeds afterwards. Where they struggled is the players couldnt often be heard as well because we often kept our mics too far away from our faces and didnt speak loud enough, and the table had some blind spots for them as they were only commenting on camera angles they had so would sometimes lose track of the objectives.
But what helped was that one of the commentators is a heavy tyranid player and both he and the other commentator both know me and have discussed my list with me before, and in the case of the finals match the other guy was best friends with him so there was list familiarity with their commentary and they were able to quite accurately give opinions on things.
2015/02/27 00:43:33
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Ok guys,there a 40k league in my local hobby store but with rules,after playing with eldar in 6th edition tournament scene I plan to go with Tyranids this time
The league is going to be 1000 points
Rules:
Min 25% troops FOC Max 25% elites
Max 25% HQ Max 25% Heavy Support
Max 25% Fast Attack
Special Character limited to 1
Artifact limited to 1
Max of 2 Dedicated Transports are allowed
Siding allowed limited to 100pts
So I cant take HQ more that 250 points etc,except the Troops must bypass 250 points,also I can bring CADs? so maybe Leviathan?
and apparently I can't bring Forge world models,cause the League organizer says that its too OP?
So any ideas on what to bring? my opponents from the last touraments are AM,Space Marines,Orcs,Necrons,and Chaos Space Marines (I'm the only Eldar player at that time)
This message was edited 6 times. Last update was at 2015/02/27 03:35:27
2015/02/27 03:34:49
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Pertruabo wrote: Ok guys,there a 40k league in my local hobby store but with rules,after playing with eldar in 6th edition tournament scene I plan to go with Tyranids this time
The league is going to be 1000 points
Rules:
Min 25% troops FOC Max 25% elites
Max 25% HQ Max 25% Heavy Support
Max 25% Fast Attack
Special Character limited to 1
Artifact limited to 1
Max of 2 Dedicated Transports are allowed
Siding allowed limited to 100pts
and apparently I can't bring Forge world models,cause the League organizer says that its too OP?
So any ideas on what to bring? my opponents from the last touraments are AM,Space Marines,Orcs,Necrons,and Chaos Space Marines (I'm the only Eldar player at that time)
Pertruabo wrote: Ok guys,there a 40k league in my local hobby store but with rules,after playing with eldar in 6th edition tournament scene I plan to go with Tyranids this time
The league is going to be 1000 points
Rules:
Min 25% troops FOC Max 25% elites
Max 25% HQ Max 25% Heavy Support
Max 25% Fast Attack
Special Character limited to 1
Artifact limited to 1
Max of 2 Dedicated Transports are allowed
Siding allowed limited to 100pts
and apparently I can't bring Forge world models,cause the League organizer says that its too OP?
So any ideas on what to bring? my opponents from the last touraments are AM,Space Marines,Orcs,Necrons,and Chaos Space Marines (I'm the only Eldar player at that time)
Sean, did having the audience, and play-by-play guys bug you at all?
No we couldnt hear the play by play guys at all. I did shout things at them from time to time. Crowd was kept back to a nice distance with roped off area. And given people I knew were there gave me people to chat with during my opponents turn... well during the eldar game anyway, in the finals i was on the other side of the board away from the crowd.
In fact I think the fact that I was so publicly on display in those games helped me just calm down and relax. I think those two games were some of the most patient well thought out games of 40k Ive maybe ever played. I can at times play too aggressively.
Lictors guide a Mawloc in without scatter, can wreck vehicles in assault, can rend and kill most troops choices, and are generally very annoying to uproot unless you have ignores cover
2015/02/27 12:16:03
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
luke1705 wrote: Lictors guide a Mawloc in without scatter, can wreck vehicles in assault, can rend and kill most troops choices, and are generally very annoying to uproot unless you have ignores cover
Don't forget 2 str 6 shots each
Would you like to jink Mr tau player ?!
2015/02/27 12:17:05
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
luke1705 wrote: Lictors guide a Mawloc in without scatter, can wreck vehicles in assault, can rend and kill most troops choices, and are generally very annoying to uproot unless you have ignores cover
Heya Luke,
Alright cool,but sadly I decided to drop from the League because the schedule is intervening with school so school first.But I'm still buidling up my needs
Can you or anyone suggest what to get? to around 1850 points,cause I'll follow the second league which is planned to be 1500 points and the allow FW in the 1500 points league.
Currently I only have 1 Flying Hive Tyrant,a box of dual venom and zoanthropes, 24 termagants, 3 warriors,and 9 ripper swarms from FW And I've placed an order for a tervigon and a mawloc to my local store.So any suggestions on what to get guys?
luke1705 wrote: Lictors guide a Mawloc in without scatter, can wreck vehicles in assault, can rend and kill most troops choices, and are generally very annoying to uproot unless you have ignores cover
Don't forget 2 str 6 shots each
Would you like to jink Mr tau player ?!
Oh cool! So its like the Nydus from Starcraft? I havent play with Nids cause there all are still being painted
This message was edited 1 time. Last update was at 2015/02/27 12:23:12
2015/02/27 12:37:48
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Get yourself another Flyrant for two reasons:
1) Best unit in the Codex, mobile Synapse, good firepower.
2) FMC's work best when you've got multiples. One get's focused down to death, multiples share the pain
YMDC = nightmare
2015/02/27 12:49:40
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Get yourself another Flyrant for two reasons:
1) Best unit in the Codex, mobile Synapse, good firepower.
2) FMC's work best when you've got multiples. One get's focused down to death, multiples share the pain
Yeah,I only have one cause it's getting painted by a painter from Poland cause I plan to use it as the main Warlord cause of the Paintjob which I can't achieve by my self but thanks for the tip mate!
2015/02/27 13:32:08
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Oh cool! So its like the Nydus from Starcraft? I havent play with Nids cause there all are still being painted
Nydus would be more like the Tyrannocyte, that allows units without the option otherwise to drop anywhere
Using Lictors to guide in Mawlocs would be more like... Using an Overseer to give vision allowing you to build a Nydus (the Mawloc itself already acts like a Nydus does)
So yeah, more or less
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it.
2015/02/27 13:39:58
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Oh cool! So its like the Nydus from Starcraft? I havent play with Nids cause there all are still being painted
Nydus would be more like the Tyrannocyte, that allows units without the option otherwise to drop anywhere
Using Lictors to guide in Mawlocs would be more like... Using an Overseer to give vision allowing you to build a Nydus (the Mawloc itself already acts like a Nydus does)
So yeah, more or less
Sweeeeeet, so guys returning back to my original questions
what models should I get now? I plan to play competitively with Tyranids
2015/02/27 14:32:18
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Oh cool! So its like the Nydus from Starcraft? I havent play with Nids cause there all are still being painted
Nydus would be more like the Tyrannocyte, that allows units without the option otherwise to drop anywhere
Using Lictors to guide in Mawlocs would be more like... Using an Overseer to give vision allowing you to build a Nydus (the Mawloc itself already acts like a Nydus does)